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Aemeth Lysette

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Everything posted by Aemeth Lysette

  1. SL is in this themed residence venture to make cash, so whatever is built will suit what looks good on the land and will make the most people happy. Based on what is built so far, my suggestions are: 1. Stone cottage. Could work well with sitting those next to campers. Blending communities together to seamlessly join is a good idea for landscaping. 2. Ranch houses, a more rustic all-wood sort that would fit with more desert-like spaces. Think of the Mother sim, classic Route 66 buildings, farm houses, stuff like that. Not a camper but the house you'd find near it. Also blends well and can transition back towards woodlands, which transition back to modern houses and Victorian homes. 3. Waterworld/Loose water-towns. I saw Pussycat post that and I thought, you know? That... looks really great. I'd be for that. The sailing community would be thrilled. Again, linking to communities already built. You hit the houseboats sailing out, then you get to wilder and wilder areas featuring these little cluster floating towns. 4. Warehouse/lofts. Interspersed between traditional housing sims, the option for warehouses. Appearing as industrial/urban areas between more suburban districts.
  2. Why fight over this? OP is underwhelmed. I liked the houses myself, but not enough to switch from the little cabin I've got. For me, the Louisiana/Victorian-style setting is heavy with memories and ancestral flavor. I want to be my beach-loving self, not constantly thinking of my forebears. They do make me want to light up a pipe and put my hair up in a tignon though.
  3. If we're being honest, that furniture looks like something I've seen in every ad and Better Homes magazine ever. I can think of a few stores off the top of my head where i can shop and grab things to emulate that room with. This is partially the fault of a particular mode of design being very popular.
  4. A lot of places will also hold horse racing events as well. VSteed does (run by Jinx and several other brands as a sort of co-op), so does Teegle. The good thing about VSteed is they will race several brands in separate courses with one another, then they do a fun mass-run of the course at the end. If you win, you get a cool trophy and a pic of yourself on the winner's podium! You can also get something like 2000L worth of gift cards. The races at VSteed are especially fun during practice. The course goes up a week (?) before race day, so you can test the road and adjust your time. It's really nice preparing for this with some of your favorite music. Anyway here's some footage from their race day! No twerking in this one, haha: Haven't tried Teegle racing yet, but there's a ton going on in that community. Definitely worth a look.
  5. Did anyone else see when Teegle did a test herd run and people brought their animesh horses down for it? That was so great, got me interested in thinking about herding AI for animesh creatures. Here's a video of the event: Also LOL they caught me twerking on camera.
  6. In its "end" years, I don't think anyone should be upset over a more prevalent Lab-run store with regular releases of clothing and etc though, because that might be how we end up keeping SL's dedicated devs paid. I feel the Linden will lose dollar value later on to the point where most creators cannot pay their rent though here anymore. I'm already seeing this with some stores that have been around for a long time. If you create virtual goods in-world, it might be a good idea to start expanding your skillset and framing your career as a game developer. That is what you do, even in SL. You create virtual content for people to enjoy, and that can very easily shift over as the gaming industry evolves. Somebody out there will wanna hire you at a company for what you do here! This isn't to say you can't keep creating in SL. Definitely do that. Just keep your bases covered! One of the best things I ever did was branch out from SL and into rl work. Now I freelance while dabbling here too. It's really nice to be flexible with whatever comes.
  7. I do get you probably thought I meant one thing when I didn't, but that's alright. Water under the bridge. My point was that it wasn't what I meant, but that those two things should be included and plentiful to keep folks happy here.
  8. We have fashion and minigames now. I think more minigames to keep new users busy while they settle in to their individual pursuits would be good. More stuff like Madpea but for Premium members, things like that.. wouldn't be so bad. Nowhere did I say "just" fashion and minigames.
  9. SL in its official form might have about 10 more years. I say 10 because of the advent of VR; the first real consumer-level headset has been released (Quest) and it's only going to get cheaper from there. Once the number of headset owners grow, the Lab will probably have hit upon a second game that will be popular enough to move its users over to. Even with that, SL will carry on with its diehard group. I remember being surprised in finding a lot of people still play MUDs and MUSHes... but a dedicated subreddit is quite active and have a lot of users playing various games over telnet still. Quite a few of those users are under 30! That goes to show you anything can happen, and sometimes nostalgia for earlier games bring in curious crowds who stay. The key is going to be marketing and showing how Second Life stands apart from burgeoning social VR games. SL is good for simulation, fashion, and building. Big focus on simulation (think Sims/GTA). We really just need fashion and a bevvy of minigames here, and we'd be set with an audience for quite a while. EDIT: And if you don't believe me about periodical interest in retro gaming and how nostalgia can drive sales with earlier tech, then look up Hypnospace Outlaw.
  10. Yep! Usually when a gacha ends up like that and you have to relog, you'll most likely find it in the Lost and Found folder.
  11. When no-copy items are returned to your inventory, they don't show up right away. You usually have to relog to see them. Then they're right there and you can grab them again.
  12. My name refers to the scene in Ghost in the Shell that deals with illusion and truth. There's a scene in Ghost in the Shell: Innocence where Batou and Togusa investigate a large mansion that is the headquarters of Locus Solus. The first time they enter, Batou sees an image of Major pointing to the words "aemaeth" on the ground. He understands the inscription to mean the surroundings are real and nothing is deceiving him. The hacker who owns the mansion then tries to brainwash Batou and Togusa so that he can kill them, making them hallucinate entering the mansion again. Major warns Batou of this by breaking off the "ae" and leaving "meth" separated on the ground--which means "death" or "lie". Nothing can be trusted. All avatars are, in a way, golems directed by their players. Their words motivate them--but it's truth that sustains them. ... In Jewish myth, a golem is created and brought to life by inscribing the aleph for emet onto the creature's brow. In the Christian Occult, the Sigil of Ameth is a spell that grants its caster control of all living creatures with the exception of archangels. My nickname in SL is "Cake". In Portal, the namesake object is rumored to be a lie. It turns out if you enable a mod that lets you pass through walls, you'll find the promised cake sitting on a table in an isolated room.
  13. Join us on the beach and live the Lana Del Rey dream forever! Also until you get a beach parcel, you can hang out at mine! It's an open house. Just im me for a link. I'm like, not really around a lot or I'm messing with skin stuff because I play in VR or I'm making things.
  14. Yeah, they should expand on that more. Add older premium/gift packs to there that people haven't seen in a bit but still want. For example, I still wear some premium glasses from 2015. I like them, they're pretty solid and they don't add a lot of complexity. I bet other people would buy something like that if they could.
  15. I always said LL should open its own store on MP for official stuff we might want. Releasing past Premium gifts for other people to buy would be a good example (but give a limit like, they have to be a year old).
  16. Sometimes reading is the only way to know about something. Try to read more.
  17. A good community means a lot to me too! That's the sort of thing that even though it wasn't the terrain I wanted with the first house, I lived there for a long time. My neighbors were kind and they really knew how to decorate. When I moved over, I looked back at my old parcel and saw someone had typed in a temporary title for the land, something like "please let me get this". I think they'll be overjoyed with that home and treat it right! For a moment, I was kind of emotionally overwhelmed at how happy I knew they'd be. I play so much Lana Del Rey where I am now, though. I'm really happy with my current house.
  18. When I first got a Bellisseria home, it was away from what I love the most--the ocean. Instead I got a nice plot that was landlocked. It was pretty, so I kept it and made a nice home out of it. But I always wanted to be near the sea, because that's where my heart is. Eventually I managed to leapfrog to the house I wanted. When my friend got a plot by the sea on her first try, she disliked it. She said she wanted to live in the mountains! It made me laugh because we're such different people when it comes to what terrain we like the most. She likes being high up, something about those hills make her really happy. With that in mind, let me ask you all: what terrain suits your ideal Bellisserian house? Where do you want to live? And did you get that house? Are you waiting for another try or are you going to keep what you have? Lemme know! PS., maybe there should be some way to anonymously switch with other people who are looking for certain terrain types. Instead of seeing their names and the location, you'd see on some webpage, "Someone has an oceanside house. They want to live by the lake/river." Or "Someone has a houseboat. They want to live in a house on a hill." Then when two users match up and they both press a button to agree, the switch is made automatically.
  19. @Selene Gregoire I agree! If I were an investor, I'd go searching for all the nooks and crannies to have an informed decision. But some might not "have time" (ie, are lazy), and so looking at this blog feed will be faster and more convenient for them. Either way, the feed also represents the silver lining of the creative community, I guess. Again that's my guess as someone who's mentored startups and dealt with seed grant pitches.
  20. While I do like your musings, I think you're falling short of Occam's Razor here. What is a summarized, official curated blog feed good for? Investors! SLBN is the CEO Summary blogger feed, something you can put in front of someone with money and say, "Look at what our players are doing in this game." It's curated, it's impressive, with plenty of links to click on and read through. The more links you post, the less that investor will look up SL feeds elsewhere, and see content that doesn't match the game as well in LL's eyes. Not saying I know what the company thinks, but that's the use I'd personally have with it. If it were just a feed for fun, they wouldn't be paying a staffer to curate it.
  21. Exactly what does it benefit the Bellisseria resident to start attacking the land baron? Does your right hand attack the left?
  22. Oh, yes--if you decide to go the VR route in developing interactive art experiences, Oculus Quill is another great piece of software (works with PC VR headsets though, it's graphics-heavy). Some of the stuff people are creating with this looks worthy of a Pixar film. There's also Gravity Sketch for general modeling needs and SculptVR. Google Blocks is also a software that's very user friendly (and free!). Anyway, there's tons out there to explore and lots of avenues to take your art next if you want!
  23. Times change, and everything passes away eventually. If you're an artist still interested in creating in a metaverse world, I encourage you to invest in a VR headset (I personally recommend Oculus Quest), and start looking into modeling programs like Google Tilt Brush. You can create in these programs, export them to Unity, and then use Unity to publish programs for people to walk around in and enjoy your work--both on PC and in VR. There's also web VR sites that let you build experiences right within your browser. Supercraft is one, and Mozilla's Mixed Reality portal is another. Take what you've learned about building interactive art in SL and think about exploring the future of virtual art as VR headsets enter the conversation. This is now the age of research for digital art. People are poking around and searching for how digital art can be delivered to folks en masse. Jump in and explore! SL is honestly the beginning, there's a huge world out there waiting for you. Some questions to ask yourself as this new era sets in: How can digital art be used to advertise (make money)? How can I get my art in front of the Average Joe (think of AR programs, using 3D art from programs like Tilt Brush to amuse and advertise at the same time)? I recently used Tilt Brush to advertise a project I was working on. People liked looking at someone draw in 3D, plus it was promoting a Google product too. Google liked it and that promotes me back. All that stuff ties in together and pushes further engagement. Food for thought!
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