Dmitri Polonsky
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BugSplat errors with Firestorm viewers
Dmitri Polonsky replied to KarraSue's topic in Second Life Viewer
sadly the new FS is chock full of bugs. Still no one has addressed all the bug splat and silent crashing issues, usually indicative of memory leaks and no one has addressed the problem with not being able to close notices after they appear. -
New FIRESTORM 7.1.9 Got Many Issues
Dmitri Polonsky replied to RhythmC's topic in Second Life Viewer
I hve the most recent version and it is an issue on all my computers not just one. All have various configurations and hardware. -
New FIRESTORM 7.1.9 Got Many Issues
Dmitri Polonsky replied to RhythmC's topic in Second Life Viewer
"There are MANY issues. The worst one is the offline notices that won't close or clear. I have tried multiple means to do so when logging in and they will not clear without multiple relogs and cache clears. Logging in and being notice free is about a twenty minute job now."...any word on this issue yet? Notices are still broken and won't close without multiple relogs and cache clearing. -
New FIRESTORM 7.1.9 Got Many Issues
Dmitri Polonsky replied to RhythmC's topic in Second Life Viewer
There are MANY issues. The worst one is the offline notices that won't close or clear. I have tried multiple means to do so when logging in and they will not clear without multiple relogs and cache clears. Logging in and being notice free is about a twenty minute job now. The rendering is MUCH slower and graphically more cartoonish. Loading time is much much slower. Personally FS is now becoming as overbloated and non functional as the SL viewer. The only reason I use it still is the fact that it is only one of two viewers where you can keep the friends list and the chat window docked. The other one is Cool VL Viewer. -
Linden Lab is building a NEW virtual world
Dmitri Polonsky replied to Jo Yardley's topic in General Discussion Forum
Mony Lindman wrote: Ebbe Linden wrote: You asked: 1 - What type of assets are more likelly to be transferable to SL2 and what probably not? (meshes, animations, sculpts, scripts, textures, builds made of normal prims, system clothing ?) We don't have all the answers to this one yet, but several areas will have radical improvements and thus not possible to be fully backwards compatible. Mesh is ok (but with better lighting and other tech you may want to make tweaks) Animations will change (major mprovements as we don't currently do it the way it should be done) Sculpts (TBD, but not as is, but maybe converted to Mesh?) Scripts (major improvement, so will change) Textures ok Prims (TBD, but probably not as is) Avatars will be radically improved as well so a lot TBD Again, we will have years to sort this all out together... 2 - Is SL2 to be considerd "another grid" in which case the TOS of most full permission creators would prohibit the transfer to that grid? If that is the case, could LL speak a word of power and decide that for full permission items that CAN be transfered, the new SL should be considered as the "same grid" ? ToS will not be an issue. 3 - Will at least the L$ currency remain the same and will available balances be usable in both worlds? Yes 4 - Will the 2 worlds be connected in any way and will an avatar be able to move from one to another with the same name and profile and groups and friends? And .. some of its inventory.. Identity and friends will be preserved. Inventory depends on above decisions under #1 but we clearly want as much of existing work to be possible to leverage as long as it will not impact how good the new platform can be. Thanks for the answers, Im sure everyone needed them. If possible maybe a few details are still needed.. you say : Sculpts (TBD, but not as is, but maybe converted to Mesh?) Converting to mesh would not be a problem indeed but the advantage of sculpts is that they are only 1 prim each . Meshes have usually more. And in the present SL if i put scripts in a mesh it doubles the Li. Will this be the case also in SL2 ? And as i asked about the TOS i didnt mean the SL TOS but the TOS of the full permission creators who all dont allow the use of their items in other grids. So the question remains: is SL2 "another grid" ? And i also asked at point 4: will an avatar be able to move from one to another (grid)? Your answer to the TOS question sugests that its the same grid but .. how would that work? In the same viewer ? I would need a little more clarity here plase.. Genrally it dosnt look very good for someone like me who spent over 2 million lindens on full perm animations and if i understand well they can not be moved to SL2, nor can they be somehow converted .. This will of course affect all animators and also all builder who make animated items.. Therfore I would be very interested to hear your oppinion about the other possible "option" I just posted (bottom of page 51) Thanks I really saw no answers in his post except a lot of we don't know or cannot discuss. Meaning most likely assets will NOT transfer. I've seen 9 years of this kind of answers in SL. -
Linden Lab is building a NEW virtual world
Dmitri Polonsky replied to Jo Yardley's topic in General Discussion Forum
"I'm here. Reading everything. But there are a lof questions I can't (or won't) answer at this time. And it's also good to see you all talking amongst yourselves and I've already seen that dialog trend in a positive direction. " And herein lies a huge problem most custoemrs of SL have had for years, things that will not be discussed. It is my understanding that pruchased content will not be migrated over. That means a huge loss on investment for old timers such as me who have 9 years in SL. A tax for content will only succeed in squelching new creators form starting. I will be honest and say this sounds like yet more panderring to high dfollar customers with a total lack fo regard for the little guys, This brings back reminiscences of a certain ex presidential candidate and his comments about the 47%. Ebbe if you want the view of a long time Sler about all this and where SL has been and mistakes made, feel free to contact me in world sometime. I would welcome a discussion with you about it, but one of Sls major probelsm has always been selectively applying ToS and following up AR's and bug reports selectively by financial status rahter then viewing it as all cusotmers are created equally. That is a mistake I would rather not see you continuing. -
How to know that miantenance is done???? just relogs
Dmitri Polonsky replied to Herbion's question in Account
It's pretty standard for SL although usually not this bad. I once had a convo with one of thier people long ago about this who admitted that they do insert last minute code without testing sometimes. They apparently are of the belief you can competely debug code on a stand alone Debian Linux box in 15 minutes, feel it is trouble free then move on to other pet projects. One of many reasons I backstepped to a basic account and dropped my premium status long ago