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Moni Telling

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Everything posted by Moni Telling

  1. I know I may have the wrong script, but this script is the most close thing that works for me. I want to be able to type in local chat /1 SLURLLINK and it automatically teleport me to the location. How can I achieve this? string simName = "Help Island Public"; vector simGlobalCoords; vector landingPoint = <128.0, 128.0, 24.0>; key owner; default { on_rez(integer start_param) { llResetScript(); } changed(integer change) { if (change & CHANGED_OWNER) llResetScript(); } state_entry() { owner = llGetOwner(); llRequestPermissions(owner, PERMISSION_TELEPORT); llRequestSimulatorData(simName, DATA_SIM_POS); } touch_start(integer total_number) { key id = llDetectedKey(0); if (id == owner) { if (simGlobalCoords == ZERO_VECTOR) { llOwnerSay("Config error, tp request was denied. Please try again!"); llResetScript(); } else { llOwnerSay("Teleporting you to: http://maps.secondlife.com/secondlife/" + llEscapeURL(simName) + "/" + (string)llRound(landingPoint.x) + "/" + (string)llRound(landingPoint.y) + "/" + (string)llRound(landingPoint.z) + "/"); llTeleportAgentGlobalCoords(owner, simGlobalCoords, landingPoint, ZERO_VECTOR); } } else { // llRegionSayTo is faster than llInstantMessage and we can assume // that the touching avatar is within the same sim llRegionSayTo(id, PUBLIC_CHANNEL, "Sorry, I can't tp you. You're NOT my owner!"); } } run_time_permissions(integer perm) { // if permission request has been denied (read ! as not) if (!(perm & PERMISSION_TELEPORT)) { llOwnerSay("I need permissions to teleport you!"); llRequestPermissions(owner, PERMISSION_TELEPORT); } } // dataserver event only called if data is returned // or in other words, if you request data for a sim that does // not exist this event will NOT be called dataserver(key query_id, string data) { simGlobalCoords = (vector)data; // llOwnerSay("Sim global coords: " + (string)simGlobalCoords); } }
  2. is it possible to setup a htaccess for secondlife so only secondlife users can view the website on a prim media?
  3. lol I need help re writing it. can you help direct me to the right direction
  4. I got this far with the menu button it worked. now it doesn't recognize the item to give composelist() { integer currentobject = 0; integer totalobjects = llGetInventoryNumber(INVENTORY_OBJECT); if(totalobjects > 0 & totalobjects <= 12) { object_list = []; do { string name = llGetInventoryName(INVENTORY_OBJECT, currentobject); sub = llGetSubString(name, 0, 12); object_list = object_list + sub; currentobject++; } while (currentobject > 0 & currentobject < totalobjects); } if(totalobjects > 12 & totalobjects <= 22) { object_list = ["Next Page"]; do { string name = llGetInventoryName(INVENTORY_OBJECT, currentobject); sub = llGetSubString(name, 0, 12); object_list = object_list + sub; currentobject++; }
  5. i tried that it semi worked but when I click the button it doesn't recognize the item to give
  6. i need help because I have no clue
  7. I have an multi give object dialog menu. Menu recognize names in contents of prim and convert names to a button The problem is if the names are too long I get an 24 character error How can I shorten names on button but still give item when recognize full name to give item on the button? HERE IS THE SCRIPT list object_list; list object_list2; key user = NULL_KEY; composelist() { integer currentobject = 0; integer totalobjects = llGetInventoryNumber(INVENTORY_OBJECT); if(totalobjects > 0 & totalobjects <= 12) { object_list = []; do { object_list = object_list + llGetInventoryName(INVENTORY_OBJECT, currentobject); currentobject++; } while (currentobject > 0 & currentobject < totalobjects); } if(totalobjects > 12 & totalobjects <= 22) { object_list = ["Next Page"]; do { object_list = object_list + llGetInventoryName(INVENTORY_OBJECT, currentobject); currentobject++; } while (currentobject > 0 & currentobject < 11); object_list2 = ["Last Page"]; do { object_list2 = object_list2 + llGetInventoryName(INVENTORY_OBJECT, currentobject); currentobject++; } while (currentobject >= 11 & currentobject < totalobjects); } if(totalobjects > 22) { llWhisper(0, "You may only have a maximimum of 22 Objects. Please remove any extra ones."); } if(totalobjects == 0) { llWhisper(0, "Please add up to 22 Objects to give away. They should be Copy/Transfer."); } } //The Menu integer menu_handler; integer menu_channel; menu(key user,string title,list object_list) { menu_channel = (integer)(llFrand(99999.0) * -1); //random channel menu_handler = llListen(menu_channel,"","",""); llDialog(user,title,object_list,menu_channel); llSetTimerEvent(30.0); //menu channel open for 30 seconds } default { state_entry() { composelist(); //make list from inventory objects } touch_start(integer total_number) { user = llDetectedKey(0); if (user == llGetOwner()) { menu(user,"\n\nPlease select one below.",object_list); } else { llInstantMessage(user,"These items are for the owner only, sorry."); } } listen(integer channel,string name,key id,string message) { if (channel == menu_channel) { if(message == "Next Page") { menu(user,"\n\nPlease select one below.",object_list2); } else if(message == "Last Page") { menu(user,"\n\nPlease select one below.",object_list); } else { llGiveInventory(user,message); //Give Object llSetTimerEvent(0.0); llListenRemove(menu_handler); } } } timer() //Close the Menu Listen or we'll get laggy { llSetTimerEvent(0.0); llListenRemove(menu_handler); } changed(integer change) { if (change & CHANGED_INVENTORY) //inventory has changed { llSleep(0.5); composelist(); //rebuild the list } } }
  8. how do I get it to work like a bowling ball like a power up after holding it for like 5 seconds it speed is 100
  9. I was wondering how can I script when in mouse look you hold down the left click button for certain amount of seconds it does a specific action
  10. okay your suggestion helped but I couldn't get it work the way you wrote. I did it the way I knew how It kinda worked but I still need some help figuring the rest and fix these bugs list list_of_avatars = ["222ade58-d3bf-4fb7-9910-6e39008183fa","dd55ba04-18c0-4c5b-8241-d5503b6ec044"]; integer i; integer DebitPerms; float comission=25; // for % comission default { state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_DEBIT); } run_time_permissions (integer perm) { if (perm & PERMISSION_DEBIT) DebitPerms = TRUE; } money(key giver, integer amount) { integer i; integer length = llGetListLength(list_of_avatars); do { float percentage = (float)amount/100*comission; llGiveMoney(llList2Key(list_of_avatars,i),(integer)percentage); llSay(0,(string)llList2Key(list_of_avatars,i)); } while(++i < length); } }
  11. is it possible to have a 4 way split tip jar between 4 avatars. but if someone is not on the same sim or too far from the tip jar they don't get tipped. if so how do I go about doing it
  12. i dont know where to find anything similar to that I have searched. If I can find the basic script of that I may can figure out the rest
  13. I could have rephrased the question into a scripting question but I had a hard time explaining it
  14. i need to figure out how can I make a system using a script. I have no idea where to start for a maybe a cop hud or a inmate hud
  15. how can I achieve a cop role play capturing an inmate when they run?
  16. thank you all for the response it will be no spamming its for role playing purposes
  17. is it possible to have a object send everyone a message on a region when clicked? if so how would it be scripted?
  18. Anyone looking for a dance job? must have a decent computer contact me moni telling inworld
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