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Chic Aeon

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Posts posted by Chic Aeon

  1. Just a couple of comments since I am not that techie. 

    The Firestorm devs told us long ago to keep your cache low.  I left mine at the default for mid-altra.

    image.png.7f46e66a712f061deb8ab4c013c02d3d.png

    NOTE:  Something weird happened when I first pasted in the cachce graphic. I guess I touched the slider before I took my snippet and it maxed out the number. That is NOT how I run LOL. So fixing.  

    Having a full sim distance in London City is a very bad idea. I keep my distance at 120. Patch told us long ago that even neighboring sims can lower framerates (this at the birthday bash). 

    If you are inside a club and want to see all the people then most folks will have issues with loading.  

    For ME avatars (mine not one belonging to someone else -- I have those invisible) are loading very slowly since the PBR engine took effect. This with me NOT using a PBR viewer.

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  2. Advisor tag "only" represents that I answered a lot of questions in the old forums before the new format (not really new any longer) :D. I always shot my machinima with a mouse, none of the filming helpers that they had back then.  Some folks use game controlers.   Have no clue about packages and objects in regard to filming . Sorry.  

     

    Hopefully someone will have some answers for you.  

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  3. Valentines Shop and Hop (as well as Halloween) are much smaller so fewer folks taken. You  have a better chance in the birthday one in June.  It tells you in the application that you will ONLY be notified if you are accepted. Lots of folks aren't.  There is a slight possibility that you might be asked to "fill in" for someone that didn't show up. I am not sure if the fill in folks get contacted ahead of time or only at the last minute.  

     

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  4. 2 hours ago, Charlotte Bartlett said:

    To OP can I ask why are you going high to low - it's going to take you so much more time?

    The most basic of SL workflows is:

    Build the Low Poly Model to use as the High LOD for SL.

    Create the additional LODS for SL on it for Very Low, Low, Medium.

    Take that Low Poly Model and increase topology and detail into High Poly (no UV map needed on High Poly) 

    Bake High Poly to the Low Poly for your materials.

    Done.

     

     

    Along with that to the OP @Thecla  keep in mind that a LOT of mesh you see in SL is downloaded from the web and was made as RENDER mesh for photos.  There is NO reason to have that super heavy mesh in SL.  Now with PBR it is even more important to keep that mesh as low as it can be and still look "good".   90 percent or so of videos are not showing you how to make GAME ASSETS --- Blender does a ton of things and our needs in SL are just a small part.  

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  5. Haven't been reading this thread but have been working in PBR.  I think it would be a REALLY GOOD THING for LL to redo the day cycle as it really doesn't reflect PBR items. It looks like early eve at "midday".  That has probably been mentioned in these oh so many pages but just underlining the problem. 

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  6. Without even looking I can probably say that your video would be better. 

    OK I did got look. The MAXIMUM for "films" at UWA was four minutes and thirty seconds. Yours happily isn't three hours (yes there actually are those vlogs). BUT after filming then EDIT and make it shorter --- just the best parts.

     

    Along the way turn off the interface --- get closer to your avatar -- watch some other vlogs to see what the "great ones" are doing.   I don't actually watch vlogs but was very active in machinima for about a decade.   Practice helps for sure.

    Most of all ENJOY THE PROCESS.     

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  7. image.png.9b2b78a55e61706ca690de12ff707d98.png

     

    Right click on the object in inventory (like yours would be HAT not "pillar").  then choose attach to and the part of your body you want to attach to.  I am guesssing "SKULL" would be the one. 

     

    Adjust your hat so that it fits well then ----

    IMPORTANT --- take the hat off and add it again to make sure it is working and that the hat "remembers". 

     

    You pay for all uploads in SL whether for sale or not. 

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  8. 25 minutes ago, Love Zhaoying said:

    Is PBR on the left?

    No sorry. "Legacy" on the left. PBR material (jut ones I got in that free kit) on the right.  But I think they are both acceptable :D.

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  9. I am moving my store this month (well I paid my rent for a month so I have a month -- bet plans and all that).  I am paying particular attention to how things look in FS current and LL current and finding what will work for both (possible for sure but not terribly easy. 

     

    Meanwhile I made some new post lights and textured them simply with baked textures but nothing very fancy. Then after the diffuse was on there I added some of the metallic textures that were included with the free kit.  

     

    I have to say that for me the PBR really looks better.  In my mind and in part this is because the lamp is METAL and PBR does its best in metal.  Anyway here are my side by side lamps photo taken in Linden viewer. 

     

    image.thumb.png.5b039e891667179a9d6b73eaef41a5b9.png

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  10. On 1/3/2024 at 8:52 AM, Thecla said:

    Ok thanks to both of you.

    Yes I read about the cage thing and was not quite sure on what it did (possibly because of an erroneous/conflicting explanation in one video). Also using Shrinkwrap to better conform the low poly model to the high poly one after duplication. I think these together will give me a good result.

    I'll start experimenting!

     

    I am guessing @Aquila Kytori has a better answer for this.  Here are some thoughts. 

    If you use "un-subdivide" rather than collapse I am pretty sure your map will be in better shape. 

    BUT realistically your low poly model should only be seen from far away and so in theory your viewing public  would never notice what you are showing in your screenshot.  If your model changes shape noticeably and obviously from a fairly close distance then in my mind you need a better LOD model - LOL.    I test for LOD 2 (or better these days)  and I can't remember ever having this issue.

    You might ALSO be making your high poly mode TOO "high poly". No one needs a render version of mesh in SL.

    Just some thoughts.  I can't remember seeing this in anyone else's mesh either so I guess I just shop at the right places :D.

     

    Good luck!!!!!    

  11. Agree that it can't be the pose if the SAME pose works for your friend. Emma beat me to that by a minute LOL. 

    The only thing that I can add is that for me and for always AVsitter 2 didn't play a default pose.  When you are setting up the poses  or animations the first sitter (0) uses the first pose you added (or the first one in your list which you can edit by hand). The second person sitting used the first pose or animation in THEIR list etc.  I have never used or even noticed the hip fix and have never had an issue. 

     

    The new Firestorm (latest which was supposed to be fixed) is NOT fixed for me.  So I would try testing in the Linden viewer if you use FS.  There are quite a few issues still showing up for me. Not enough to go back to the previous but the previous DID work better for me :D. 

    Also I found issues with poses and animations with the SENRA avatars (newest) so if you are using one of those that could be the problem.    

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  12. Sometimes --- and only SOMETIMES -- the item will return the next day.  It is a holiday weekend with a lot of folks on vacation (at least this has been the norm in the past, don't know about this year) so there could be a chance your item shows up again.  

    Anyone reading my posts on inventory loss know how often this has happened to me in oh so many ways.  This last week I just "touched" some items while building and they poofed into the ether -- not the same thing but still strange.  I didn't LOSE anything this time except time.   

    I am not a fan of no copy items but this could have happened with all copy things too AND have the same items completely disappear from inventory.  No clue HOW this happens. Asked some RL dev friends that work with databases and they had no clue either.  

    Having lots of other people in the same boat does NOT help, but we do feel your pain.   Wish I had some answer but I turned 16 yesterday and this is as much as I know :D.   I hope your stuff comes back to you. It COULD end up anywhere, not just your lost and found. 

     

    As an aside on the inventory bit, the new FS was suppose to "find" some old lost items that weren't really lost but only hidden do to a bug that FS fixed. They were supposed to end up in the Lost and Found.   I didn't have anything end up there  but I did have at least two things (out of thousands but hey it it two) come back IN the folder that they would have been in (so in this case plants in "plants". One was a no copy sunflower field that had been gone for at least eight years I think and the other was a prim plant I made well over a decade ago (so only nostalgic value there but was fun to see).     There MAY be some other things that show up too. Who knows. 

     

     

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  13. 36 minutes ago, Charlotte Bartlett said:

    It’s built in if a creator has applied PBR materials.  But you could apply your own perfectly non shiny leather material now to a couch that before would have required you to have the UVMap and bake it.  (Sort of).

    I will create proper PBR leather material this week and show a screenshot.  Everybody will have different taste but at least with PBR you can update mod items to your own taste very easily. 

    Wanted to add to the "sort of" in parentheses.  

    There is plenty of mod items out there that it will NOT work well with. It depends totally on how it was mapped (both "well" and "method".  So of course do NOT try and mod a no copy item unless you are willing to lose it :D.

    My tables of the other day are a good example of when things WOULD work. 

    pbrandregular.thumb.jpg.79eeda9217219f1400fa2eb6b9901e08.jpg

    This table was mapped to take linear textures AND was mapped so that all the texture islands were the same in relation to their pattern repeats per size.  There is plenty of mesh out there that does NOT do this.  So depending on how the mesh was crafted you can adapt -- or not.  :D.  

     

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  14. Well YOU guys were certainly verbal while I slept.  

    Wanted to say on page 30 of this thread although I likely said it many pages up that content creators do not HAVE to use PBR textures -- at least in many cases. What they DO need (should - might want to so the keep selling things in the future) is TEST to see how their items look in the PBR engine.  (  @Aquila Kytori  will smile at that comment I am sure).  

     

    My stuff (baked textures with usually no normal maps or specular to keep the downloads at a minimum) looks BETTER under PBR.  The clothing and hair I wore when testing looked the same or better. This depends on EEPs of course as has been mentioned a lot here.   We don't have control here over the EEP settings our customers and visitor use (as we did / do in Sansar) but hopefully they will pick something that works in general.

     

    I never used PBR in Sansar. I did add normal maps there as the engine was much stronger at the time.   My experiences looked good and I sold plenty of H and G  and houses as well as poses and clothing (well it was make it if you wanted it then).   

    On the plus side maybe ---  PBR let's folks that don't have 3D skills "make" their own items like we did back in the day when we only had prims.   They can buy readymade PBR materials and put them on prims or readymade (mapped to work for legacy textures or PBR as not all are) full perm mesh.  So CREATIVELY this is a step forward and gets us closer to our roots of pre mesh days. 

     

    I have been making new H and G this week and making them in the same manner as always but TESTING in the Linden Viewer to make sure all is well.  And yep, they look better (to me anyway). So I doubt I will be changing my methods.  It is NOT something most creators will have to do.  I will be interested to see how many "update" their products. So far I am not hearing any leaps upon the bandwagon noise from fellow friend creators. 

    And we step lightly into the new year --- let's hope it is a good one. 

    Happy 2024 everyone.  Back to work for me.  

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  15. Soooooo == the newest FS that was supposed to have the AO issues fixed does not -- for ME anyway; I can't walk at all, just do the float along the floor thing. Those of you using the FS PBR alpha viewer -- is the integrated AO working in THAT?  And any major issues?    Figured that most folks using that viewer would be on THIS thread so posting here.   

    I currently have a non-modified AO connected and that does work, just wondering if the alpha might solve the issue without making others.  ALSO I have had a lot of returned items and disappearing items when I just touched an item (mine when building) and only after the "fixed" new FS. 

     

    Thanks.

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