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AnCuDubh Docherty

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Everything posted by AnCuDubh Docherty

  1. @ Triple Thanks for that. I reverted to 3.2.6_248086 and things improved i.e It doesn't hog the CPU as much especially in background, normal response from other apps. It still stalls the fps in certain places on the sim but at least it recovers by changing position or view. Overall though it is still unstable but slightly more usable. P.S. use of the Debug and Texture consoles shows ( I think) the servers are not behaving well if they don't find an asset and are killing a lot of timed out calls.
  2. MacBook Pro 15" 2.4GHz Core i5 4GigRAM OS 10.6.8 Graphics switching Off 12Mb DSL The latest viewer SL3.3.0.251182 brings my MacBook to a grinding halt. On login I get up to 30fps for about five minutes then the fps drops to 0.5-1fps, the ping times go way over 600ms usually about 1200, but sometimes up to and over 4500. Reducing draw distance has no effect, reducing graphics quality has no effect. Increasing/decreasing bandwidth has no effect, increasing/decreasing cache size has no effect. I have turned off the HTTP Textures and HTTP inventory but this seems to only delay the onset of total glue. This goes futher in that with SL as a background process all other applications running in the finder slow to a crawl too, so even typing in an SL forum search dialog suffers horrific lag. Not just the LL viewer but Firestorm also suffers the same fate only faster. Anybody else seeing this lately or any suggestions...
  3. Hmm so many views no replies... (caveat - I do not have current C4D so Collada export and joint/bone handling is not assured) The(My) truth is there is none. Your best route is to get Blender (which version depends on what you wish to do, looongggg post dredging required). Get the SL boned avatar from http://dominodesigns.info/downloads/blender/avatar.blend In C4D set units to mm. In Blender - Open the downloaded file from above. Select all and export to .dae (Tricky - depends on do you want to do - bone(for avi) or rig (for clothes)?). Take default options In C4D - Open the .dae Adjust views and re-size Your mesh to match the SL one - (Tiny!) - You will need to re-consider your construction! Learn how to weight paint and build a rig! ... (omg sooo may ways - Cactus Dan helps, but R12+ does too) Stop. Review. Start again. Sorry! But it really is bleeding edge for me - if any more current C4D users know better...
  4. them bones them bones them names them bones... ? If you poke around, you might find an R12 tut in a hypernoisy nugget… _DT-Xntrod_to_CharXXter_RiXXing_in_CXXXXX4D.part… but then U gotta follow the SL bone/name/weights...
  5. If it worked then please TY The Goddess of Rotations for her translation or this might not have happened for you without her intervention. (sorta backhanded TY Rollig for all the posts on those damn quaternion/gimble/bugger wotsits).
  6. You imported a .dae and 'changed the mesh' - Did you connect (weld) all the separate meshes into one? Did you re-assign the skin to the new mesh? Did you make a new set of vertex weights making sure all vertices are used? If the new mesh is rigged is it deforming correctly? If you export your new single mesh to .dae and import it into blender again is it correct? If the answer to all the above is yes then I am at the limit of my knowledge. Gluck
  7. I am not sure about this, but... I think you need to have only 1 mesh. I only have C4D v 11.5 - and I have uploaded a mesh - but only as 1 piece, it can have 8 textures, (selection tags, each with a material). I see in your manager you have a head mesh/skin and a body mesh/skin - I think it should be one mesh one skin one set of vertex weights but up to 8 texture selections. Gluck.
  8. TY Nacy - more eloquent than I.
  9. There ain't nothing free about any life - but quality/efficiency/economy is a recipe best served to taste.
  10. Quite simply - Edges. I have been in SL for a while and sculptys have always disappointed me - they are just bubbles with (well) crafted textures. Mesh offers Topology. Can you make one sculpty that displays like this? This is not an 'anti-sculpty' reply (they have their uses), just pointing to the 'bleeding' edges. ?
  11. Very interesting question... Brings to mind also the question of an SLwill. Who does/or could your avatar love so much as to bequeath their all. Is it possible to pass land (mainland 512 - no rent) to one's love?
  12. I've been trying some mesh uploads and have encountered a problem. Using the latest viewer I can upload a mesh to the main grid but if I go to Aditi I see a message in the upload dialog that I must complete the IP tutorial. When I log into my web account page Mesh Upload Status shows green boxes for payment info and tutorial but the text above says To register just update... When I go to the IP questions it opens at Q.10 with all answered correctly... I see others have had similar difficulties and Charlar has fixed them so I am hoping he can do the same for me please.
  13. Thank You Mr. Jobs. - May your meams persist enternaly.
  14. Check out www.greenlaners.com - run by Yevad Doobie I think his name is - maps of all the public routes around SL.
  15. Others may have been lucky but for me this problem is the same as [#VWR-25627] in 2.6.3. I cannot log in with this viewer.
  16. Thanks, at least I am not alone in this. But it is the first time that SL has caused any real problems on any of my macs. Yes the auto update does (used to) work. I tried the change active group thing in Imprudence then tried to log in in 2.6.3 and it still fails with the Despite our best efforts... Interestingly when I launch SL the window opens with the log in section at the bottom but the splash screen does not appear. Ah well I guess its Imprudence for me - I might try a clean install of 2.6.3 but I don't really want to loose all my chat logs etc. so I will probably have to back those up first - hate that messing about. Thanks anyway guys
  17. After auto update to 2.6.3 on MacBook Pro OS 10.6.7 I cannot log in - always ends with : Login Failed. Despite our best efforts yada yada... I can still log in with Imprudence 1.4.0 experimental 2011.04.02. This is a pain and if I do get it going again I will turn off that stupid auto update. Anyone else having this problem?
  18. Has anybody found 'Stop Animating Me' in 2.4 Beta - I know it was the first option in the Advanced Menu but its gone now?
  19. I am probably going to regret this but... I have followed this thread since the first reply (526 now) and although there have been some very serious and interesting points raised it has been like watching the Simpsons , where all the characters get freaked out because they are told that in the future they will be rendered in 3D with shadows and radiosity. Homer complains because he will look fat, Marge because she will look skinny and Krusty because he won't be able to sell his 2D merchandise. They forget the essential truth that people watch them because they are funny. Mesh or no mesh people will still be in SL because it is fun. I am a dabbler (one who dabbles). I'll try anything at least twice (once to see if it works and once to see if it is repeatable). I am old but flexible (I have many computing devices - Windows - MacOS - Linux). My first real job was making system cables for Amdahl Main-frames and my first computer was an 8086 - 8.77MHz with one 340k floppy drive. My last job was in the 'Black Art' of Postscript imposition. Every year since my first PC a 'Killer' application or world-changing chipset has appeared. Any one of my current favourite boxes has more umph than NASA had when it sent men to the moon. I am not a programmer but I can read and tweak most code to my needs. I am not a designer but I can make Photoshop do what I want. I am not a 3D artist but I can make and animate a mesh in Cinema4D. Mostly I am a problem solver - a survivor. Second Life is an experience - whether I choose to create for myself or try to sell, or to marvel at, and maybe buy, someone else's creations. Some people have made L$ creating and selling - good luck to them but it is the nature of any complex system to change and the original rules defining that system must adapt and those who were the winners may no longer be - so what - that's life. All the comments in this thread make me want to try mesh imports FOR MYSELF.
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