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Duckie Dickins

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Everything posted by Duckie Dickins

  1. As an ex-developer for the DCS combat system I will have to say a set price isn't always the answer. For example, I generally do not work on scripts which can be taken from the script library, so things like door scripts, simple vehicle scripts, etc are things I don't do, because for me to take on a job, I need to have least some interest in the project itself. Also depending on the scope of the project and how widely I think my script will be re-used, such as a general purpose melee weapon script with functionality built in so that the item creator only needs to use keywords in each prim's description to specify parts which are to be handled by a color menu or draw/sheath functionality or particle emitters, I would ask for a percentage based on sales of products which use that script. If the script I write you can be used in multiple products, rather than charge you a bundle up front, I'm willing to take percentage on sales. This of course would come with some contractual agreement because there is a trust issue that the content creator will make sure to give you a sales percentage on each of his or her items which use the script. This kind of situation seems to be more what I prefer as now I have an invested interest for your product to sell well which is good for you as then I am more open to making necessary changes. In the end, it's a limited partnership where both parties can benefit.. Typically the percentage is usually determined by the estimated retail price of the item and the complexity of the script.
  2. As someone who just invested in a much better system and video card, what you're experiencing is normal. Nicer cards can render enviromental lighting which looks much better than the bland looking lighting offered when you have "Lighting and Shadows" disabled. Facelights were generally made for the lower end systems which could not enable "lighting and shadows". The people who are wearing the 1000 candlewatt facelights most likely are unaware of the problem they are creating for people with nicer video cards than they have. I used to be one of those people and now I run full time with lighting and shadows turned on for a much nicer rendered scene, however when I do intend on spending some time in places where people with the 1000 candlewatt facelights that render the environment like this, you have three options really with Firestorm. You can mute the person entirely, or you can turn on transparencies and derender their facelight, and then the light emitting from it won't be an issue at least while they're in your vicinity. The last option is to disable the Lighting and Shadows from the graphics tab under preferences, or if you have the Develop menu option on the dropdown menus (Enable with CTRL-ALT-Q if you don't have it available) you can select toggle Lighting and Shadows on and off there as well under the Rendering option. Also it might be that there are prims you don't realize are rendering lights. You can also see which prims are doing that under the Develop -> Render Metadata -> Lights.and every light source will show up in Cyan with a white outlined cube around it.
  3. You might want to look into the command llXorBase64StringsCorrect for simple encryption. There are also XTEA encryption functions on the wiki.
  4. I hope you understand the scope of what you're asking for. As for as the man hours and talent required to produce an entire web backed combat system.
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