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H3thr Swashbuckler

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  1. Thank you for replying. It's still giving me the same error. What am I doing wrong? float MinimumSeconds = 10.0; float MaximumSeconds = 30.0; float volume = 0.5; // How loud? Between 0 and 1 integer sounds = 4; // # sounds in inventory list soundnames; // names of sounds in inventory LoadSounds() { soundnames = ["Thunder-03-01", "Rain-Thunder-01", "Rain-Thunder-02", "Rain-Thunder-03"]; sounds = llGetInventoryNumber( INVENTORY_SOUND ); integer n; for ( n=0; n < sounds; ++n ) { soundnames += llGetInventoryName( INVENTORY_SOUND, n ); } } /////////////////////////////////////////////////////////////////////// default { state_entry() { LoadSounds(); if ( sounds > 0 ) llSetTimerEvent( 0.1 ); else llOwnerSay("No sounds."); } timer() { integer random = (integer) llFrand ( sounds ); string sound = llList2String( soundnames, random ); llTriggerSound( sound, volume ); llSetTimerEvent( MinimumSeconds + (llFrand( MaximumSeconds - MinimumSeconds)) ); } changed (integer change) { if (change & CHANGED_INVENTORY) { llResetScript(); } } }
  2. I have a couple sounds I'd like randomize play. On state entry is fine. it's just to enhance thunder and rain that is audio silent. I found this: http://wiki.secondlife.com/wiki/Script:Random_Sounds But, I keep getting an error even if I type the names of the sounds: soundnames = [Thunder-03-01, Rain-Thunder-01, Rain-Thunder-02, Rain-Thunder-03]; not sure if my syntax is wrong or I'm typing the wrong thing or what. Blank gets same error. I have no idea if there is a better way. Please and thank you for help.
  3. New skin for Jinx Centaur. Will be on the market shortly. This is on my petite, but will be available in all centaur sizes.
  4. This is my biggie. I saw this outfit and I couldn't refuse. The hat I retextured to match.
  5. Let's! XD I'm game. Mischief is my middle name after Trouble and before Banned. LOL
  6. https://i.gyazo.com/297f804dbece8e562ee93716636bb4cc.mp4
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