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Miranda Umino

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Blog Comments posted by Miranda Umino

    Fitted Mesh Is Here!

    I m sorry Babette ; i can t help you because i don t have got 3DS max. 

    In trying with Blender ; for now , i see the weight painting correctly in the files for blender .2.69

    Unfortunately , i have not understood my actual problem with armature ; the skeleton is totally deformed after importation in SL . But , i hope i will understand later what i ve done wrong

    **edit ** ok i ve understood my problem .. The exporter is not ready yet :  the Collada Exporter as of Blender 2.69 is incompatible with Collision bones. a fix  in the nexts versions of Blender is expected

    I hope someone else could answer to you

    Fitted Mesh Is Here!

    Great news . Thanks 

     

    @babette : i am not sure to understand you ; but if you are talking about weighting paints , they are on the bones in Majuscules  , not the bones prefixed with m*

    ( except the m_Toes )

    So , NECK , not mNeck ; HEAD not mHead

    so :

    • PELVIS
    • BELLY
    • CHEST
    • NECK
    • HEAD
    • L_CLAVICLE
    • L_UPPER_ARM
    • L_LOWER_ARM
    • L_HAND
    • R_CLAVICLE
    • R_UPPER_ARM
    • R_LOWER_ARM
    • R_HAND
    • L_UPPER_LEG
    • L_LOWER_LEG
    • L_FOOT
    • R_UPPER_LEG
    • R_LOWER_LEG
    • R_FOOT
    • BUTT *
    • LEFT_PEC *
    • RIGHT_PEC *
    • LEFT_HANDLE
    • RIGHT_HANDLE
    • LOWER_BACK
    • UPPER_BACK

    If not , i don t see . Maybe an import problem ? What software / version do you use ?

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