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Painter Meriman

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Everything posted by Painter Meriman

  1. Doors that preivously worked fine are now over rotating. This problem has arisen in the last two days. Does anyonelknow why this may be occurring. The script shave not been altered and this is happening to doors on different sims. The script in the doors is Paskis. Any advice would be greatly appreciated.
  2. When attempting to login to my sim, after 3 attempts at region handshake, I have the option to TP to some help island. Once there i can teleport to other destinations but not my sim. I have tried using the map to get close to the sim but same thing is occurring or i am being asked to Quit SL.
  3. How would you go about creating a permanent night time setting for a parcel in a sim. The parcel is to be used as a cinema. I could make all the textures suitably dark to suggest night but i would like to know if there are any other options. Thanks
  4. Just one of the many bugs in the latest viewer impacting on builders. Add to your list the issue that some sculpts may not be loading as well.
  5. For me, there have been a few issues with the latest viewer. 1. Prim count 2. Highlighting invisible objects and now The loading of sculpts. I have some venetian blind sin a former build that will nto load with the appropriate stitching type. What to do?
  6. I am on a Imac G5. But what I use is not so much the issue here. Its not just my experience that i am concerned about. Though, if there is a way to activate ambient occlusion then great...the adirondack chairs i just purchased might look like they did on the previous veiwer.
  7. Thanks Steve but my technology wont let me activate ambient occlusion on Ultra setting either. My concern is more the broad SL population viewing capacity. I would like to feel that there was a base level modelling from which things are developed. Also as a content creator, which perception am I creating for now. Previously, I would sometimes add shadows to structures to enhance their look. Now, those shadows are redundant for those who can activate all the functionality of the new viewer, but still desirable for the vast majority who cant activate that functionality. So, I am aware, and a little perplexed by, the increasing disparity of viewpoints - not condusive to a communal experience. Now I am getting philosophical... But thanks for your response. Maybe other shave ideas about this?
  8. Have started using the latest SL Viewer. The light and shadow option is fantastic and makes an enormous difference. However, I am unable to activate Ambient occlusion and Depth options of field for some reason. Regardless of whether I use the light and shadow option I do believe that ambient occlusion should be a default. Much content has been created without baked in texture or occlusion. Shine on objects, sculpted forms all benefit from ambient occlusion. So, I guess my point is, I love the developments but am disappointed that some basic modelling functions, that are generally available to everyone, have been lost. The disparity between what we each are seeing on our screens seems to be expanding.
  9. Also I notice that objects that had been shiny are no longer so. Is there areason for this?
  10. Recently downloaded the latest viewer 2 and am having great difficulty seeing the outline of prims on linked objects when editing. Is there a debug setting I can enter to change the prim highlight to its previous clarity and brightness?
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