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Snickers Snook

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Everything posted by Snickers Snook

  1. It's on my blog. http://snickitty.blogspot.com/2012/01/poll-about-second-life-economy-for-2012.html
  2. Some basic steps here: http://wiki.secondlife.com/wiki/Invisible_Avatar Character test will take you back to basics. Another thought is that you are wearing alpha layers. "Un-wear" everything or "wear" a folder with just the very minimum in it. Check your avatar going into appearance mode. If nothing works, then you may have a local connection problem. Try seeing what your connection is like to the server you are logged into.
  3. Many SIM owners do not like people issuing group invites to others randomly on their private property. And yes, they can ban you for any reason they feel like. While it seems like an over-reaction to me, your apology might have been better if you hadn't been a little confrontational in your reply. Like instead said gosh, I really didn't know. Etc. Etc. If you really want to get unbanned from the SIM, send the owner or estate manager a polite notecard explaining things. A little groveling can go a long way. You may find that the person who banned you is not the same as the owner. There is nothing LL can do for you. As to posting of the chat log, while it is a TOS violation, taking the person's name out and removing all references to the SIM in question probably won't get you into trouble. But to be safe, you might consider obfuscating the chat completely and just summarizing what happened.
  4. 1. Make sure you are really logged into the Marketplace. 2. Clear your browser's cache and cookies. If you don't want to clear all cookies, you can try clearing just those with "secondlife" in them. It may take a day for your settings to update.
  5. Under your Parcel Details, check to see if you have a landing point set AND teleport routing set to Landing Point. If so, set your Teleport routing to Anywhere and/or change the Landing point to where you want to rez.
  6. Area search (in Firestorm) only works on the current region. That may not be the easiest way to find something across several regions.
  7. Thanks for the reminder about setting the JIRA to watch! I didn't realize until a few others pointed it out recently that LL pays more attention to those.
  8. You can try this if you are patient and want to wander around the sims you think your horse might be in. 1. Show the Advanced menu on your viewer if it's not already (CTRL-ALT-D) and uncheck "Limit select distance" on the Advanced menu. 2. Now go to Build menu / Options. Check "Select only my objects". 3. Now for the tricky part. Go to the SIM you think your horse might be in. Fly really high above it and open the Edit Tool (CTRL-3). Draw a selection rectangle over whatever you can see on the ground. You MIGHT get lucky and find your horse in which case you can take it back into inventory. Good luck. This may or may not work but if you have the time and energy, it's worth a shot. Be sure to put your settings back to what they were after you're done doing this.
  9. I'm thrilled that everything works fine for you. Regardless, it's a very real problem for myself and at least 10 others I know of directly. I'm just trying to raise the awareness about it so people will say "yeah that happens to me" and vote for it. I think people have become sort of numbed by the sheer number of issues in SL and they just write the problems off as "oh well". Anyway, I suspect it has something to do with the number of group notices going out. For example, Fashion Consolidated's (FashCon) group owner has issues with the notice to email as well as queued up notices not being delivered on login. FashCon sends out LOTS of notices (probably one every 1/2 hour). I also see the delivery of notices offline being inconsistent. Sometimes I'll get them and other times not. Although, to be honest, I also see the problem with one of the smaller groups I belong to (my Tiny Empires kingdom group). Here's are some related JIRAs for your reading pleasure. https://jira.secondlife.com/browse/SVC-7540 https://jira.secondlife.com/browse/VWR-2950
  10. The mute / unmute trick works on IMs that aren't being delivered inworld after queuing up. It's actually in a separate JIRA... https://jira.secondlife.com/browse/SVC-7540 And I did try it to see what happens and it had no effect. Both JIRAs together add up to altogether unsatisfactory group notice and IM situation.
  11. I have a shop and it's important that I get my IMs via email. However, even when not capped, I miss 50% of them. Plus group notices almost never make it to email. It makes it really hard to keep up on things. So I started a JIRA. Please vote for this issue. I'd like to keep a fire lit under the Lindens. https://jira.secondlife.com/browse/SVC-7528
  12. I use Metabolt (and Radegast). Both are lightweight text viewers that work well for this sort of thing. You still have to be connected to SL so not quite the IM to email solution you might want but useful on a laptop or when trying to work in some pig program like Photoshop. There are many 3rd party scripts and gadgets that will send email using a sort of Leave a message function -- but the person has to be able to "touch" the object that sends the message to trigger it.
  13. Please see this thread in the General section. Hopefully people will vote for and watch the JIRA issue I created. http://community.secondlife.com/t5/General-Discussion-Forum/Group-Notices-to-email-failing-all-the-time/td-p/1273383 I was surprised it wasn't it's own JIRA issue.
  14. I know I've had some bounce after 3 days but that may just be general SL flakiness. Thanks for the link.
  15. But I think that long email addy is only valid for 3 days. Once it expires, you can't send anything to it. It just bounces. I think.
  16. Groups are borked in general but one feature in particular is really annoying me so I made a separate JIRA for it. Basically, almost NONE of the notices in any of the groups I belong to are making it to my email address even though I've configured everything in preferences and in the individual groups to do so. It's especially tough with a Tiny Empires kingdom group I belong to because the notices are for real time game happenings. Groups really started deteriorating about 6 months ago and today the performance for things like archived notices, IMs, notices to email and member lists is just horrible. Anyway, please vote for this issue. Any corrections or changes or comments are also welcome. Thanks! https://jira.secondlife.com/browse/SVC-7528
  17. I don't know that it would load the server up at all. Maybe it could be built-in to the viewer and cached locally just like everything else is. I think knowing what you are going to try on rather than wearing an outfit, taking it off, wearing another, etc. might actually reduce server load a bit.
  18. I wasn't thinking of a folder sized icon -- was actually thinking of a true thumbnail image -- much like you'd see in Windows or Macs when you look at a folder full of pics. It would be a different view on inventory.
  19. Speaking of thumbnails, I LOVE your profile photo Tamara! Did you do that yourself?
  20. As I was scrolling through my collection of outfits, I realized I was hopelessly lost as to what was what. While I try to retitle folders so that they are more meaningful than "Charlotte in Blue", I still can't remember the details. So I thought what if you could have an arbitrary image assigned to a folder and converted into a thumbnail. It might even be helpful for builds. However, I'd only want to see this feature if it didn't appreciably affect viewer performance and if it could be turned off and on, or made into a different "view" on Inventory. I made a JIRA for this. Comments and thoughts welcome! https://jira.secondlife.com/browse/VWR-27168
  21. Features are one thing. User interface and how you interact with those features is totally different. I was just pointing out a few of the clumsy things the v3 interface does or doesn't do. For example, not being able to upload a texture then immediately apply it to something you are wearing/creating. That's a feature loss or UI downgrade -- as are most of the things I discussed. As to your somewhat snide comment about staying in the stone age -- well that's kinda irrelevant to the UI. Computer capabalities / hardware requirements are going to more affect what can be displayed and rendered. Mesh, scuplties, big prims, windlight, voice, etc., etc. are all feature advancements that are irrelevant to the UI design. If Linden Lab feels that those are necessary to SL going forward and they are willing to lose some potential customers along the way due to hardware requirements, so be it. I can understand it. What I can't understand is the whole premise for Viewer 2 and now Viewer 3 -- that things were supposed to improve the user (especially new) experience. I can't see anything in V3 that logically does that. I'll be you loved Windows Vista "once you got used to it". :matte-motes-big-grin-wink: 
  22. OK, I've spent about two weeks off & on with Viewer 3 and all I can say is, the next version of Firestorm can't come any too soon! :( Keep in mind my comments are coming from having stuck with old style viewers including Phoenix and Imprudence up until now. I can't see how Viewer 3 could EVER be considered easier for a newbie to use let alone anyone who wants to make or build things in Second Life. The user interface is just awful. I'm especially frustrated trying to create a new item of clothing. With Phoenix and the old versions of the SL viewer, you can edit appearance, create the new item, upload a texture for it, drag the texture into the item, save and done. With Viewer 3, uploading throws the texture directly into inventory and naturally, trying to retrieve it throws you out of appearance edit mode. Who is the idiot who thought that would be helpful? Plust there's the obscure little gear that actually triggers the Edit appearance or create new clothing item. Stoopid. And communicating via IM/group/local chat has become a mysterious artform. No longer simple windows for each conversation or a nice single window with tabs. Instead I'm having to pick through bottom bar notices that open wildly different views to chat depending on who or what I'm doing. On top of that everything take up soooo much screen space it totally gets in the way of the SL experience. You know, your world, your way. I have a nice big widescreen monitor and SL now looks like a mass of info windows with your 3D experience relegated to an unviewable background half the time. Oh and those slide out windows? Nice Linden Lab that half the information on them (like inventory) isn't visible unless you either undock them or scroll. That's easier for newbies how? And setting up my microphone for voice? That was real easy to find -- not. I mean WTF?? Input/Output Devices? Huh? That doesn't sound like anything to do with microphone or voice. How about worn items not showing the folder they come from? Ugggh. My usual routine is to ADD items to my outfit then REMOVE the old outfit by clicking the top level folder. Well that can't be done because WORN items doesn't show what folder they come from. So now you have to REMOVE them one stupid article at a time. I'm sorry Lab rats, this M-inspired monster hasn't improved one bit other than the back-end features like mesh and finally being able to build with megaprims. The interface just flat out sucks.
  23. I did reinstall the nVidia drivers although the official WHQL Windows drivers (nVidia too) were only 5 months old. I ended up posting a question about this on the nVidia forums. Doubt I'll get an answer but you never know.
  24. I'm going to throw this out randomly. Yes I've been in communication with Metabolt's creator. He's puzzled too. I have a Windows XP SP3 32-bit computer and I just got a new Win7 64-bit computer. Metabolt has always worked fine on the XP box even being able to display HUD information (Tiny Empires for me). However, on my Win7 box, text that would normally be dark on a light background is coming out white. Here's the thing. The graphics card is the same since my tech friend moved it from my old PC to the new one. It's an nVidia GEFORCE 9500GT. I thought the problem might be the drivers so I completely uninstalled them and tried the basic Windows driver. No luck. It's still white on light and not medium green on light as it should be. I also tried fooling around with other things in Win7 like themes and stuff but it made no difference. **Only uploaded images may be used in postings**://secondlife.i.lithium.com/i/smilies/16x16_woman-tongue.gif" border="0" alt=":womantongue:" title="Woman Tongue" /> According to Legalos Luke, Metabolt uses the libopenmv stuff for rendering so he can't really do anything about it if it's a source code problem. Any of you smart people have any thoughts on something else I could try?? Just weird that this would be the only issue I have between the two systems. 
  25. I'm going to throw this out randomly. Yes I've been in communication with Metabolt's creator. He's puzzled too. I have a Windows XP SP3 32-bit computer and I just got a new Win7 64-bit computer. Metabolt has always worked fine on the XP box even being able to display HUD information (Tiny Empires for me). However, on my Win7 box, text that would normally be dark on a light background is coming out white. Here's the thing. The graphics card is the same since my tech friend moved it from my old PC to the new one. It's an nVidia GEFORCE 9500GT. I thought the problem might be the drivers so I completely uninstalled them and tried the basic Windows driver. No luck. It's still white on light and not medium green on light as it should be. I also tried fooling around with other things in Win7 like themes and stuff but it made no difference. :P According to Legalos Luke, Metabolt uses the libopenmv stuff for rendering so he can't really do anything about it if it's a source code problem. Any of you smart people have any thoughts on something else I could try?? Just weird that this would be the only issue I have between the two systems.
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