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Gordon Nadezda

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Posts posted by Gordon Nadezda

  1. On 11/24/2022 at 10:52 AM, Jenny Ashland said:

    You can also take the regular texture and bring it into photoshop. And from the menu. Go to Filter->3d->Generate normal map. You can also do this for a spec map (generate height). Here is an example. You can also fine tune it as well. I find it a whole lot simpler then trying to generate them in 3ds sometimes.

    b9163d56e7ce9b46b86be870c3f8dce7.png

    c8ffb7dac65ce6f2cafcaa37ba0acd6c.png

    It can also be done in GIMP!

    • Like 1
  2. 8 minutes ago, Wulfie Reanimator said:

    No, creators can't block the inspect tool. You've got some other problem going on.

    It turns out, I'd set the "Select only my objects" option in the Build > Options menu. I just forgot that I'd done that.

    • Like 1
    • Thanks 2
  3. I might not be posting in the best forum for this question. If so, please let me know which one is better. 

    I've been using Firestorm for some time and frequently use the Inspect Object tool to view things like VRAM, TMem, etc. on objects I encounter while exploring. Recently, I have noticed on a few sims that the tool no longer works. By that I mean when I right-click and select the Inspect tool (going through menu), the Inspect Object window is basically void of any information. I’m just curious. Is there a way for creators to block the Inspect Object tool?

  4. 18 minutes ago, Charlotte Bartlett said:

    I have the same issue and can replicate on both Firestorm + SL Official Viewer.  
    Seems like the Beta Grid may be unstable atm (always happens to me at end of month when I have an event release due for the 1st!).

    Which sim was you on?  I was on Mesh Sandbox 2.
    I then re-tried on the Pristina Sandbox, and then the Cloud Sandbox all the same - Mesh Uploading is down.
    Did with the usual cube test item to upload same results...

    Hopefully it will be back working soon....

    I usually use Mesh Sandbox 2. I tried a few others but had the same results as you.

  5. Earlier this morning around 8 am SLT, I was able to upload mesh models to the Beta Grid (Mesh Sandbox 2). But, after about 10 am SLT, when I try, I get a "Error while requesting mesh upload permissions" after clicking the Calculate Weights & Fees button. Is this an issue others are having or do I need to open a support ticket with Linden Lab?

  6. My avatar is 2.12m tall. I created a test cube in Blender, set the z dimension to 2.12m, and imported it into SL. It was exactly the same height as my avatar. When you uploaded your test model into SL, did you use the Scale option ( under the Upload Options tab) to reduce it before uploading? 

  7. I'd be very interested in this as well. Substance Painter used to come with a template specifically for SL that supported outputs that worked with SL's diffuse, normal, and specular options but, at some point in the past, the template disappeared. :(

  8. I agree 100% that Second Life could have grown its user base substantially if they'd invested in an offline mesh creation tool specifically geared for SL. It would have spurred more SL-related mesh educational opportunities than what have been available both in-world and out. 

    • Thanks 1
  9. 3 hours ago, Chic Aeon said:

    It shouldn't matter whether there are planes or cubes for your walls but there is no reason to upload any quads that will not be seen. So you can delete all "inside of wall" types faces.  In this case I also dissolved the walls before uploading BUT it is really important not to do that until the end as it pretty much finalizes things and makes changes much more difficult. 

     

    Hope that helps some.  

     

    I hope you guys don't mind if I ask a question about something indirectly related. Chic, do you use Archipack within Blender for your walls or just plain cubes and/or planes? What do you think of that add-on? 

    • Like 1
    • Haha 1
  10. 1 hour ago, ChinRey said:

    Did y9u make sure the visual and physics models are exactly the same size? The uploader will scale the physics (and all LoD models) to the same size as the main visual model so if tehya ren't to start with, you can get unexpected results like this.

    You were right. The plane in the physic model had to be exactly the same size. I also added a few vertical planes for the walls. They also had to be the same size. Thanks for everyone's advice.

  11. I've created a simple building in Blender 2.83. I'm just trying to understand how physics work when uploading the mesh to SL. So far, my efforts have been mostly a failure. 

    In Blender, I have the building as one object and the physics as a separate object. The physics object is just above the floor of the main mesh. I've exported the building and physics separately. Before exporting, I've applied all transformations and set origin to geometry for each object. 

    In SL's mesh upload UI, I select the Collada file for the building and, on the Physics tab, selected my physics file. I have tried using both the Analyze tool and not using it. 

    When I upload the model to SL and rez it in Firefox, I edit the Features tab by selecting Prim instead of Convex Hull. But, as you can see in the screenshots, the physics is way off; my avatar is way above the floor. In Blender, the physics object is not as high up as it shows in SL. 

    Below are screenshots of the model (the main mesh and the physics mesh) and how it looks in SL after uploading:

    Building.thumb.PNG.edced3cae0f102e1b40a0aacc3ba675b.PNG

    Physics.thumb.PNG.4ccda95d5ceb997d9a07887728566416.PNG

    IN_SL.thumb.PNG.535e31bccfa513d505a5d496a388325d.PNG

    I know this is very simple. But, what could I be doing wrong that's making the physics so much higher than the floor?

    • Haha 1
  12. 1 minute ago, Leora Jacobus said:

    It was weird here too - I was on the hometrainer - my netbook next to me on a table calmly refreshing at 80 seconds - when I finished and looked at the netbook there it was: picture of a Belli-house - but no sound! I quickly clicked - and missed as allways! then I refreshed and got blocked!

    That's happening to me, too, this morning. No alarm. I probably need to restart Chrome or my computer.

    • Like 3
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