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Moni Telling

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  1. I know I may have the wrong script, but this script is the most close thing that works for me. I want to be able to type in local chat /1 SLURLLINK and it automatically teleport me to the location. How can I achieve this? string simName = "Help Island Public"; vector simGlobalCoords; vector landingPoint = <128.0, 128.0, 24.0>; key owner; default { on_rez(integer start_param) { llResetScript(); } changed(integer change) { if (change & CHANGED_OWNER) llResetScript(); } state_entry() { owner = llGetOwner(); llRequestPermissions(owner, PERMISSION_TELEPORT); llRequestSimulatorData(simName, DATA_SIM_POS); } touch_start(integer total_number) { key id = llDetectedKey(0); if (id == owner) { if (simGlobalCoords == ZERO_VECTOR) { llOwnerSay("Config error, tp request was denied. Please try again!"); llResetScript(); } else { llOwnerSay("Teleporting you to: http://maps.secondlife.com/secondlife/" + llEscapeURL(simName) + "/" + (string)llRound(landingPoint.x) + "/" + (string)llRound(landingPoint.y) + "/" + (string)llRound(landingPoint.z) + "/"); llTeleportAgentGlobalCoords(owner, simGlobalCoords, landingPoint, ZERO_VECTOR); } } else { // llRegionSayTo is faster than llInstantMessage and we can assume // that the touching avatar is within the same sim llRegionSayTo(id, PUBLIC_CHANNEL, "Sorry, I can't tp you. You're NOT my owner!"); } } run_time_permissions(integer perm) { // if permission request has been denied (read ! as not) if (!(perm & PERMISSION_TELEPORT)) { llOwnerSay("I need permissions to teleport you!"); llRequestPermissions(owner, PERMISSION_TELEPORT); } } // dataserver event only called if data is returned // or in other words, if you request data for a sim that does // not exist this event will NOT be called dataserver(key query_id, string data) { simGlobalCoords = (vector)data; // llOwnerSay("Sim global coords: " + (string)simGlobalCoords); } }
  2. is it possible to setup a htaccess for secondlife so only secondlife users can view the website on a prim media?
  3. lol I need help re writing it. can you help direct me to the right direction
  4. I got this far with the menu button it worked. now it doesn't recognize the item to give composelist() { integer currentobject = 0; integer totalobjects = llGetInventoryNumber(INVENTORY_OBJECT); if(totalobjects > 0 & totalobjects <= 12) { object_list = []; do { string name = llGetInventoryName(INVENTORY_OBJECT, currentobject); sub = llGetSubString(name, 0, 12); object_list = object_list + sub; currentobject++; } while (currentobject > 0 & currentobject < totalobjects); } if(totalobjects > 12 & totalobjects <= 22) { object_list = ["Next Page"]; do { string name = llGetInventoryName(INVENTORY_OBJECT, currentobject); sub = llGetSubString(name, 0, 12); object_list = object_list + sub; currentobject++; }
  5. i tried that it semi worked but when I click the button it doesn't recognize the item to give
  6. i need help because I have no clue
  7. I have an multi give object dialog menu. Menu recognize names in contents of prim and convert names to a button The problem is if the names are too long I get an 24 character error How can I shorten names on button but still give item when recognize full name to give item on the button? HERE IS THE SCRIPT list object_list; list object_list2; key user = NULL_KEY; composelist() { integer currentobject = 0; integer totalobjects = llGetInventoryNumber(INVENTORY_OBJECT); if(totalobjects > 0 & totalobjects <= 12) { object_list = []; do { object_list = object_list + llGetInventoryName(INVENTORY_OBJECT, currentobject); currentobject++; } while (currentobject > 0 & currentobject < totalobjects); } if(totalobjects > 12 & totalobjects <= 22) { object_list = ["Next Page"]; do { object_list = object_list + llGetInventoryName(INVENTORY_OBJECT, currentobject); currentobject++; } while (currentobject > 0 & currentobject < 11); object_list2 = ["Last Page"]; do { object_list2 = object_list2 + llGetInventoryName(INVENTORY_OBJECT, currentobject); currentobject++; } while (currentobject >= 11 & currentobject < totalobjects); } if(totalobjects > 22) { llWhisper(0, "You may only have a maximimum of 22 Objects. Please remove any extra ones."); } if(totalobjects == 0) { llWhisper(0, "Please add up to 22 Objects to give away. They should be Copy/Transfer."); } } //The Menu integer menu_handler; integer menu_channel; menu(key user,string title,list object_list) { menu_channel = (integer)(llFrand(99999.0) * -1); //random channel menu_handler = llListen(menu_channel,"","",""); llDialog(user,title,object_list,menu_channel); llSetTimerEvent(30.0); //menu channel open for 30 seconds } default { state_entry() { composelist(); //make list from inventory objects } touch_start(integer total_number) { user = llDetectedKey(0); if (user == llGetOwner()) { menu(user,"\n\nPlease select one below.",object_list); } else { llInstantMessage(user,"These items are for the owner only, sorry."); } } listen(integer channel,string name,key id,string message) { if (channel == menu_channel) { if(message == "Next Page") { menu(user,"\n\nPlease select one below.",object_list2); } else if(message == "Last Page") { menu(user,"\n\nPlease select one below.",object_list); } else { llGiveInventory(user,message); //Give Object llSetTimerEvent(0.0); llListenRemove(menu_handler); } } } timer() //Close the Menu Listen or we'll get laggy { llSetTimerEvent(0.0); llListenRemove(menu_handler); } changed(integer change) { if (change & CHANGED_INVENTORY) //inventory has changed { llSleep(0.5); composelist(); //rebuild the list } } }
  8. how do I get it to work like a bowling ball like a power up after holding it for like 5 seconds it speed is 100
  9. I was wondering how can I script when in mouse look you hold down the left click button for certain amount of seconds it does a specific action
  10. okay your suggestion helped but I couldn't get it work the way you wrote. I did it the way I knew how It kinda worked but I still need some help figuring the rest and fix these bugs list list_of_avatars = ["222ade58-d3bf-4fb7-9910-6e39008183fa","dd55ba04-18c0-4c5b-8241-d5503b6ec044"]; integer i; integer DebitPerms; float comission=25; // for % comission default { state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_DEBIT); } run_time_permissions (integer perm) { if (perm & PERMISSION_DEBIT) DebitPerms = TRUE; } money(key giver, integer amount) { integer i; integer length = llGetListLength(list_of_avatars); do { float percentage = (float)amount/100*comission; llGiveMoney(llList2Key(list_of_avatars,i),(integer)percentage); llSay(0,(string)llList2Key(list_of_avatars,i)); } while(++i < length); } }
  11. is it possible to have a 4 way split tip jar between 4 avatars. but if someone is not on the same sim or too far from the tip jar they don't get tipped. if so how do I go about doing it
  12. i dont know where to find anything similar to that I have searched. If I can find the basic script of that I may can figure out the rest
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