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Jordguitar Flasheart

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Posts posted by Jordguitar Flasheart

  1. 2 minutes ago, Garvin Twine said:

    You still mix up the old repo with the current one which does not have these failsafes anymore. So again your statement and "advice" is simply false!

    Wendy refers explicit to her Peanut 9 repo at the end of her post as current repo,.

    And again, it is your job to obey the license and not the code's job to tell you every little mistake.

    All the other references are about work done before but not recent. I get that you have an issue here, not sure why and I would not care as long you stay away from false statements and bad advice.

    Thank you :)

    Except people are dumb and they will just grab it and throw it in. Putting in code that destroys itself without warning not only causes people to file bug reports (that do take time to manually tell people to read the instructions or pointing them off to somewhere where it tells them where to fix it), it also REALLY pisses them off. It makes much more sense to code that in when you are able because it resolves the issues instantly and all you really had to do was take another minute or two typing it out.

    These are also not false statements, Wendy has linked to the repo that holds these failsafes multiple times in this very thread. Seeing as it also has the words OpenCollar in the URL, which do you think people are going to click on?

  2. 22 minutes ago, Garvin Twine said:

    You do not get the same thing if you replace parts of it, the result will be different. (But you are free to try and do what you like, just do not blame anyone if it does not work the way you like it)

    Strippy is designed and made for Peanut 9 Collars, it may or may not work in other things, it is not meant to.

    About failsafe:

    (which was removed in Peanut 9 collars so it is actually irrelevant here as it is no more deployed, so the statement "Wendy's script contain" is simply false, all script deployed these days do not even have a oc_ prefix anymore, part of what Wendy explained in her post about diverting from that) :

    The reason there was a failsafe, was user protection, this function was meant to ensure that the items made with the scripts are

    a) functional

    b) update-able

    c) following the license agreement

    Which would simply ensure that collars distributed with the scripts would satisfy the end-user, which is our main concern.

    So we implemented something that ensures open source stays open source and update able and for that we get blamed now...

    The irony of this would be funny if it wasn't really saddening me :( and well, as people hated the good thing, we removed it though I believe it was the right thing to do.

    There is no obligation to inform the one who violates license agreements for every of their mistakes, but their obligation to read and follow the license agreement upon using the scripts.

    So failsafe protected everyone, even the one who made the mistake from violating the license agreement.

    I simply fail to see how this can be seen in any way as a bad thing specially as this protected what you all find so important modify-able content.

    The problem that I have with the failsafe in the repo that Wendy posted is that it may or may not tell you that you did something wrong. It will just delete itself without saying anything. If you do not know what you are doing and trying to just make a collar with those scripts with default permissions, you are going to end up with an empty object. The OpenCollarTeam repo has these failsafes as well but they do not delete the script and each one states what is wrong with the script  and does this every time it is rezzed or worn. This is why I am suggesting using THEIR repo as it will guide the user through it.

  3. If you don't like the no mod scripts in the Peanut version, just go to the OpenCollarTeam's repo. In the src folder, it has all the scripts that are open source and you can easily replace the no modify scripts with those (they are named differently but the naming is about the same for the most part). Collar continues to work happily without issue (even with Peanut's Strippy plugin (for now)). You get the same collar, but now you know what is in it and what it is talking to and what it is sending off. With these no mod scripts, you can't do that and you are not sure what site it is connecting to or what it logs when it does that. Just make sure you use the OpenCollarTeam's repo and not Wendy's as her scripts contain "failsafes" that may or may not tell you why it is deleting itself within seconds of you saving the script for the first time (and yes, there are scripts that do this, oc_dialog being one of them along with the plugins). But if you do know what to look for and how to comment it out or remove it, either is fine.

     

    12 hours ago, Wendy Starfall said:

    In aspect of all of these problems, I've decided to not to publish the new logic and the new URLs that we used for the new version control and news feature, and released the script where the logic lived, oc_root.lsl, in non-modifiable form inside of SL, with a link in the readme card where to acquire an open source version of it:

    https://www.opencollar.at/root.html

     

    1

    Uh, WHERE is that notecard in your recent refresh because I can not find it ANYWHERE in the Tippy-toe Refresh Collar Kit OR Summer Refresh Collar Kit notecards, the Peanut Master, OR the sample collar. I could not check the updater because: a) It is no copy b) It was "deprecated" and c) It deleted itself (?!). The link to the root script is also not at the workshop link either. If this is supposed to be part of the creators kit (which it REALLY should be), I should not find out about this in the SL forums. I would like to see something pushed out to the owners of the kits that include this information or the full script by itself in the kit full perm.

    The ONLY place I can find that script is in a notecard in an updater when it was still being called Wendy's OpenCollar Distribution where everything is modify except the install scripts and the oc_root script located in another prim in the linkset (twice for some reason and with different permissions?) and I am not sure what version of OC it is using (the marketplace listing says 3.994, the scripts say 4.0.0-6.7.5 Peanut Build 9).

     

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