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Parhelion Palou

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Posts posted by Parhelion Palou

  1. 1 hour ago, Nika Talaj said:

    I lived in Millers Pond for quite a while, with lovely low brick bridges along the short canal between the pond and the open sea.  There was a rez zone right opposite our home, and I had a phantom copy of my tall-masted Bandit all ready to go in my inventory.  Works great unless one of your guests feels compelled to stand up and walk around the boat!

    That's a great idea. It turns out I don't need to use it this time. My alt's Bandit 25R has a phantom mast. My Dixie Belle steamboat is solid when inactive but goes phantom when running. Though it's a little over 17 meters above the waterline, it will go through the bridges just fine.

    • Like 4
  2. 20 minutes ago, Nika Talaj said:

    ? last time I was there the Galaxy had boat rez zones on both its east and west docks.  Are they gone?

    I thought there were rez zones, but I just checked. All three regions are no-build and there are no parcels (well, there are region-sized parcels). The docks do have swan boat rezzers if you don't mind a slow trip back.

    • Thanks 1
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  3. Pictures from the western bottom end of the lakes up to Randelsham Forest:

    114511469_SSPE1167lookingeastintoSSPE1168.thumb.jpg.f800b07461ef8a167629d595eccdeffe.jpg

    SSPE1167 looking into SSPE1168, which has the westernmost point at the bottom of the lake(s).

    1167743602_SSPE1170lookingeastintoSSPE1171.thumb.jpg.d4727ec6b1a3eec6953ac690efac5287.jpg

    SSPE1170 looking into SSPE1171, where the lake goes north.

    894273616_SSPE1171lookingnorthintoSSPE1172.thumb.jpg.d3c4780d7c4a1d44e9e6a1436888ad09.jpg

    SSPE1171 looking north into SSPE1172

    719361593_NorthernSSPE1172andSSPE1173lookingnorth.thumb.jpg.3b53a65b3c75b29272be47a8b4f96139.jpg

    The northern end of SSPE172 and SSPE1173. It doesn't seem likely that the railway can go down the west side. With roads for the new parcels there's really not room for a railway.

    325548980_LookingdownonSSPE1173.thumb.jpg.548368f1abb57b65107c3ee7cc833a65.jpg

    Looking down at SSPE1173 and part of SSPE1174. The center part of the mountains have been flattened. There's room for a couple houses (so far). The road by my house now has a connecting point on the east side so the road can go up to the houses. The bridge there can't be very high.

    505041198_SSPE1174and1175takeRRintoRandelsham.thumb.jpg.6cebf7fa44e65ace176451edca9b61bf.jpg

    Finally, SSPE1174 to the left and SSPE1175 to the right get the railway into Randelsham Forest.

    • Like 5
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  4. 3 hours ago, Coby Foden said:

    From SSPE1199 region the green temporary railroad markers continue towards north up to SSPE1212 (at the time of writing this). The markers can be seen in the snapshot below, starting from the left side. I have a house in Axton region facing the still empty SSPE1214 and SSPE1216 regions. Crossing my fingers that the railroad will pass through those regions too.

    http://maps.secondlife.com/secondlife/SSPE1199/196/116/50 

    Interesting! Those markers are on the west side of the lake and the ones south of Randelsham Forest are on the east side. I wonder where they'll cross the lake? Still hoping there will be a west side line at SSPE1173. 

    I went out to see what's going on. The temporary railbed gets all the way to Randelsham Forest from the south. To the north you can see where they've flattened a mountain on each side of the water to make a very high bridge over an inlet heading north (SSPE1194). On SSPE1188 the markers show the railroad crossing the river connecting two of the lakes to meet up with the railway on the west side. There's an east/west road beside my house that ends at SSPE1173. Across the river there's terraforming for the other end of a bridge over the river leading up to what looks like future parcels there. Some are already marked out to the south. 

    At least two of those bridges may be too low for sailboats. 😞

    • Like 3
  5. Sometimes, ease of use just means you can't do much. The only thing out there that is truly like SL is OpenSim, and that's because they're a clone of it. SL is in a niche market. It will never be huge. There aren't that many people who get it, perhaps 15% of the people who try it. It's not meant for people who want to sit and watch. A company that wants to create something like SL has to create the space and tools, open it to users, then hope the users create something that others want to be in on. It might take a few years to get there, or may fizzle out. Try selling that business plan to the boss. Linden Lab didn't make SL what it is; its residents did.

    • Like 4
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  6. 8 minutes ago, ChinRey said:

    With optimized mesh it's easy to make one at 50 LI - probably as low as 30 even.

    By the time they've created those the simulators will be on the cloud and it won't matter (to LL) any more. Bellisseria is built on 1024x1024 textures too. I looked at flowers from their content pack. A 1024x1024 texture for the flowers themselves, another texture that size for the stems and leaves. Even the textures for trim pieces are 1024s as well. They're not close to optimized content yet.

    • Sad 1
  7. 7 hours ago, ChinRey said:

    If server capacity is the issue, have you considered reconfiguring some of the mostly empty mainland region to hmesteads with a 4.8 prim limit multiplier? That way the region should only require a quarter of the server capacity but the few residents there shuold still get exactly the same. In theory that is - I don't know if a homestead really only takes up a quarter of the server capacity of a full sim.

    Of course, you could also do something similar if you are planning to create new Linden Home themes: A homestead with ten 1024 m2 parcels and 4.8 prim limit multipllirer. That still leaves 1300 prims for the base build - more than enough to fill up a region with houses, plants, roads, fences etc. Still assuming that a homestead really only takes up a quarter of a full sim's server capacaity, that would give you 40 housing units for the same server load that only gives you 24 now.

    A 1k parcel on a homestead gets you 78 prims. The multiplier to get to 351 is 4.5. For ten homes, that means 3510 prims allocated to residents, leaving 1490 for the Moles to use for landscaping and houses. Houseboats look to average 200 prims per boat, so with them 7 of the 10 parcels get a boat. That leaves 90 prims for everything else (and 3 upset tenants).

  8. The Moles have laid out the railroad route from Randelsham to the railway ending in Hawkesblood. The track goes along the east side of the lake and mountains (as shown on the map above). There's also a switch before the connection where a line runs to the south. Nothing laid out to the north of Randelsham yet. BTW, Abnor Mole is putting in temporary roadbed right now.

    I wouldn't mind if they put in a line to the west of the lake and river. My house would be very close (around 25 meters) to the track.

    • Like 6
    • Thanks 1
  9. 15 minutes ago, Vespertine Huntress said:

    how do you get what you want or its random?

    If available, you can choose the type you want (Victorian, traditional, cabin, houseboat, trailer). You can't choose a particular location - that part is random from the viewpoint of the person trying for one.

     

    • Like 2
  10. 6 minutes ago, Alwin Alcott said:

    really? never found such landlord, renting is normally always upfront

    Sorry, I meant that you don't have to pay LL $350 up front. You can get the use of a region without the initial payment to purchase it.

    You can also rent for a shorter period than a month, so if you decide a full region is too much you're not out a lot of L$.

    • Like 1
  11. You can also rent a full region or homestead region. In the case of a full region it means you don't have to pay up front. You have nearly full estate powers over the region you rent. I suggest trying that first if you're serious about buying a region. It will give you a feel for what it takes to run one. By the way, unless you hire people you'll need to learn to terraform to make the region look the way you want it to, and you'll be spending a lot of Lindens buying content to put on the region. I rented parts of a region for nearly 10 years before I bought one.

    • Like 1
  12. 6 hours ago, MelodyClone1 said:

    People actually sell physics, which anyone with half a brain can make in like <60sec.

    That's true. Anyone can do a bad job of setting physics up in less than 60 seconds. I see it all over the place. If you're trying for realism it'll take longer than that. It's a spring-mass-damper system and you need to get the right values for each. Those values aren't constant between avatars.

    • Like 3
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  13. 4 minutes ago, ChinRey said:

    Woops!

    I didn't look at the date before I replied but it was right on top of the list of threads in the forum and marked as unread in my browser. How on earth did that happen???

    There was a post above yours which was removed after your reply. I assume that poster's account is now in the bit bucket.

    • Like 2
  14. Linden Lab looked into allowing Hypergrid teleports (I think that was the term) from SL to OpenSim grids. It's technically possible but was dropped due to legal concerns. LL did not attempt to connect OpenSim servers into SL itself. That would truly be a big security risk, but it's moot because OpenSim simulator software isn't compatible with SL anyway.

    • Like 1
  15. 22 minutes ago, Skell Dagger said:

    people are teleporting into other people's home areas to stand on the edge like it's a cam-region.

    Wow! A lot of people don't know how SL works, or they're so desperate that they hope the Catwa regions will magically appear if they stare long enough. Take care of yourself. There's not much you can do for a swarm of locusts.

    • Like 3
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