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Parhelion Palou

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Everything posted by Parhelion Palou

  1. A little over 13 with no breaks. I know several people who have been in SL for over 13 years. Guess I run with an old crowd.
  2. It's too late to add a covenant to mainland, and LL would get a lot of blow-back if they started returning things from land people own. Anyone that wants pretty needs to look for the better-looking parts of mainland, or go to private estates that meet their needs. Insisting that everyone else meet your rules on land that doesn't have rules is rude. LL should get a good laugh from your request.
  3. The trick to using the terraforming tool is to stick to flatten, raise, lower, and smooth. Roughen makes a mess always. Keep the strength slider on the left side of its range. If strength is set to high then raise, lower, and smooth can make a big mess in a hurry. Find a flat space and play with those four (flatten/raise/lower/smooth) to see how they work. When I make streams or rivers I usually set the size to small (far left), the strength low, then use it on one spot until the ground is about the depth I want for the stream. Then I use the flatten tool with a little more strength - start where you lowered the ground, then move where you want the stream to go. When you're done you can use smooth (strength set all the way to the left) along the edges to smooth them out. The key to terraforming is practice first, then try it for something. You'll learn what works best as you terraform more often.
  4. Linden Lab's viewer and Firestorm (the only ones I have installed, so the only ones I could check) don't store anything in the registry. They store information in files. The only registry entries for either are ones that Windows itself creates for any program that's installed. Doing an uninstall would get rid of them. It's very unlikely that the viewer would delete itself. It's more likely that it or part of it was accidentally deleted or was corrupted. Does reinstalling the viewer work?
  5. My estate has 30,000 -- far more than a mainland region. 😉 A 1K parcel has 468 LI.
  6. I hope all goes (or has gone) well for you both.
  7. Linden Lab started out as a hardware company. They were building some sort of haptics device. Linden World was a test bed they created to test their gadget. The gadget didn't get funding but investors liked the look of Linden World, so we ended up with Second Life. Considering how much effort a company would put into designing a test bed, I'd say SL came out pretty well. ARC doesn't have anything to do with server-side performance. It exists to work with jelly dolls to improve viewer-side performance. If someone is running an ancient graphics card or stuck with Intel built-in graphics, they can set max complexity so that their graphics system doesn't have to cook itself trying to render things it can't handle. Then the user can get a somewhat reasonable frame rate at the expense of not seeing some avatars that probably weren't worth looking at anyway. LL *can* fix lag. They could implement a creator certification system and test that a creator would have to pass in order to create things for SL. That would keep mesh complexity and texture sizes reasonable, though a lot of other factors also need to be considered. Everyone else could buy the things the certified creators make and rez them, but not create anything themselves. Perhaps Aditi could be used for a training ground -- if someone came up with something they wanted to move over to the main grid they'd submit it to LL. GIven LL's size, they should get an approval/disapproval within a year or two. As above, ARC is for the viewer side. Scripts are server-side, so shouldn't be involved in the ARC calculation. Scripts shouldn't lag your movement anyway. Scripts get the simulator's left-over frame time. What too many scripts do is reduce the time available for each active script. That would affect things like HUDs, vehicles, and make vendors slow to respond 😢 (as seen at crowded events). Yes, the ARC calculation isn't that great anyway.
  8. RL is a game too ... same characteristics, but much higher penalties if you fail. 😉 If pretty much everything is a game using that definition, isn't the definition useless? No reason to have the word game in that case.
  9. If you typed the wrong number for the Z coordinate, the object is still over your land and won't be returned. It would be somewhere between 0 and 4096 meters altitude. If you're running Firestorm, on the menu go to Build->Pathfinding->Region Objects. A window will open which will show all of your objects and their distance from you. In this case you can assume the distance is close to the altitude of the object. Look for your water panel in the list. This is probably a feature in the standard viewer, but I don't know how to get to it. OK, not *all* of your objects. Things not of interest to pathfinding won't be shown, such as some phantom objects.
  10. @Alwin Alcott is correct. Per CasperTech: "CasperTech has a strict policy of only providing support to the avatar which owns the product in question, and not to business partners, managers, affiliates, or customers of our customers. This applies to everyone, even customers that we are familiar with." CasperTech will not respond to people who purchased something from a CasperVend unit. Contact the seller (Belleza) and give them the information you've provided here. If Belleza can't fix it then they will contact CasperTech.
  11. I went to the Takaroa region and had no trouble at all. The region is damage enabled. I started at the landing point that you find in search, got a visitor tag, and went to ground level. It's an average-quality build with 8 buildings for rent, of which 7 are available and 1 is expired. The combat areas are three skyboxes at various altitudes for jousting, sword fighting, and archery. The jousting and sword fight are both standard two-person games and archery is target shooting. The start area has landmark givers to two non-existent GoT locations. My guess is this region is a failed roleplay attempt. Back to the question: The start area has a sign stating "Wearing Progeny gets you kicked". I spotted a "Progeny Shield" gadget below the jousting skybox. It could be that whoever made the shield was having some fun and does the kicking via fireball. BTW, the region owner has nothing to do with the contents of the region. The region is being rented from the owner.
  12. OK, this time I'll quote the entire post. There's an introduction that leads to your thesis: Creativity in Second Life is in serious trouble. There are 6 paragraphs talking about how people in SL are losing their creativity because creation is now off-line. Toward the end you mention art, but partly to say you hope that exposing the SL population to art will reinvigorate creativity in this "slowly atrophying platform". First, other than in the very beginning, SL's population was never that creative in terms of making things. There's always a small subset of a population that's into making things and the rest of the population uses what was made. Before mesh people bought prim houses, prim furniture, prim trees and plants. Clothing was more a matter of working off-line to create textures. Sculpties showed up & could be used to add onto clothes (or body parts), but sculpty creation was generally off-line as well. Most people in SL use others' work so they can do their own thing, whether it's roleplay, boating, sex, music, etc. What's different with mesh is that creating something like a house is more off-line than it was with prims, but who does that affect? I doubt people got a lot of entertainment going to someone's workspace to watch them build a house. For that matter, you can still build a nice house using mesh components and prims, or just with prims. There's creativity all over SL, but it's not necessarily for making art. (I'll skip over trying to define art as well.) Lots of creativity in roleplay, for example. How about music? I've seen plays and ballet in SL. There are (were?) the sky dancers -- their shows were extremely creative. There are people who are extremely creative with light and sounds. There was a wonderful Van Gogh exhibit that had 3D representations of his paintings. You could walk around in them. Amazingly enough, you don't need a single bit of mesh to do that. A few random thoughts: Maybe 10% of SL's population ever heard of the LEA, and I'm sure I'm being generous about the 10%. It's not possible to make art relevant and present to more than a small fraction of SL's population. Even LL can't get a message to more than maybe half of the population. A dirty little secret: artists don't necessarily create their art so people can find new meanings. Sometimes the artist wants to evoke memories or feelings. And sometimes it's just for a paycheck ... see the portraits in galleries? We admire the brushwork and skill of the artist, but it wasn't generally meant to be much more than a way to obtain funds. Long ago I saw in the National Gallery of Art (modern art section) a broomstick fastened to a canvas and the whole thing painted blue. Have fun finding new meanings in that. How creative was the person who made the mesh trim set I bought? (As in baseboards, chair rail, crown molding in various styles.) More creative than the person who uses it as part of the house she's creating? Yes, landscaping, building houses, etc. are about design, but it takes an artist to make it really special. I mentioned Selene in my post because it's mostly her landscaping in the top picture and her work shows an artist's touch.
  13. I'm sure SL's interior decorators, landscapers, etc. would love to know that all they're doing is plopping stuff down. Here are two pictures: The top one is very current (as of yesterday). It's almost all mesh save a few sculpty trees. It contains mesh items from perhaps a dozen mesh creators. The walkways, some of the waterfall, the pond at the top all come from mesh components from various creators. The second picture is from a few years ago; it's mostly mesh with prims and some sculpties in there somewhere. It's part of a build I did on a homestead that had a fantasy area (part of which is in the picture), tunnels, underground launch pad through a retractable pond, underground Steampunk harbor with sliding stone harbor door, beach, a stormy weather room (also underground) so you could sit in a thunderstorm, and a lot more. It seems to me that creativity was involved in both cases, but the persons involved in creating the top and me in the bottom didn't create any of the mesh. Guess we weren't creative after all. Plop, plop, plop. Note: Selene took my work creating the park (hill, pond, waterfall, etc.) and made it beautiful. And it's not done yet.
  14. Since she said several times this year, which rules out Tilia, I'm betting on the first idea. My apparent location isn't always in the state I live in.
  15. My objection is calling SL a social platform or any single thing. Giving it a name restricts it in the minds of those who hear the name. Advertise SL as a social platform and a lot of people will think of Facejunk and decide not to try SL. SL can be used for socializing, creating, roleplay, sex, etc. but it shouldn't be implied that SL is only one of the many things it can be. That's why advertising it is so hard. How would you advertise Earth to potential alien vacationers?
  16. Second Life is a sandbox. It's cool if you want to be social in it, but please don't tar everyone with that brush. (Announcing the new Unsocial Club of SL ... membership applications can be found in a file cabinet in an unlit room in the basement of a building somewhere in New York.)
  17. When I bought my region in 2016 it took about 15 minutes. It takes longer (probably a day) to show on the map. If I remember correctly, LL sends the coordinates to you when it's created.
  18. Nonprofit Commons had a region-opening party in spring 2008 that got up to between 70 - 75 avatars. The region was fairly simple, but at that point things just stopped. A couple of Lindens came in and tried to fix it, but in the end they restarted the region. I doubt anyone could get to 100 for long. ETA: Fairly recently I've been on a region that was near 100 avatars and I could still move around. There weren't many resource-hogging avatars though.
  19. Though I often place a house at ground level, I haven't 'lived' in one since around 2007. I use a high platform as my home location since that's where I spend a lot of time working. So here it is: The messy end of the platform isn't in the picture. A series of teleporters on the right and a building that's effectively my home. There's not much inside it; I usually don't get much further when I'm trying to decorate an interior.
  20. Florida allows people to gamble in Florida. What they don't allow is for people in Florida to gamble on the internet. That's why LL can't allow people who appear to be in Florida (based on IP address location) to go to gaming regions in SL. I live in a state that has both casinos and horse racing, but internet gambling is illegal and therefore I can't go to gaming regions. In my case, I have no interest in it so I don't care.
  21. The person claiming Sansar is a failure is likely right. It's not a failure yet, but it's unlikely to succeed.
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