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Miyo Darcy

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Everything posted by Miyo Darcy

  1. Hmm. Thas does not fix the problem. I still dont get a preview of the object.. and if I anyway upload it.. i cant see it if I rezz it. Dunno.. whats wrong.
  2. Yes it shows 12 triangles and 24 vertices. No I did not use textures or UV Map. When I upload it anyway.. it will be in my inventory but when I rezz.. I wont see the cube, I think it wont rezz out of my inventory. Do the objects need UV map first?
  3. Ok. When I try to upload my staircase to the mesh grid with the latest mesh viewer.. the mesh viewer will lose reaction. I just can close the software by windows then. I did try to upload a collada 10x10x10 test cube.. that is ok for the software but sadly I cant see this cube in the import preview. Oh your shoes looking great. I guess your have much more know how about reducing then. I must read a lot I am sure.
  4. upload mesh / mesh preview doesnt work? I try to upload a 10x10x10 colada cube.. sl mesh client is showing me it would cost 11 test$. However.. I cant see the preview.. anyone else has the same problem?
  5. Ok after reading all that here I understand that curves make big polycount. And sadly my staircase which is a spiral staircase have lots of those curves. My idea to reduce polys now is: a) abandon the use of those cylinders in the middle (20 little round cylinders). b) using edged stairs instead of round stairs. This will propably reduce a lot and check that out now. Anyway here is my staircase I made.. that is the staircase which seems to have to much polys: I did reduce every segment amplitude to 10 or so when I did create the cylinders as they have 36 segments in standart when I create them. I also thought I never need 36 segments and I can save lots of polys by reducing it. 10 was great and still round .. 8 would not be round anymore... for the stairs I did use just 3 segments but maybe its still to much when I read all this here. But when I understand this thread here now, I should really abadon the idea of using so much cylinders. I still did not make a test upload on beta server to get an PE.. first I try now to use less rounds.. then I install mesh viewer later and try it out. Im really happy to have this discussion here. I´ve seen a lot of great imput and I also noticed that I am beginner when it comes to create low poly stuff. I feel good with cinema 4d and did create lots of stuff in the past but I never did take care about polys as I did render photos and they were rendering fast enough so that I was able to add lots of details, nevermind what kind of object I did build. I made it just for fun. Ok but now its time to learn about creating low poly stuff... at least I need to learn techniques how to build with less polys. You also did mention already some poly numbers here.. and I realized that you have far less with a complete building then me with my single stair case. I know must go deep into this topic of low poly.
  6. That was great explaned. I will setup mesh viewer soon and test some imports with a cube then.. and with finished objects. Main problem is that I made some objects which fits in a 200m bounding box.. but I guess I still can scale them down I hope.
  7. Awww that is wonderful Gaia. All these tutorials help so much. I defently put it in my bookmarks and will study it later then. Yes maybe I can transport some theory back to c4d. Sometimes I also use 3ds max tuts and found then helpful ideas too. Maybe some blender theory works as well. Imo I really need to learn much. I work already for quit some time with c4d but when it comes to export and import and exspecialy low poly theory.. well that are these topics where I need improvements. Thanks for your links. Hope to find some tricks there later.
  8. I was able to go down to 500 kbytes now. I really wonder how I could reduce more polys now. Yea I will try to import it on beta grid now.
  9. Hello friends. I made a staircase with cinema 4d and I guess it is ready to get exported. But there is one thing I am still unsure about and I cant find anything about this topic. I talk about poly count. What is ok to upload and what is far to much? My staircase for example has now 648 kbytes, 10.407 points, 9125 polys and 31 instanced objects (in a zero object). Is that to much for import? Im really not sure about that. Can anybody tell me about his experience with import and how much polys are ok?
  10. In meinem INventar gibt es schon seit Jahren keine Ordnung mehr. Ich hab es irgendwann aufgegeben. :smileyvery-happy: Wenn ich ehrlich bin, komm ich mit unordnung eh besser klar. Ja in SL sowie im RL .. lol. Wobei mir diese Suchfunktion im SL Inventar wirklich schon gefällt. Zum glück weiß ich meist noch die Objektnamen wenn ich was suche.
  11. Das mit der GEMA usw würd mich aber trotzdem mal interessieren... ist man da mit nem ausländischen streaming server fein raus? Und was für Streaming Server gäbe es denn da so? In SL gibt es ja auch solche Anbieter.. ist man mit denen auf der sicheren Seite um kein ärger zu bekommen mit GEMA und Co? Find das Thema interessant und würd da gern was drüber erfahren
  12. I would like to know how metrics between sl and cinema 4d would work. I use Cinema 4d as well and would now like to start creating some basic test objects. So is it importend to work with a special size? I mean... are 10 meters in my 3d software the same like 10 meters in cinema 4d? And what is the maximum size I can upload?
  13. In my opinion there is not any way to promote this forum here as there are better alternatives out there,
  14. I tryed out all these listings some times and all I can say is that they had massive issues from beginning. For me they arent trustful and the mainproblem is that you never get back your money. Even if the system seems screwed. I suggest to either make the own experience or dont try it out. The least is what I do in the future. Hope that is not to much critism for LL
  15. I miss this section as well. You know what? Any extern SL forum has those sections. The only website which doesnt is this one here.
  16. Sounds strange. Never had this problem.
  17. I think details about the payment would help peoples to decide if they can help you.
  18. What can the staff expect from the club when they help you? I mean the payment?
  19. I just can agree to Nyx. The trend goes there that peoples say what they demand but never say what the staff can expect from the work. Sad.
  20. Cool. Thanks hun Yesterday I did see fight sports in SL and it was pretty fun.. now I will look for a soccer game like you mentioned then Cool to see new things in SL.
  21. You are very welcome Happens already to some other peoples here in the forum So I thought I need to help here.
  22. Running IE9 in compatiblity mode might fix your problem. You posted again nothing There is a problem with the new IE I did read.
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