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Dean Haystack

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Everything posted by Dean Haystack

  1. So you're using anecdotal evidence of a small sample size to prove my estimate wrong, by a landslide no less! I can always present you mine, which is a few hundreds of SL users that I've help set up SL over the years, part of that help includes them sending me their system specs and over 95% of them have laptops with no discrete GPU. So my sample pool being vastly larger than yours puts the statistical evidence on my side, which since LL doesn't do hardware surveys or at least do not make those public is the only thing we have to go by, but I would love to see you prove there are over 100 concurrent users of SL right now running it on RTX cards.
  2. Besides the temperature that has been mentioned, are you running it on battery or plugged in? Even when it's new, it's not a good idea to run a laptop on battery while on SL, for several reasons but especially when with age your battery starts getting degraded. If you are looking for a program to read temperatures, try "Open Hardware Monitor" I'm not gonna paste a link because I don't think these forums allow that, but look for the .org URL, and no place else. It's free, it's light, doesn't need to be installed and it tells you a load of information about your system.
  3. You know when you put it like that you are belittling the suffering of people that live in much, MUCH worse places. How bad can it really be when there's no shortage of people trying to get in there by any means necessary? Just something for you to think about.
  4. That depends on where you are, with who you are and what you're doing. Some clubs have personal rules about minimum hight, they will also get upset if you are half the size of your partner.
  5. I know several. I also know people that come into SL, set all preferences to max because that's what they do in every video game, drop their jaws when they see that gives them 15 FPS, go away and don't come back. The problem is, content creators end up in [censored] contests and to exacerbate the issue, users will "give the crown" to the one that goes more over the top and label that as "high quality." Here's an example of a little prop that even in the most modern best looking video game would have a fraction of the geometry and texture detail shown here:
  6. Are you trying to change the eyes with the body HUD? Are you other HUDs working alright? It would be useful if you could post a picture, it sounds like you might have something in front of the Belleza HUD and that is why you can't click on it, have you tried detaching every other HUD before starting to work with the Belleza Body HUD? You shouldn't just minimize a HUD, because depending on how they are built they can still block each other (even if you don't see them) every time you are done with a HUD, detach it, leaving it attached can cause all sorts of problems and bog you down.
  7. Here's some options that should improve your performance, besides Draw Distance: 128, like others have said already. Max # of non-impostor avatars: 6, this is a less aggressive form than jelly dolls, you can still see the avatars and they can switch from 2D to 3D very quickly. Shadow Quality: 0.75, to go under 1 you need to go to Phototools, press ALT+P. Water Reflections: Minimal, SL uses a very old technique for their water reflections, they can easily make your viewer 10+ FPS lower. Depth of Field: Off, this one really hammers your system if you get the camera close to something that produces and intensive blur on the background. LOD: Between 2 and 3, say 2.750, regardless of what vendors tell you to do, having it at 4 (or higher...). I also like to limit my FPS to 30 (yes there is an option for that in Firestorm) because if I leave it unlocked I can go anywhere between 25-280 and that shift is annoying, so I go for stability by limiting it it only swings between 25-30 making my over all experience much more enjoyable because it's a stable one. Also, the windlight you choose can affect your FPS too, try leaving your camera static ans cycle between a few to see, sometimes they can do a massive difference. With all that said, and as others have mentioned, SL is not only old, the assets people create for it are far from optimized, someone mentioned a handful of objects taking 100 MB, I have a pair of shoes that that alone takes over 80 MB, all this creates the perfect storm so there is nothing on the market that can reliably run SL and a constant high frame rate. Hope my suggestions will help you as they don't impact visual fidelity too much, but will get your SL running at a higher and more stable frame rate.
  8. 1) Don't tell anyone anything you don't want them to know 2) Don't give anyone the rights to edit your objects or track you on the map if don't want them to 3) Don't accept any item a stranger might give you Pretty common sense stuff, apart from that, learn to brush off anyone that claims they will hack you, almost always those people can barely change their own WiFi password, let alone hack anyone... If someone is saying things you don't wanna hear, BLOCK them, don't file a report over things like "this person called me a bad name" that report will take days if not weeks to be looked at. If someone is bumping you or overall messing with your avatar, just teleport away, when someone does that to you they want attention, if you fight them they get it, if you just go do anything else you defeat them.
  9. You need 3 things to do Machinima. 1) Capture software. 2) Edit software. 3) A script. By a script I mean an idea of what you wanna do, often times believe it or not this is the hardest part. So keep it simple at start, and short too, trust me you'll thank me later. For capturing, someone already mentioned the built in capture tool of Windows 10, that will work for you but you can get a better quality video from some other tools. OBS is free and widely used, although it might be intimidating for a beginner, so skip that for now but keep it in the back of your head for the future. Other than that, you graphics card manufacturer also offers free capture software. Nvidia gives you Shadowplay, AMD gives you ReLive. For editing a video you don't need anything fancy, trust me, don't jump on the pro level stuff, all you need is something that will string together your clips and crop them. Good news is there is a lot of simple and very cheap programs these days. The last one I used was Filmora, you asked for a link for some machinima here's some I did:
  10. I'd be careful if I were you, I know someone with over 400K items on the inventory and her avatar is basically unusable, she can't even delete or empty her trash folder anymore without disconnecting. Official LL support says the only way is to blank her inventory. So if you can still delete items, I'd suggest you start to before your account starts getting locked up and unusable.
  11. I have no idea what you are planning to do, but I bet it won't work the way you think it will.
  12. I'll tell you my story, if you care to read it. Back when TMP came out they were about the only male mesh body on the market apart from Aesthetic, but even that one wasn't competing directly in my opinion, much less others such as Jomo. If memory serves me right, the Slink Male body came months after. I was already using mesh hands and feet, but there was no denying a full mesh body was a "game changer" when it came to visual presentation, and as much as I didn't like the overall shape of TMP, I ended up getting it and made it work for me with my edits. I got the Deluxe version, that was L$5000 in a time where Maitreya had already disrupted the market coming in at L$2650 about half of what TMP, Belleza and Slink were asking for theirs. Still, as far as male bodies went there was no other game in town so it's not like I had a choice, and yet people today day dream of an SL where there is only one "unified body" anyway, moving on... This one is just a side note, but, out of the box the body came preset to be used with their own mesh heads, I remember seeing so many people that didn't know how to "fix" this and did the most bizarre things to try and hide it, plus even the ones that figure out how to set the neck for the default heads not always knew how to use the blend tattoo layers to smooth the neck joint. I helped about a couple of dozen of people fix themselves only because TMP had their targets set on making even more money at the expense of everything else, a problem exacerbated by their horrible tutorials. As time passed Signature Gianni and Belleza Jake came on the market, both of these were far cheaper than TMP, they also have normal and specular maps, as well as their hands rigged to the Bento skeleton. Meanwhile, TMP that promised life time updates had... nothing. They never even fixed the alpha HUD, there was no area toggles on it meaning you had to work around that to avoid having to click a million areas. As time went on it became more and more clear there weren't any updates coming so I did what most people did and just jumped ship to another brand. Eventually TMP just did their massive discount, 1/10 of the original price, and while by then I hadn't seen a TMP body in the wild for a long time, apparently there were a load of upset people because not long before that they had just paid full price, even if I don't know who would do such a thing if not out of ignorance. There is also the fact the whole applier things work off their servers and that not only means there will likely never be an Omega option, the appliers will also stop working if they ever shut down their servers which I frankly thought it was going to happen when they put their bodies for discount. Also on this topic there is the way they handled their business, so disclaimer the following paragraph is not a first hand account, it's rumors and should not be considered as anything but. Apparently TMP were horrible to work with, they would often deny dev kits, and when they didn't they wanted clothes to be made exclusive for their body as they were allegedly trying to go for a monopoly, such is the dream of some people on these very forums. The customer service was allegedly useless too. So then, after all this time, what have they brought to the table? Well, they have an all new body they call Legacy to compete with todays offerings on the market. Horrible name by the way. Their Classic body, also horrible name, is the good old TMP body, with minor changes so some of the TMP clothes no longer fit it but hey, that coupled with Bento hands and specular/normals means they are charging L$5000 or, if you have the old one, they will sell you this one at a discount, L$2500... for what essentially is a Bento update that everyone else shipped for free... And that is why you see so many people displeased with TMP, myself included, I know I will not spend another L$ in their store. My Deluxe body, with all things considered, wasn't worth the L$5000 the only thing that "made it worth that" was the fact there was nothing else on the market at the time, and that is just the worse reason there is to get something.
  13. I've had to move several times before when new arrivals drop by and start using all the resources. I always make a point of telling the land owners I was renting from exactly why I'm leaving. If in one hand they wanna fill all their rentals, on the other they can't just accept anyone in there that will hog all the resources. I can only hope that by complaining they'll think of a vetting process in the future. With 0.001ms of spare time I'm be packing my bags and looking for greener pastures.
  14. Remember that the eyebrows shape will affect your final look, regardless if you use a basic head or a 3rd party mesh head, so make sure you set that up properly.
  15. Ask yourself this, what happens if your phone suddenly gets broken/lost/stolen? I used 2FA before, but ever since a few years ago when my phone died and I had massive headaches to get back all my stuff that was protected with it, never again.
  16. Let me start by saying it's RAY tracing, not raid tracing. Is it possible? Everything is possible when you have the will, the time and the money. Is it gonna happen? No. For a start, and putting it simple because anyway other way would be pointless an counter productive, LL doesn't control the assets on SL, that means they cannot control their parameters and that is a major hinder for something like that. Realistically best case scenario you'd have ray traced shadows and water reflections in SL. Most games today use Screen Space Reflection for their reflections, the downside of this technique is only objects on camera can be reflected, the upside is, compared to other options, it is very light on system resources. Second Life uses the good old "mirror all the assets" approach, that is why you can see them in water reflections even if they are off camera, needless to say this technique is very heavy, as heavy as actual ray tracing? No. As for shadows, they would be better and more realistic, but considering the number of people that run SL with them off to begin with... And that's the problem here, adoption numbers. While you say "more and more games support ray tracing" the reality is I only need one hand to count all of those games. And how many people that run SL use RTX cards? I'd be amazed if it was more than 100, so why would LL invest a significant amount of money to support a technology that most SL users don't even use? You'll likely won't even see Ray Tracing on Sansar, let alone SL.
  17. I'm confused about this... Are you mix and matching RAM sticks? That's always a bad idea. As for the rest, grab a tool that measures system resources, see what is being pegged on a wall. I'm gonna bet is your CPU, FX CPUs were never good, not even when they were new. The claim was because of their 8 cores they would come alive in the future but that is just not true, even today when compared with the intel offerings at the time the FXs are still not outperforming them. Your R9 390 should be delivering a lot more frames than that, but the CPU is likely not making enough draw calls.
  18. That CPU came out in 2017. I also see in your other post "Window size: 1304x745" I'm wondering if the screen resolution caps at 1366x768? They haven't made those for years now. I hope you haven't over payed for it, that happens all too often.
  19. That's a disconnect, and since you don't seem to be having a problem doing anything else online (are you?) I'm gonna roll a dice and say it's your DNS. You can change your DNS by... 1) Look under your router to see the make and model on a sticker. 2) Search online on how to change the DNS for your specific router. 3) Pick a better DNS to replace the one your ISP (Internet Service Provider) has set up your router with by default. While you are at it, and since you mentioned someone was trying to clear your cache on their machine... your should also lookup how to check every device connected to your router (see if you have any neighbors in there) and change your WiFi password. You should do that monthly and use long ones as well as WPA2, for good measure. After all that and if you use WiFi on your machine for SL, go to a store and buy an RJ45 cable, as big as you need.
  20. The main reason I prefer Firestorm over the Vanilla SL Viewer is the ability to use it in "Phoenix Mode" i.e. V1 style UI. Other than that, there are just a million options on Firestorm that are absent on Vanilla, and yes, some of those do improve performance, such as the ability to lock textures at 512x512 max resolution on the 64 bit viewer, or lower the shadow factor below 1 for example.
  21. As other people have mentioned, there is nothing on the market than can reliably run SL at 4K60maxed because... A) It's a product over 15 years old that doesn't really do a good job at multi threading. B) The content creators are under the impression their works of art should be put on a pedestal and as such they make they ridiculously heavy. Let me give you an example, I have a watch in SL, leather bracelet with stitched, the inside of the bracelet has 3D modeled and perfectly textured stitches... something that you never even see unless you clip the camera inside my arm. If it was just the outside of the bracelet on a first person shooter game where the arms would be visible in the entire game, I could comprehend that level of detail put in a watch, but on SL... ? And the problem is everything is built like that in SL, everything has to be over the top. Now some creators just don't think about it, others don't care, while others are just peer pressured to do the same because if they don't people will say "this and that looks bad, this other creator makes better quality stuff." Because for these people, quality means something you can rub your nose against and contemplate texture and geometry detail that are way over the top. Now to answer your question (finally) you shouldn't buy something with just SL in mind, and you can pretty much forget having it run at 4K60maxed. Get something for your work, and with that make the best of what you can out of SL. In a viewer like Firestorm you will have a lot of options to control things like shadows in greater detail, these in SL are a real killer of performance but you can set them just right to claw back a lot of frames, and there is always the option to lock your frame rate at 30. Now you might complain about that (and a lot of people do) but you pretty much have the choice of having it stable, or having it jump around like a wild horse. I've measured my peek frame rate at over 300 frames on SL, obviously that is NOT anywhere near my average, but with my tweaked settings and locked at 30 I can at least enjoy SL 99% of the time at that frame rate that if nothing else, makes for a stable experience that I can enjoy. Oh and I would also like to have a look at those 4K60 videos you mentioned, but I can tell you that highly depends. I myself have recorded SL at 1080p 240 frames a second but that was in a highly controlled setting.
  22. I'm sorry to hear you are having trouble and I'll be honest, I'm not able to offer much help but since no one has replied to you I thought I'd leave some words. First forget about talking to Nvidia, they'll reply with some generic cookie cutter scripted answer. Second, your connection speed doesn't impact your frame rate, it might initially as it's being downloaded, once a scene has been downloaded that's up to your hardware to render frames. You mention you are sitting around in your empty land at 40FPS, is it an actual empty plot or by empty you mean no one else, but you have your house and a bunch of stuff there? If I were you I'd start by disabling water reflections, as SL basically mirrors the assets to have it's reflections, so that's twice the geometry on screen. From there you can start to reduce shadow quality, you can even open the phototools (Alt+P) and get it below 1, around 0.80 will still look good enough, specially if you add more blur to make them softer. If you are desperate enough for frames, you can go all the way down to 0,25. I would also reduce the number of non impostor avatars to about 6, this will help in crowded areas. Lastly, on the rendering tab you can lock your FPS to 30, now I know what you are gonna say, but, if you can at least keep it stable at 30 you'll have a better experience than having it jump from 150 to 40 constantly, the key here is stability, that is the best you can hope for in SL. You should also get a tool to measure the system usage, Afterburner will do that, or something like Open Hardware Monitor, you wanna check what is being maxed if it's your CPU or GPU. But don't get your hopes up of making SL run much better on your hardware, I'm on Maxwell and I'm getting a better frame rate than you are. Now, if you are wondering how is that possible, and if it haven't given you enough bad news, I keep earing people on Pascal complaining about shoddy performance, without having such a card in my hands I can't really do much testing but I have a sneaking suspicious the ancient OpenGL API would be to blame there... There's also the fact that you have a Ryzen CPU which I have no idea how well it runs SL. I know there wasn't much help in there, but I hope you can at least improve your experience with my suggestions.
  23. I cannot wear anything from the last 3 gens of avatars, I remember when the ones with the horses came out I was excited to try just the horses, but no dice, nothing I tried worked. At the time I just figured those avatars and their accessories were blocked to new users only, I figured that was LL doing since they wouldn't wanna be offering a free ride-able horse (also the wings and other props) and directly competing with some offers on the market. Now I'm wondering If it might just be some bug on my installation or something... More on topic I do like these avatars even if some people will complain they make SL look like The Sims. The truth is most objects for sale on SL, and more importantly free gifts, are made for humanoid avatars, having something like the werewolf (or the other full mesh avatars) is only a hinder to new users. You literally have to tell them to take it all off and start building an avatar from the ground up and as someone that has helped dozens of people get a foothold on SL that is something that will literally make people quit in frustration. One thing I wish LL would do is make the clothes on these avatars more modular, I'm willing to bet for example the 70's rocker dude has the jeans and shirt as one object, possibly the shoes too. While I'm wondering I'm also curious, are the skins on these 1024x1024 in preparation for bakes on mesh or are they still using the old 512x512 on the default avatars?
  24. Scripts run on LL servers, they have nothing to do with personal machines people use to run SL, like someone else said.. What people loosely label as "lag" in SL is actually low frame rate, a person gets low frame rate when their machine doesn't have enough processing power to handle the geometry, or even more often than that, doesn't have enough memory for the silly amount of huge textures every creator put in the tinniest of stuff to label them as "high quality." If you wanna improve the frame rate in your sim, hunt down high memory objects, the other day I saw some stairs that took 160MB of VRAM...
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