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Coby Foden

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Everything posted by Coby Foden

  1. Humphh... it's already noon! I'm going to have little chat with the waiter about the glass.
  2. Trying to drink too much wine from too big glass...
  3. My favourite spot to admire the sunrise.
  4. Yes, I know how to make the line to disappear with certain lighting settings. For example with those Windlights for "optimal skin looks". The line is almost impossible to see with those Windlights - unless you study it with microscope. But those "optimal skin" Windlights are good only for the skin. They make the scenery look very cartoon like, no shadows, no materials effects. Not good for general daily use. And changing the Windlight naturally affects only my view. So changing the lighting is not really a solution. PS. Maitreya body is supplied with separate hands and feet. And there is no visible line between them and the body. I think the neck line issue comes from the fact that the body and head are made by different designers. The body mesh and the head mesh normals at the joint might play a role here.
  5. There have been at least two threads where this neck line problem were discussed: https://community.secondlife.com/forums/topic/410934-is-it-possible-to-fix-neck-seam/?tab=comments#comment-1664408 https://community.secondlife.com/forums/topic/411212-help-signature-gianni-catwa-neck-area-problem/?tab=comments#comment-1666591 What I'm wondering is that why the seam line is still visible even if the texture on the mesh body and the mesh head is exactly the same one (i.e. the blank texture in my example).
  6. My Flickr: https://www.flickr.com/photos/94297464@N02/
  7. I want to clarify a bit what I used in the body and the head (if this wasn't clear in my post): • Exactly the same texture is used on the head and on the body. The size of the texture is 1024 x 1024 pixels. • The texture is one single colour texture with no highlights and no shadowings. • This same texture is used on the head and on the body. I'm beginning to think that the normals in the mesh head and mesh body at the joint area don't point exactly to the same direction and thus we see the line. No lines are visible in the hand and feet joints in Maitreya body. So the designer has made sure that the normals at both sides of the joint point to the same direction. Which might mean that the only solution to this neck joint problem would be that the body and head designer would co-operate so they could match the direction of normals of the body and the head at the joint.
  8. I have Maitreya body and Vista Lia head. On both of them I have the same skin from YS&YS. The neck line is still visible more or less depending on the lighting. To test this a bit further I made blank even colour texture without any highlights or shadowing. Then I made appliers with that texture for the body and head and applied the texture to the body and head. Ok, now as both the head and the body have exactly the same texture there should be no line visible in the neck. But there is, more or less depending on the lighting. This is weird because for example Maitreya body has separate feet and hands and there is no visible line at the joint to the body. So why does the head/body joint have visible line? Might it be something to do with the normals in the meshes?
  9. Trying on gifts from "The Shop Your Heart Out Event!" (hair, choker, shirt).
  10. Animated gifs are also cool to enhance posts.
  11. Your log in was successful. Welcome to Second Life! Aww... . But don't worry, this is not so bad as it might look. Your avatar will arrange itself shortly. Regards, LL. . . .. . .
  12. Street dancing. "Fly me to the moon... ♫ ♪ ? ♬ ♪ ? ♪ ? ♬..." (Just had to dance, such lovely music.)
  13. Evening... French restaurant... somebody's late to arrive...
  14. ¡Epaaaa... ¡Olé! Body: Maitreya Lara Head: Vista Lia bento Hair: "Coralee" flexi hair from Amacci (shortened by me) Skirt and Top: "Nuri" from Eleganzia Shoes: "Hedy Heels" from -KC- The Original KC Couture (free group gift)
  15. After unsuccessful eating attempt I went dancing with, erm... basketball team members (my wild guess ). The man wearing tie towered amazing 2.54 meters [8 ft 4 in]. I was mere 1.91 [6 ft 3 in] wearing my highest heels. Anyway, the dancing was great fun with them, the DJ had 320 dances (wow!) in her dance HUD. Two hours of lovely eye candy to watch.
  16. I often visit in popular ballroom where the region avatar limit is 100 plus the premium members extra. Sometimes there happens to be around 70 avatars present. There is a noticeable drop in the region performance with that many avatars present. Few times I have been in regions where 100 avatars were present. It has been almost impossible even to move, it's a slide show. Therefore even the if region could allow 100 avatars, it is sensible to limit it to 50 avatars during shopping events for reasonably pleasant shopping experience.
  17. Trying to eat soup. Not there! Pfftt....
  18. Oh, by the way, about bento... Now there are bento male appendixes available in the Marketplace. My friend tested one demo and I was allowed to be the witness of the experiment. It was quite amazing to see something similar on male body in SL how the thing acts in RL. Bento animated one is the way to go if you are after reality. It moves realistically when you walk or run. Sure enough the animator had put some hilarious animations there too. Snake kind of animation for example. OMG! But yay for the bento thing. Looks a lot better than frozen non animated ones. This message is as a hint to our dear male forum members who might be reading this... (And no pictures this time. Because...)
  19. Testing bento dances in a shop - with plentiful lively flexi hair.
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