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Existential Conundrum

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Everything posted by Existential Conundrum

  1. My flag is my own. RSTS Brig (Merchant) v1.032 I called The Plunderbunny.
  2. The skin for this look is Mudskin. It's their latest creation. This is a fantastic skin. It comes in a variety of tones, of course. If you go to the store, it's across from the reception desk on the wall. And the hair is by Monso. They have a large selection. Both Mudskin and Monso are on the same sim. The shape is by Urara, but I'm sure there are lots of options. Just a lil help...
  3. Wait, "entitled and weird".... wut? I didn't see anywhere anyone demanding anyone do anything. She asked. No one had to reply. I do not read her response any way like you seem to have. This has been the only thing I read as "weird" in this thread.
  4. Thank you so much for the info. I did relog. It didn't help. I waited all day and nothing. It was like my right arm was suddenly gone. I nearly screamed out loud.
  5. This is the weirdest problem I have ever had in SL. I have lost the ability to select a face or an item with my left mouse button. I can otherwise left click scripted items. But something is very wrong with edit mode. I can't pin point a face on a linked set because I have to use the right button meaning all items are then selected. I feel like my ability to create has been stolen. Please help!! Panic!
  6. Snow Pony with hoof materials centaur skin from Thistle Dew available on the 3rd part skin wall at Jinx https://i.gyazo.com/5ebee0e21df0932332f40529f57eac9c.mp4 on Petites
  7. Apparently, there may be some confusion. This attachment is not rigged. it's unrigged. iI a gun can rez bullets in the right place, then this should be able to as well. Unless there's something else I'm missing here.
  8. can it switch from object to particle based on land rights? Or is that impossible?
  9. I created an object that I want to be triggered on touch to rezz temp objects from two prims on the rezzer. Imagine the rezzer is two earrings that have a central rezzer inside the head. On click on one of the earrings, a bunch of random items are rezzed out of earrings. Instead of it being bling turning on and off, it's a one time rez of objects that are temporary. Like a gun shooting out bullets, but less drama and more silly. It needs to be both at the same time or it doesn't have the right effect. I have this from a silly hud that rezzes one object (meme text) a distance from the hud, so it's missing the two prim part. It has the right idea though. I assume I'd have to tell it which prims and from what face or what direction and then how many...? Am I making sense? I'm looking for a short cascade of random objects placed in the rezzer. vector vel=<0,2,5>; vector rot=<PI_BY_TWO,0,-PI_BY_TWO>; dolol() { vector pos = llGetPos(); pos.z += 2.0; vel = llRot2Fwd(llGetRot()) * 2; vel.z = 5; llRezObject("Big LAWL", pos, vel, llEuler2Rot(rot) * llGetRot(), -1); llTriggerSound("lawl",1); llPlaySound("lawl",1); } default { state_entry() { llListen(0,"",llGetOwner(),"lawl"); } touch_start(integer times) { dolol(); } listen (integer channel, string name, key id, string message) { dolol(); } on_rez(integer param) { llResetScript(); } }
  10. Thank you for replying. It's still giving me the same error. What am I doing wrong? float MinimumSeconds = 10.0; float MaximumSeconds = 30.0; float volume = 0.5; // How loud? Between 0 and 1 integer sounds = 4; // # sounds in inventory list soundnames; // names of sounds in inventory LoadSounds() { soundnames = ["Thunder-03-01", "Rain-Thunder-01", "Rain-Thunder-02", "Rain-Thunder-03"]; sounds = llGetInventoryNumber( INVENTORY_SOUND ); integer n; for ( n=0; n < sounds; ++n ) { soundnames += llGetInventoryName( INVENTORY_SOUND, n ); } } /////////////////////////////////////////////////////////////////////// default { state_entry() { LoadSounds(); if ( sounds > 0 ) llSetTimerEvent( 0.1 ); else llOwnerSay("No sounds."); } timer() { integer random = (integer) llFrand ( sounds ); string sound = llList2String( soundnames, random ); llTriggerSound( sound, volume ); llSetTimerEvent( MinimumSeconds + (llFrand( MaximumSeconds - MinimumSeconds)) ); } changed (integer change) { if (change & CHANGED_INVENTORY) { llResetScript(); } } }
  11. I have a couple sounds I'd like randomize play. On state entry is fine. it's just to enhance thunder and rain that is audio silent. I found this: http://wiki.secondlife.com/wiki/Script:Random_Sounds But, I keep getting an error even if I type the names of the sounds: soundnames = [Thunder-03-01, Rain-Thunder-01, Rain-Thunder-02, Rain-Thunder-03]; not sure if my syntax is wrong or I'm typing the wrong thing or what. Blank gets same error. I have no idea if there is a better way. Please and thank you for help.
  12. New skin for Jinx Centaur. Will be on the market shortly. This is on my petite, but will be available in all centaur sizes.
  13. This is my biggie. I saw this outfit and I couldn't refuse. The hat I retextured to match.
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