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Aimee Weber

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  1. Sparkle, If you're running f.lux, try uninstalling it (just turning it off might not help, uninstall and reboot).
  2. OK so I whipped up some photos to make sure you understand what I'm saying. In this first object, the subject is standing on top of a bright blue prim. Later, in photoshop, I removed the prim (as well as any other features in the image that didn't belong there) leaving nothing but my avatar. Next, in Photoshop, I painted the outline of the diver all black, and then made it a bit more transparent.Now take it into Second Life and place it under your subject (and tell them to promise they will never move from that spot!
  3. OH! One more thing. If you use shadows on your builds, get used to using tints. For example, the underside of a sofa should be tinted almost black (because it's DARK under your sofa!) The more directly a prim surface faces light, the lighter the tint. Second Life will do this automatically for you (as long as you don't set it to Full Bright) but I find SL is too subtle. Tinting it yourself helps create a great illusion of depth. Hope this helps!
  4. I can't think of any tutorials off the top of my head, but I can give you a quickie step-by-step right here. Let's say you have a table in the middle of the room with a hardwood floor. In photoshop start with your hardwood floor texture. You're not going to be able to tile your floor in Second Life, so if you need to repeat a texture, do it in photoshop so that in Second Life your repeats can be set to u and v = 1. Next, on a separate layer, draw a black box where the table is going to be. Then go to Filter > Blur > Gaussian Blur and blur the box until it look right. If you're trying to simulate harsh light from a single source, then don't blur it much. If you want to simulate soft light from multiple sources, then blur it more. Next, in your layers, set the Opacity for the shadow layer to roughly 30% (eyeball it, whatever looks good.) Upload and apply the texture to the floor. You may find it helpful to create an alignment grid texture in SL. Basically a grid with numbered lines so you can apply it to your floor in SL and see where the table will appear on top of your texture in Photoshop. Here is another trick. Let's say you want to create a shadow for something really complicated in Second Life. Maybe a sculpted statue of Venus de Milo. Here is what you do. In second life, create a thin prim with solid color (preferably a color very different than your statue, maybe bright green) and slide that prim under your statue. Now alt zoom your camera above your statue looking down upon it (ideally, place your camera where your spotlight is supposed to be). You should be looking at your statue from above with a green prim background underneath it. Now take a screenshot of what you see and import it into Photoshop. OK, now use the wand tool (W) to select all the green parts and delete them so all you have left is a picture of your statue on an alpha background (you may have to use the erase tool to clean up odds and ends around the edges, you want to see NOTHING but your statue.) Now inverse your selection using CTRL-SHIFT-i (so you're only selecting your statue) and paint it all BLACK. What you should now have is a black silhouette of your statue as seen from above with an alpha background. Just like with the table, use Gaussian Blur to make your statue shadow a little fuzzy, and use Opacity so it's a little invisible (again, eyeball to your liking.) Now you can take that statue shadow and place it on a floor texture, or just import it directly into second life and apply it to a prim under the statue. You'll have a really detailed shadow without having to go through the trouble of drawing it!
  5. A somewhat heavy-duty alternative that can look really nice is to paint shadows into your floor texture in photoshop (along with shadows and lighting for the room in general). You can also have them rendered using a third party 3D tool. Of course, this only applies to furniture that won't be leaving the house. :smileywink:
  6. My gut says yes, it's fine (or, no ... it's not wrong.) There are some folks who are territorial in a "git-off-mah-land" kind of way, but when you see them, just make a hasty exit and be on your way. In the olden days I used to relentlessly abuse seldom-tended land for my little building projects. This was before LL implemented better land management tools. :smileywink:
  7. Ce n'est pas exactement rock, mais je l'aime… -Aimee
  8. Great movie! Though I do wonder if the whole thing is an elaborate Banksy gag.
  9. "Honored" is nice, but I'm working towards "Gilded Gentry."
  10. Done. That seemed more complicated than it had to be (No fault of Suella, just the menu options are all over the place.) But for better or for worse, here it is.
  11. That's what I'm looking for ... :smileywink:
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