Miranda Umino
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Everything posted by Miranda Umino
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Hangars Liquides is closing!
Miranda Umino replied to Lawrence Celestalis's topic in General Discussion Forum
You compute for one year ( with costs for profit usage ). why you don t comute for 100 years , as you are trapped in yor delirium ?- 925 replies
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Hangars Liquides is closing!
Miranda Umino replied to Lawrence Celestalis's topic in General Discussion Forum
No . i don t read in LL documentation that 5 sims cost 6000 dollars . Fisr , i dont name "artwoork" a bunch of meshes . Telling about "mutilated artwork" is an attitude done by drama queens . Nobody in a 3d studio talks about "mutilated artwork" when they reduce their presentation Sorry , but , if she does a crowdfund , the peuple the closest to hangars liquides activities in real have refused to help . And these people make money in real life and use hangar liquides to make money- 925 replies
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Hangars Liquides is closing!
Miranda Umino replied to Lawrence Celestalis's topic in General Discussion Forum
And so ? Eveybody can reduce the umber of sims And i count well , 5 sims don t cost 6000 dollars , specifically for "non profit organisations" And why subsidies have been refused , if what you have claimed is true? And why all these groups/ or djs in hangars liquides don t help ? The "best fans" of hangar liquides don t want anymore to pay the project of 5 sims . And it s up to us to pay ? Are you serious ?- 925 replies
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Hangars Liquides is closing!
Miranda Umino replied to Lawrence Celestalis's topic in General Discussion Forum
6000 dollars ? for a sim who cost 200 dollars ? are you serious . And of course , i don t forget there are french subsidies , no ?- 925 replies
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- hangars liquides
- cyberpunk
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Hangars Liquides is closing!
Miranda Umino replied to Lawrence Celestalis's topic in General Discussion Forum
I think that , indeed , the question doesn t need to basaked : when hangar liquides makes a crowdfunding of 6000 dollars , how can you tell this "not commercial activity" ? And why in 2000 , hangar liquides was registered as SARL [Moderator Edit: Real World information removed] It proves that hangar liquides had real intentions to make profit , and , as ofen in France , has maked gis activities in claiming "non orhanisation" to escape the french fees . And now ., they want to escape the USA fees- 925 replies
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Hangars Liquides is closing!
Miranda Umino replied to Lawrence Celestalis's topic in General Discussion Forum
Oh ... you mean opensim as Inworldz ( Islandz ) who has shut down for "financial issues" ? Not a good idea- 925 replies
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What happens if Linden lab closes/shuts down
Miranda Umino replied to Rickyfatton's topic in General Discussion Forum
No because , Linden Lab provides a service . There is an exact définition of "service" in the real commercial législation -
Help with Graphics issue please ?
Miranda Umino replied to rasterscan's topic in General Second Life Tech Discussion
As you have firestorm , go to graphcal prefrences , and check the tab "depth of field" If they are set ON , change them . or disable them if you don t like it -
Very good point . But of course , it shouldn t
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@CrowleyCorp But actually , the feature in "region/top scrips" is PERMANENT . And actually , the feature in "region/debug" is NOT permanent . So : why to try to keep the feature in "region/top scripts" and trying to fix it ... when the fix already exists in "region/debug" ? Firestorm and Second life viewer has not removed "region/debug" it's safer to disable the sim script engine than to modify status in all the scripts in each object
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Not evenry owners of region are in your case . so you can t talk only for yourself . When a GUI offer a feature it s for evrybody and not only for "Crowleycorp" . There is no code "if regionowner == Crowleycorp" If your goal was sincerly to desactivate temporary scripts , you can always with the "region/debug/disable(enable) scripts " . Why don t you use it ? So , if you have wanted the feature in "region/top scripts" window is only temporary desactivation , why to keep a doublon with "region/debug/checbox disable enable scripts" ? If you goal was not to break items , your proposition would be : to change the actual feature in "region / top scripts" to make it temporary . , so to make doublon with an other functionnaly / feature who exists yet It s a doublon . It s not necessay work . We can delete it .
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And so ? what is the interest to permanently desactivate object you don t own ? It s the meaning to "break an object" If your goal was to descativate temporary scripts , you can laways with the "region/debug/disable(enable) scripts " . So , if you wanted the fetaure un "region/top scripts" window is only temporary descativation , why to keep a doublon with "region/debug/checbox dsable enable scripts" ?
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You are really confused .. because you want a feature who doesn t fix a solution . There was a bug : the real fix was to disable the old feature If you want disable scripts , you can us "region/debug/disable scripts" . who is a chechbox you can enable and disable . But it s a region setting , : it doesnt modify the objects non-modify So , the feature in the other window "region/top scripts" has no interest , except to break illegaly some items who are not owned by the region owner
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The region owner doesn t own the objects in the region , and he doesn own the objects in the vistors attachments . . So what is your argue ? For the objects owned by the region owner , he could do by the"pie menu" ( who is not a pie menu since years , by the way ) And for the objects not owned by the region owner he can return them And for the objects ownerd by vistors , he can kick visitors . And if he wants pause the scripts , he can use the "about land / option" feature in each parcel . Or he can use too the "region/debug /disable scripts" feature who changes the proprties of the region or land , but not the properties of objects So , what is the interest for region owner to break items ? Tell me .. Explain this
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What about no-mod scripts who are in the attachements of avatars ? If the region owner disable scripts while some visitors visit the region , and these vistors leave , i don t see any way how enable scripts could work after the visitors have left . i.e : i visit your region . I have some huds . You are owner of a region . You have not flashed your lands as" no-scripts" in "about land / options" . 5 minutes later , you choose to disable scripts by the "Region.Get Top Scripts window" . . 10 minutes later , i leave the region . 15 minutes later , you enable scripts in "Region.Get Top Scripts window" . How the region could know where are my scripts ? The difference between "Region.Get Top Scripts window" "bout and "about land / options" is that "about land / options" doesn t change the flag "running" in the inventory of objects So , in my point of view , it makes sense to take away this feature who can break objects
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In your menu , choose "about land" , it opens a new window . Try to choose a tab as "access" . There is in this tab , a checkbox "anyone can visit" . Check it
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Its amazing how strong SL seems to be!?
Miranda Umino replied to Zed Avedon's topic in General Discussion Forum
I am sorry Inara Pey , but you are out of the topic . In addition you quote Selene out of context . Slene was talking about a "recent hike" Is 2010 recent for you ? Selene Gregoire was answering to Zed Avedon Zed Avedon was the creator of this thread and wanterd to divide en enterprise in several teams "to create competitions" between teams I quote him : "An enjoyable competitive employee challenge with a 6month or 1 year time frame" Selena was arguing to him that this idea is absurd . And yes , it s absurd . And i don t call this "idea" a "plan" -
Sensor all except owner (Detect Everyone Except Owner)
Miranda Umino replied to Rhemah's topic in LSL Scripting
except you have detected more avatars thet you should .. llvectdist changes for the final operation , but it doesn t disallow to your list fetched by llgetagentlist is too big , and of course , it limts the total size of your script because you will need to store this list -
Sensor all except owner (Detect Everyone Except Owner)
Miranda Umino replied to Rhemah's topic in LSL Scripting
Woo has chosen to limit at 1000 meters : but llgetagentlist detect to 4096 meters ( in height .. ) So how do you know he watend to cover even after 1000 meters ? And how do you know in reading woo post that he wants to detect avatars in a non-sherical shape ? -
i am sorry but from where you have seen there is 132 mb in expériences ? Maube you make a mess with ALL the datas of the sim : and it s few compared to the amount of memory of a full sim : a simple user who uses an expérience is limited to some kilobytes You talk about http://wiki.secondlife.com/wiki/LlKeysKeyValue But i read : "The length of the returned list is limited to 4097 characters " It s the list who is limited to 4097 and not an element of the list . So , i don t understand your post and the link with the memory script usage
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why to reset script at the event no_sensor ?
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Sensor all except owner (Detect Everyone Except Owner)
Miranda Umino replied to Rhemah's topic in LSL Scripting
if you create vehicles you will need more than llgetagentlist and this info is inside the wiki even if it s not in the page dedicated to llgetagentlist And if you tell it won t interest woo , why to detect a full region with AGENT_LIST_REGION and not to detect only avatars in a parcel with AGENT_LIST_PARCEL , who will be more efficient in resources ? -
Sensor all except owner (Detect Everyone Except Owner)
Miranda Umino replied to Rhemah's topic in LSL Scripting
You forget that sensors can detect avatars in the neigbours sim . ( avatars in a border between two different sims ) . llGetAgenList can t do this feature So : the choice of woo can be dependant of his environnement and what is the goal to detect avatars -
will the last one in ... a notecard drop-box wrinkle
Miranda Umino replied to clarashymonkey's topic in LSL Scripting
lol .. a dficiency , in my point of view , is a bug .. it s clearly a bug . ( even if it s a q a "quality " or a "design " bug and not a "coding" bug , it s a bug ) Explain why the viewer can fetch some infos in the object inventory , and the scripts ( inside an object who fetches its own inventory , so who haves the authorisations/rights) can t I well bet it s Q.A bug because of course a script shouldn t fetch some inventories to other objects who can t be modified Bad QA testing -
answer to 1) No .. the script can have a duration of several hours .. If the memory is fragmented ( with holes ) , llgetusedmemory will return the max with the holes With llGetSPMaxMemory , it will be only between when you have started to setup true with llsetProfile and the when you have setup false llsetprofile . So it allows you to verify in a range of seconds ,and there will few probabilities to havea memory fragmented between the time answer 2) i have given up llGetfreememory . I am not sure to understand your instance with "experience persistent store" . llDataSizeKeyValue returns the amount memory you have chosen , no ? And the memory for "experience store" is different ( and very small) from memory script , no ?