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Coby Foden

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Everything posted by Coby Foden

  1. There were already few earlier posts about them. Like Abnor stated, they are used to check that there's wide enough waterway for boating along the coast.
  2. Calas Galadhon - always beautiful place to visit and explore. Or just sit down, relax and enjoy the nature views.
  3. Early morning at camper. Starting the day with grapes and "some" champagne. Oh well... 🤷‍♀️ 🤪
  4. I went for a walk in Bellisseria camper regions.
  5. (Psstt... I didn't know that Elvis has second life - in Second Life. 😃 Now I know. User name: ElvisAronPresley Lisa. He performs several times per week.)
  6. I like the day cycles. It makes things more interesting looking to me than some fixed day setting. Fixed noon setting is definitely the worst light setting what a place can have. Most often I just use the region settings. If the region default setting is not nice looking then I use something else. For some specific tasks I change the lighting to suit the task (such as when taking snapshots for example).
  7. Riding the PODs as they are back in full operation. Yay! ❤️ 😃
  8. I wonder, did I dream that just recently I had a pod drive? 😴 🤷‍♀️ Either I dreamed, or Prok's statement is false. 😛 Pods are great easy way to explore mainland regions. I still use them for that purpose when I'm not in the mood to use my own vehicles.
  9. If a prim is not twisted and "tortured" a lot then adding materials does not change the LI. But in some cases the LI can increase lot, really lot. One of the worst prim shapes is a torus. When it's twisted lot and materials are added then bad things will happen with crazy high LI. Here's one example. This twisted torus prim was a beast. Without materials 1 LI. Materials added, new LI calculation took effect and it went over 300 LI.
  10. There are three kinds of textures which can be added to an item's surface. • Diffuse map - (this is the one which is commonly known as "texture") • Normal map - (this gives the bumpiness effect) • Specular map - (this gives the dynamic shininess which changes it's appearance with lighting conditions) In the old times we had only the diffuse map available. Later LL added normal map and specular map, these two are the materials. The materials (normal map and specular map) can be added to any SL object type: prim, sculpted prim and mesh. To see the material effects Advance
  11. I like the top one the best ❤️. Not boyish at all.
  12. Actually the prim I was plying with was the newest object in the parcel. It was a torus prim, I twisted and changed it in all possible ways with the edit tool. It was interesting looking "piece of art" 😄. All the time it remained 1 LI item. Then I added materials to give it some nice shininess and it suddenly was over 300 LI object! Of course a 512 m2 parcel could not hold it so it was deleted at once by the system, and some other items were deleted too. Maybe the system got a bit confused about what to delete to return things back to normal? 😬 I knew that adding materials would increase
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