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2Tee2 Caeran

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  1. Kwakkelde Kwak wrote: biped, which has more and different bones than the SL skeleton well nothing stops you from adjusting the biped skeleton and renaming the bones so that it matches SL one
  2. im a complete blender noob but how about checking your normals?
  3. did you try aligning the pivots(rotation/position, probably rotation aligned to the world) and applying xForm to the meshes?
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