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Loki Eliot

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Everything posted by Loki Eliot

  1. My idea is this, i want a mesh monster to grab and eat a player. For this to happen i need the avatar and monster to animate in unison. For this i need the avatar to be siting on the Mesh Monster. But as far as i know, you can not sit an avatar on an object via collision? So i want it to be collide > sit > animate. Instead i seem to be having to use a complex combination of Set original Mesh monster to transparent, > Rez a new Mesh monster, > temp attach to avatar, > move avatar to set position, > take controls to prevent avatar moving, > perform animation, detach tempatached monster, > set original mesh monster to opaque. Please someone tell me there is a simpler way?
  2. Escapades Island has been converted to XPtools. Escapades Island has for the past 4 years has had a HUD & Stick with which you can bash objects dotted about the island. Some objects have gifts in them, others contain monsters which can cause you health to drop, and some simply have nothing at all in them. If you loose all your health you are teleported to the Lost Point of the island. Now with XPtools attaching the HUD and Stick is really simple and easy and when you passout you are teleported with no requests making the whole experience easy and fluid. here is a landmark to Rickety Town Centre where you can start the experience by walking up to the Sign. Now that the basics of the experience is in place, im already looking into new possibilities that were not possible before now. XPtools is a dream come true opening so many doors i can hardly contain my imagination :-p UPDATE: Now has small test quest 'The Cheese Fairy' showing how adventure plugins will work on Escapades. UPDATE: Now has a location map for easy teleporting around the island.
  3. Thanx everyone, with my friend Richardus we managed to figure out a different way to manage visitors without using the Persistant Database.
  4. Im trying to set a specific place for people to land when they come to my experience but when i save the edited details SL seems to add extra co-ordinates to the end of my set location. The result being that SL tries to locate my experience somewhere else on the grid. Anyone else having this issue? I'm on MacOSX
  5. What do you mean by grid wide experiences
  6. WANT, even if people have an option to change windlight, that's ok for visually challanged users, but I've so many instances where I'd light to change windlight, while in a cave, out in the open, transported to a space station. windlight has such a huge impact on atmosphere as well as how materials feature is seen.
  7. How does the helper script monitor visitors? a region wide sensor?
  8. I have a hud that currently dettaches once the avatar leaves the region. But i also had the HUD update data in the Experience Persistant Storage to say the HUD was no longer attached. But it cant update the EPS if you teleport to a region that is has not accepted the experience. How are they attaching weapons at the Cornfield and cheking that the user has'nt already got the weapon attached? Any ideas how i can work around this problem?
  9. NEW QUESTION: Is the Experience Persistsnat Database only accesable on the regions set to the experience?
  10. QUESTION: When users remove themselves from an experience, do their data still remain in the Experience Persistant Storage?
  11. Thank you so much for this It helped alot in that i was able to figure out what i need to do:) I dont understand what Json is or does, but that didn't prevent me from achieving my aim.
  12. @BlackMagic, thanks for you suggestion, although this bug actually has nothign to do with the experience tools really. Experiences can be accessed with the main viewer already, but does not have the management tools yet. As for the Bug, the Issue is 'move to clicked point' action stays in a 'Held Click event loop' and wont release unless you click on an object that starts another click event. The 'Held Click event loop' should end once avatar reaches the clicked point, but does not. ITS SO FRUSTRATING... BUT me and my friend Richardus have finally figured out a work around, its not ideal but Newbs will now be able to play my game .
  13. My experience uses melee weapons in Third Person view to bash things and find gifts. Im currently using a HUD that you must click to swing a weapon because there is a bug with 'CONTROL_LBUTTON' that casues anyone with 'Move to clicked point' enabled to get stuck in a 'button held' loop event. I would rather people did not have to click a button on a HUD in order to swing a weapon so is there any chance this can get looked into? LL have highlighted this bug in their Cornfield Experience. Simply enable 'single click on land: Move to clicked point' and you will no longer be able to play the experience. Here is my Jira entry 'https://jira.secondlife.com/browse/BUG-6772'
  14. I'm not much of a coder, im more of a scavanger , tinkerer, can anyone supply some example scripts for how to create , store and request saved data from the experiences datasserver? I tried understanding the example scripts under persistant datastorage, but i cant make out any context to the scripts. What im hopeing to do is have have an attachment tell the dataserver 'Hud is attached' and 'hud is not attached' so other things can say 'dude the huds not attached, do nothing' and 'duuude the hud is attached, party'. Any examples i can use to pick apart would be grand.
  15. Im converting an experience first becasue i have no real idea how this is works.
  16. Trying to get my head around the requesting of the Experience Perms using the example script for llAgentInExperience. using... default { touch_start(integer total_number) { if(llAgentInExperience(llDetectedKey(0))) { llOwnerSay(llDetectedName(0)+ " is not in my experience"); llRequestExperiencePermissions(llDetectedKey(0), ""); } else { llOwnerSay(llDetectedName(0)+ " is in my experience"); } } }But is'nt this script written back to front? should it not be .... default { touch_start(integer total_number) { if(llAgentInExperience(llDetectedKey(0))) { llOwnerSay(llDetectedName(0)+ " is in my experience"); } else { llOwnerSay(llDetectedName(0)+ " is not in my experience"); llRequestExperiencePermissions(llDetectedKey(0), ""); } } }
  17. I believe the creation of a newer platform with the experience gained from the years and layers of coding Second Life is the best logical descission. A clean slate puts the lab on a level playing field against HyFy and facebookWorld. But im still pretty sure that ill be working on new projects right here on this old grid for at least four more years.
  18. I have a scenario that i'm casually looking into and wondered if anyone had any possible solutions to try to achieve the scenario. The scenario is this: I am wearing a HUD which has a small target pointer at the centre of the screen. Inworld i have a prim. When you move your view and the HUD based Target moves over the inwolrd Prim i want the prim to explode. Is this scenario possible? Basically can an attached HUD react to an inworld prim in this way? Open to all or any possibiilies. Thanx
  19. Is anyone else having sucky troubles with llSetAnimationOverride For instance ... 1. Lack of any ease in or out between animations. 2. Overidding the entire skeliton even if parts of the skeliton are not animated. Im having to stick to the old way of overiding as this new 'easier way' does not to the old harder way of scripting animations. Makes me wonder what the point was for llSetAnimationOverride.
  20. Does anyone know who i could contact from the lab in order to find out which categories on marketplace are viewed the most?
  21. So say i wanted to make a gaming experience that lasted one month and i want to build it on a full region in order to get best performance out of the SL platform for the visitors. How much would it cost to rent a region for a month?
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