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Hanako Alchemi

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Everything posted by Hanako Alchemi

  1. Theresa Tennyson wrote: Awesomenauts is a 2D application - can't be logically compared to SL. What graphics mode are you running, regular mode or Lighting and Shadows/Advanced Lighting Model/Deferred Rendering? I've heard of people who crash with one viewer with the new AMD drivers and not other viewers. Have you tried changing graphics modes? Doesn't matter. Minimum, ultra, any settings at all crash. All on, all off, incrementally turned on one at a time, nothing works. It's been this way for quite some time. As I said, 13.4 was stable, I believe the 13.5 beta might've been stable, up until its final revision, and everything since has crashed. Also, as I just replied, Firestorm mysteriously works while nothing else does. That right there should make troubleshooting it pretty easy: What does Firestorm do with rendering that all these other viewers do not?
  2. Firestorm seems to run on the 13.8beta2 drivers. As of this post, all viewers mentioned in my previous post still crash on login.
  3. I'm having an issue on a system with an AMD Radeon HD7850 running on Windows 7 64-bit. With anything but the 13.4 official drivers and anything prior, which are 4 months out of date now, SL loads into the world, some parts of the world load, but my AV does not. Within about 5 seconds, my viewer crashes without warning. This happens on Niran's, Exodus, Catznip, and both the current and beta LL viewers. This has been happening for months with anything beyond the 13.4 AMD release. Up til now, I've had no pressing reasons to update, but as of 13.8 beta 2, there are significant performance and latency improvements across a number of new games, and it's forced my hand to update my drivers, meaning now I can't run SL. No other programs have this issue, and some quick googling points to updates to OpenGL in the latest AMD drivers having to do with it, with SL failing several OpenGL calls when crashing on the new drivers. I have no idea how to see this issue addressed, as no other programs running their rendering off of OpenGL (such as Awesomenauts, which I play), have these crashes, and I feel that contacting SL support will push nothing along. I'm primarily concerned with finding a viewer that might run with the latest drivers and seeing if I can find others having the same issues. I don't expect this to be fixed, of course, as judging by Linden Lab's usual response time, I imagine this might be fixed in 2-3 years, assuming the drivers don't sort themselves out eventually. My system specs are as follows: Operating System Windows 7 Ultimate 64-bit SP1 CPU AMD FX-6100 RAM 8.00GB Dual-Channel DDR3 @ 799MHz (9-9-9-24) Motherboard Gigabyte Technology Co., Ltd. GA-970A-D3 (Socket M2) Graphics 2048MB ATI AMD Radeon HD 7800 Series (Sapphire/PCPartner) Audio Creative X-Fi Audio Processor (WDM)
  4. I'm having this same issue on a system with an AMD Radeon HD7850. With anything but the 13.4 "official" drivers and anything prior, which are 4 months out of date now, SL loads into the world, some parts of the world load, but my AV does not. Within about 5 seconds, my viewer crashes without warning. This happens on Niran's, Exodus, Catznip, and both the current and beta LL viewers. Up til now, I've had no pressing reasons to update, but as of 13.8 beta 2, there are significant performance and latency improvements across a number of new games, and it's forced my hand to update my drivers, meaning now I can't run SL. No other programs have this issue, and some quick googling points to updates to OpenGL in the latest AMD drivers having to do with it, with SL failing several OpenGL calls when crashing on the new drivers. I have no idea how to see this issue addressed, as no other programs running primarily on OpenGL (such as Awesomenauts, which I play), have these crashes, and I feel that contacting SL support will push nothing along.
  5. The problem persists for me on 13.1 as well. Variable FPS boost across the board for all other 3D applications, but this Atmospheric Shaders bug is still an issue in SL. Linden Labs, please stop pretending to be game developers and fix this. ATI support has always been iffy, but this is just inexcusable.
  6. Bumping as I haven't seen anyone else with a similar issue, and there were no further responses to my post. Still on Catalyst 12.11, though the problem persists on earlier drivers. No graphical artifacts present in other 3D applications outside of Second Life.
  7. I'm having this same issue. Sapphire Radeon HD7850 on the December 3rd build of the Catalyst 12.11 beta drivers. I had it with a malfunctioning card that was also giving graphical artifacts, which I RMA'd, but the problem persists with the new one. Old Catalyst drivers don't solve the problem, either. I imagine this isn't the drivers, but an incompatibility between the HD 7000 series and Second Life.
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