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chibiusa Ling

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Posts posted by chibiusa Ling

  1. 21 hours ago, Silvian73 said:

    I began playing today, completed tutorial, visited some islands, but I completely don't understand this games

    1. Why my PC, that can run Battlefield V on ultra and Ark:Survival Evolved on high in 40 FPS have lags in this game with so *****ty graphics(Even Half-life 2 of 2004 look better)?

    2.I don't understand what and why can/should I do in this game.

    Explain me this please.

    Why....you had to do it didn't you.....you had to call it a "game". You know...saying that on the forum is like sparking the final conflict of armageddon as described in the bible. Two sides spring forth and clash eternally. One side claiming "Yes its game because...." and the other "Nooo its not a game because theres no defined...". Throngs of angry players hunched over their keyboards, gnawing the edges of the return key in the hopes that maybe....just maybe....they can finally get the other side to understand why SL is/isn't a game. My advice is sit back...relax....and watch the forum implode

    • Like 1
    • Haha 4
  2. 2 hours ago, Rolig Loon said:

    A word of commiseration:  I too am a baby boomer, probably older than you are (possibly much older).  There's nothing special about us, nor are we any less able to deal with all of SL's challenges.  We're just older (and well, some of us ) more attractive.  😎  Never apologize for being a boomer.

    You think you got it bad. Im a millennial, aka the generation everyone loves to blame 😂

    • Haha 2
  3. 16 minutes ago, Wandering Soulstar said:

    @steph Arnott ... chibiusa was agreeing with you ... just missed a comma ... what the sentence start should read is: There (is) no roundabout way, we ARE funding Sansar. With the addition of the comma the phrase is separated and so in agreement.

    Correct, 10 points to wandering :)

    • Like 1
  4. 1 hour ago, steph Arnott said:

    LL put forward the Sansar solution. The new upto date SL they claimed. It was clear by 2016 that Sansar was not going to be that at all. SL allows anyone to build, script etc, that is not the case with Sansar. LL have deliberately given creation inworld to an elite few. That means Sansar is about how much money LL can  wringe out of us plebeians. I have tried Sansar and i will stick with SL and all its faults. SL is not going offline any time soon because it is keeping LL afloat. And in a round about way we are also paying for Sansar.

    Theres no roundabout way we ARE funding Sansar. Sansar has hardly any users and one person in this forum reported that they make on average about a nickel a week or something random like that from Sales in Sansar, which means no one is buying anything and thus LL are making virtually no money from the platform. The only other main revenue LL has is SL which in turn funds Sansars development.

    Regarding creating in Sansar..I would say its incorrect to say that "LL have deliberately given creation inworld to an elite few".

    There is nothing stopping anyone from creating in Sansar. All you need is a willingness to learn something new, Visual Studio, a mesh program of your choice and finally time to allow yourself to learn. Im not the worlds biggest supporter of Sansar as per my previous comments on other threads note but creation really isn't that elitist. It just requires you sitting down and learning something new is all. Once you get passed the initial barrier of how things are done, pick up a little bit of c# and get to grips with the software its not all that difficult....just....different.

  5. 19 minutes ago, BilliJo Aldrin said:

    A lot of long time SL users will say that SL 1.2x was the best LL viewer ever and that when SL 2.0 came out LL totally messed it up big time, and never recovered. It's as if the official viewer was designed to frustrate noobs and drive them away.

     

    It really was though. 2.0 was horrific and 3.0 is not far off in terms of the UI and its general setup. I think thats part of the reason why Firestorm and Singularity were so popular, they keep in line with the V1.0 style.

    • Like 3
  6. Just now, steph Arnott said:

    You claim to be a coder and yet make even basic mistakes. Odd that.

    Says the person more often corrected than right?. Il explain a little better.....il even put it in capitals so you can understand it one word at a time. You ready......THE.....SCRIPT.....WAS....NOT.....MEANT....TO....BE.....PERFECT....AS....IT....WAS....BASED...ON....HER.....CODE....AND....WAS....WRITTEN.....MOSTLY......COPYING....HER.....CODE.....AND....ADDING....ROUGH.....I....REPEAT.....ROUGH....CODE....FOR....WHAT....ELSE....SHE....NEEDED...TO....DO......

  7. 20 minutes ago, sophy7777 said:

    i had a lok though them but its lates pronberly just need a break before trying again i think my brain melts away

    Im not 100% sure on what you are wanting your script to do as some things are not making sense but in terms of your script as it stands you are looking to roughly do something like this :

    integer COMMCHAN = -99424;
    string COMMSTRING = "ff254DD!!Fk";
    integer listenHandle;
    
    key notecardQueryId;
    string notecardName = "info";
    key vet;
    
    default{
        state_entry(){
            if (llGetInventoryKey(notecardName) == NULL_KEY){
                llOwnerSay( "Notecard '" + notecardName + "' missing or unwritten");
            }else{
                listenHandle = llListen(COMMCHAN, "", NULL_KEY, "");
            }
        }
        listen(integer channel, string name, key id, string message){
            if(message==COMMSTRING){
                vet = llGetOwnerKey(UUID);
                notecardQueryId = llGetNotecardLine(notecardName, notecardLine);
            }
        }
        dataserver(key id, string data){
            if(id==notecardQueryID){
                if(data!=EOF){
                    //I took a guess here that you wanted to send the info to the current owner of the object using the vet key variable
                    llRegionSayTo(vet,": "+(string)notecardLine+" "+data);
                    //I also wasn't sure if you wanted to set the notecard line number to the next line but if so you do it like this
                    ++notecardLine;
                }
            }
        }
    }

    This as it stands will not work fully as its missing whatever else it is that you want it to do BUT....you could use it as a reference for how to read a notecard line and send the data in the way you are asking.

  8. 23 minutes ago, sophy7777 said:

    Etc..

    You might want to read through these pages :

    http://wiki.secondlife.com/wiki/LlGetNotecardLine

    http://wiki.secondlife.com/wiki/Category:LSL_Notecard

    You need the data server event to pick up what info was read when using llGetNotecardLine, there is an example in the first link I posted that shows you how that is done. 😁

    Also, don't worry too much about being new. We were all new at one point and in your position and this forum is here for you to ask questions and get help and progress your learning ^_^

     

    • Like 3
  9. 27 minutes ago, steph Arnott said:

    Will not. It will periodicly throw an error. There is no such value in colour as <0, 0, 0 >. Firstly you force a float conversion, and second it confuses the system.

    Screen-Shot-2019-01-08-at-23-07-14.png

    http://wiki.secondlife.com/wiki/Category:LSL_Color

    http://wiki.secondlife.com/wiki/LlSetColor

    https://www.w3schools.com/colors/colors_picker.asp

    https://rgbcolorcode.com/color/000000

    Screen-Shot-2019-01-08-at-23-12-32.png

     

    Screen-Shot-2019-01-08-at-23-12-42.png

     

    Screen-Shot-2019-01-08-at-23-12-53.png

    Your referring to #111111 which is <0.067,0.067,0.067> but equally #000000 aka <0.0,0.0,0.0> is also valid. SL uses RGB in decimal form making <0.0,0.0,0.0> a valid shade

    • Like 1
  10. 13 hours ago, Nichole Bergamasco said:

    Hi all,

    I just got a new windows laptop for Christmas, used to go on sl with a mac but I have the sl viewer like I had on my MacBook and the graphics don't seem that

    great, so my question is since I haven't used windows in so long, what is the best viewer for sl for windows as far as running the game smoothly and good graphics?

    Thank you for any help :)

    Not exhaustive and may have missed a few things but roughly....

    --Graphically--

    -Official

    -Alchemy

    -Black Dragon [Super computer required 😂]

     

    --Features--

    -Firestorm

    -Catnipz

    -The Cool Viewer

     

    -Performance-

    -Official

    -Alchemy

    -The Cool Viewer

     

    -New UI Style-

    -Official

    -Catnipz

     

    -Old UI Style-

    -Firestorm

    -Singularity

    -The Cool Viewer

     

    -Hybrid / New UI Style?-

    -Alchemy

    -Black Dragon

    • Thanks 1
  11. 27 minutes ago, Amina Sopwith said:

    Granted, but as soon as Love finishes, the act is repeated by Donald Trump, and this time you've got Clockwork Orange-style goggles on to force your eyes open.

    I wish for fairy wings. 

    Granted but as soon as you put them on YOU turn into donald trump in a tutu and dance off into the sunset

    I wish the best cheesecake the world has ever seen

    • Haha 1
  12. 4 hours ago, bigmoe Whitfield said:
    
    etc..
    

    If your looking for a sensor only option you could do it like this :

    integer isLightTurnedOn=0;
    
    default
    {
        state_entry()
        {
            llSensorRepeat("", NULL_KEY, AGENT, 3.0, PI, 2.0);
        }
        no_sensor(){
            if(isLightTurnedOn){
                llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, ZERO_VECTOR, 1.0, 5.0, 0.6]);
                isLightTurnedOn=0;
                //llOwnerSay("Light is off");
            }
        }
        sensor(integer num){
            if(!isLightTurnedOn){
                vector COLOR_WHITE  = <1.000, 1.000, 1.000>;
                llSetPrimitiveParams([PRIM_POINT_LIGHT, TRUE, COLOR_WHITE, 1.0, 5.0, 0.6]);
                isLightTurnedOn=1;
                //llOwnerSay("Light is on");
            }
        }
    }

    The only downside is to be effective you would need to run the sensor at very short intervals to ensure the light switched on fairly shortly after the avatar entered the lift. I think volume detect would be less impact on sim resources and probably a better option. Doing something like this worked perfectly for me every time I tested it 

    integer isLightTurnedOn=0;
    
    default
    {
        state_entry()
        {
            llVolumeDetect(TRUE);
        }
        collision_start(integer x){
            if(!isLightTurnedOn){
                vector COLOR_WHITE  = <1.000, 1.000, 1.000>;
                llSetPrimitiveParams([PRIM_POINT_LIGHT, TRUE, COLOR_WHITE, 1.0, 5.0, 0.6]);
                isLightTurnedOn=1;
                //llOwnerSay("Light is on");
            }
        }
        collision_end(integer x){
            if(isLightTurnedOn){
                llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, ZERO_VECTOR, 1.0, 5.0, 0.6]);
                isLightTurnedOn=0;
                //llOwnerSay("Light is off");
            }
        }
    }

     

     

    • Like 1
  13. 5 minutes ago, Jagix Linden said:

    Granted — but it is contingent on everyone staying on topic in this thread.

    I wish everyone would stay on topic, so this game can keep going, and I don't have to lock the thread

    Granted but never again shall you ever be on topic over anything. In the Linden meetings when asked your opinion you will start waffling on about the mating habits of penguins in the arctic.

    I wish I was a Linden xD

    • Haha 5
  14. 6 minutes ago, Garnet Psaltery said:

    Granted but he is in the form of a cat with a Liverpool accent.

    Ye gods, I wish for a little more patience when replying in this game.

    Granted but you now find everyone else in your life is severely impatient with you over everything.

    I wish for the powers of a god

    • Like 2
  15. Something I have always wondered. Perhaps someone in the know can answer this for me.

    So when we receive an object, we are listed as that objects owner and that object is considered part of the list that is our inventory. Now, if we delete that object, aka put it in the trash and empty the trash, what happens to the object in terms of ownership after this point?. I know that even though we delete objects from our inventory they pretty much still exist forever more in the asset server and its never truly deleted. But, does ownership at this point default back to the original creator or does the object keep you as its owner only now its "unlinked" for want of a better word from your current inventory. Or is it a case of the object being hidden from your inventory and not actually removed from it at all?. Curious how that works and what happens in terms of ownership to a "deleted" item.

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