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Duckie Dickins

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About Duckie Dickins

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  1. There was also an Android client called Lumiya which allowed you to log into SL on your phone and you could keep yourself logged in and use group chat like any other chat app, or even turn on 3d view. The app is dead and no longer on the google play store, however those who still have it can still use it to keep themselves online to chat with friends and interact with group chats and such. I personally leave my avatar online most of the time and park him in bed when I head to bed or at a desk when I'm working on stuff in another window. The idea kind of came from a cyberpunk book I read in the early 90's called "In the net of Dreams" by William Mark Simmons about an online virtual reality with the same (or maybe original) story idea of players getting trapped inside of a game and dying when they die in the game which is pretty much the plot of Sword Art Online. Anyway the premise was that when you were not actively logged in to play the game, your avatar would be operated by AI which learned your daily routines and would continue to move your avatar through them while you were not playing, creating a persistant world that always had life or at least the appearance of life. So while SL isn't as sophisticated, I still like to leave my avatar parked doing some type of activity, even if it's lying on a beach or sitting on a boat fishing. It's just something fun. Plus I can read all of the group messages I might of missed if I had been offline.
  2. I have noticed this behavior on mainland regions as well. I have witnessed many avatars teleport in and spend less than 5 seconds in the region. I assume many of those are land survey bots of some type that drop in and grab region information and teleport off to the next region on their survey list. Try not to take it personally. Not every avatar has an actual person driving it. The most common land survey bot will teleport in fairly close to the center of the region, slowly turn in 45 degree increments and then teleport out after rotating 720 degrees.
  3. If you are diligent, you can attempt refreshing the page. If one is abandoned by another resident then the option will be available on the page immediately. A friend did this until one finally showed up and they were able to acquire a traditional home. I did a similar thing on Wednesday to acquire a houseboat as they were the first to be taken up until someone abandoned one.
  4. I don't necessarily think paying your admins as being frowned upon. It's been my experience that admins do receive compensation in some ways that aren't really tangible outside of the scope of the rp sim itself. The first thing that comes to mind is additional powers and privileges such as rez rights. As an admin I could rez extra props that might help flesh out an area. I had been in charge of a garage and was able to add a number of additional garage props to make the garage more immersive for everyone else who played in there. I also was able to post notices of events I wanted to do in respect to my given assignment. I was also able to have direct input as to how the rp sim was operated and the story line and how to best enforce the rules. In the sense of an actual job the owner might also benefit from your ideas and toss you a bonus. With a rp sim there are ways to do that too if the owner is willing to. Such as giving you a discount on a rental there or even a free rental. Sometimes we might get some of the items that the owner sells for free from time to time. I think there are many ways to pay your staff that isn't actual cold hard cash however much of the admin work is on a volunteer basis to begin with. You want people who are passionate about what they are doing and not simply punching a time clock and doing the bare minimal.
  5. This topic is a couple of weeks old but I also wanted to throw this out there. I often use a text viewer called radegast and if I need to activate something on the hud I can tell the viewer to render that hud in 3d so I can touch a button but those viewers don't support touch coordinates but touch linked works. I know it's niche but might also be a factor to weigh in if you want mobile viewers and text viewers able to interact with the hud.
  6. Some roleplay sims operate at a technical loss but are however funded by an existing SL business. I've known of a few such places where their primary source of income is an inworld and/or marketplace store possibly even unrelated to roleplay sim itself other than sharing the same owner. Others do sell to their patrons, whether it might be weapons for a combat system they are using or vehicles used in modern day RP sims that operates a police station and emergency response RP. Some do rent mall space to creators who might sell clothing and accessories consistent with the theme of the RP sim. I believe for the most part that just about all roleplay sims are a labor of love which people hope might bring in enough in rental fees and donations to offset most of the monthly tier bill. I haven't seen very many where the business model was about profit and not the actual roleplay itself.
  7. As an ex-combat developer for DCS2, I would have to say that the quality people expect is greater than what we have now which is more on par with circa-2005 games than what you would expect today. What has put me off from combat in general is more of the quality of life issues when it comes to developing and using combat systems in SL. First of all controls are pretty clunky for melee weapons to begin with compared to other PC combat games. If I had the tools to script combat similar to even the very first witcher game, I'd be a lot more happy but due to limitations of the Linden Scripting Language that would be a pipe dream. The second issue is the animations. Not every weapon developer is an animator and even not every animator is really an actual animator. Many weapon makers depend on third party animations and many of those animations are poorly made and low quality by hobbyist like you and me who might be able to make a few key frame animations but they are not going to be anywhere near the same quality as you might find in any professionally created game. Then there's playing the actual animations. All of your sword's animations might be loaded for you but the person you're fighting won't generally start caching them until you start activating them with your sword swings.. So what looks good to you might appear as static avatar pose sliding across the ground rather than moving their feet which really looks dumb. If you look up some SL combat videos on youtube you'll see what I mean. You do get a bit of better performance when everyone is using the same brand of weapon because a weapon maker will reuse the same animations in several different weapons. Less to have to download and cache from the asset server, but that's never the case unless you are using a closed combat system as far as what weapons are available. Third is the lag in general. There is typically too much latency for huds to work very well. Even updating your current health displayed over your head in text experiences latency Lastly is that in some cases it might be cost prohibited. If you want to play using DCS, you'll need a DCS enhanced weapon if you want to be on any sort of even playing ground and most of those run between 2000 and 3000 L$ per weapon. So you shell out $8 to $12 for a weapon which suffers from the things mentioned above. It might have a very good mesh design but typically the animations when you move and fight are very bad compared to anything else you might play today. There are less issues with projectile weapons, however most of the ones I have purchased and use tend to also have poor animations or create too much sim lag when the physical arrows and/or bullets start to fly when more than a couple of people are involved in combat at one time. This is just my opinion about the state of live action combat. Vehicle combat is a better experience however what becomes the issue is sim size and crossing sim lines in the middle of the action. I hope this sheds some light on the matter for you.
  8. I've been a premium member since mid 2007 so my first instinctive reaction to the news was "What's the big deal?" until I looked into it more closely. My main influence to being a premium member was owning land. LIke most people, I started off as a free account and rented from land owners, acquring larger and larger parcels until it made more sense to go premium and buy land as it would ultimately be cheaper in the long run. Since then, Linden Lab has offered more perks for premium members over the years. Premium Sandboxes, Linden Homes, Premium Gifts. All of those were fluff to me as my primary purpose for premium was land ownership. All of these things added to the premium users experience and took nothing away from the free user. Land ownership already had a premium requirement and as for the other perks....free members really aren't missing anything out on that. They are items nobody had and then suddenly premium members got them as they rolled them out. The Premium Reservation is probably one of the first things that actually takes away something from the free user experience. Before you had an equal chance to get into a full sim as a premium user and now there's the 10% buffer which could keep you stuck on the outside for an extended amount of time at an already busy event sim. Many premium users don't care. It doesn't change much of their Second Life experience other than they might be able to get into a busy sim slightly easier. People who don't go to large events don't understand why there is a rush to get items that will appear in their main stores later. I think that part is psychological. Ever gone to a party and discover someone there is also wearing the exact same outfit that you are....the same witty printed tshirt becomes less witty if another person shows up with the same printed tshirt. A fabulous dress becomes less fabulous when another woman shows up wearing it and makes you feel like a twin. Everyone in just about every social circle tries to express their individuality by what we wear. If 3 people show up somewhere and they all have the same Skrillex Haircut, what do you think of them? So people rush out and get the newest hair or outfit because if your friends see you already have it....it makes you somewhat unique and they will more than likely avoid getting the same exact item as you. I spent a good period of my SL existance buying new motorcycles that ranges from 4000 L$ and up and would pick a new model up as soon as it came out. I have had friends in my own social circle tell me that they saw the new motorcyle came out but because I had already gotten it so quickly that they didn't want to get the same one because they didn't want to be seen riding around the same sims on the same bike as someone else. People are odd this way, but it's partially why the demand is so high the first couple of days at these events, regardless of the fact that the same items will be available in the creator's main shop after the event. It's something new. It's something you can go out and get before your friends and lay your claim on being a unique snowflake amongst your immediate peers. It's school yard behavior of wanting to be part of the crowd that has the newest toy that everyone else is getting but maybe in a fashion where you might still be distinct from everyone else. I was a child of the 70s and it was important even then to be one of the kids with the new Incredible Hulk TV series metal lunchbox but not the same picture depicted on the side as my classmate Johnny has, because even at the age of 8 something inside of me said having the exact same lunch box was lame and I needed to be the same and yet a littlle different to still be a unique snowflake. I believe what free to play users are feeling is that premium reservation "feature" is less about making it easier for premium users to teleport into a full sim and more about Linden Lab placing up one of those "Buy a pass to access" ban lines that you can set on parcels...in this case, packed out event estates, and the price of a fair chance of entry is premium membership into the pocket of Linden Lab and not into the event organizer/estate owner's.
  9. I haven't looked into bloodlines in quite awhile now, but not only is there's a bit of pay to win aspect of it, the leaderboard system was, when I last looked, a pyramid scheme in a ways. Your leaderboard score is based on your minions...the people you've bitten personally. If those people go and bite people..not only does it apply to their own score, but it gets applied to yours as well since you bit them and now they're biting others. So the scoring system is one big giant pyramid. I participated in the "vampire rp community" for quite a number of years and what I have come to discover that is about 90% of the time, bloodline biters are just people chasing the carrot....they're playing the leaderboard game which really has no bearings on what people roleplay. 9% of those vampire clans that do use it...well, I couldn't say for sure if they actually roleplay or not to be honest. I never bothered joining a bloodlines clan. That and vampire roleplay amongs guilds in your own little castle can get quite boring. Most vampire communities seek out large roleplay sims where there not only is high activity but a lot of new people move through them so it never gets dull roleplaying with just the same people. The last 1% or fraction of a percent use the hud like a huggging hud, just for vampire biting. I used mine for that purpose and even purchased some additional bite animations to use with it, but I made sure that it was not in their game mode and I had to rename the fangs and stuff otherwise people would of thought I was doing the bloodlines pyramid game thing.
  10. Estelle Pienaar wrote: Easiest method, but absolutely no security. If a product ever gets popular and a griefer searches the channels for the communication, he/she can send commands to your customers attachments! See also this discussion: http://community.secondlife.com/t5/LSL-Scripting/Channel-Fair-Use/td-p/2784502 You don't need to lecture me on security. I was lead developer for the DCS2 combat meter for a while. I was merely responding within the scope of the original message which requested assistance in ensuring there wouldn't be any cross talk between hud and avatar attachment. If you really want, you can create a hash so that everyone's hud/attachment picks a communication channel unique to that avatar so that it doesn't matter if a griefer scans out their own channel number...yours will be different. You could even go further to encrypt all channel comms but the original poster did not specify the need for any of these options.
  11. If you use llRegionSayTo then the only person who will receive the message is the avatar and that avatar's attachments. Easiest method.
  12. Nope. It' uses mesh prims with 8 faces. Each face is a single letter. There's only 3 textures it uses for rendering the letters so it loads very quickly.
  13. You should ditch both of them and use Nexii's Nextext which is mesh based. It's available on the marketplace full permissions. You might be able to find it inworld for free but I encourage that it's worth the marketplace price and its always good to toss a few bucks at the developer. https://marketplace.secondlife.com/p/NexText-Third-Gen-Text-Rendering-for-HUDs-and-Boards-Rich-Text-Colours-Bold-Italics-Underline/4542779
  14. It's my understanding that VICE is being phased out for a new system called MCE (Modern Combat Environment) made by Aeon Voom.
  15. Perrie Juran wrote Sure there are people who do these things for fun but that doesn't change the fact that to do it right and to do it well takes time, and actually could take a lot of time Just adding to what has been said already. If someone can do great quality mesh work, it also would be more profitable for them to pay a scripter for a gun script for their mesh guns than to sell the gun models full permission to someone. Especially since the original poster mentioned having them textured too. I know someone like myself or even some of the most well known weapon creators would sell a script for a more reasonable price or even for a percentage of the sale price then price expectations of the original poster
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