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Kitsune Shan

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About Kitsune Shan

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  1. Was it that hard to leave the sliders to change the sun and moon position as they aready were before? It was quite simple to move a slider for up and down and other for left to right rather than messing with a sphere and some weird controls. It takes like 3 seconds to place the sun and moon position where you wanted before, now it takes ages. Not to mention that there isn't a single input controller there to at least being able to copy/paste values or for references. And besides being able to change sun, moon and clouds textures, a couple of extra options and the new daycycle editor, I don't see much improvement or new features. Is not like it's bad, but it's basically the same sky that we have been using for years with just few extra. Would have been really great being able to set the whole sky environment with a cube or spherical map, being able to change stars texture and size, etc.... In overall isn't bad and the new features are nice even if they aren't many after all those years but at least try to bring a better and more user friendly way of moving the sun and moon around. I know this it's more likely get fixed by Firestorm team but still, would be great to have it done by default.
  2. Ohh, all that already working? That's some great news. Thanks for the info
  3. Been out of BOM for several weeks. It has been already confirmed if the werable alphas will work on release? Or it's something they will work "over time"? Last time I tried, they didn't work. Also, it's still being 512px? Will be 1024px on release or also something to work over time?
  4. Give it a try to our appliers now at our main store Cute or Die at Blueberry Media SIM. We have omega as well as maitreya appliers so you don't need to buy the omega HUD if you haven't it. We have everything properly configured and separated into different body parts. We have also enabled the possibility of using bake mesh on the mesh body clothing layers to prevent the shape of nipples and such when wearing system clothing. I hope you like it, it's totally free.
  5. At least isn't so perfect if isn't a HUD. Another option could be to not use on anything that isn't skinned. Yeah, people could still do a plane and skin it to the body but all these options are still better than doing absolutely nothing. I knew this could carry a lot of security flaws and I have already discussed with others creators. But not because something it's possible to do it in other ways means that we just have to make it even easier. For such fact, since there it's copybot viewers, we just should allow everyone to right click and save every single asset? No, right? So this it's the same case. Still, using skins or clothing for a HUD its totally useless and ridiculous and I havent seen a single comment that says otherwise. There is simply not any case where this could be useful. I just hope some security measures before this goes totally live. The damage for skin creators could be huge and I don't see any reasson to release a new feature that, besides not being a real necessity (there are other features that would be more useful for creators and residents), it could do more harm than any benefit. Sure you can now wear your old skins but, in exchange of what? Skin creators are more likely to only create skins for appliers from now on so this feature will be totally useless besides those that stuck in 2009 with their old skins in which case they probably still use standard avatar anyway.
  6. Copy bot? Why lol It's an official feature of SL that everyone can use right now with the beta viewer. And doing a HUD to enable bakes on mesh it's just as easy as making an applier. There is nothing that involves copying anything. This would just enable being able to wear old skins and such on the new mesh avatars. Anyway all mesh avatars will enable this through updates probably once isn't beta. If they can't understand the concept that's something that they have to fix theirself. I may include a note card tho explaining how everything works, you gave me the idea thank you.
  7. Hey Vir, I would like to hear about the security flaws that bakes on mesh are bringing for skin creators. I have several friends with skin stores that are very worried about the subject. The fact that you can simply wear a prim as HUD set full bright and set easily a skin to show on it makes it very easy to screenshot and upload any skin. If you think this may not be something to worry about, please reconsider it. Some of those friends used to make skins for the popular kemono mesh bodies until they realized that people used to take the script out of the body (body it's mod) to drop them on prims that they would wear as HUD and screenshot them. It was very usual for them to see their stolen skins on marketplace and also being used to create new ones after small modifications and being later for sale. They simply stopped doing skins for kemono. Creating skins it's a very valuable and artistic job that deserves to be taken into consideration that's why I suggest that, to add some protection to them, disable the possibility of wearing them as HUD. Just like when you rez the mesh or prim with bake on mesh it gets grey, it should be seen grey on HUDs too. I don't see any real reason why we would want or need to change HUDs textures through system skins or clothing. There are very rare cases where HUD textures needs to be changed and there is no any kind of universal HUD that would benefit from the creation and possibility of sharing HUDs skins grid wide. Consider disabling this useless but dangerous capability before skin makers just turn their back to this project and only release appliers which would basically make bakes on mesh obsolete if won't be ever adopted by creators.
  8. Once your body has been set to system default skins, you change skins just wearing them, or layer clothing, or alphas. You don't need to use any HUD everytime. You would just need to use a HUD to change between regular appliers or system skin but once you are on system skin you just wear them to change. Think on it as a HUD that makes your avatar to act like the SL default one and once it's set you don't need a HUD to set new skins or alphas or clothing (unless they are only appliers of course). You can combine system skins with clothing appliers and tattoos but not system clothing and tattoos with skins appliers because every time you use any of the system features (skin, clothing or tattoo, etc) you will be forced to use a system skin too. And about the mod that you mentioned, bodies are all no mod so far so the only way to apply bake mesh textures to them it's through HUD to change the textures to be the system ones. I guess we will see soon the option included directly on the mesh bodies HUDs itself once bake mesh it's out of beta viewer. So, basically, now it's just there for you to test and once it's live mesh bodies will be updated.
  9. Not sure if I understand you. So you were complaining because you couldn't try bake mesh on your no mod body and I am giving you a solution so you can test and you do not find it helpful? Isn't that what you wanted to do by yourself but couldn't? It doesn't matter if you use belleza, you can turn on omega easily as a far I know you don't even need the omega HUD. Once you tested and are OK with it, you can go back to your regular skin if you want. If what you want is to use a regular skin applier with a system layer tattoo, that's not possible and will never happen unless they add some kind of advanced material system with layering support like for example unreal engine 4. Bakemesh works good for skins just not as useful for clothing layers which doesn't bothers me anyway as I prefer mesh one and once it's set to higher r it will be better. The main issue now it's dividing those people who use skins and those that uses appliers because, as clothing creator, you can't simply include system alpha. Bodies will need to keep their onion layers and annoying alpha groups because not everybody may have a system skin. Luckily some creators still include system skins too with their appliers. The problem is that with those they are highly risking their jobs giving away their skins as it is so easy to steal. Appliers now are the safest way of making skins.
  10. Exactly, mod avatars. You could use with mesh clothing (not layer one) but I don't see a good reason to do so. Keep in mind that to use tattoos, you also need to use the skin. You can't use a skin applier and then a system layer tattoo. From tomorrow (probably) you will be able to find a completely free HUD at Cute or Die store that will let you enable bakes on mesh on maitreya, Catwa and all other omega compatible bodies. We will try to also to update later so you can change other bodies than maitreya without using omega but so far we only got maitreya and Catwa without omega. It will be a good opportunity for all you to test freely without limits. You will be able to go back to your non bake mesh skins just applying any other common applier or saved skin on HUD.
  11. That's what I have been saying lol. My first question was regarding how to set scripts to use bake mesh you just gave me a wrong answer which it's OK if you didn't know the real answer. You just should have said that there are specific UUIDs to use for each body part. Easy, right? Instead you mentioned about UUIDs not being exposed which were easy to assume you were talking about system UUIDs. Then my other comment regarding security still there and as I mentioned never been so easy to steal a skin before. If you think that things didn't change much then ask to skin makers who used to do skins for kemono body. Since the body it's mod, it was pretty easy to get the script into a prim for later screenshot. Most of them just stopped making skins for such body. And going back to my second comment asking for help about scripts, I had figure out before you replied, I just never would guess that it would be so easy to get these UUIDs.
  12. You first mention that these UUIDs wont be exposed then you say you can send an UUID through whatever applier. You can set appliers easily through the UUIDs because they are indeed exposed. I guess skin makers will keep using regular appliers instead of bakes on mesh for obvious reasons.
  13. BTW it's only me the one concerned about the huge amount of security flaws on this? Wear a box as HUD, set it to whatever skin flag, screenshot your skin and upload again. As if werent easier enough to steal skins already you guys just made skins full perm lol...
  14. That doesn't solve my issue. I am asking how you setup the bake textures through script. Obviously it has to be a way through scripts if the meshes aren't mod otherwise it would totally break old content which uses appliers.
  15. Where can we get info about the script commands that triggers the different skins slots? Or we just use the flags to read UUIDs? Because then they would be exposed so can't be this way. Couldn't find anything on the wiki
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