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Chic Aeon

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Everything posted by Chic Aeon

  1. So I did a test today thinking as it has been said that using both legacy textures (norm and spec and diffuse) as wall as a material would be MORE texture intensive. And it may be as i don't understand all the tech. BUT my two tables come out with the same Tmem and Vram whether they were PBR with legacy diffuse or just legacy with spec and normal maps. so there WOULD be at least one extra trip to the server? Is that what we are talking about? PBR on right -- legacy (diffuse that came with the purchased material pack along with normal and spec) on right.
  2. Nope. Addressed that with screenshot in my original post. All objects are WELL inside lot lines. Nothing "anchored".
  3. Yes, I saw that and one reason why I updated. Nothing to do with this though. This is rezzed stuff. I will say since you brought it up that while I have had NO ITEMS returned to the Lost and Found, today (I just recently upgraded to the new FS) I found some plants in my inventory from years ago (one well over a decade) that had been "missing" for about that long --- :D. I know they weren't there because I go through plants often (as apposed to old make up say). One was a gacha but I didn't lose it on rezzing it just "disappeared" and the other was a made by me item from like fourteen years ago. Amazingly they were both under PLANTs (how handy). In the past on the rare occasion that thing mysteriously reappeared after being lost they would NOT end up in Lost an Found but not anywhere where they had been either (like jewelry in with hair say - very odd). So happy to get the sunflowers back anyway. I am guessing there are likely other things that have returned as I haven't been looking. Anyone who reads the forums know how VERY MANY things my account has lost so would be nice to see a few of them come back LOL. This new issue doesn't really lose anything it is just a pain to put things back (I can't return to previous position because of a sailing lane of LL). Good for folks to know about that FS post if they hadn't read it though. Thanks.
  4. Pretty much. It is mainland owned by a friend and I just give him half the tier each month. So no "rental box" or anything like that. Just him and LL. PS. I pretty much have owner powers as I can do most everything. I have been there almost two years and this is the first odd thing like this (rezzed items have disappeared and at the same time from my inventory -- that's the most bizarre thing).
  5. Sunday and again today I had items returned to lost and found for no reason. They were way inside my half of the Umber sim. One had been in lace (huge rock walkway) for well over a year. I had NOT moved it. It was far from the boundary lines and the message said that it was returned by the linden waterway (again not even close I checked the lot lines). Today I had a one prim light fixture returned not long after I put it up. THAT one looked like it was having trouble finding the land group so I sort of get that --- but the other not so much. Both were returned to Lost and Found. I have 700 li or so left to use. Really big (much larger than shot shows going up the hill) rock that was returned on left. Buoys on right mark the channel edge. LL waterway to the RIGHT of that. Anyone else having odd issues? Everything is fixed now and I DID get a message so I knew something had gone wrong which was a plus. Hoping it doesn't continue though.
  6. So I spent a lot of the weekend and some of Monday with PBR and the LA House and MY sim. I am liking it better. NOT the making of PBR in particular since there are still those download and lag issues (which may get fixed) BUT how things (can) look with just the regular legacy textures. So the RENDER ENGINE and "I" seem to be making a good friendship. Things looks different and UNDER MY EEP SIM SETTINGS look richer and with more depth. Darker too. I think the important thing for folks to remember (even ones who never plan to use PBR in their products) is that EEP settings makes a huge (HUGE) difference -- even more than when materials came on the scene. So checking your store, event, public sim etc really IS important. That's just MY point of view of course. I warned a few friends and they really couldn't care less LOL. Oh well. But something to remember as the months to by and folks move over to PBR viewers -- and you may not be selling much because what you might see in the old style viewers is not what your customers may be seeing. Happily I can easily live with what the PBR change did to my sim (with no PBR items in there). I need to add some lighting here and there. Indoor cast lighting is one of the things that the new engine does VERY well (for me anyway). So for folks that CARE --- download a PBR viewer even if you don't plan to create in PBR and CHECK YOUR STUFF???? Seems like a really good idea to me.
  7. My best bet would to have a group of good clothing and accessory designers behind the brand -- like partners that got a cut of the overall profits. The biggest deterrents all along have ben things available for that body. Legacy did a good job (not a personal fan for SO MANY reasons) getting creators to sell the body in their stores. Reborn has the monthly REBORN event (after not doing well with the original eBody. I personally don't think we need MORE but I am not the person that needs to have a dozen bodies and heads and clothing and OF COURSE the newest shiny.
  8. So heads up. Charolette's PBR house (and EEP settings) is on weekend sale. I zipped over to see it up close and of course bought it when I saw it was on sale (it was indeed a day of surprises all over). I suggest any interested in PBR pick it up. Not only is it a nicely made and cute little house (with pool etc.), it is perfect for testing and comparing etc. I played with the PBR emergency kit or whatever but wasn't successful except for getting reflections of solid color globes I made (the ones in the kit were plywood for me LOL). One thing that is ABUNDANTELY clear and likely something any creator or anyone with a public venue of any kind should realize is that EEPs can be HUMONGOUSLY different between legacy and pbr. So if you want your customers to see your stuff would be good to check your EEP setting in both viewers. Mine happily are fine but I tested in all sorts of ways when I made the EEP. My place looks like later in the afternoon. The atmosphere is denser and darker and richer. I can live with that. Good luck everyone!!!!
  9. The last Advent box has left for work pad. All is calm and empty :D.
  10. Salt & Pepper's Saturday Advent gift (fee group).
  11. Case in point these are from a decade ago and use the poster method. The windows on this building from 2018 use that method also. Needed because they are so complex.
  12. Looks like you accomplished a LOT and so kudos for sure. Tis a growing pains thing I think. We have been there before many times -- for those of us that are old. Gold stars for TESTING and for thinking of the folks NOT on PBR. That is not the case with all the current creators working with PBR. It looks like I already have a specialty program that will make what I need -- WAY down the line after all those (or most anyway) kinks are worked out. I applaud you for being the beta tester (or maybe alpha really still). I kinda like to move into newness in the second wave of beat testing. Anything else it way too painful for me. Learned that lesson long ago. I am still not sold on the advantage (any more than I like EEP a bunch more than WL) but we'll see. I hope your work is embraced well
  13. Well you are right about using a border on each card for edges. I guess I was thinking that having an separate material for the edges might be wanted - needed depending on the game (like touch a card and the border changes color?). So really all depends LOL. I really don't LIKE texture changing scripting and such but I DO it now and then to keep in practice. AND I almost always put all the textures of an object on one texture plane so THAT I do understand well
  14. Never meant to suggest that they wouldn't be one MESH -- just each card a different material so that scripting would be easier. Sorry if I wasn't clear. I am assuming that different cards would come up at different times and there were be a variety of textures that could be pointed to in order to display the certain CARD in the certain PLACE. I have done this many times on home and garden items.
  15. I think Rowan may have something there with the shine thing. I don't have Legacy so can't speak to that --- BUT You screenshots (great screenshots by the way and that helps us) show that you are wearing BODY tan 2.0 and the head tattoo does not say 2.0. While creators (in my mind) should NEVER do it I have found some to switch tones with very little (sometimes NONE at all) info letting folks know that one doesn't go with another. To check that ---- I would look for a Not Found DEMO head that says it is 2.0 . The only time that I was trying to find things at Not Found I thought it was beyond confusing and never got anything so I think PART of this is on the creator and not you :D. It definitely looks right now that the body and skins aren't meant to work together. Hope Rowan's answer was correct. You could ALSO try a completely different skin maker. There are some free head skins on the Lelutka 12 Days event and that might be good for testing. And as an aside I am guessing most if not all of us had many of these same issues with mesh bodies and particularly the new UV settings so don't beat yourself up over this. I know "I" certainly had a time.
  16. The marketplace link isn't what you want as far as I can tell. You would need up to seven cards all in one mesh. The card on each face would be a different material (a 3d modeling term that represents a texture you could put on it). ONE material would be needed for the edges of the cards and perhaps one for the back of the cards depending on your game. So six or seven cards could be one mesh object which could be .5 land impact. You could link two mesh objects like this to be 1 land impact. FROM THERE you would use scripting to change the faces of the cards (I am assuming that is part of the game). So you need someone to make the mesh to order and someone to script -- unless the same person can do this or you can :D. Not terribly simple but possibly not too hard either depending on what you want to do. So maybe post more info in the wanted section if you need someone to help --- or maybe this was enough info to answer your question. Good luck.
  17. In your first screenshot you have BOTH the Lel face skin AND the Stray Dog face tattoo. So make sure you are wearing the one you are trying to match. The neck fade has to go on last (all these tattoo layers stack) And for many skins (not all) you HAVE to use the body skin that accompanies the head skin or you get a line (and then sometimes you still get a line). You ALSO have two sets of ear skins on him --- at least in the beginning.
  18. OK but I am still a bit lost. I understand how the server settings can (and do) change things with the PBR viewer but I did a test (must have mentioned this before) for a blog post and my FS viewer did just fine at Winter wonderland but was horrible with the Linden PBR viewer. SOME DAYS LATER ---- i noted that my FIRESTORM viewer was having a big problem loading things and indeed I even ended up as a cloud once. "I" haven't made any changes although there was a Windows update. I am thinking it was NOT the Win update doing the slow loading thing.
  19. LOL I guess MY problem is that I like to SEE things and so many places including stores have their lighting (whether WL or EEP) so dark and often gloomy that you can't see anything at all. This is really odd for some events (in the past anywhere) where shoppers had to change their lighting in order to shop. Bizarre. In SANSAR the lighting was set by the creator and there was no way to override. This seemed to work fairly well with the PBR. BUT it appears that there are going to be some big issue for awhile. Everyone should brush up on their EEP personal settings if they don't use them often LOL. Oh well.
  20. Know that and made many EEP gifts. What I was saying that for awhile Windlight worked as EEP does now so far as sharing and then LL blocked that.
  21. Yes, but many of us wanted to KEEP WINDLIGHT and have an option and for awhile some 3rd parties were going in that direction. Not sure what happened as I only use FS except for testing now and then with the (painful) Linden viewer. I have adapted to EEP and it IS nice to be able to change your small parcel land settings to what you want BUT as you say we could do that personally all along . Long ago when Windlight was new we were able to give others our WL settings inworld so that they could see things as we wanted them to. That died but I am not sure why.
  22. We lobbied for that with EEP and FS but it is the "shared experience" thing and FS of course wants to be kept on the "good guys" list. IF objects are mod -- even if they are PBR it looks like you can negate the issues --- THIS HOWEVER only if the creator has done a good job and not relied "too much" on PBR. I basically did that in Sansar with good success. MEANWHLE a question. I m not on the Linden viewer or any PBR viewer, yet lately even in places with NO PBR (like my sim) things are loading more slowly. I was even a cloud the other day and that is unheard of. So it seems like the new rendering system is hurting the old so far as loading goes. My sim and mostly all my created objects and still there are issue. Ideas?
  23. This is out for Lazy Sunday. It is a backdrop but it is mod so lots of bits and pieces that you might be able to use. I spied a couple of full perm items that I recognized. The LODs are likely good enough for most kitchens. https://marketplace.secondlife.com/p/SYNNERGYTAVIS-Shabby-Chic-Kitchen-Backdrop/25245290
  24. Just wanted to say that your top screenshot was VERY much the issue we had in SANSAR. Dark was just way too dark and there ever though we could control the atmosphere somewhat it was almost impossible to get a building inside with a window or two to look realistic. Like your shot it would be daytime outside and pitch black inside the building. You had to add items with a shader that immitted light in order to have a semblance of normalcy. That was never fixed while "I" was there (when they sold). Here is an example. I never took any screenshots of the VERY dark interiors of some buildings :D. This is a storage unit building with a full garage door open. The overhead light was necessary and it doesn't seem all that realistic to me -- the lighting that is. Hopefully this wont be tagged as advertising. I haven't been there in over four years and get no income from any sales that are still happening.
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