Greetings Meshers! I am interested in creating textures for mesh jewelry templates. Yes, I know there's criticism about that, but my skill is with PS and not Blender or Maya. Maybe some day ... I have found that there is no good, definitive explanation for creating textures with PS and importing to SL, except in bits and pieces on the forum and starting here: http://nakedmesh.blogspot.com/p/mesh-faqs.html Some templates come with PSDs, most don't, I have found. Please let me know if I have this correct:: 1) download the ambient/shadow map to PS ( I have seen it referred to as both terms) and open; 2) load texture above the map in Layers and blend both using "multiple" mode (at this point, I've been adding my own alpha designs, which seems to work ok); 3)Save and import into SL as png or tga; Several questions: how do I get shine on the object? I've tried loading the shadow/ambient map in the Texture/Shine frame, which sorta works, though the mesh object looks transparent sometimes. Do I need to make specular map, and if so, how? what kind of settings do I need? do I need a glossy map? what settings? Also, what's the point of the UV layout map for what I'm doing, except it lets me see where to place stuff. Do I need it for anything else? One last question: best SL prim shape for the creator's/root prim? size? do I need to make it phantom as well as invisible? Thank you for any and all responses. I appreciate your help. It would be very nice if creators who sell templates would give us a Basics 101.