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Chic Aeon

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Posts posted by Chic Aeon

  1. 1 hour ago, Charlotte Bartlett said:

    So today I finished a build today after a lot of help from @arton Rotaru on lighting tips and yes I had an ejoyable afternoon sleeping on his virtual sofa whilst scripting things and looking at his set up!  Thank you!

    Looks like you accomplished a LOT and so kudos for sure.  Tis a growing pains thing I think. We have been there before many times -- for those of us that are old.  Gold stars for TESTING and for thinking of the folks NOT on PBR.   That is not the case with all the current creators working with PBR. 

     

    It looks like I already have a specialty program that will make what I need -- WAY down the line after all those (or most anyway) kinks are worked out.  I applaud you for being the beta tester (or maybe alpha really still).  I kinda like to move into newness in the second wave of beat testing. Anything else it way too painful for me. Learned that lesson long ago. 

     

    I am still not sold on the advantage (any more than I like EEP a bunch more than WL) but we'll see.   

     

    I hope your work is embraced well :D 

    • Like 4
  2. 28 minutes ago, Qie Niangao said:

    @Chic Aeon Right, I probably wasn't clear either. I was referring to the limit of eight materials per mesh and was compulsively squeezing one more past "up to seven cards all in one mesh"—although this probably isn't bridge and seven may be all the cards anybody could want in one place!

    Well you are right about using a border on each card for edges.  I guess I was thinking that having an separate material for the edges might be wanted - needed depending on the game (like touch a card and the border changes color?).  So really all depends LOL.    I really don't LIKE texture changing scripting and such  but I DO it now and then to keep in practice. AND I almost always put all the textures of an object on one texture plane so THAT I do understand well :D

  3. 10 hours ago, Qie Niangao said:

    I think eight cards could still be in one mesh. The edges could be part of the texture for the card faces (front or back) wrapped around the card's UV map, and depending on the situation each card is either

    Never meant to suggest that they wouldn't be one MESH -- just each card a different material so that scripting would be easier. Sorry if I wasn't clear.  I am assuming that different cards would come up at different times and there were be a variety of textures that could be pointed to in order to display the certain CARD in the certain PLACE.   I have done this many times on home and garden items.  

    • Like 1
  4. I think Rowan may have something there with the shine thing. I don't have Legacy so can't speak to that --- BUT

    You screenshots (great screenshots by the way and that helps us) show that you are wearing BODY tan 2.0 and the head tattoo does not say 2.0.   While creators (in my mind) should NEVER do it I have found some to switch tones with very little (sometimes NONE at all) info letting folks know that one doesn't go with another. 

     

    To check that ---- I would look for a Not Found DEMO head that says it is 2.0  .    The only time that I was trying to find things at Not Found I thought it was beyond confusing and never got anything so I think PART of this is on the creator and not you :D.   It definitely looks right now that the body and skins aren't meant to work together.  Hope Rowan's answer was correct.  

    You could ALSO try a completely different skin maker.  There are some free head skins on the Lelutka 12 Days  event and that might be good for testing.  

     

    And as an aside I am guessing most if not all of us had many of these same issues with mesh bodies and particularly the new UV settings so don't beat yourself up over this.  I know "I" certainly had a time. 

     

    • Like 1
  5. The marketplace link isn't what you want as far  as I can tell. 

     

    You would need up to seven cards all in one mesh. The card on each face would be a different material (a 3d modeling term that represents a texture you could put on it).  ONE material would be needed for the edges of the cards and perhaps one for the back of the cards depending on your game.   So six or seven cards could be one mesh object which could be .5 land impact. You could link two mesh objects like this to be 1 land impact. 

     

    FROM THERE you would use scripting to change the faces of the cards (I am assuming that is part of the game).  

    So you need someone to make the mesh to order and someone to script -- unless the same person can do this or you can :D.

    Not terribly simple but possibly not too hard either depending on what you want to do.  

    So maybe post more info in the wanted section if you need someone to help --- or maybe this was enough info to answer your question.  

     

    Good luck.  

    • Like 1
  6. 2 hours ago, JoeDouglas24 said:

    I'm sure this question has been asked before, so I apologize.  I'm new and have been watching countless videos on YouTube on creating an Avatar.  Many of these videos assume you know things about the SL interface, and I get lost.  I feel like I have incompatible parts or something. One video said the skin comes with a head skin and body skin, but all I got was ears and browless.

    Can someone help?

    Avitar-Neck-001.png

    Screenshot-2023-12-21-at-2-48-56-PM.png

    Screenshot-2023-12-21-at-2-48-29-PM.png

    Also, the eyes look strange:

    Screenshot-2023-12-21-at-3-23-36-PM.png

    In your first screenshot you have BOTH the Lel face skin AND the Stray Dog face tattoo.  So make sure you are wearing the one you are trying to match.  The neck fade has to go on last (all these tattoo layers stack) And for many skins (not all) you HAVE to use the body skin that accompanies the head skin or you get a line (and then sometimes you still get a line).  You ALSO have two sets of ear skins on him --- at least in the beginning.   

  7. 4 minutes ago, Zalificent Corvinus said:

    It's the server side support for PBR.

    Your viewer rezzes stuff in, when it gets UDP packets from the server telling it that stuff is there to be rendered, and what that stuff is, and what textures are on it, etc.

    So.

    Pre PBR.

    "Attention viewer, your user can see

    object 1, uuid blah-blah-blah-blah textured with texture 1 uuid blah-blah-blah-blah

    object 2, uuid blah-blah-blah-blah textured with texture 2, uuid blah-blah-blah-blah"

     

    ALM added UDP packets for normal maps, and specular maps and gloss/env settings

    PBR adds more packets, for all the PBR maps and settings.

    Your viewer can only cope with so many UDP packets at a time, on a non PBR viewer, the PBR packet spam manifests as "packet-loss" as the viewer thinks its the usual packets but corrupted by bad connection, 

    In a PBR viewer in a non PBR scene, it is too busy reading 

    "attention viewer metalness map not found, roughness map not found, emissive map not found, pretentiousness map not found overkludge map not found"

     

    To read the next ACTUAL useful non PBR data.

    That's why rezzing will slow down, your PBR viewer is dealing with all the "not founds" on the first Non-PBR object, so dealing with the non-PBR packets on object 2 have to wait.

     

    OK but I am still a bit lost. I understand how the server settings can (and do) change things with the PBR viewer but I did a test (must have mentioned this before) for a blog post and my FS viewer did just fine at Winter wonderland but was horrible with the Linden PBR viewer.    

    SOME DAYS LATER ---- i noted that my FIRESTORM viewer was having a big problem loading things and indeed I even ended up as a cloud once.  "I" haven't made any changes although there was a Windows update.  I am thinking it was NOT the Win update doing the slow loading thing.  

     

     

    • Thanks 1
  8. 53 minutes ago, Bagnu said:

    I'm not disagreeing with you. Options are always good. I personally prefer though, that if I go somewhere, I see the environment as the creator intended. If I want to change that for some reason, I can. 

    I only use FS as well.

    LOL I guess MY problem is that I like to SEE things and so many places including stores have their lighting (whether WL or EEP)  so dark and often gloomy that you can't see anything at all.  This is really odd for some events (in the past anywhere) where shoppers had to change their lighting in order to shop. Bizarre.   In SANSAR the lighting was set by the creator and there was no way to override.   This seemed to work fairly well with the PBR.  

     

    BUT it appears that there are going to be some big issue for awhile. Everyone should brush up on their EEP personal settings if they don't use them often LOL.  Oh well.  

    • Like 1
  9. 50 minutes ago, Rowan Amore said:

    You can give people your EEP settings.  I've passed a few people the EEP asset that I use.  It's actually much easier with EEP to give others your lighting options being as it's a item in your new settings folder.

    Know that and made many EEP gifts. What I was saying that for awhile Windlight worked as EEP does now so far as sharing and then LL blocked that.  :D

    • Like 2
  10. 2 minutes ago, Bagnu said:

    We can still change the EEP to whatever we want though. We aren't forced to used shared settings.

    Yes, but many of us wanted to KEEP WINDLIGHT and have an option and for awhile some 3rd parties were going in that direction. Not sure what happened as I only use FS except for testing now and then with the (painful) Linden viewer.    

    I have adapted to EEP and it IS nice to be able to change your small parcel land settings to what you want BUT as you say we could do that personally all along .  Long ago when Windlight was new we were able to give others our WL settings inworld so that they could see things as we wanted them to.  That died but I am not sure why.   

    • Like 2
    • Confused 1
  11. 28 minutes ago, Bagnu said:

    Hopefully Firestorm will make it a feature that can be turned off for those that find it's too much for their graphics hardware to handle. Personally, I want PBR .

     

    We lobbied for that with EEP and FS but it is the "shared experience" thing and FS of course wants to be kept on the "good guys" list.  IF objects are mod -- even if they are PBR it looks like you can negate the issues --- THIS HOWEVER only if the creator has done a good job and not relied "too much" on PBR.   I basically did that in Sansar with good success.

     

    MEANWHLE a question. I m not on the Linden viewer or any PBR viewer, yet lately even in places with NO PBR (like my sim) things are loading more slowly. I was even a cloud the other day and that is unheard of.  So it seems like the new rendering system is hurting the old so far as loading goes.  My sim and mostly all my created objects and still there are issue.   Ideas?

  12. Just wanted to say that your top screenshot was VERY much the issue we had in SANSAR. Dark was just way too dark and there ever though we could control the atmosphere somewhat it was almost impossible to get a building inside  with a window or two to look realistic. Like your shot it would be  daytime outside and pitch black inside the building. You had to add items with a shader that immitted light in order to have a semblance of normalcy. That was never fixed while "I" was there (when they sold). 

    Here is an example. I never took any screenshots of the VERY dark interiors of some buildings :D.    This is a storage unit building with a full garage door open. The overhead light  was necessary and it doesn't seem all that realistic to me -- the lighting that is.

    image.png.832ef101c96775c696b724efa7d75506.png

    Hopefully this wont be tagged as advertising. I haven't been there in over four years and get no income from any sales that are still happening. 

     

    • Like 2
    • Thanks 1
  13. 1 hour ago, Love Zhaoying said:

    Please help me understand your example.

    Which clock is which (you didn't spell it out)? I assumed that the clock on the right in the second picture was PBR because of the reflection. Why is the left-side clock in the first picture white / not rezzed (if non-PBR and that is not the PBR clock, why wouldn't it be rezzed)?

    Thanks!

     

    Sorry. The clock on the LEFT is the PBR clock. The clock on the RIGHT is a typical baked - substance painter version that we are used to.  

    So  folks in Firestorm or another 3rd part un-PBR viewer see ONLY glow on the PBR model.  When looking at the same objects in the Linden viewer both are much darker (exact same EEP, same place etc.) .

     

    I adjusted the EEP so that they would both be viewable. Honestly "I" like the non-PBR better. 

    This is a mod item and I am guessing from my time in Sansar I could adjust it by "cheating" so that I could actually see it in the FS viewer now. That is how I made all my things in Sansar and avoided PBR. :D.  I did NOT test that however. Someone else might want to.  In SANSAR you could put a solid color texture (just a few pixels big) in one slot of metal and a different grayscale tone for the other "problematic" shader.  I don't remember know what that was called.  

    This could work differently however.  You would need to be in the Linden viewer to make the changes though. Sort of a catch22 thing.  

    • Like 1
    • Thanks 1
  14. 7 minutes ago, Love Zhaoying said:

    Not mentioned often, but swear I read early on that part of the point of PBR is that it's a "standard" and so will somehow (I don't recall or never understood) have an an advantage. From that point of view, "better" isn't necessarily a factor.

    Ready for the deserved corrections to my often-wrong statements! 

    It is an industry standard, but once again the populous will have to "upgrade", redo EEPS ,  buy new items or  ---- I just had a thought. There could be regions that prohibit the use of PBR. We DO still have a choice about what we put on our own land.  If it isn't THERE folks won't need to deal with it.  

     

    I do think that things will improve down the road. Fingers crossed. 

     

    HMMMMMMM.   

    Again, that TESTING thing comes into the picture. Sometimes "simpler" is much less painful.   I did get that survival kit just mentioned and that will be interesting but I have no plans to switch viewers until necessary. 

     

     

    • Like 1
  15. Here is a really good (or bad depending on how you look at it).  

    Note this is a gorgeous clock, not knocking the clock at all. Happily it comes in both PBR and regular versions.

    clocknon-pbr.thumb.jpg.b812a8322c422311be90b4d96c7c2a5d.jpg

    Clock in FS non-PBR.

    clockPBR.thumb.jpg.5acc6f401d0636d7840868584eee284e.jpg

    Clock SAME EEP in Linden viewer (it just updated again it seems)

    adjustedPBR.thumb.jpg.d072ad6f72afc6cf895ce20135bb8d87.jpg

    PBR viewer with EEPs adjust to look better. Note there is no longer a GAMMA setting in EEP it has been replaced by something to do with EEP. 

     

    Honestly the "better" part of the equation isn't working for me. 

     

    • Like 3
  16. 19 hours ago, Zalificent Corvinus said:

    You do remember that sansar failed, and they fired most of its team, right ?

    Didn't fail because of the tech. By the time they sold it was running beautifully.  I was there every day and most of the day :D

    • Like 6
  17. image.thumb.png.f5a3c7c4acd9e971792da88643c3cb64.png

     

    Imagica gift Cosmo Advent tree. On off candles and lighting. 

    The tree is beyond confusing and the sim has been empty most of the day so I am not the only one being confused.  Then I remembered last year (finally).

    You need to have your group tag showing above your head for the scripts in the ball ornaments (also not intuitive as  a gift giving method) to work. 

    tag.jpg.e291ef6a79b117c523b55e2810fa696f.jpg

     

    In order to make that happen if you don't go around that way normally (I SO DO NOT!) you need to change some of your preferences about what shows above your head. 

    prefernces.jpg.81092850cfce1d613505edaa8ed4c07f.jpg

    The only reason I knew how this works was because The Free Dove had things this way (something I thought was beyond bizarre considering it was supposed to be a shopping place for NEW FOLKS. 

     

    Anyway I will wait until everything is out an then go back.  The good news I guess is that you don't have to fight the crowds LOL. 

     

    • Like 4
    • Thanks 1
  18. 13 minutes ago, Frigga Freidman said:

    The PG version of Jolly's bed at Bloom is on sale this weekend for $99. (A is $625) It's 17 LI, but would really suit a Ranch house. The other bits and pieces are sold separately for $99 each (side table with working lamp and poinsetta is 4 LI, rug with slippers is 2 LI, table with all decor items it 11 LI). There are lots of other attractive $99 Christmassy items, but they're generally quite high LI.

    bloom1.jpg

    I thought that looked like a real deal.  No need for it but for folks that do :D

    • Like 1
    • Thanks 1
  19. 1 hour ago, Zalificent Corvinus said:

    You do remember that sansar failed, and they fired most of its team, right ?

    Didn't fail because of the tech. By the time they sold it was running beautifully.  I was there every day and most of the day :D

    • Like 3
  20. BACK TO PBR

     

    Just wanted folks to remember when both MESH (like a dozen years ago now) and EEP came onto the scene. It was NOT PRETTY.  Give the devs some time. Someone posted that FS was waiting for PBR to be less hassle free before releasing their PBR viewer.  I have no idea where that info came from but even it is is false it  will be quite awhile (like a year? ) before FS folks are required to switch to the PBR version and then "possibly" they could choose to use the OS viewer as an option.

     

    Anyway --- When I went over to SANSAR in the second wave of content creators it was so unoptimized you could not imagine. One experience took me a half and hour to load on a fairly good machine with a fairly good connection.  There were only a couple of us that were making places that you could enter quickly.  In less than a year the devs had things working so that those unbelievably slow loading sites were on par with the ones that matched our always fast to load areas.   

     

    So what is NOW has been proven a few times at least that it is NOT the future. 

    • Thanks 1
  21. image.thumb.png.57509ff689872e0b10bb37c9fdce24d3.png

     

    I had to smile at this. Cute for sure but that is NOT how snow forms on a fence LOL.  It reminded me of a time long ago when a creator friend of mine made a wood store and had the stove pipe SO NOT up to code or even workable LOL.  Obviously some of us make things we don't really know about. I am sure I must have too somewhere along the line.  Made me smile. The fence also comes WITHOUT snow.  Doesn't work fo places but would be very cute depending on your house stile.  

    • Like 6
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    • Haha 1
  22. I am sure this must have been said in this long thread but anyone with Lara can get the X version for free from redelivery. I have only reading the first few lines of comments in the forum snippets but "I" was very confused on this from what was being said here and from comments from the brand. 

    So designers might want to make NEW things in LaraX but it easy enough to switch bodies for outfits using the "Favorites" tab (in FS). I don't want to remake a bunch of outfits even if the items get redelivered. I mean there isn't THAT much difference LOL.  IMO of course :D.  

    • Like 4
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