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Miranda Umino

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Posts posted by Miranda Umino

  1. 9 minutes ago, Drake1 Nightfire said:

    Take off the mesh, leave the shape on and then measure yourself. I would be willing to bet you arent 2.5m tall. The mesh isnt measured by the viewer, the skeleton is. You have ZERO clue as to what you are trying to say. 

    Height is defined by prim measurement, there has always been a difference between the actual by prim measurement and what the SL viewer says you are. The Firestorm viewer tries to take that difference into account. 

    And have you the apperance of a dragon when you wear off the mesh of your dragon ? 

    I don  t see the tries done by firestorm : anyway it fails totally

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  2. 2 hours ago, Drake1 Nightfire said:

    OK, first off, the "size" of a non human mesh avatar can be wildly off by prim size measurement AND by the viewer. It measures the skeleton. Most non human mesh avatars use a deformer to get the correct shape of the skeleton. Which can give weird measurements. 

    Secondly, please dont post links to stolen/ripped game content. That av is the property of DC comic and is ripped from one of their games. 

    Height in SL has been defined by LL. They set the ruler. A prim is the best way to measure your height as its measurements are defined by LL. A 1m cube is a 1m cube no matter what sim you rez it on. If your height , measured by prim, says 2m then your av is 2m tall. I dont care what the viewer says. The viewer doesn't measure your mesh, it measures your skeleton. I have a dragon av that the viewer says i am 3m tall.. The av is over 12m long, so which is correct? 

    [redacted] Technics used for non humans may be used for humans too .whatever the reason . Only bits are  important  . I have tested the mesh  : there was no deformer  . In addition what is a deformer if it s not a mesh rigged ?

    Someone who would have built his own avatar without paying the plugin form blender , avastar created by an user  could have the same result in getting in worl a value displayed in the forestorm editor different than his "visual height"

    If height has been defined by Sl , so Firestirm is wrong : when  lsl scripts report by llhGetagentsize 1.80 , firestorm diisplays 2.00

     

    But we agree both than visual spects is not equal to the height displayed by the editor . So there is no eason to complain for the OP about tall male avatars  

     

     

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  3. 1 hour ago, Conifer Dada said:

    I use the LL standard viewer for SL and I know that Firestorm's measurements are different because I use that for OpenSim. I use a classic system avatar so the measurements are 'true' to the editor. There are only 2 ways to measure height - the avatar editor or a prim. Using a system avatar the prim height is less than on the editor.  If you use a mesh body then its height might be different from the height of the system avatar it's attached to.  I don't have that problem!

    What is a classic avatar ? Since we can import our own mesh and our own havatar rigged , it doesn t make any sense . It s not because the mesh was a shark than the editor in firestorm gives a wrong value , but because of the rigging , bones and skeletons . Someone can import a body mesh with its own rigging and having a wrong value in the editor infirestorm , even if his body mesh is correct and is human

    Anyway , everybody can see than the value returned by the editor in firestorm is not reliable 

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  4. 34 minutes ago, Extrude Ragu said:

    https://en.wikipedia.org/wiki/Average_human_height_by_country

    Even if you sort by tallest male avg height, the tallest is 1.85m and most countries are more like around 1.75 or so.. In SL many men are abnormal ~2m tall towers.

    Of course the reason can be attributed to many things, peer pressure, default camera height, the built environment not being to scale etc

    And so ? majority of women wear supersize cup size in SL  when in RL , the majorty of women wear A or B cup .  Even Ruth has a biggest breast than the world average and nearly every women in Sl wear a biggest cup than ruth

    Yeah USA and Russia are not representative of the rest of the world

    koerbchengroesse-720.png

    map countries by cup size . the red is biggen the blue is smaller 

    In addition , there are not a lot of africans or south east asians ( who are less tall )  connecting in second life 

     

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  5. On 8/3/2022 at 12:21 AM, Ceka Cianci said:

    It's that one viewer measures from the top of the head and the other measures lower. They really should use a prim to measure or set their height by..

    If they stood next to a prim that measured  1,66m in firestorm and set their height to the prim, only the measuring point would be off and not the actual height.

    The top of the head will still be at 1.66m in the SL viewer..

    I always say people should use a prim and not go by the appearance window.. But if they were to go by one, firestorm does the top of the head and will match the closest to their height..

    I'm 1.66 in firestorm and 1.47 in the SL viewer but still  1.66m when it get next to the prim..

    Ya shoes only make us change hover to get them out of the floor.. hehehe

    ETA: I decided to lower the prim until it hit 1.47m on my avatar  in firestorm.. The top of the prim comes  just below my ears and just below to top of my upper lip..  hehehehe

    So ya, The SL viewer is way off..

    [redacted] You don t understand  that my original post was not to compare viewers , but to define height

    So for you , the size of an avatr , is not based on the physical shape , neither the size of skelentons . 

    But in  addition you are lying by claiming that Firestorm give the "visual" height .

    1) when, you put an alpha on your head , the height of your visual aspect change . But does it change something displayed in Forestorm under the tab shape ? No

    2) when you load a customisez mesh , is your method in using a cube closed to  the avatar gives the value displayed by Fiorestom ? No . You can take  for instance the freebie Shark https://marketplace.secondlife.com/p/King-Shark-Bento-Avatar/22683303

    The size returned by the value in shape tab in Forestorm gives 2.20 meters with a slider for height in the shape tab  set at 39 ( default given by the creator )

    But when you measure with a cube , it gives more than 2.53  meters . So 33 centimetes of difference ? And in taking the same argue than you  , but against you , you find this correct ?

    In fact the value returned by Forestorm doesn t give the height in "vusual aspect" , neither gives some informations about bones , skeletons , physcis of the mesh  : it  s uncirelated from every possible meaning 

     

     

    If you want other avatars where the value displayed  by forestorm is wrong , i have got several others to show you

    spark_002.png

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  6. 17 hours ago, Conifer Dada said:

    Not a bad method at all!  Shoes add to your height in SL just the same as they do in RL.  I don't wear very high shoes and I don't often do couple dances so those things aren't a problem. Anyway, it's easy for anyone to adjust their hover height when doing a couple dance.  In any case a lot of men (and quite a number of women) are unrealistically tall in SL, whichever method of height measurement you use.

    Bad method . In Sl as in RL , men don t wear shoes who do 1 feet in height !!! Women in SL do when it s unrealistc and they don t in RL

    You don t do couple dances : it s your right : but others have the right too to love them . In addition even single animations can become awful with a change of size . There are animation resellers who have offered different animations depending on the size of the avatar

    Hover height is a bad method 

    How you can you tell than people unrealistically tall  when in fact it s not measurement but proportions who is the rule in a virtual world

    How for instance you explain than the viewer Firestorm indicates 20 centimeters to the height of avatar compared to the official viewer or to the scripts ?

    Instance :

    i have taken Ashton , the free complete avatar male given by LL : the slider height from 0 to 100 gives sizes betwen 1.53 meters and  2.05 meters  ( between 5.03 and 6.73 feet )  on the official viewer ? In the firestorm viewer , the slider height from 0 to 100 gives sizes betwen 1.73 meters and  2.25 meters  ( between 5.67 and 7.37 feet )

     . If women were connecting on the offical viewer and wear of their shoes , they will see with horror they "measure" maybe 1.30 or 1.40 meters

     

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  7. On 7/26/2022 at 10:04 AM, Conifer Dada said:

    This raises another issue - the disparity between height shown on the avatar editor and height measured against a prim. I chose to go with the avatar editor, on which I'm 5ft 5in, but a prim of that height as measured in the 'build' editor only comes up to my eye level.  Since much of SL's built environment is on a large scale anyway, like 12ft high doors for example, I decided to go by the height on the avatar editor.

    Bad method because you have not taken in consideration the height of the shoes who are  far away bigger than shoes in real end heighter than men's shoes

    You have not taken too in consideration this : the animations are centered by a point who is not the same value between male or females . In using what you call "ideal proportion" ( in fact they arent ideal )  you could get your male partnair floating his shoes   above your shoes or reciprocally

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  8. 9 hours ago, Rowan Amore said:

    You fail again !

    1st article is only a discussion : no study here .. the authors just talk .. It has not been reviewed by pairs , so it has no value 

    2nd article proves the authors have never asked population of second life : they have only collected data in-world ; the topic is "Online Virtual Environments" and not "second life specifically" ; they talk too about MMORPG , what is not second life or  LambdaMOO who has only 200 connected online . It has not been reviewed by pairs , so it has no value 

    3rd article proves the authors have never asked population of second life : they have asked their students and not the population of second life. Students were forbidden to  do 99% of activities in SL , restricted at only the sims  authorized by the authors  who were forbidden themselves to common users of SL . The sample of participants is so small ( admitted by the authors ) than zero conclusion can be given .  It has not been reviewed by pairs , so it has no value 

     

    ZERO of these articles tell they have asked the communauty in giving them a survey 

    So yes 100% of people who were telling "we are doing a social research about people using second life"   along all these years  were only trolls 

     

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  9. 10 minutes ago, Scylla Rhiadra said:

    It's like talking to a flat earther.

    Have a nice life, Miranda.

    Byeeeeee!

    You see ? You begin to troll  , because you are unable to give argues

    You have quoted "googl" scholars" , but google scholars don t gobe always some academic researches . For instance , the book "second life for dummies" is returned by google scholar .  But , everybody know these kind of books are not academic but some commercial  books for easy-reading  . In addition , a search engine doens t show if there were surveys in these articles . A "citation" , is just a citation who doesn t prove some research 

  10. 17 minutes ago, Scylla Rhiadra said:

    /me rolls her eyes, facepalms, hits her forehead on the desk, contemplates seeking psychiatric help for all of the "imaginary" academics she thinks she knows who've worked in Second Life . . .

    . . . and allows herself to be dragged away.

    Yeeeeesh.
     

    And you don t know how to use google :

    for instance you qyote this article who has "second life " in the title .. but it talks about battery :

    Sustainable Chemistry | Free Full-Text | A Review on Battery Market Trends, Second-Life Reuse, and Recycling (mdpi.com)

    LOOOOLLL

    So you give some articles out the topic

     

    Using an expression ( like "second life" ) in a search engine as google , doesn t prove in all your results than it talks about the game of this forum

     

    An another instance : you have given this link :

    3D virtual learning in counselor education: Using Second Life in counselor skill development - Learning & Technology Library (LearnTechLib)

    In telling the topuc was mainly second life .

    No : the main topic is "3D virtual learning in counselor education" . Universities have used too other products than second life  in counselor education , for instance minecraft

     

    Anyway , this article doesn t try to do a socilogic study of people using second life . One time again , you fail

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  11. 4 minutes ago, Ayashe Ninetails said:

    https://journals.tdl.org/jvwr/index.php/jvwr/issue/view/72

     

    Vol. 2 No. 2 (2009): 3D Virtual Worlds for Health and Healthcare

    Issue Editors: Maged N. Kamel Boulos, University of Plymouth, UK; Maria Toro-Troconis, Imperial College London, UK
    Though Second Life has existed since 2002 and there are even other virtual worlds that predate it, most in the health sector are only recently starting to migrate to such platforms, as the technology is gradually maturating and rapidly becoming more affordable and popular. This special issue of JVWR on the theme of '3D Virtual Worlds for Health and Healthcare' provides a good sampler of how healthcare organizations, groups and individuals are currently using virtual worlds such as Second Life(R) and OpenSim-based worlds for a range of clinical and health-related purposes.

     

    There's one. Found at Scylla's link.

    waaaoooo .. what s depth of study . LOLL ..

     

    But you forget the rest of the artcicle and finally you understand second life not the main topic  of the article

    So . No . There is ZERO academic artcicles specific to second life

     

    In addition , an article is not an academic study

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  12. 10 minutes ago, Scylla Rhiadra said:

    What are you talking about?

    You do realize that there have been entire academic books on the subject of virtual worlds in general, and Second Life in particular?

    That there is an academic publication called The Journal of Virtual Worlds Research online that contains dozens of academic articles partially or wholly about Second Life?

    I've met researchers in RL who work on this. In the flesh. I've heard them deliver papers at conferences.

    I was brought to Second Life in 2008 by a woman I knew in RL who published papers about the platform.

    There are ZERO academics researchs specifics to SL . . Your "journal of virtual worlds" talk about World of warcraft and VR , so it proves that their topics were the games but not SL specifically . In addition these "journals" are not academic

    You have met nobody other than trolls . In  addition , you spread a rumor . "you have met someone who have said me that ... "  And you use the same syle as the OP  who was telling "i have met someone who" : It s not a testify , it s a rumor

     

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  13. 1 hour ago, Scylla Rhiadra said:

    SuraCiel is not the researcher: she is a friend who recommended he look at Second Life.

    I actually have had subsequent contact with some of those who came here, and I remember at least one instance of the final result being linked here.

    It's not that easy. Published academic work is generally paywalled.

    The notion that these people are trolls is nonsense.

    You have been naive to believe a troll , because you assume one can can t lie or can t cleverly lie 

    Make working a bit your brain : there are more 30 000 + games in twitch ; and every games are not on twitch  : do you think really that researchers have time to concentrate their efforts to give paper on each of these 30 000 games ? No .

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  14. On 7/24/2022 at 6:41 AM, Akane Nacht said:

    just curious, since I don't recall any instance of this happening... after all these years of student surveys for "research", has anyone ever come back and shared their findings with us? 

    Never it has happened .

    100% of people who were telling "we are doing a social research" about second life along all these years  were only trolls 

     

    Note Suraciel ( the OP of this thread ) was online since one year ( with his/her actual avatar , if (s)he has no alts )

    Do you think really a searcher will be online while 18 months and starts his study only after 18 months ?

  15. It s because you have changed to a sim flagged "no-script "

     

    - Usually , the listener is recreated in the destination sim after a teleport 

    llGetOwner() never gives null . In addition , in doing this hypothesis , your line

    llListen(-224, "", llGetOwner(), ""); will become llListen(-224, "", NULL_KEY, "");

    and so this listener  will listen everybody ( so the owner too ) 

  16. On 12/25/2019 at 1:08 AM, Qie Niangao said:

    (Not sure this really belongs in Scripting but if I could solve the problem it would make a script possible, and anyway I'll guess that scripters are the most likely to have bumped into this before.)

    Has anybody succeeded in using a vimeo video (e.g., https://vimeo.com/375405889 ) as an SL media source, either Parcel Media or Shared Media?

    I started out hoping to use just the raw .mp4 to put on parcel media, but it seems that's only available to "Pro" vimeo accounts (also noted here). Unfortunately the party responsible for these videos doesn't appear to have that kind of account (although I haven't asked them, which I'd need to do to get the link anyway).

    So then I switched to the Shared Media approach, and nothing would play, apparently due to this bug, also noted here. Despite the specificity of those jira titles, it seems there's no plan to support playing "embedded" mp4s at all.

    Now I'm not sure even the .mp4 link available to "Pro" vimeo accounts would work, even if I had it.

    Maybe there's some means of presenting media with an "unembedded" mp4 from vimeo, if that's even a thing. Or some other magic that gets vimeo video to appear in-world?

    Otherwise I suppose my only fallback is llLoadURL of the vimeo link, which for my purposes would be marginally better than nothing I guess.

     

    The "pro" answer was only if you embedding the video in a new page ..

    But it doesn t explain why the video doesn t work in the internal browser with direct vimeo URL 

  17. 5 hours ago, Secondary Lionheart said:

    For reference, http://wiki.secondlife.com/wiki/LlDetectedType
     

    SCRIPTED

    Previously, returned all objects containing a running script.

    Currently, is not returned if the script is not actively processing an event or has an active timer/loop.

    It s wrong : lldetectedtype returns all objects containing a script  with the mask-bit SCRIPTED  set to TRUE

    Notice  this script can contain anything ( no listener , no loops etc ..)

    In addition , even if the script is flagged as not-running ,  lldetectedtype will return with the mask SCRIPTED

     

    My opinion , is that you use llSensor to detect some objects  , and you guess that the parameter used by  llSensor/llSensorRepeat  should be the same . 

    In fact it s wrong 

     

    For instance , you have an object non-physical  who contains the basic defult script ( "hello avatar " script )

    You have a second object who use llSensor to detect the first object 

    a)  you use 

     llSensorRepeat("", NULL_KEY, SCRIPTED, SCAN_RANGE, PI, SCAN_INTERVAL); // SCRIPTED = 8

    => no_sensor event will be triggered

    b) you use

     llSensorRepeat("", NULL_KEY, PASSIVE, SCAN_RANGE, PI, SCAN_INTERVAL) ; // ACTIVE = 4

    => sensor event will be triggered .

    If you print the value from llDetectedType , it will return12 = 4 + 8 = PASSIVE | SCRIPTED

     

    Even if your object ,  contains script flagged not-running , llDetectedType will return with the mask SCRIPTED  . An object who contains scripts who don t run , will have a value from llDetectecdtpe with the bit  SCRIPTED of the the bitmask set to true

     

     

    In the wiki , http://wiki.secondlife.com/wiki/Lldetectedtype "Objects that has any script, which is doing anything in simulator just now" is a false sentence .

    In fact , this sentence is correct  to use with llSensor , but not with llDetectedType . llSensor with the value 8 ( SCRIPTED )  as parameter don t return all objects who contain some scripts but only some objects who contain some specific scripts ( running , and active ). llDetectedtype value doesn t change . If you prefer , llDetectedtype returns as OUTPUT the bit SCRIPTED at TRUE for any object who contains some scripts in their content ( even nont -running , even not active ) , while llsensor with the bit SCRIPTED as INPUT don t filter all the  objects scripted but nly a subset from this

    It s probably because , this sentence is inside "wiki template" array , , and it has caused confusion between the two pages llSensor and llDetectedtype , when the array / table has merged . It s a bit ugly to use the same terminology and causes mess and confusion

     

    Try to detect with a collision , and not by a sensor ,  if you are not sure

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