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Miranda Umino

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Everything posted by Miranda Umino

  1. You compute for one year ( with costs for profit usage ). why you don t comute for 100 years , as you are trapped in yor delirium ?
  2. No . i don t read in LL documentation that 5 sims cost 6000 dollars . Fisr , i dont name "artwoork" a bunch of meshes . Telling about "mutilated artwork" is an attitude done by drama queens . Nobody in a 3d studio talks about "mutilated artwork" when they reduce their presentation Sorry , but , if she does a crowdfund , the peuple the closest to hangars liquides activities in real have refused to help . And these people make money in real life and use hangar liquides to make money
  3. And so ? Eveybody can reduce the umber of sims And i count well , 5 sims don t cost 6000 dollars , specifically for "non profit organisations" And why subsidies have been refused , if what you have claimed is true? And why all these groups/ or djs in hangars liquides don t help ? The "best fans" of hangar liquides don t want anymore to pay the project of 5 sims . And it s up to us to pay ? Are you serious ?
  4. 6000 dollars ? for a sim who cost 200 dollars ? are you serious . And of course , i don t forget there are french subsidies , no ?
  5. I think that , indeed , the question doesn t need to basaked : when hangar liquides makes a crowdfunding of 6000 dollars , how can you tell this "not commercial activity" ? And why in 2000 , hangar liquides was registered as SARL [Moderator Edit: Real World information removed] It proves that hangar liquides had real intentions to make profit , and , as ofen in France , has maked gis activities in claiming "non orhanisation" to escape the french fees . And now ., they want to escape the USA fees
  6. Oh ... you mean opensim as Inworldz ( Islandz ) who has shut down for "financial issues" ? Not a good idea
  7. No because , Linden Lab provides a service . There is an exact définition of "service" in the real commercial législation
  8. As you have firestorm , go to graphcal prefrences , and check the tab "depth of field" If they are set ON , change them . or disable them if you don t like it
  9. @CrowleyCorp But actually , the feature in "region/top scrips" is PERMANENT . And actually , the feature in "region/debug" is NOT permanent . So : why to try to keep the feature in "region/top scripts" and trying to fix it ... when the fix already exists in "region/debug" ? Firestorm and Second life viewer has not removed "region/debug" it's safer to disable the sim script engine than to modify status in all the scripts in each object
  10. Not evenry owners of region are in your case . so you can t talk only for yourself . When a GUI offer a feature it s for evrybody and not only for "Crowleycorp" . There is no code "if regionowner == Crowleycorp" If your goal was sincerly to desactivate temporary scripts , you can always with the "region/debug/disable(enable) scripts " . Why don t you use it ? So , if you have wanted the feature in "region/top scripts" window is only temporary desactivation , why to keep a doublon with "region/debug/checbox disable enable scripts" ? If you goal was not to break items , your proposition would be : to change the actual feature in "region / top scripts" to make it temporary . , so to make doublon with an other functionnaly / feature who exists yet It s a doublon . It s not necessay work . We can delete it .
  11. And so ? what is the interest to permanently desactivate object you don t own ? It s the meaning to "break an object" If your goal was to descativate temporary scripts , you can laways with the "region/debug/disable(enable) scripts " . So , if you wanted the fetaure un "region/top scripts" window is only temporary descativation , why to keep a doublon with "region/debug/checbox dsable enable scripts" ?
  12. You are really confused .. because you want a feature who doesn t fix a solution . There was a bug : the real fix was to disable the old feature If you want disable scripts , you can us "region/debug/disable scripts" . who is a chechbox you can enable and disable . But it s a region setting , : it doesnt modify the objects non-modify So , the feature in the other window "region/top scripts" has no interest , except to break illegaly some items who are not owned by the region owner
  13. The region owner doesn t own the objects in the region , and he doesn own the objects in the vistors attachments . . So what is your argue ? For the objects owned by the region owner , he could do by the"pie menu" ( who is not a pie menu since years , by the way ) And for the objects not owned by the region owner he can return them And for the objects ownerd by vistors , he can kick visitors . And if he wants pause the scripts , he can use the "about land / option" feature in each parcel . Or he can use too the "region/debug /disable scripts" feature who changes the proprties of the region or land , but not the properties of objects So , what is the interest for region owner to break items ? Tell me .. Explain this
  14. What about no-mod scripts who are in the attachements of avatars ? If the region owner disable scripts while some visitors visit the region , and these vistors leave , i don t see any way how enable scripts could work after the visitors have left . i.e : i visit your region . I have some huds . You are owner of a region . You have not flashed your lands as" no-scripts" in "about land / options" . 5 minutes later , you choose to disable scripts by the "Region.Get Top Scripts window" . . 10 minutes later , i leave the region . 15 minutes later , you enable scripts in "Region.Get Top Scripts window" . How the region could know where are my scripts ? The difference between "Region.Get Top Scripts window" "bout and "about land / options" is that "about land / options" doesn t change the flag "running" in the inventory of objects So , in my point of view , it makes sense to take away this feature who can break objects
  15. In your menu , choose "about land" , it opens a new window . Try to choose a tab as "access" . There is in this tab , a checkbox "anyone can visit" . Check it
  16. I am sorry Inara Pey , but you are out of the topic . In addition you quote Selene out of context . Slene was talking about a "recent hike" Is 2010 recent for you ? Selene Gregoire was answering to Zed Avedon Zed Avedon was the creator of this thread and wanterd to divide en enterprise in several teams "to create competitions" between teams I quote him : "An enjoyable competitive employee challenge with a 6month or 1 year time frame" Selena was arguing to him that this idea is absurd . And yes , it s absurd . And i don t call this "idea" a "plan"
  17. except you have detected more avatars thet you should .. llvectdist changes for the final operation , but it doesn t disallow to your list fetched by llgetagentlist is too big , and of course , it limts the total size of your script because you will need to store this list
  18. Woo has chosen to limit at 1000 meters : but llgetagentlist detect to 4096 meters ( in height .. ) So how do you know he watend to cover even after 1000 meters ? And how do you know in reading woo post that he wants to detect avatars in a non-sherical shape ?
  19. i am sorry but from where you have seen there is 132 mb in expériences ? Maube you make a mess with ALL the datas of the sim : and it s few compared to the amount of memory of a full sim : a simple user who uses an expérience is limited to some kilobytes You talk about http://wiki.secondlife.com/wiki/LlKeysKeyValue But i read : "The length of the returned list is limited to 4097 characters " It s the list who is limited to 4097 and not an element of the list . So , i don t understand your post and the link with the memory script usage
  20. why to reset script at the event no_sensor ?
  21. if you create vehicles you will need more than llgetagentlist and this info is inside the wiki even if it s not in the page dedicated to llgetagentlist And if you tell it won t interest woo , why to detect a full region with AGENT_LIST_REGION and not to detect only avatars in a parcel with AGENT_LIST_PARCEL , who will be more efficient in resources ?
  22. You forget that sensors can detect avatars in the neigbours sim . ( avatars in a border between two different sims ) . llGetAgenList can t do this feature So : the choice of woo can be dependant of his environnement and what is the goal to detect avatars
  23. lol .. a dficiency , in my point of view , is a bug .. it s clearly a bug . ( even if it s a q a "quality " or a "design " bug and not a "coding" bug , it s a bug ) Explain why the viewer can fetch some infos in the object inventory , and the scripts ( inside an object who fetches its own inventory , so who haves the authorisations/rights) can t I well bet it s Q.A bug because of course a script shouldn t fetch some inventories to other objects who can t be modified Bad QA testing
  24. answer to 1) No .. the script can have a duration of several hours .. If the memory is fragmented ( with holes ) , llgetusedmemory will return the max with the holes With llGetSPMaxMemory , it will be only between when you have started to setup true with llsetProfile and the when you have setup false llsetprofile . So it allows you to verify in a range of seconds ,and there will few probabilities to havea memory fragmented between the time answer 2) i have given up llGetfreememory . I am not sure to understand your instance with "experience persistent store" . llDataSizeKeyValue returns the amount memory you have chosen , no ? And the memory for "experience store" is different ( and very small) from memory script , no ?
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