Moni Telling
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Posts posted by Moni Telling
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is it possible to setup a htaccess for secondlife so only secondlife users can view the website on a prim media?
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lol I need help re writing it. can you help direct me to the right direction
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I got this far with the menu button it worked. now it doesn't recognize the item to give
composelist()
{
integer currentobject = 0;
integer totalobjects = llGetInventoryNumber(INVENTORY_OBJECT);
if(totalobjects > 0 & totalobjects <= 12)
{
object_list = [];
do
{
string name = llGetInventoryName(INVENTORY_OBJECT, currentobject);
sub = llGetSubString(name, 0, 12);
object_list = object_list + sub;
currentobject++;
}
while (currentobject > 0 & currentobject < totalobjects);
}
if(totalobjects > 12 & totalobjects <= 22)
{
object_list = ["Next Page"];
do
{
string name = llGetInventoryName(INVENTORY_OBJECT, currentobject);
sub = llGetSubString(name, 0, 12);
object_list = object_list + sub;
currentobject++;
} -
i tried that it semi worked but when I click the button it doesn't recognize the item to give
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i need help because I have no clue
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I have an multi give object dialog menu.
Menu recognize names in contents of prim and convert names to a button
The problem is if the names are too long I get an 24 character error
How can I shorten names on button but still give item when recognize full name to give item on the button?
HERE IS THE SCRIPT
list object_list;
list object_list2;
key user = NULL_KEY;composelist()
{
integer currentobject = 0;
integer totalobjects = llGetInventoryNumber(INVENTORY_OBJECT);
if(totalobjects > 0 & totalobjects <= 12)
{
object_list = [];
do
{
object_list = object_list + llGetInventoryName(INVENTORY_OBJECT, currentobject);
currentobject++;
}
while (currentobject > 0 & currentobject < totalobjects);
}
if(totalobjects > 12 & totalobjects <= 22)
{
object_list = ["Next Page"];
do
{
object_list = object_list + llGetInventoryName(INVENTORY_OBJECT, currentobject);
currentobject++;
}
while (currentobject > 0 & currentobject < 11);
object_list2 = ["Last Page"];
do
{
object_list2 = object_list2 + llGetInventoryName(INVENTORY_OBJECT, currentobject);
currentobject++;
}
while (currentobject >= 11 & currentobject < totalobjects);
}
if(totalobjects > 22)
{
llWhisper(0, "You may only have a maximimum of 22 Objects. Please remove any extra ones.");
}
if(totalobjects == 0)
{
llWhisper(0, "Please add up to 22 Objects to give away. They should be Copy/Transfer.");
}
}
//The Menu
integer menu_handler;
integer menu_channel;
menu(key user,string title,list object_list)
{
menu_channel = (integer)(llFrand(99999.0) * -1); //random channel
menu_handler = llListen(menu_channel,"","","");
llDialog(user,title,object_list,menu_channel);
llSetTimerEvent(30.0); //menu channel open for 30 seconds
}default
{
state_entry()
{
composelist(); //make list from inventory objects
}touch_start(integer total_number)
{
user = llDetectedKey(0);
if (user == llGetOwner())
{
menu(user,"\n\nPlease select one below.",object_list);
}
else
{
llInstantMessage(user,"These items are for the owner only, sorry.");
}
}
listen(integer channel,string name,key id,string message)
{
if (channel == menu_channel)
{
if(message == "Next Page")
{
menu(user,"\n\nPlease select one below.",object_list2);
}
else if(message == "Last Page")
{
menu(user,"\n\nPlease select one below.",object_list);
}
else
{
llGiveInventory(user,message); //Give Object
llSetTimerEvent(0.0);
llListenRemove(menu_handler);
}
}
}
timer() //Close the Menu Listen or we'll get laggy
{
llSetTimerEvent(0.0);
llListenRemove(menu_handler);
}
changed(integer change)
{
if (change & CHANGED_INVENTORY) //inventory has changed
{
llSleep(0.5);
composelist(); //rebuild the list
}
}
} -
how do I get it to work like a bowling ball like a power up after holding it for like 5 seconds it speed is 100
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32 minutes ago, animats said:
It's not that hard, but there's a lot of boilerplate code needed to get mouselook touches reliably. Here's some code of mine which does that. This is a little wearable object which lets you click on things in mouselook and read their pathfinding properties. You can adapt that to do other things. Enjoy.
thank you! I'm looking now!
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I was wondering how can I script when in mouse look you hold down the left click button for certain amount of seconds it does a specific action
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okay your suggestion helped but I couldn't get it work the way you wrote. I did it the way I knew how It kinda worked but I still need some help figuring the rest and fix these bugs
list list_of_avatars = ["222ade58-d3bf-4fb7-9910-6e39008183fa","dd55ba04-18c0-4c5b-8241-d5503b6ec044"];
integer i;
integer DebitPerms;float comission=25; // for % comission
default
{
state_entry()
{
llRequestPermissions(llGetOwner(), PERMISSION_DEBIT);
}
run_time_permissions (integer perm)
{
if (perm & PERMISSION_DEBIT)
DebitPerms = TRUE;
}
money(key giver, integer amount)
{
integer i;
integer length = llGetListLength(list_of_avatars);
do
{
float percentage = (float)amount/100*comission;
llGiveMoney(llList2Key(list_of_avatars,i),(integer)percentage);llSay(0,(string)llList2Key(list_of_avatars,i));
}
while(++i < length);
}
} -
im very confused but ill attempt lol
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is it possible to have a 4 way split tip jar between 4 avatars. but if someone is not on the same sim or too far from the tip jar they don't get tipped. if so how do I go about doing it
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I'm interested
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i dont know where to find anything similar to that I have searched. If I can find the basic script of that I may can figure out the rest
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I could have rephrased the question into a scripting question but I had a hard time explaining it
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i need to figure out how can I make a system using a script. I have no idea where to start for a maybe a cop hud or a inmate hud
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how can I achieve a cop role play capturing an inmate when they run?
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thank you all for the response it will be no spamming its for role playing purposes
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is it possible to have a object send everyone a message on a region when clicked? if so how would it be scripted?
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Anyone looking for a dance job? must have a decent computer
contact me moni telling inworld
Teleport using SLURL
in LSL Scripting
Posted
I know I may have the wrong script, but this script is the most close thing that works for me. I want to be able to type in local chat /1 SLURLLINK and it automatically teleport me to the location. How can I achieve this?
string simName = "Help Island Public";
vector simGlobalCoords;
vector landingPoint = <128.0, 128.0, 24.0>;
key owner;
default
{
on_rez(integer start_param)
{
llResetScript();
}
changed(integer change)
{
if (change & CHANGED_OWNER)
llResetScript();
}
state_entry()
{
owner = llGetOwner();
llRequestPermissions(owner, PERMISSION_TELEPORT);
llRequestSimulatorData(simName, DATA_SIM_POS);
}
touch_start(integer total_number)
{
key id = llDetectedKey(0);
if (id == owner)
{
if (simGlobalCoords == ZERO_VECTOR)
{
llOwnerSay("Config error, tp request was denied. Please try again!");
llResetScript();
}
else
{
llOwnerSay("Teleporting you to: http://maps.secondlife.com/secondlife/"
+ llEscapeURL(simName) + "/" + (string)llRound(landingPoint.x)
+ "/" + (string)llRound(landingPoint.y) + "/" + (string)llRound(landingPoint.z) + "/");
llTeleportAgentGlobalCoords(owner, simGlobalCoords, landingPoint, ZERO_VECTOR);
}
}
else
{
// llRegionSayTo is faster than llInstantMessage and we can assume
// that the touching avatar is within the same sim
llRegionSayTo(id, PUBLIC_CHANNEL,
"Sorry, I can't tp you. You're NOT my owner!");
}
}
run_time_permissions(integer perm)
{
// if permission request has been denied (read ! as not)
if (!(perm & PERMISSION_TELEPORT))
{
llOwnerSay("I need permissions to teleport you!");
llRequestPermissions(owner, PERMISSION_TELEPORT);
}
}
// dataserver event only called if data is returned
// or in other words, if you request data for a sim that does
// not exist this event will NOT be called
dataserver(key query_id, string data)
{
simGlobalCoords = (vector)data;
// llOwnerSay("Sim global coords: " + (string)simGlobalCoords);
}
}