Jump to content

Dmitri Polonsky

  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Dmitri Polonsky

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Mony Lindman wrote: Ebbe Linden wrote: You asked: 1 - What type of assets are more likelly to be transferable to SL2 and what probably not? (meshes, animations, sculpts, scripts, textures, builds made of normal prims, system clothing ?) We don't have all the answers to this one yet, but several areas will have radical improvements and thus not possible to be fully backwards compatible. Mesh is ok (but with better lighting and other tech you may want to make tweaks) Animations will change (major mprovements as we don't currently do it the way it should be done) Sculpts (TBD, but
  2. "I'm here. Reading everything. But there are a lof questions I can't (or won't) answer at this time. And it's also good to see you all talking amongst yourselves and I've already seen that dialog trend in a positive direction. " And herein lies a huge problem most custoemrs of SL have had for years, things that will not be discussed. It is my understanding that pruchased content will not be migrated over. That means a huge loss on investment for old timers such as me who have 9 years in SL. A tax for content will only succeed in squelching new creators form starting. I will be honest and s
  3. They could get someone who is not involved in the coding to do it easily. Just better to treat us as mushrooms
  4. It's pretty standard for SL although usually not this bad. I once had a convo with one of thier people long ago about this who admitted that they do insert last minute code without testing sometimes. They apparently are of the belief you can competely debug code on a stand alone Debian Linux box in 15 minutes, feel it is trouble free then move on to other pet projects. One of many reasons I backstepped to a basic account and dropped my premium status long ago
  • Create New...