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Duckie Dickins

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Everything posted by Duckie Dickins

  1. Quite honestly, when you're asking for both scripting and web/database experience, the scripter is pretty much doing all of the work. When you do all of the work, you really should get all of the reward. That is why the qualified people are doing their own projects. If you got that kind of skillset, you will be in business for yourself. I've ran into quite a lot of these requests and really all the person is typically bringing to the table is the "idea". Unless you have more to contribute than the idea, like if you're handling the prim/mesh build and need a scripter then you might find people a bit more open to taking on a project, especially if the build is of a quality that is beyond the scripter's abilities. If it's something the scripter can build...they'd be doing it on their own.
  2. Slayora DeSantis wrote: Well, if you are the creator of the script, you can just right click--Edit and go to the Contents part of the object and see the scripts. You can't edit scripts that are no modify. So, you'll never be able to see them. I think you are missing the point. What's being said is there's no simple ways to see all of the scripts in an object, especially if there are scripts in other linked prims other than the root prim. Maybe this is something to bring up to one of the various third party viewers to see if they might develop it so that it might show the contents of sub-prims in a hiearchy like user inventories or something....where there is a folder for each linked prim that has some type of content in it so you don't always need to select every prim in a linkset to see if there's anything in it.
  3. Before I forget. We also decided not to extend the contest the additional two weeks we originally specified. We need to push up our advertisement campaign for the roleplay sim to get off the ground and need to come up with photographic material sooner rather than later. So the contest will be ending tonight at midnight.
  4. That's right boys and girls, this is the last call for photo entries. Submissions will be accepted until midnight pacific time tonight. Be sure your photos are posted up at our Flickr Group. If you're getting a late start, the rules can be found here: http://www.mittsommer.net/rules/photo-contest.html
  5. This is just a reminder that our photo contest is still ongoing. There is one week left to submit your photos to our Flickr Group for a chance to win up to 3000 L$. That's cold hard spendable lindens. For the complete rules, visit our Photo Contest Rules page which we have listed on our official website www.mittsommer.net
  6. Scripts don't send group invites, bots do. The most it can do is dump a URI link to your group and then they would need to click it and join the group manually....otherwise you need to get a bot that stays online 24/7 who gets a message from the script on who to invite to the group.
  7. its my understanding that scripts are ran on the server of the sim you're in. I think it's more likely that you have a copy of the hud rezzed somewhere and not realizing it.
  8. You can also follow this registry edit that was posted on the JIRA. It worked well for me https://jira.secondlife.com/browse/VWR-28843?focusedCommentId=324400&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-324400
  9. The plan is to get at least 20 photographers to enter. If not, then we'll extend the entry time for 2 more weeks and then pick a winner at that time despite how many entries we end up with. We aren't going to pull the entire contest due to lack of interest.. Wouldn't be fair to the ones who did enter.
  10. Calling all Second Life Photographers! The owners of Mittsommer 1986, an 80's era roleplay sim, are seeking city photos for use in promotional ads and informational material for our sim. We are hosting a photography contest and are awarding prize money for the top three photos chosen by us in exchange for exclusive use rights of the winners submissions We are seeking all styles of photos featuring the city and city living that . Let your photos tell a story. Photos with and without people are acceptable. The rezzing of props are also allowed however it will be up to you to contend with our 10 minute auto return set on the parcels. Any props which are rezzed MUST fit the city environment. No visible wood cubes used as light sources. Keep any rezzed props under a total of 100 prims. Please note that there may be others in the sim roleplaying, touring, and/or taking photographs who may wandering into the scene you are trying to photograph. Submissions will be accepted between November 16th and November 30. All submissions are to be posted to our Flickr Group for public viewing. Winning photos will be selected by Duckie Dickins and Lexbot Sinister on December 1st and winners will be contacted and awarded their prize money. Winning announcement will also be posted at www.mittsommer.net along with the winning photos. Please be sure to list the photographer's name as well as the names of any models with appear in the submitted photo. These should be placed in the description field of the uploaded photograph, especially if the flickr account name does not match your second life name. Mittsommer 1986 SLURL: http://maps.secondlife.com/secondlife/Red%20Windsor/170/179/1913 Mittsommer 1986 Website: http://www.mittsommer.net/ Mittsommer 1986 Flickr Group: http://www.flickr.com/groups/mittsommer1986/Mittsommer Inworld Group: secondlife:///app/group/a551389c-1e42-ae3e-d424-c7bacd37e442/about The RulesSubmissions must be made by avatars whose account is at least 90 days old by the starting submission date of November 16th.Submissions must be posted to the Mittsommer 1986 Flickr group listed above.There is a limit of five photos submitted per photographer. Photographers are only eligible to one one of the three prizes.Photos must be a minimum resolution of 1024x1024 pixels. High Resolution is preferred All photography must take place within the city of Mittsommer. Images that appear to lack the city as part of the background shall be disqualified.Photos must have limited post processing. No Text. No borders, no composite photographs.Photos which use models must include their names in the description when posted to Flickr. Mittsommer 1986 shall assume that models depicted in any submitted photos have released photographic rights to the photographer for use of their image in this contest and also (the models) acknowledge that their image usage rights will be transferred to the owners of Mittsommer should the image be selected as a winner.Disclaimer Mittsommer 1986 is seeking to receive submission from a minimum of 20 different photographers. This is to ensure an adequate pool of photographs to select prize winners from. Mittsommer 1986 reserves the right to extend the submission period until the minimum quota of 20 different photographers is met or an additional 2 weeks have passed.
  11. Calling all Second Life Photographers! The owners of Mittsommer 1986, an 80's era roleplay sim, are seeking city photos for use in promotional ads and informational material for our sim. We are hosting a photography contest and are awarding prize money for the top three photos chosen by us in exchange for exclusive use rights of the winners submissions We are seeking all styles of photos featuring the city and city living that . Let your photos tell a story. Photos with and without people are acceptable. The rezzing of props are also allowed however it will be up to you to contend with our 10 minute auto return set on the parcels. Any props which are rezzed MUST fit the city environment. No visible wood cubes used as light sources. Keep any rezzed props under a total of 100 prims. Please note that there may be others in the sim roleplaying, touring, and/or taking photographs who may wandering into the scene you are trying to photograph. Submissions will be accepted between November 16th and November 30. All submissions are to be posted to our Flickr Group for public viewing. Winning photos will be selected by Duckie Dickins and Lexbot Sinister on December 1st and winners will be contacted and awarded their prize money. Winning announcement will also be posted at www.mittsommer.net along with the winning photos. Please be sure to list the photographer's name as well as the names of any models with appear in the submitted photo. These should be placed in the description field of the uploaded photograph, especially if the flickr account name does not match your second life name. Mittsommer 1986 SLURL: http://maps.secondlife.com/secondlife/Red%20Windsor/170/179/1913 Mittsommer 1986 Website: http://www.mittsommer.net/ Mittsommer 1986 Flickr Group: http://www.flickr.com/groups/mittsommer1986/Mittsommer Inworld Group: secondlife:///app/group/a551389c-1e42-ae3e-d424-c7bacd37e442/about The RulesSubmissions must be made by avatars whose account is at least 90 days old by the starting submission date of November 16th.Submissions must be posted to the Mittsommer 1986 Flickr group listed above.There is a limit of five photos submitted per photographer. Photographers are only eligible to one one of the three prizes.Photos must be a minimum resolution of 1024x1024 pixels. High Resolution is preferred All photography must take place within the city of Mittsommer. Images that appear to lack the city as part of the background shall be disqualified.Photos must have limited post processing. No Text. No borders, no composite photographs.Photos which use models must include their names in the description when posted to Flickr. Mittsommer 1986 shall assume that models depicted in any submitted photos have released photographic rights to the photographer for use of their image in this contest and also (the models) acknowledge that their image usage rights will be transferred to the owners of Mittsommer should the image be selected as a winner.Disclaimer Mittsommer 1986 is seeking to receive submission from a minimum of 20 different photographers. This is to ensure an adequate pool of photographs to select prize winners from. Mittsommer 1986 reserves the right to extend the submission period until the minimum quota of 20 different photographers is met or an additional 2 weeks have passed.
  12. Well you might not realize how much it costs to have servers in a colocation facility. I've worked for a large dot.com in the past and besides just the rental of the rack space, our bandwidth cost was over a million dollars a month. Yes...businesses pay for the bandwidth they use on the internet, not to mention the power required to power those servers. Servers under high cpu load are only good for a few years at most and need constant replacing. This also costs money. Considering the high turnover rate of full sims, the $1000 set up price is a little steep but you also have to factor in that there are paid employees monitoring the servers and the network 24 hours a day, 7 days a week including holidays. When I was working for the dot.com travel site, the company flew us out to Maui for a pre-christmas vacation and I still had to take my laptop with me to monitor the servers in the event that one of the servers starts having issues and the monintoring software texts my phone to prompt me to fix something. In the end, it costs how much it costs for a very good reason.
  13. DAZ Studio Pro works pretty good at that. Its still available for free at www.daz3d.com so you might want to check it out. You'll have to manually drop the SL avatar into the correct folder but once its there, you should be good to go.
  14. I think there's some issues with the beta grid going on. I have something different happening to me. After changing my password and waiting for my inventory to be updated several times, some of my attachment generate a fail to rez error message. Also I can rez a wood cube, pick it up to inventory and then try to rez it from inventory and will also get the fail to rez error message. I think several accounts might be messed up in this fashion. I had also contacted live chat support and was told the same. They do not support the beta grid. All I can think is to try and get help during Andrew Linden's tuesday user group meeting and/or Maestro Linden's thursday meeting on the beta grid in the Morris Sim.
  15. That is typically client side lag. Like first person shooters, it would be too much data to have to transmit to constantly update the location of players and objects moving around, so to lower the bandwidth requirement they use what is known as movement prediction. What is happening is your client is predicting the movement of the object and suddenly doesn't get updated position data for an extended amount of time and your item sails off into the horizon until the data packet arrives and snaps it back into location.
  16. You probably won't find anything. Couple dances require proper alignment and syncronization or they just look silly. This can only be achieved through the use of a rezzed poseball as you cannot force an avatar to turn at the proper angle necessary align a couple animation.
  17. basically you don't filter and do a check if the owner of the hud doing the talking belongs to the owner of the object that the hud is trying to talk to listen(integer channel, string name, key id, string str) { if(llGetOwnerKey(id) == llGetOwner()) { Do stuff here because the hud's owner = owner of this object } }
  18. It's not possible. Unauthenticated pages will always show up fine, however the way shared media works is it forces both of your viewers to load the same page but you are both using different sessions independant of each other. So when you log in and receive a session cookie, only your viewer receives it, so they still see pages as unauthenticated or get stuck at a login prompt Due to security issues I don't think that behavior will ever change. So if you're trying to watch hulu together, I don't think it'll work. Also to experience shared media, all people viewing need to click the shared media item, in this case, the computer, in order to enable it. Another preventative measure to make sure you "opt in" to viewing a site since someone could use a site to gather ip addresses from webserver logs. Having to click it makes you opt-in to the shared media experience.
  19. Just a heads up. Since I started using this, I went ahead and pushed an update to the upstream git repository for LSL syntax highlighting so now it has all of the missing LSL events, functions and constants that were not recognized before. Happy Coding!
  20. Your price is too high. Most rentals I've come across are roughly 0.75 to 1 L$ per prim.per week
  21. In the screen capture, I'm using a custom font which I read about here: http://hivelogic.com/articles/top-10-programming-fonts/ They showcase several nice fonts for programming. I use a Proggy font called Pixel Carnage which has more white space between characters to help with readability. I also bolded the text. You can set up your own font settings under Preferences -> Settings - User and format your code like this. { "font_face": "PixelCarnage", "font_options": [ "bold" ], "font_size": 12.0 } If you need to add additional settings, just be sure to add a comma after the font_size line like the prior settings above it have. Placing settings in Settings - User ensures your customizations don't get overwritten when updating to a newer version And of course you need to first download a custom font and toss into your C:\Windows\Font folder first. Also this is a pretty good article about getting started with Sublime Text http://www.rockettheme.com/magazine/dec-2011/1319-using-sublime-text-2-for-development
  22. I'm a pretty avid scripter, having worked for quite awhile developing in the combat meter field and I have always been on the look out for a good editor. I have tried several editors and had always ended up falling back to LSLEditor. I got involved using sublime text 2 for work projects. It's a rather powerful editor you can do pretty much anything with and if a feature isn't available, you can pretty much code it yourself into the editor as a plugin. Well I came to discover someone ported LSL syntax highlighting from the Textmate LSL bundle and now Sublime Text is yet another alternative LSL scripting editor which can be used. You can find out more about Sublime Text 2 here: http://www.sublimetext.com And how to install the add-on for LSL syntax highlighting can be found here https://github.com/JKolya/sublime-text-2-lsl I have no vested interest in sublime text. I'm just a fan, and now I'm an even bigger fan with LSL syntax highlighting.
  23. As an ex-lead developer of DCS2 I would have to say it's not really possible to stop people from using macros without major changes to the system being used. For example, with DCS, sim owners are allowed to set the damage per second rate. Typically this rate is set at 0.5/sec which allows for 2 hits in a single second. Changing that rate of course slows down the amount of damage done but it also tells the meter that if the half second isn't up yet to ignore the attack attempt. So if you're button mashing or macroing, you still will only be able to get those 2 strikes in per second. One method to combat macros and button mashers would be to add a negative affect to swinging too often....maybe it costs you some stamina everytime you swing before the next allowable swing...so if you swing your weapon 3 or more times in that 1 second interval, you'll hit twice and lose some stamina for the extra swing. Many of the macro issues aren't necessary problems with the system but with the configuration. If your powers don't have an adequate cool down time between casts or if there is some type of combo of powers that locks down the opponent too much, like being able to cast a silence spell over and over again before the silence wears off, basically keeping them silenced from casting powers the entire battle, then you need to really look at your powers and configure them appropriately. Finding out the channel the system uses is one way people try to cheat, but DCS also uses encrypted messages with a timestamp so repeating an encrypted message won't work either. The embedded time stamp will have expired after so many seconds so the meter will disregard an expired attack message. Weapon stacking was also handled pretty well in DCS2 as well, as only the last weapon attached is active, so it doesn't matter if you try wearing 3 copies of a sword...DCS will only acknowledge the last copy attached. In any case, there's not much you can do about macros other than make sure your configuration is well balanced enough that there really isn't any advantage to spamming powers at people.
  24. The simple answer is its not possible unless you create you avatar as a rigged mesh, then you can apply shine to it.
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