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Nightgirl Destiny

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About Nightgirl Destiny

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  1. I'm trying to make a wheelchair. It will attach to the wearer, and contains a pose that seats the user correctly. What I would also like to do is have the wheels rotate correctly as it moves. I'm using an animated texture to mimic movement rather than rotating the actual prims. So far, I can get them to rotate forwards and backwards when the user presses his up and down arrow keys, and rotate in opposite directions to turn the chair when the left or right arrow keys are pressed. However, I would also like to programme slightly different behaviour when both the up arrow and one of the left or right arrows are pressed together, and it's this I am struggling with. Here's an extract from the script I've got so far: control(key id, integer level, integer edge) { if (level & CONTROL_FWD) { if (edge & CONTROL_FWD) { llSetLinkTextureAnim(2, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); llSetLinkTextureAnim(3, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(4, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(5, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); } else { llSetLinkTextureAnim(2, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); llSetLinkTextureAnim(3, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(4, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(5, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); } } else { if (edge & CONTROL_FWD) { llSetLinkTextureAnim(LINK_SET, FALSE, ALL_SIDES, 0, 0, 0.0, 0.0, 1.0); } } This works correctly. The texture starts to rotate when the Up arrow is pressed, and stops when it's released. How would I modify it (to start with) to do exactly the same when (say) the Up and Left arrows were held down at the same time. Thanks in advance for any help you can offer.
  2. Most of my items have migrated across with no problem. However, I have eight which are unlisted. When I try to list them, I get the message "Unprocessable Entity: Worn items, calling cards and folder links cannot be part of a Marketplace listing." None of these my items features any of these forbidden entities. I've tried putting a replacement folder in there. I've tried unpacking the item from a box from my in world store so it's completely fresh but I still get the same message. Apologies if this has been asked before, but I can't find any reference to it.
  3. I just wanted to wish Linden Labs a belated happy anniversary on the Magic Box technical announcement which, save for a small adjustment in November, has now resided on our merchant home pages for just over a year. I think it should fill us with joy that the Marketplace is now apparently working so well that our beloved leaders have not had to make a single technical announcement in all that time. Well done!
  4. In the last two weeks I've racked up over fifty of these messages in my Second Life inbox. All say the same thing: " Hello ! Welcome to: www.mmook.com Buy Cheapest Linden Dollars . 5K Linden Dollars = 12.57 USD.Wish you happy every day in Second Life !" At the speed the site is currently running, I reckon it'll take me about a day to delete them all because there's no bulk delete feature on the SL website, like you get with a normal email provider. Of course I don;t expect the Lindens to do anything but it still sucks.
  5. I’ve managed to make and import a tiny female mesh avatar which works pretty well. Now I’m trying to do the same for a male but just can’t seem to get it to work. I’ve found the male torso and legs in Shape Keys and pinned them so in Blender i see a male figure, but when I export and try to upload into SL, I’m still getting a female. I must be doing something wrong, but what? Any help would be much appreciated.
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