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Chroma Starlight

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Posts posted by Chroma Starlight

  1. 1 hour ago, AnnabelleApocalypse said:

    I love SL for that. But corporations hate that stuff. Thats why the next SL will never spring from a corporation like facebook. Because they will stunt the creativity in favour of "family friendliness". 

    I'm not a corporation. I assume that you're not a corporation. They may use the platform, but if they do it'll be specifically because of the residents. (People > Corporations) & (Corporations != People).

    "Family values" is neurolinguistics for societal control and cultural genocide. We had it all, our golden age was upon us in the 1970s, but "family values" walked in and destroyed the world while my parents' generation betrayed their own ideals of equality and government for, by, and of The People. Will we ever understand how this was possible? How do you make an entire generation make a 180-degree turn against itself? There should be no amount of money that would entice you to betray everything that you believe in and stand for, but that's exactly what happened, isn't it? It lacks legitimacy. Thank goodness reality is illusionary. It's all just a bad dream.

    https://slate.com/human-interest/2018/06/family-values-conservatism-is-finally-dead.html

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  2. 2 hours ago, AnnabelleApocalypse said:

    I think one lesson nearly every "metaverse/virtual world" has learned from SL: gatekeep the hell out of your content creation process. 

    Don't let average-joe anywhere near it because before you know what is happening, you have flying freenises all over your face and DMCA notices out the wazzoo. 

    I think you sound jaded and I believe you reach the wrong conclusions for the wrong reasons and don't seem to realize that Second Life builds are not gatekept, yet look at this wonderful world that has emerged. The world is a vastly different place today, and the media landscape is radically different than what it was in 2003. 

     

    Quote

    Sad to see were being used as a side-story for Facebook now :/ And they said we look like Roblox?!?! That's just rude.

    Annabelle, no. Just no. You're being rude when dismissing the creative efforts of all those people. Let's all promote one another because we're all awesome when we're positive people.

    (They make Roblox videos. They have 1M subscribers.)



    Please.

    1015616171_fpostersmallwall_textureproduct750x1000.thumb.jpg.bc8bb1488309b9a8b2b1fb30ae367cae.jpg

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  3. I believe that this is extremely favorable press for Second Life, especially if you look at this from the outside perspective. Right away, they get the cultural notes correct with passing reference to Stephenson's novel, which is a big step against allowing the term to be redefined by faceworld, Inc. Someone new might even pick up and read a copy and become inspired.

    They go on to mention that Second Life never "died" (and how "wrong" they were to believe otherwise), highlighting its lasting value for residents and denizens, who are enduringly "loyal." The article's text describes it as "less than groundbreaking," which sounds unflattering at least compared to AAA-titles, but they are not streaming user-created content. Compared with the new players, SL is actually quite visually sophisticated (just look at the screenshots and compare) and endusers have far more options and control over how they experience it (think AOL vs Internet comparisons, twenty-five years ago). 

    The journalist interviews people here, sharing grassroots experienced perspectives and providing some insight, which readers may to relate to personally. The article seems to do a reasonable job of explaining the often indie nature of Second Life's user content and the worlds contained here. Many readers will probably read between the lines and, being aware of the large company's wretched track record to date, should understand that faceworld covets control of the paradigm regardless of other corporations' involvement, in effect binding them all to its thinking and standards somehow despite mesmerizingly promoting shared ideals with cheap and historically insincere kinds of sweet talk. Between "embrace and extend" in the OS/application market and "Move fast and break things" in social media, the world is quite heartsick of powerful executives who seem even now to persistently believe that they are somehow entitled to control free markets and societies, which they appear to believe exist to be exploited, value extracted. 

    They mention Carmack, architect of Oculus, godfather of FPSes, putting some distance between themselves and Zuckerberg's enthusiasm for this project despite being directly involved. They're putting a spotlight on the dots readers need to connect to understand the present situation well. They draw from Second Life's experience to highlight all the challenges related to content moderation in a way that people can identify with and consider in light of the social media giant's ambitions. The closing note about Second Life is that it helps its participants realize and manifest their visions, and that's not something you would expect from a large incumbent corporate operator. 

    I think this is excellent press for our multiverse here, it seems to me that you couldn't really ask for more favorable coverage of this established platform. 

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