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Tedra Llewellyn

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About Tedra Llewellyn

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  1. kinda duplicate to thank you for your replies @Hikaru, i will keep that in mind thank you
  2. @all my apologies for not answering we are now working on an experience style teleport that uses physical movement beam-cylinder if the person has declined the experience, so it can move wherever it needs to, if needed, its a work in progress, but exactly what i was looking for, thank you all for your advice
  3. Well the sittarget is not working as the single location pictures are part of a linked mesh set. But i never wirked with experiences before, that might do the trick, definitly worth exploring
  4. I have nothing against putting down coords got them all collected already
  5. greetings, i am hiring a sim designer for a weather system. I have totally messed it up. Am NOT looking for a windlight setting, but a full day cycle for our sim
  6. I have been looking through scripts all day and i am no good with modifying them at all.. i have a linked mesh teleport directory i do like i want to use that to get to destinations on the sim that are over 300 meter away. (even 3000+). It should be not landmark based nor link in chat but simple sit/ on touch go there. so far i have found sittarget which only works 300 meters, a moveobjecttotarget which does not work due to links and teleport with landmarks. I do have a teleporter pad, that uses the descriptions its counterparts to make up a menu for teleportation. well i
  7. I have been looking through scripts all day and i am no good with modifying them at all.. i have a linked mesh teleport directory i do like i want to use that to get to destinations on the sim that are over 300 meter away. (even 3000+). It should be not landmark based nor link in chat but simple sit/ on touch go there. so far i have found sittarget which only works 300 meters, a moveobjecttotarget which does not work due to links and teleport with landmarks. I do have a teleporter pad, that uses the descriptions its counterparts to make up a menu for teleportation. well i
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