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Roger Thunders

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Everything posted by Roger Thunders

  1. I did some experiments with a script. I found a 14 sided mesh object, the mesh has faces for 7 squares and then 2 face for the other 7 squares. The LI is 1 for the object, and a 7 sided flat mesh is treated as .5 so two would be 1. also an eight sided mesh is treated as .5 also so 2 of those would be 1. When I did the experiment with the 14 face display mesh, it was 7 sides with 2 links even though it was a 1 prim mesh. the 8 sided display mesh is technically 9 sides but the 9th is not rendered. This is speculation, but it might be a limit of the rendering or of the lsl itself
  2. I looked at that, my guess is connecting to a website o external api to generate an image? My guess is that the object is a mesh and not a sculpty prim. It might have been a trick to have a lot of faces and editing to get a low LI usage out of it. Also maybe a way to make the 8 face object as a prim but have a low fractional LI for it. Trying to see if anyone knows a technique or where to buy it? A lot of good info, so thank you.
  3. I have the prim with 8 faces and a transparent back. I have noticed a message board with a LI of only 2. It could be a fractional LI at play. Wanting to reduce the LI of my games if possible.
  4. It might be a mesh twisted to have many sides and therefore better than the 8 face prim I have now.
  5. Looking for a prim to use for making games to lower the prim usage in world, I only have 8 sides prim now. Anyway to find a mesh that has a lot more. Possibly 8 by 8 or 10 by 10?
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