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Ineffable Mote

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Everything posted by Ineffable Mote

  1. Placebo effects are a thing, but delusions all much more so. Resiliencies included.
  2. Not to disagree with you or OP, but just on the other hand...looking for democracy and such in a corporate marketing campaign seems a bit of false expectations, at least once one takes a few steps back to look. It's kind of built into the nature of Belli, however else it's presented. I think LL used to do this stuff a lot better, and a bit more openly and inclusively, with more substance and less vanity, but I'll dare say those days are long gone (for a number of reasons, and it's not just LL but overall trends)
  3. I think use of the term a***p*** has always been an obfuscation or muddling, to avoid calling content and related networkings being spoken of more precisely and exactly what it is. Somewhere along the way the motivation for it went from understandably not wanting to be associated with or drawing attention to it, to something else entirely, be it avoidance or sanitization. [editing to add here: on the other hand using more precision and less vaguery in the TOS/CS still only leads to proliferation of more edgecasings and loopholes to be exploited, it's all lose-lose when dealing with these exploitative types of people] And it was SL5B that LL barred child avis from that birthday celebration entirely, didn't they? Wasn't the best move to make and can't see LL trying anything like that again, but it's interesting to see how much official attitudes and concerns have changed since then over past 15 years.
  4. Self importance makes a lot of peoples worlds go 'round. It ain't just for frat bros. Everybody has their investments, too, of course.
  5. With Firestorm Area Search by adjusting default Filters, one can view the HUDs they're wearing listed as attachments, just not other avis. So that data has to be picked up from somewhere. I'd guess it's not that difficult to modify and recompile a viewer. I'm not a coder or "expert" on this, though, more going by observation here.
  6. I'll just add that reported isn't the same as recorded either, a lot gets downplayed or dismissed out of hand, biases and propensities being what they are. I'll further add that times have changed. Not sure how this is relevant to the topic at hand, but someone can quietly figure it out.
  7. The PR piece statement as a whole was written to obfuscate, not to address anything. The future is business as usual, until it isn't.
  8. It won't. Second Life culture is too far gone for that now, for too long it's been normalized. Not just normalized, but marketed to, all the way from the top. The networking won't go anywhere. A healthier userbase and staff both needs to be brought in to help offset it, but it wouldn't be profitable in todays environs. LL has been circling wagons and treating all of this as a public image problem to be managed(all along, even before the published "blog accusations"), and not much more. editing to add: SL as a platform doesn't offer much between this and shopping, it's not like in previous times where there was a bit more balance. It's a lot of glamour and vanity and not a good mix, even under more ideal circumstances.
  9. GG Allin - because I think he'd fit right in, for a short time at least. In the olden days of Second Life I thought a tribute show would be fun, full damage on, but he could just do a show himself as a virtual prophet and send a few lucky people home. I'd go with Ada Lovelace over Babbage, some voice readings along with whatever else she wanted to speak on. Not that Brian Eno needs resurrecting, he's still going strong, but bringing him on board to help shape whatever AI tools are coming I could potentially see being a pretty fruitful collab, moreso than Motown. Just throwing that in, while I'm here. (I mean, maybe it's the platform that needs a bit of resurrecting)
  10. I don't think it was a bug. But that they could/would die introduced something generative, at least something resembling life in 3d, to the grid. Not certain that was so explicitly the creator's intent, it was a long time ago, but it was interesting and experimental either way. I never had the impression that he was simply in it to make bank - with breedables more generally, I think that came later with the horses. That's where it all went infernal (IMO, of course). I remember auctioning a few of my "better" eggs, they would get bids up to 20k L$ which I genuinely thought was pretty nuts at the time.
  11. The market side of it all quickly got oversaturated, for sure. The business side of breedables quickly veered more into addictive gameplay, which opened the door for gacha machines in SL and we know how that sort of ended.
  12. The average real world telephone, car, and even television now is collecting and broadcasting quite a bit of data too. Besides door cams, street cameras, etc. People love their outrages, but they also tend to be rather selective when exercising them. They're also prone to snake oil for "protection" systems, which only exacerbates the ingrained histrionics. Not that people shouldn't care, but at the end of the day maybe it's not entirely the bots themselves that are the problem.
  13. They were pretty innovative for their day, by Second Life standards at least. In the way communities and marketplaces sprouted up around them too, it was somewhat of a precursor, for both better and worse. As far as region performance with those went, I think adjustments were made and LL made them a bit more stable and smoother, as much as they could. They always needed these kind of promptings. Linden Lab came out with their Patterns multiplayer physics game as well, and it's now been nearly a decade since they pulled the plug on that. On occasion there's more to these things than just manufacturing product and hooks. Old times.
  14. Ensleigh sold. Micros are still are available but will be abandoned in a couple days, am open to offers on them in meantime. The Sabra one is a nice kind of tucked in roadside, not the best for advertising but someone could get creative with the parcel.
  15. Unless they have real world family/significant other/friend/or some such that decides to log in at some point, which isn't all that uncommon. Their e-mail may still be monitored by someone too. Odds may not be in OP's favor, but I'd suggest maybe giving it a bit more time. A lot of people leave SL accounts and specify what's to be done with them in wills, which can take a long while to go through. I wouldn't expect SL support to be able to do anything, hands are kind of tied and all for various reasons, but doesn't hurt to contact them either.
  16. I also have 3 microparcels left for sale 96m - http://maps.secondlife.com/secondlife/Sabra/182/62/85 16m - http://maps.secondlife.com/secondlife/Cilix/1/221/32 and 48m - http://maps.secondlife.com/secondlife/Oculea/138/251/51
  17. Not suitable for the typical box stores and such, but has its appeal and uses for some. L$ 12,500 or make best offer. http://maps.secondlife.com/secondlife/Ensleigh/110/28/51
  18. Bellisseria and the so-called pink pound are the major parts of Second Life being someone's cash cow, no more no less. Premium subscriptions are the revenue stream. You get a minimum free 512m of mainland(and/or Belli) tier when you set up a subscription. Land itself is dirt cheap, you just have to file a support ticket, it's all pretty low effort. Years ago Linden Lab had this bright idea to shift towards a 2.0 platform called Sansar and brought in a new CEO from Yahoo to manage this, it all went nowhere. Literally. Meta and the rest are having similar issues with going nowhere, there's little public interest in virtual reality or any metaverse outside of media hype. As in zilch. LL doesn't even have a CEO now. People can still buy estate regions and run them without abilities to resell and all the other rules they want. This is included as part of LL's product offerings. LL is extremely unlikely to offer this for free, least of all as a new product.
  19. I do recall that and now that I think of it in terms of +4/-4000m, it does have less appeal.
  20. I'm not keeping up so no idea if this has been mentioned but mainland is/was more about exploring and camaraderie alongside the builds and creativities, and that allowing people to terraform by digging and building basements and bunkers underground in early days would have headed off a lot of tendencies and issues so-called or otherwise(and not just the abundance of skyboxes, nature of things being what they are).
  21. SS Galaxy was in its prime when it was located on Bill Stirling's Sagittarian estate regions. When it moved closer to Blake it was basically a rescue, but then later on when it got preserved by LL it became a dead museum piece and never really recovered from that. As mentioned above the move to Belli didn't help, and I'd say it has more to do with lack of community involvement and activity than its location. Builds are easy-ish to move but foundations don't carry over, and essentially wind up getting stripped out(due to various reasons and not going into that here). Preservation doesn't really feel like the right term for it, and I don't see a fix as most SL'ers are just here for the passive entertainment. (it's my understanding that SS Galaxy is open to the user base to host events in and such, these community spaces are offered across Belli but not made much use of so it's not just the ship itself at issue) *I'll add that I still kind of miss the monorail there, connecting it to land with the home/shared apartment rentals etc and could take it back and forth to events or friends' cabin rentals. The whole place felt like a community and neighborhood both in ways that haven't especially been replicated in SL since. Experiences like that are few and far between with a lot of filler offered, which has little to do with mainland either so .. much of it does tie back to the userbase as a whole needing improvements, functionally **I'll also add that there were others besides Bill involved obviously but the names escape me; credit is due and not just for the actual build itself, truly
  22. Sansar wasn't that many yesterdays ago, the customer base a lot closer to nothing than huge. Any notions of approaching a viable Second Life 2.0 *anything* are dead and gone, wishful thinkings like what's being pushed here are all hype and no substance. Says more about the ppl pushing them than anything else, honestly.
  23. The immersion ruining horses of blight aren't going back in the barn, and ugliness is both eye of beholder and part of life(running your draw distance at 200m+ on mainland is just asking for it, realistically speaking). But mainland's more than adequate for people who are here to be creative(which is more than just shop and plop), socialize and explore(not just standing in front of places posing taking selfies & similar). And there's TPV's and homesteads for the portions of the userbase being marketed to that can't accept this, as well as Bellisseria for awhile now. What most people are pushing for here are less "improvements to mainland" and more "click+derender as the big and shiny new game to play" and "running a virtual land&homeowners association" to protect your own "investments".
  24. The modern default shared environment setting on mainland is terribly low effort garbage. LL produced a lot better with Bellisseria, but that's more their cash cow. Aside from that, I'd say the biggest problem with mainland(and especially its underappreciation) lies more with LL's target market, and relatedly LL's marketing efforts and priorities there. The only way to really improve mainland is to improve the overall user base, or actively seek out a better balance for it. Which isn't likely to ever happen at this point, it's not a winner $$-wise, the focus is all quantity over quality from here on out and has been the case for many many years now. I figure that's a large part of what's kept LL's real world lights on for this long, but everything is a trade-off.
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