Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 09/08/1970 in Knowledge Base Articles

  1. 35 points
    In other languages: Deutsch Español Français Italiano 日本語 Português Pусский Türkçe As of March 14, 2018, pricing for each mainland tier allotment has been reduced by 10%. Additionally, Premium subscribers now receive 1024m² of bonus land allotment, doubled from the previous 512m². Pricing and allotment comparison Previous tier structure New tier structure Total land allowance (m²) Pricing (USD) Total land allowance (m²) Pricing (USD) 512 Free with Premium account 1,024 Free with Premium account 1,024 $5.00 1,536 $4.00 1,536 $8.00 2,048 $7.00 2,560 $15.00 3,072 $13.00 4,608 $25.00 5,120 $22.00 8,704 $40.00 9,216 $35.00 16,896 $75.00 17,408 $67.00 33,280 $125.00 33,792 $112.00 Not available Not available 49,152 $150.00 66,048 $195.00 66,560 $175.00 Above the maximum shown on this table, tier allotment increases in quarter-Region increments at $44.00 each.
  2. 8 points
    Visiting a Place Page Managing your Place Pages Setting a landing point Hiding a Place Page Using a 360 snapshot as a Hero Image Determining who last edited a Place Page Bulk enabling and disabling Place Pages Want to tell the world about your Second Life land, parcel or region? Now you can with Place Pages, which are Linden-hosted web pages that make it easier than ever to promote and discover your presence in Second Life. Visiting a Place Page To visit a place page, simply click a Place Page URL in the page you’re viewing or paste it into your web browser's address bar. You may also search for a Place Page using the Google search engine by entering your search terms into the Google search bar on the Place Pages front page. While viewing a Place Page, you may learn more about the location, view images and videos, or ultimately visit the location in Second Life by clicking the Visit this location button located on the large image at the top of the page. Note: Upon visiting a place from a Place Page, you appear at either the parcel's landing point or the region's telehub, depending upon whether the Place Page depicts a parcel or a region. If no telehub is set for the region, you appear at the center of the region. Region owners and Estate Managers always appear at the center of their own regions. Place Page features Visit This Location - Click this button to visit the location depicted in the Place Page. Share It - Click to share this place page on Facebook or Twitter. Region Information - Lists information about the Region if this is a Region Place Page, including Name, Owner, Type, Size, and Maturity. Parcel Information - Lists information about the Parcel if this is a Parcel Place Page, including Name, Owner, Type, Size, Maturity, Category, and Region. Report Abuse - Click to file an abuse report against the Place Page. This may be appropriate if the Place Page: is not marked as Mature or Adult content when appropriate, is spam, or infringes your intellectual property rights. View Covenant (optional) - View the Region's covenant in a pop-up frame. This link is available on both Region and Parcel place pages. Upcoming Events (optional) - View and filter a calendar of upcoming events on this land. Click event names to get more details about each event. Items for Sale (optional) - View items currently for sale on the parcel. Click Go next to an item to teleport directly to the item inworld. FOR SALE (optional) - Appears if the land is currently for sale, and lists the sale price. Managing your Place Pages By default, every parcel and region in the Second Life world has a Place Page that is automatically derived from information in the parcel's existing profile. You may edit and embellish a Place Page for any parcel or region you own, or for group-owned parcels for which you have the Toggle 'Show Place in Search' and set category group ability. However, nobody can visit a Place Page unless the parcel's Show Place in Search checkbox is checked in the About Land window. Please note that this is toggled “off” by default, so you’ll need to enable it. To view and edit your place pages: Visit the place pages dashboard at: https://places.secondlife.com and log in using your Second Life credentials. In the upper right of the dashboard, move the mouse over your name and select My Places from the dropdown to view a full list of parcels and regions you own. Choose a region or parcel and click the Edit link next to that land's listing to begin editing the Place Page for that land. Under Details on the Place Page Edit page, fill out the following: Disable this place page - Disables the Place Page so nobody can view it. Show Covenant - Select this box to allow visitors to view the Region's Covenant on your Place Page. Show Items for Sale - Select this box to show items for sale on the parcel, and the inworld location of those items. Sale items may take up to 24 hours to appear on your Place Page. Each sale item must be set to Show in search on the General tab of the object editor window. Items set to Show in search that are not for sale still appear in the list, but are moved to the end of the list and have a cost listed as "Not Available". Show Calendar - Displays an event calendar and a list of upcoming events for the parcel. Visitors can filter events by specific date and click the event's name to learn more about the event. If there are no upcoming events, the calendar and event list are not shown. Title - The title for the Place Page. Typically, this is the name of your land. Tagline - A short, descriptive subtitle, displayed prominently on the "hero" banner at the top of the page. Description - A longer description or profile for the location, displayed below the images on the Place Page. Under the Optional section, you may provide a YouTube link in order to display a video on your Place Page. The Optional section also provides options for you to customize the color of your Place Page's background and font. Under the Hero Image section, choose an image to be the background of the banner at the top of your Place Page. Hero images must be 1980x700 resolution, or else they may be subject to distortion. Under Additional Images, you may choose up to three additional images to display on your Place Page. The images are shown as a slideshow and periodically cycle if not clicked by a user. Additional images must be of 852x486 resolution or they may be subject to distortion. The Region Information section provides statistical information about the land, and cannot be edited in the Place Page Editor. Setting a landing point A landing point is the spot where visitors appear when they teleport to a parcel of land, including teleports that are initiated by clicking the Visit this location button on a place page. Landing points can enhance your visitors' experience by directing them to an appropriate starting location on your land. Because landing points are a property of parcels and are not specific to Place Pages, they can only be set from within the Second Life Viewer and cannot be changed in Place Pages settings. For instructions on how to set the landing point on land that you own, see Managing your parcel - Setting a landing point. Note: When visiting a region's Place Page, visitors appear at the region's telehub. If no telehub is set, they appear at the center of the region. Region owners and Estate Managers always appear at the center of the region, regardless of whether a telehub is set. Hiding a Place Page Place Pages for land parcels are not visible to other Residents unless the land's Show Place in Search checkbox is checked in the About Land window. This box is unchecked by default. You may access the About Land window by visiting the parcel, then choosing World > About land from the top menu bar. If you wish to hide an entire region's Place Page (and Place Pages for all parcels on the region), you may check the Block Land Show in Search checkbox in the Region tab of the Region/Estate window. You may access the Region/Estate window by visiting the region and choosing World > Region/Estate from the top menu bar. Using a 360 snapshot as a Hero Image Note: The 360 snapshot feature is still in a very experimental Project Viewer stage, and is subject to drastic change or removal at any time as development continues. If you have captured a 360 snapshot using the 360 Snapshot Project Viewer, you may upload a captured 360 snapshot in place of your Hero Image: Capture a 360 snapshot to your computer as described in Taking inworld snapshots. Go to https://places.secondlife.com/spherical_zips in your web browser. You must be logged into the Second Life website in order to complete this step. Click the New button, then click Choose File and select the captured 360 snapshot (ending in ".zip") from your computer. Choose one of your places from the Place dropdown. Press the Update button to upload your 360 snapshot to the selected Place Page. An uploaded 360 snapshot replaces the Hero Image for the selected Place Page, allowing visitors to pan around the image for a full 360 degree view of the place where the image was captured. Determining who last edited the Place Page At the very bottom of the Place Page editor is a Last Updated by field that indicates when the page was last edited, and by whom. This can be of use to groups in which multiple officers may have the ability to edit Place Pages for the group's land. Bulk enable and disable Place Pages You can use the Bulk Enable/Disable tool to enable or disable more than one Place Page at a time. To use the Bulk Enable/Disable tool: Visit https://places.secondlife.com/ Click My Places to open a list of your Place Pages. Scroll to the bottom of the page and click the link for Bulk Enable/Disable. On the Bulk Enable/Disable page, you can use the radio buttons in the Edit Status column to Enable or Disable each eligible Place Page. You may use the Enable All or Disable All button to automatically mark all pages accordingly. These changes are not finalized until you click the Update button at the bottom of the page. Click Update to enable and/or disable the marked Place Pages. You are then returned to My Places. Note: To help sort a large number of place paces, you can click the column headings in the Bulk Enable/Disable tool to sort by: Project Name & Description Current Status Edit Status Show in Search You may also use the Search field to look for a specific parcel or set of parcels.
  3. 7 points
    What is abandoned land? How to abandon land How to tell if land is abandoned What happens to abandoned land I abandoned my land by mistake! How to request purchase of abandoned land Review of land that looks abandoned In other languages: Deutsch Español Français Italiano 日本語 Português What is abandoned land? Abandoned land is a mainland parcel that has been returned to Linden Lab by the previous owner. How to abandon land Open the World menu and select About Land. The About Land window opens. In the General tab of the About Land window, click Abandon Land. Review the confirmation and click Ok. How to tell if land is abandoned Abandoned land is owned by Governor Linden and contains the term "Abandoned Land" in the parcel name. The parcel description often includes the name of the previous owner. Land that is owned by another Resident is not abandoned, even if it appears to be unused. What happens to abandoned land When a mainland parcel is abandoned, the ownership of the parcel changes to Governor Linden. There is no Linden dollar (L$) grant related to abandoned land. Once abandoned, the parcel settings are amended to reflect the abandoned status and auto-return settings are enabled after one week. Note: This program applies only to Linden-owned Mainland areas and does not include Private Regions. I abandoned my land by mistake! You should never expect to be able to reclaim abandoned land. Please use care to make sure that any abandonment action is intentional. However, if you do make a mistake, please submit a support case as soon as possible. Include the parcel location and explain that you would like to reclaim a parcel you abandoned by mistake. We can attempt to make a one-time courtesy effort to recover the land for you. How to request purchase of abandoned land To request the sale of abandoned land, submit a support case of the type Land > Parcel Issues and provide the details of your request. In many cases, we can assist by making a larger or smaller sized parcel available rather than the actual parcel that has been requested. If you require a different size parcel than what is currently available, please request the desired size (in square meters) and provide a SLurl to the parcel's location. We will attempt to assist with a direct sale to the Resident who has made the request, so please submit a ticket as soon as you are aware of the abandoned location. We attempt to give priority to those who already have land in the region, so please let us know if the request is for neighboring or additional land within the same region. We will try to assist with a direct sale of the abandoned land at a the price of L$1 per square meter. In some cases, abandoned land may not be eligible for a direct sale. In these cases we will attempt to make the land available for sale via the auction system. Here are some of the reasons that requested land may need to be offered as an auction: The location has a limited amount of abandoned land in the region. The location is neighboring protected land or waterfront. The location is in a themed area such as Bay City, Horizons, or Nautilus. The location offers bonus object use. The location is Adult rated. The location is newly abandoned and not known to be available. These are only guidelines; each request is considered on a case-by-case basis and we may not be able to assist by making an abandoned parcel available as a direct sale or auction. Review of land that looks abandoned If you find a parcel that appears to be owned by a defunct account or group, there is a possibility that we can make the parcel available for sale. However, please note that land owned by a valid account or group is not abandoned, even if it appears to be unused. Please bear in mind that many Residents have annual accounts, and it may take many months for the account status to expire if they have chosen to leave or use a different account. Land cannot be reclaimed simply due to inactivity. If you have a premium account, you can trigger an auction for abandoned land by opening a support case with the following information: The parcel's SLurl. The concern that prompted you to investigate the parcel's status.
  4. 6 points
    Saving an outfit Re-using an item in multiple outfits The Outfit Gallery Upload a photo Select a photo from your inventory Take a snapshot Wearing a saved outfit Replacing your outfit Adding to your outfit You may save and load many different looks for your avatar by using outfits. An outfit can include everything that makes up your avatar, including but not limited to your shape, skin, hair, clothing, and attachments. You may access your current outfits by choosing Me > Appearance... from the top menu bar in the Second Life Viewer. This opens the Appearance window, which allows you to browse, edit, and save outfits. Saving an outfit You can easily save your current outfit by using the Appearance window: Customize your avatar's appearance to your liking. For tips and helpful information about customizing your avatar, see Controlling your avatar's appearance. Once you've settled on a look, open the Appearance window by choosing Me > Appearance... from the top menu bar of the Second Life Viewer. Press the Save As button to save what you are currently wearing as a new outfit. Choose an appropriate name for your outfit and press the Ok button. If you want to save changes to an existing outfit, you can click that outfit in the Outfit Gallery or My Outfits tab of the Appearance window to select it, then press the triangle next to the Save As button to reveal and click the Save option. Re-using an item in multiple outfits The items in an outfit are actually links to the items in your inventory rather than distinct copies. In addition to reducing overall inventory clutter, this allows you to include no-copy clothing and attachments in many different outfits without having to purchase them more than once. The Outfit Gallery For each outfit, you can select a thumbnail image to help you remember what that outfit looks like. This can be incredibly helpful for Residents who like to maintain many different looks! You can access the Outfit Gallery by choosing Me > Appearance... from the top menu bar of the Second Life Viewer and clicking the Outfit Gallery tab. Every outfit in your inventory is shown in the Outfit Gallery; if you have not yet assigned a thumbnail image to an outfit, it is shown as a folder image with a clothing hanger on it. There are three ways to assign a thumbnail image to one of your outfits: Upload a photo You can upload an image from your computer to be used as the thumbnail for an outfit. The aspect ratio should be 1:1, such as a 256x256 pixel image. Open the Appearance window to the Outfit Gallery tab by choosing Me > Appearance... from the top menu bar of the Second Life Viewer. Right-click the outfit for which you'd like to upload an image and select Upload Photo (L$10). Choose an image file to upload from your computer. The file is uploaded to Second Life and automatically set as the thumbnail for your selected outfit. You can also now access this image in the Textures folder of your Inventory window if you wish to use it again later. Select a photo from your inventory You can select a thumbnail image from your inventory in Second Life rather than uploading or creating a new image. This method is useful if you already have a good image of your outfit in your inventory and you'd like to avoid spending L$10 on uploading a new image or taking a snapshot. Open the Appearance window to the Outfit Gallery tab by choosing Me > Appearance... from the top menu bar. Right-click the outfit for which you'd like to select an image and choose Select Photo. Choose a saved texture or snapshot from the Select Photo window, which automatically opens to the Textures folder of your Second Life inventory, then click OK. The image is set as the thumbnail image for your selected outfit. Take a snapshot You can use the Outfit Gallery to take a specialized snapshot at the correct size and 1:1 aspect ratio for use as an outfit thumbnail. Frame your avatar on the screen as you would like it to appear for the thumbnail image. Open the Appearance window to the Outfit Gallery tab by choosing Me > Appearance from the top menu bar. Right-click the outfit for which you'd like to take a snapshot, then choose Take a Snapshot. The Outfit Snapshot window opens, showing a preview of the snapshot image. If you are unhappy with the way the image looks, you can re-frame the snapshot and press the Refresh button to recapture the preview. Press the Upload (L$10) button to upload your snapshot and set it as the thumbnail for your selected outfit. For additional information and tips on using the snapshot tool in Second Life, see Taking inworld snapshots. Wearing a saved outfit You may either replace or add to your current outfit, depending upon both your current outfit and the outfit you'd like to wear. Replacing your outfit You may replace your current outfit, which means that all parts of your existing avatar are removed and replaced with the saved outfit. This is most useful when your outfit includes a complete set of body shapes, parts, and attachments that may not necessarily work with your current outfit, such as when changing from a human avatar to a creature avatar. To completely remove your current outfit and replace it with one you have saved: Open the Appearance window by choosing Me > Appearance... from the top menu bar of the Second Life Viewer. On the Outfit Gallery or My Outfits tab of the Appearance window, right-click the name of the outfit you wish to wear and choose Wear - Replace Current Outfit to replace your current outfit. Adding to your outfit You may add to your current outfit, which means that the contents of the saved outfit are added to your avatar without removing your previous outfit. This is useful for adding specific clothing parts to your existing outfit, such as an overcoat that includes several avatar attachments. To add an outfit to your current appearance without removing your current outfit: Open the Appearance window by choosing Me > Appearance... from the top menu bar of the Second Life Viewer. On the Outfit Gallery or My Outfits tab of the Appearance window, right-click the name of the outfit you wish to wear and choose Wear - Add to Current Outfit.
  5. 4 points
    Introduction to avatars in Second Life Using the Avatar Picker to choose a pre-made avatar Customizing a classic style avatar Understanding and customizing rigged mesh-style avatars Getting a rigged mesh avatar from the Second Life Marketplace In other languages: Deutsch Español Français Italiano Português Русский Türkçe 日本語 Introduction to avatars in Second Life Your avatar is your representative in the world of Second Life. By controlling your avatar, you can explore, interact with the Second Life world, and communicate with other avatars controlled by Second Life users. Because avatars represent you, they are an important form of self-expression and the first thing many new users want to do after arriving in Second Life is customize their avatar's appearance. There are many, many options for customizing your look, and there is a huge market for user-designed body shapes, clothing, makeup, hairstyles, accessories, and even complete avatars. This article will help you take your first steps toward finding a style that you and your avatar can be proud of. Using the Avatar Picker to choose a pre-made avatar If you are not yet comfortable with Second Life's editing tools or don't have the time to shop for a custom avatar, the Avatar Picker provides a very easy interface for choosing a high quality, professionally designed avatar model. These avatars are provided by Second Life maker Linden Lab free of charge, and you can try as many as you want, whenever you want! To use one of these pre-made avatars, follow these steps: Select Me > Choose an avatar from the top menu bar in the Second Life window. In the Choose an Avatar window that opens, click a category tab to see a preview of avatars in that category. The available categories may change over time as new avatars are added or removed. Click the image of your desired avatar to immediately wear that avatar. Custom animation overriders and pre-made avatars Some avatars in the Avatar Picker use a scripted attachment called an animation overrider (AO for short) to replace Second Life's default avatar animations for moving, sitting, and standing idle. Under most circumstances, you won't need to interact with this attachment; it's a small invisible cube attached to your avatar's chest attachment point, and it overrides your avatar's animations automatically. When you start to customize your avatar with new clothing and attachments, you may find that a new attachment has replaced the AO on your avatar's chest attachment point, in which case your avatar will revert to using Second Life's default animations. You may also acquire a third-party AO from one of Second Life's many merchants, either individually or as part of a larger package. If multiple animation overriders are attached to your avatar, their scripts and animations can conflict and cause your avatar to move in undesirable ways. If you prefer to use a third-party AO or Second Life's default animations, you can remove a pre-made avatar's AO by doing the following: Click the Appearance button in the Second Life Viewer. Click the Wearing tab in the Appearance window that appears. Find the AO attachment in the list, which will be named differently depending upon which avatar you have chosen. It may be called: Animation Overrider - Female, Animation Overrider - Male, or Animation Overrider - Zombie. Right-click the name of the animation overrider and choose Detach to remove the AO. Customizing a classic style avatar It is important to know that customizing a "classic" avatar in Second Life works a bit differently than customizing other types of avatars. A classic avatar is a humanoid avatar that has been created and customized using a combination of the built-in body part sliders, texture-based clothing, and avatar attachments. Classic avatars give you a lot of control over the details of your avatar's appearance, but are not designed to take advantage of recent developments in computer graphics technology, such as rigged mesh or normal and specular mapping. For detailed information on how to edit the many parts and features of a classic avatar, see the article Customizing a classic style avatar. Understanding and customizing rigged mesh-style avatars In addition to the "classic" avatars, you have the option of selecting one of the many newer rigged mesh-style avatars. These consist of a custom 3D mesh character model that is worn as an attachment and overlaid on top of the skeleton of a classic avatar. The classic avatar itself is typically hidden by an alpha mask, but the uploaded 3D model still makes use of the classic avatar's joints and animations. This type of avatar allows 3D content creators to design models in a third-party tool such as Maya or Blender, allowing them to take advantage of the latest graphics updates to Second Life and create highly detailed human and non-humanoid avatar forms. However, due to their nature as an overlay on top of a hidden classic avatar, mesh avatars may not wear the texture-based clothing made for classic avatars. Mesh avatars may also have difficulty interacting with attachments, accessories or animations that were originally intended for classic avatars; for help finding appropriate clothing, see Buying clothing that fits your avatar. Getting a rigged mesh avatar from the Second Life Marketplace Because mesh avatars are designed by a variety of content creators, the process of obtaining and wearing a mesh avatar may vary greatly by merchant; the following is a generic scenario: Visit the Second Life Marketplace and purchase a mesh avatar. Make sure that the listing claims "Mesh: 100% Mesh" on the right side of the screen underneath Permissions. If your purchase came in a box, open and unpack the box as described in Opening boxes. If your purchase was not boxed, skip this step. Find the new folder in your inventory containing your purchase and read the included notecards. Most merchants include instructions on how to properly wear, customize, and operate their avatars. If no instructions are included, right-click the folder and choose Replace Current Outfit. This removes all attachments your avatar is wearing and replaces all parts of your avatar with the entire contents of the folder. Be aware that many mesh avatars come with interchangeable parts that should not be worn at the same time, so you may need to remove the duplicate attachments manually if you Replace Current Outfit. Tip: If at any time you feel you are unhappy with the outcome of your avatar modifications, you can start over with a fresh default avatar by choosing from the Avatar Picker.
  6. 4 points
    Auction requirements Finding a parcel for auction The bidding process Bidding on a parcel What happens next Creating your own auctions In other languages: Deutsch Español Français Italiano 日本語 Português The Land Auctions page is now part of Place Pages. Here you can find a list of Open Auctions, Scheduled Auctions and Recently Closed Auctions. You may browse as much as you'd like without signing up for Second Life. Auction requirements To participate in an auction, you must be a Premium Member (because you must be Premium to own the Mainland that is bought and sold through Auctions). Your account must also have a verified email address and a Linden dollar (L$) balance sufficient to make a bid. Please log into your account on the Second Life website to verify your email address and upgrade your account to Premium. Finding a parcel for auction You can click the top of each column of auction results to sort by Name, Size, Start Time, End Time or Leading Bid. Sort by your desired parameters to help you find a parcel that meets your needs. Once you find a parcel you are interested in, click the listing to visit the parcel’s Place Page. Here you can see additional information, such as the parcel’s maturity rating and region location. It is important to check the parcel’s maturity rating, since this determines who can access your parcel and the types of content that can be located there. You can also click the Visit This Location button to go inworld and check it out. Do you like the location? Does the terrain match your needs? How’s the neighborhood? Just like buying a property in the real world, details matter and may be the key to your happiness! The bidding process Bidding uses an auto-bidding process similar to that used on other auction sites. When an auction is created, the seller sets a minimum bid, a bid increment (a multiple of L$10 between L$10 and L$100), and an end time for the auction. To bid, you must specify the maximum amount of Linden dollars you are willing to bid. If your bid is higher than the current leading bid (or the minimum, if there have not been any bids yet), then the auto-bidding system adds the bid increment amount to the current leading bid until either you or the current leader exceeds their maximum bid; the bidder that remains becomes the new leading bidder at that amount. This is repeated for each new bidder until the auction reaches its end time - at which point the current leading bidder wins the auction. Before you place a bid on a parcel, you must have sufficient Linden dollars (L$) already in your account. You can see your current available account balance shown as Your Balance under the “Place your bid” section. Once you place a successful bid, your maximum bid is immediately taken from your balance and held in escrow until you either win the auction or you are outbid. If you win an auction, the land counts against your land allocation and tier fees. Before you bid, be sure you are comfortable with paying any additional monthly fee ("tiering up") that might be triggered. You can review your land allotment by going to Your Second Life Account. You may bid on land that would put you in a higher tier. The system informs you if winning the auction would modify your tier requirement (note that each auction evaluates this based on your current land holdings; if you are bidding in multiple auctions, the land amounts from the other auctions will not be used in the tier calculation). Groups may not participate in auctions either as buyers or sellers. You must bid as an individual, and the land ownership is set to the winner as an individual. Once the auction is over and the land ownership has changed, you may deed it to a Group like any other parcel, but note that your tier obligation may be affected by even the brief period of individual ownership. Bidding on a parcel Choose the maximum amount of Linden dollars (L$) you are comfortable bidding, then enter your bid and press Submit Bid. Once you place your bid, you’ll see a bid confirmation page: If this is not what you intended to bid or you’ve changed your mind, do not click the Submit button. Close the browser window, go Back in your browser, or click Cancel. If you agree and want to move forward, click Submit to submit your bid. You can now see the Auction Place Page and your bidding status. To view your auctions activity, return to the main auctions page and click View my auction activity. Here you can see any open auctions in which you’re participating and any past auction bids (If some entries appear to be missing, you may be viewing an old version of the page; try clicking your browser's Refresh or Reload button). Once you have bid, you cannot decrease your bid amount. The only way to exit an auction where you are the leading bidder is for someone to outbid you. What happens next During the bidding process you receive email updates when you place a bid, when you are outbid, when someone unsuccessfully bids against you, and (if you are fortunate) when you have won. There can be unpredictable delays in email transmission, so you may want to occasionally visit View my auction activity to check the status of your auctions. If you are the leading bidder, all you have to do is wait for the auction to close. If you placed a maximum winning bid and win the auction for a lower amount, the difference is refunded. If you are outbid, we send you an email and return the escrowed funds to your balance. If you would like to bid again to increase your bid, you can do that through View my auction activity. If that really was the most you were willing to spend, there’s nothing more you need to do. “I’m a winner!” Congratulations, you’ve successfully won your auction! Ownership of the parcel is set to you, the auction winner, within an hour after the end of the auction. If there is a problem with the ownership, contact Second Life Support. You can use the Visit This Location button on your closed auction page to get back to your new parcel. Creating your own auctions It is possible for you to create auctions to sell mainland parcels you own, as long as the parcel is owned individually and not by a group. For full information about creating your own auctions, see Creating your own auctions. For more information about land auctions in Second Life, please read our Auctions FAQ.
  7. 4 points
    Overview Why buy land? Types of land How to buy land Buying mainland Buying Private Regions Additional tips Land tier Example Land use fees Exceptions Finding land to buy Land sales in Private Regions Land object capacity Overview More than one parcel in a region Vehicles and parcel limits Object bonus factor In other languages: Deutsch Español Français Italiano 日本語 Português Pусский Türkçe Overview Why buy land? Owning land can be one of the most exciting and rewarding experiences in Second Life. Once you become a landowner, you truly become a part of the Second Life community, and can create and keep things inworld that will be there when you return. Your own land is a space you can customize however you want, and a canvas where your creations can come to life. Land in Second Life is a place to call home, where you can invite friends to hang out, hold events, and more. You can use many of the virtual items you purchase in Second Life—like clothes, accessories and cars—anywhere. But if you purchase a house, a garden, or an entire forest, you're going to need somewhere to put it: your own plot of land! Types of land How to buy land There are several ways to buy land: Buy a parcel on the mainland if you have a premium account. You get a free Linden Home with a premium account, which is a great way to get started with land ownership. See Linden Homes for more information. Buy an entire region (a private island). Instead of buying land, you can rent land: On a private estate - see Renting land from other Residents. On the mainland - see Renting a region for a special event. Buying mainland Linden Lab does not usually set land for direct sale on the mainland. However, there are two special cases in which you can obtain mainland parcels from Linden Lab: Auctions: Linden Lab regularly auctions mainland parcels via Second Life Land Auctions. Land owned on the mainland is subject to a land use fee (also known as a tier fee), which is a monthly charge in addition to premium membership. Abandoned land: In some special cases, Linden Lab sells abandoned mainland parcels to individual Residents. For more information, see Abandoned land. Remember that you can buy land from your fellow Residents, and if you want a whole region to yourself, you can buy a Private Region from the Land Store. Land owned by Governor Linden named "Protected Land" will not generally be terraformed or sold to Residents. Requirements To purchase mainland land in Second Life, you must have a premium account with current payment information on file, and your account must be in good standing. You may also be required to have a clean disciplinary record. As a premium account holder, you have 1024 square meters of tier, that is the ability to own 1024 square meters initially. For more information, see Land tier. A premium account also provides many other benefits. For more information, see Premium membership. Buying Private Regions A private region is a 256m x 256m piece of virtual land. Regions run on a single server and have their own set of controls beyond those provided to mainland parcel owners. For more information see: Buying Private Regions Private Regions Managing private regions Requirements By purchasing a Private Region, you are agreeing to pay the initial setup fee, plus monthly service fees for as long as you own the region. You are also agreeing to a restocking fee if you cancel your order. You will be charged the setup fee once the order is completed. Monthly fees begin 30 days from the date you complete your purchase. Procedure Once you find the land you want, buying it is easy: Right-click the parcel you want to purchase. Choose About Land. Click the Buy Land button. Review the purchase information. Click OK. Additional tips The following tips will help you purchase land wisely and confidently: Make sure you know exactly what you're purchasing! Press Ctrl-Alt-Shift-P on your keyboard to toggle parcel boundary lines. Right-click the parcel to bring up the About Land window, which shows you the land's Area in square meters. Look at the About Land window's General tab to see if objects are included in the sale. Check the Parcel land capacity entry in the About Land window's Objects tab. This indicates how much land impact the land can support before it stops allowing new objects to enter.. Important: If you don't own the land yet, the Region capacity entry is not a measure of the object usage you will receive! If the Advanced menu is active, try hiding objects by pressing Ctrl-Alt-Shift-1 on your keyboard to make sure there isn't a hidden "hole" in the property that you are unwittingly purchasing with the rest of the land. Make sure you're happy with the overall shape of the land. Most land in Second Life can only be raised 4m above or below its original position, and the previous owner may have already reached that limit. Land tier Land tier (often simply referred to as "tier) is a key concept of Second Life land ownership. "Tier" refers to the maximum amount of land you can own on the mainland, measured in square meters (m2). A premium account includes of 1024m2 tier, which can be used for a free Linden Home. Thus, the minimum tier that anyone can have is 1024m2. Note: Tier is not the land itself. It's your potential container to own land. "Available tier" or "free tier" (free meaning "remaining" not "free of charge") refer to the remaining, potential land you can own, not counting land you already own. For example, "My tier is 1024m2. I own a 256m2 parcel, so I have 768m2 of free tier. If I buy a 384m2 parcel, that leaves me with 384m2 of tier that's available." Think of it like this: each land parcel is a building block like Lego (larger parcels are bigger blocks), and tier is a box. Buying land "fills the box with blocks." Example For example, if you have "5,120m2 of available tier" — the premium account's included 1024m2 + 4,096m2 additional tier level — then you can own any combination of land parcels up to a total of 5,120m2. So owning a 1,024m2 parcel + a 2,048m2 parcel + another 2,048m2 parcel = 5,120m2 which completely fills your tier. Land use fees If you need more land, you must upgrade. Use the Land Use Fees page to update your tier level. Upgrading to a higher tier increases your land use fees, but you get a bigger "box for blocks." Increasing your tier level is sometimes called "tiering up." You are notified when purchasing a land parcel if buying it will increase your tier. Tier is connected to but not the same as land use fees. You pay land use fees for tier. Tier is not a currency like Linden dollars. This is especially important for new landowners to understand, as some experienced Residents use the term inaccurately. It's accurate to say "I pay for tier," or "I pay tier fees," but not "I pay tier." Log into your Second Life account summary to manage your land use fees and land. Land use tiers and pricing are shown in the Land Use Fees page. Any tier beyond the first full region is assigned in half-region increments at a rate of US$97.50 per half region. A higher level appears in your land use fees when you upgrade beyond a full region on the mainland. If you sell the land and move back to a tier of one full region or below, the system automatically tiers you down. Note: Private Region (island) fees are charged independently, and do not affect your land tier level. Exceptions Note the following exceptions to the general rules stated above: You can own a private estate yet not have a mainland tier. Group-owned land gets a 10% bonus tier. See Group-owned land for more information. Some Resident-owned private estates have their own distinct tier systems which are not part of Linden Lab's land use fees. If you are renting from such an estate, contact the owner or another appropriate Resident directly for assistance. Finding land to buy The inworld Search tool enables you to browse and filter a comprehensive database of real estate listings. Simply follow these steps: In the Viewer, choose World > Search. Choose Land & Rentals from the dropdown menu at the top of the Second Life Search window. You can search by keyword or leave the Search field blank. Click Search. A list of classified real estate ads appears. In the lefthand column, select For Sale. If you wish, filter your results by customizing theArea and Price fields and by indicating what kind of land you wish to buy in the Type dropdown menu. The filters update the listings automatically. Click on a listing to view more details. When you find a property that interests you, click Teleport to go explore it! Tip: Looking for land on the mainland near you? Select World > World Map to open the map, then select the Land for Sale checkbox. Nearby land for sale is highlighted on the map. Second Life's Auctions also list land parcels up for sale to the highest bidder. Auction parcels can sell for Linden Dollars (L$) as well as US dollars (USD$). Land sales in Private Regions The mechanics of buying and selling land in a Private Region are very similar to the process on the mainland. However, there are a few key differences that buyers and sellers should take into account when making a land transaction in a Private Region. Similarities As the seller, the Private Region owner can split parcels of the region and set them for sale. The technical steps for buying the land are identical. Differences Parcels in Private Regions are governed by covenants. A covenant is a kind of contract, defined by the owner of the Private Region, to which you must agree before buying the land. It may outline details such as local theme, rental fees, architectural regulations, and rules of behavior. Land purchased in a Private Region does not count against your land use tier, however the owner may charge you a fee for continuing use of the land. The Private Region owner may evict you from your parcel in a Private Region at any time. Private Region owners have absolute power over their estates and are within their rights to reclaim land as they see fit. Make sure to read your region's covenant closely for terms of use before you buy your parcel. Private Region owners have use of the Region/Estate window which includes such region access options as: Access restricted to Residents based on payment status Region maturity can be set to General, Moderate, or Adult Tip: If a region owner changes the maturity setting for their region, it may affect who can access your parcel and view search listings made from it. Read the region covenant and communicate with the region owner (or estate manager where applicable) to avoid any disruptions to your parcel settings or access. Land object capacity The number of objects (prims) that can exist on a region is restricted due to technology limitations. The corresponding calculation for mesh objects are different. See Calculating land impact for more information. Overview Each region of 256m x 256m (65536 square meters) supports a land capacity of 15,000. Divided evenly, this means that each region has a capacity of approximately 0.229 per square meter. In practical terms, this means a 512 square meter parcel can support up to a capacity of 117, a 1024 square meter parcel can support up to 234, and so forth. More than one parcel in a region All parcels belonging to the same owner (or group) in the same region share their land capacity. You can view this represented as Region capacity in the About Land window. In this way, it is possible for the Parcel land impact number to be higher than the Parcel land capacity number. To view the About Land window, stand on a parcel and select World > About Land. For information about objects on the land, select the Objects tab in the About Land window. Vehicles and parcel limits Objects that are Selected / sat upon do not count against the Parcel land capacity. This allows vehicles to pass freely through parcels that might not otherwise be able to support them. Remember that a Region can only support 15,000 objects, regardless of parcel settings- if a Region is full, you cannot drive a vehicle into it. Object bonus factor In Private Regions, the owner may set a Object Bonus to increase the land capacity of each parcel. This setting multiplies the number of capacity each parcel can support by the Bonus Factor. It is important to note that this does not increase the maximum capacity supported by the Region, which means that not all parcels in the Region will be able to reach their listed maximum capacity.
  8. 3 points
    What is a store manager? What can a store manager do? What can a store manager not do? Adding a manager to your store Removing a manager from your store Changing a manager's additional permissions Monitoring store managers' actions Audit logs Email alerts Viewing stores that you manage What is a store manager? A store manager is a Resident you have designated to manage some operations of your store in the Second Life Marketplace. What can a store manager do? Store managers can perform many of the same actions as the store owner, including: Edit the store's details Edit product details List unlisted items View store and product details At the store owner's discretion, managers may also: Redeliver orders Change product prices Unlist products Add or remove revenue distributions Add or remove listing enhancements. What can a store manager not do? Store managers may not: Archive products Add or remove other managers Perform management actions for which they have not been given permission If a store manager does not have permission to change prices, unlist an item, or change automatic redelivery, those fields appear as inactive in the edit and bulk edit pages. Similarly, the associated controls do not appear for store managers that do not have permission to unlist items, add/remove revenue distributions, or add/remove listing enhancements. Adding a manager to your store You may add up to five managers to your Second Life Marketplace store. You must be friends in order to add someone as a store manager. To add a manager to your Marketplace store: Visit the Second Life Marketplace while logged into the Second Life website. Choose My Marketplace > Merchant home from the top menu bar. On the left side of the page, under Store setup, click Edit store information. On the Edit store information page, under Store Managers, click Add Manager. In the Manager field, enter the username of the Resident you would like to make a store manager. (You must use the Resident's full username and not their display name. See Usernames and display names for information about the differences between user names and display names.) You must be friends with the Resident. (Optional) Check boxes next to any additional permissions you would like your store manager to have: Product redelivery - The manager can redeliver orders, as well as change the automatic redelivery option on copy-enabled products. Changing product prices - The manager can change the price of a product. Unlisting products - The manager can unlist products. (All managers can list products.) Adding/removing revenue distributions - The manager can add and remove revenue distributions. Adding/removing listing enhancements - The manager can add, remove, and modify listing enhancements. Click Add to add the store manager to your Second Life Marketplace store. Enter the manager's full Second Life name, then choose additional permissions before clicking Add to add them as a store manager. Removing a manager from your store Visit the Second Life Marketplace while logged into the Second Life website. Choose My Marketplace > Merchant home from the top menu bar. On the left side of the page, under Store setup, click Edit store information. On the Edit store information page, under Store Managers, find the name of the manager you would like to remove and click the Delete button next to their name. The store manager is removed immediately. To remove a store manager, click the Delete button next to their name. Changing a manager's additional permissions In order to change a manager's additional permissions, you must remove the manager and then add them again with the updated permissions. Monitoring store managers' actions You can keep track of your store managers' actions in the following ways: Audit logs Your store's audit logs provide a history of actions taken by your store managers. For each action, you can determine: What action was taken Which manager took the action What product the action affected (if applicable), and At what time the action took place Note: When you add or remove a manager, the action is logged with you as the manager. Your actions are not otherwise shown in the audit logs. To view your store's audit logs: Choose My Marketplace > Merchant home from the top menu bar. In the left column, under Inventory, click View audit logs. The audit logs can be sorted by column by clicking the column headers. Each page of audit logs displays up to 50 entries. From your Merchant home, click View audit logs to view store managers' activity. Email alerts You can choose to receive email alerts when a store manager performs one of the following actions: Changes a listing's price Adds or removes revenue distribution Adds or removes listing enhancements To enable email alerts: Choose My Marketplace > My account from the top menu bar. In the left column, click Email settings. Under Merchant Notifications, set Store manager action alert email to On. Click Save Email Settings. On the Email settings page, you can choose whether to receive email notifications for various store manager actions. Viewing stores that you manage If you are a store manager for one or more stores, you can view the stores you manage by choosing My Marketplace > Manager home from the top menu bar. This link only appears if you have been designated as a manager of at least one store in the Second Life Marketplace.
  9. 3 points
    Before you start Registering for and installing Second Life Your first steps inworld Basic skills Finding cool stuff to see and do Doing more Moving on In other languages: Deutsch Español Français Italiano Português Türkçe Русский 日本語 Before you start Important: You must install a standalone program, the Second Life Viewer, to enjoy the rich 3D content in Second Life. The installation process is quick and easy, but your computer must meet the System Requirements. Second Life will not run on systems that fail to meet these requirements. Registering for and installing Second Life Follow this quick three-step process to register for and install Second Life. 1. Choose your starting avatar and provide your account information Your avatar is how you will appear in Second Life. You can choose from a wide selection of avatars, and if you change your mind later, don't worry—you can select a different avatar any time you want! Once you learn Second Life, you can also customize your avatar to your heart's delight, or pick from a vast selection on the Second Life Marketplace. Your username is the account name that you use to log in to Second Life. It has to be unique, so you may not get to choose a simple or common name. Later, you can also choose a display name that everyone sees in addition to your username. For more information, see Usernames and Display names. Warning: Choose your username carefully! Once chosen, you can't change it. Although you can designate a "display name," your username will still be visible, and others may use it to refer to you. Fill in your remaining account details including your email address, date of birth, and password. Make sure to use a memorable security question in case you forget your password! Note: When you create your account, you will receive a message in your email asking you to verify your email address. Verify your address in order to receive offline messages from other Second Life Residents. 2. Choose your membership level Choose a free basic account, or sign up for a premium account for additional benefits. With a premium account, you get your own private Linden Home (if you're at least 18 years old), virtual currency rewards, exclusive virtual goods, and many other benefits. For more information on premium accounts, see Premium membership in the Second Life Knowledge Base. If you choose a basic account now, you can always upgrade to premium membership later. 3. Download and install Second Life To enjoy the rich 3D content in Second Life, you must download and install the Second Life Viewer, an application that runs on Windows and Mac OS. Most web browsers will download the installer automatically; if that does not happen, just click Download & Install Second Life. You may need to run the installer program manually after downloading. Your first steps inworld Now that you've registered for Second Life and installed the Second Life Viewer, you're ready to start your adventure in the virtual world—or "inworld," as we call it. Logging in Start the Second Life Viewer and then log in to Second Life by entering the username and password you selected when you registered. If you have problems logging in, see Login failure in the Second Life Knowledge Base. The first time you log in, you will be in an area known as Learning Island, set up especially for new users. Follow the signs and simple instructions to learn the basic skills you'll need. The following sections describe the most important parts of the Viewer and how to get the most out of your experience. To help you get going, I'll give you a quick introduction to the Second Life Viewer, the program you use to experience Second Life. Basic skills Some of the first things you'll want to learn how to do include: Walking Flying Changing your view Text chatting Changing your avatar Interacting with objects Finding out more about nearby people Controlling inworld media Walking There are four ways to make your avatar walk: Click to walk. Simply click on the ground at the point to which you want to go. If your mouse pointer turns into a hand instead of an arrow, you won't move but will instead interact with the object under your mouse pointer. See the Interacting with objects section. Use the arrow keys. The up-arrow ↑ and down-arrow ↓ keys walk you forward and backward, respectively. The left-arrow ← and right-arrow → keys turn you left and right, respectively. Use the W, S, A, and D keys. The W and S keys make you walk forward and backward. The A and D keys turn you left and right, respectively. Make sure you click inworld first so that the chat field doesn't have focus. Otherwise, you'll be typing chat text instead of walking. Click the Walk/Run/Fly button to open the Movement controls. You can click which direction you'd like your avatar to move, as well as toggle between walk, run, and fly modes. Running To run forward, simply double-click the W or up-arrow ↑ key. To run backward, double-click S or the down-arrow ↓ key. Flying Flying in Second Life is really fun, and it lets you move around much faster than you can by walking or running. To fly, press and hold the Page Up key or the E key. Press and hold the Page Down key or the C key to land. Use the same keys to move through the air as you do to walk. Note: Some regions don't allow flying. In these areas, you'll see this icon in the location bar and you won't be able to fly. Keyboard shortcuts See Keyboard shortcuts for a quick reference guide. Changing your view By default, your view is from directly behind and slightly above your avatar. However, it's often useful to see things from a different viewpoint! There are several ways to change your view: To rotate your view, click and drag anywhere on the world. NOTE: If your mouse pointer turns into a hand before you click, then you'll interact with the object instead of rotating your view. To zoom in, press and hold the Alt key, then click and drag your mouse; or use your mouse wheel. To orbit, press and hold the Alt and Control keys, then click and drag your mouse. Click the View button and use the controls, shown at left. To return to the default view, press the Esc key. Text chatting . Click the Chat button (by default in the bottom toolbar) to text chat with people nearby. Everyone within twenty meters of you will be able to see what you type. To shout, press Control-Enter instead of Enter after typing your chat text. Everyone within 100 meters will be able to see what you type. Click the triangle icon in the chat field to show recent chat history. Mouse over names in chat history and then click the icon for more options. Changing your avatar Click Avatar to change your avatar to one of the free provided avatars. You'll be able to choose from a wide variety of avatar looks. For information on customizing your avatar, see Editing your appearance. Interacting with objects To interact with any object you encounter, right-click it and select from the menu of actions and tools, as shown for example above. Some objects (such as furniture) automatically provide a "sit" icon when you mouse over them. Simply click on the object to sit on it. To stand up again, just click the Stand button that appears near the bottom of the window. If your mouse cursor turns into a hand when over an object, you may be able to interact with the object by clicking on it. In some cases, clicking performs an action (such as turning on a light switch); sometimes, the object displays a special menu that lets you select from a variety of actions. When you hover your mouse cursor over an object, you may also see an information box, for example as illustrated at left. Click on the icon for additional options. Finding out more about nearby people To find out about those nearby, mouse over their avatars and click the icon that appears. You'll get an information box with: Their avatar name and how long they've been in Second Life. Profile "biography" information (if they've added it). Voice chat volume control for that person only. A View full profile link t osee more options and information. See the Using Profiles section. Controlling inworld media Many areas in Second Life have music playing for ambience, or video displayed on an inworld surface. Use the controls in the upper right of the Viewer window to control the volume of the audio or, if you like, to turn it off entirely by de-selecting the box to the right. The Pause button to the left of the main volume control button allows you to start or stop streaming videos or media. You can cover your mouse over any streaming media playing inworld for additional controls. Mouse over any inworld surface displaying video or other media to show special media controls. Finding cool stuff to see and do Click Destinations to see the Second Life Destination Guide. Click on a category, then click on a destination in that category to teleport there immediately. Go to http://secondlife.com/destinations/ to see more categories and destinations. Doing more Once you become familiar with walking, flying, and the other basic functions, you may want to try: Using voice chat Making friends Seeing nearby people and friends Using profiles Using voice chat Tired of typing? Use voice chat to talk to nearby people. You'll need to set up a headset or speakers and a microphone. Using a headset avoids annoying echoes of your own voice. Generally, it's best to connect your audio devices before you start Second Life. After you have connected your headset (or speakers and microphone), you may need to configure your sound devices. To do this, choose Me > Preferences > Sound & Media. You'll be able to select your input and output devices and change your volume setting. Once you have configured your sound devices, simply click Speak to speak to those nearby. Click it again to turn off your microphone. If you're having trouble getting voice chat to work, see Voice chat FAQ. Note: Some regions disable voice chat. In these areas, the Speak button will be dimmed, and you won't be able to use voice chat. Voice dots You can tell if voice is enabled and working properly because you'll see a small white dot floating above your name tag, as shown below. If other people have voice enabled, they will have voice dots as well. Making friends To make someone your friend, mouse over their avatar, click the and choose View Full Profile, then click the Add Friend button. This person will receive a friendship request: if they accept it, then they will be on your friends list, and you will be on theirs. How to accept or decline a friendship offer When someone else offers you friendship, a dialog box appears in the lower-right corner of your screen. If you click Accept, your new friend receives on-screen notification that you have accepted the friendship offer. If you click Decline to cancel the offer, the other person receives a notification that you declined the friendship offer. Tip: Strike up a conversation or have some interaction before asking someone to be your friend—it's good manners! Seeing nearby people and friends Click the People button to open the People window, which has four tabs: NEARBY shows everyone within 100m of you. MY FRIENDS shows your friends list, with those currently online shown first. MY GROUPS shows information on your Second Life groups, which are like clubs. See Groups overview for more information. RECENT shows everyone with whom you recently communicated via instant message or group chat. In all of these tabs, a person's name appears dimmed if they are not currently online. Mouse over a person's name for additional options: Click to see more information about the person; then click View full profile for more options. The mini-map in the NEARBY tab shows a bird's eye view of the area you're in; the yellow dot shows your location, and the green dots represent other people. Zoom in and out with your mouse wheel or right-click the map for more options. Using profiles Click Me > Profile to edit your profile. Use your profile to express your personality and interests. You can also share things with your friends and see things they share with you, similar to social networking sites. You can link your Second Life profile with your accounts on Facebook, Twitter, LinkedIn, and other popular social networks. To view someone else's profile, mouse over their avatar, click , then click View full profile. You'll be able to see the things they have allowed based on their privacy settings. To configure your privacy settings: Click Me > Profile Click Edit Profile to customize your profile settings. Click the Privacy tab. Tip: Want to add a profile picture? You'll need to save a snapshot to your PC first, or you can upload an existing snapshot. Adding a Profile picture is a great way to show off your avatar. (Remember, profile pictures must be General maturity!) Moving on Once you've mastered the basic skills covered in this article, you're ready to move on to learn the full richness of the Second Life experience. Have a look at the Second Life User's Guide. Most importantly, have fun!
  10. 3 points
    Starting with Second Life Viewer 4.0, the internal web browser of the Second Life Viewer has been updated to use the Chromium Embedded Framework. This allows content creators to use a much wider array of web technologies in their products for Second Life, including Adobe Flash. However, in order to use Flash in the Second Life Viewer, you must first install a specific version of the Adobe Flash Player on your computer. Installing the Adobe Flash Player for use with Second Life To install the Adobe Flash Player on your computer for use with Second Life: Make sure that plugins are enabled in the Second Life Viewer by choosing Me > Preferences from the top menu bar, then clicking the Setup tab of the Preferences window. Enable plugins should be checked. Visit http://get.adobe.com/flashplayer/otherversions/ using your web browser. Under Step 1, select your operating system. Under Step 2, select FP 20 for Opera and Chromium - PPAPI. Click the Download now button to download the Flash Player installer. Run the Adobe Flash Player installer and follow the instructions onscreen to complete the installation. Restart the Second Life Viewer. You may now view Flash content in the Second Life Viewer's web browser, and on Shared Media-enabled objects in the Second Life world. Note: At this time, it is not possible to play embedded .mp4 files in Second Life using the Chromium Embedded Framework.
  11. 3 points
    How to build objects Getting started Editing prims Using Shift-drag to copy objects Using the Copy selection feature Using the Content tab Linking objects Linking The Undo Feature In other languages: Français How to build objects This page presents a short "crash course" on building in the Second Life® virtual world. Getting started You can create objects only on land that permits building. Land that prohibits object creation is marked Building/dropping not allowed: when you are on such a parcel, you will see an icon at the top of your screen as shown in the image at right. To begin building: Right-click the ground and choose Build to open the Build window. You can also press Ctrl+4 or Ctrl+B or select Build from the top menu on your Viewer. In the Build window, choose the type of basic shape (or primitive) you wish to create, then click the location inworld where you wish to build it. The shape appears (typically with a resounding "whoosh" sound). Editing prims Use the Build window to move, resize, rotate and otherwise manipulate inworld objects. Tip: Checking Snap to grid in the Build window forces you to position objects on an arbitrary grid. This is helpful in making sure that objects line up correctly and are precisely spaced. The video tutorial below discusses working with the building grid, which is useful for precision in building. Topics include: Turning on the grid Adjusting grid increments Adjusting grid snap-to increments Altering grid length Snapping objects to the grid How to use the building grid from Torley on Vimeo. Moving Right-click an object and select Edit. This opens the Build window to the Object tab. Choose Move to enable the Position function. Click and drag the red/green/blue axes on an object to move it around. Clicking on the red (X), green (Y), and blue (Z) arrows lets you drag the object only along those axes. Rotating Right-clilck an object and select Edit. Choose Rotate in the Build window to bring up the rotation sphere. Click and drag anywhere within the sphere to rotate the object freely along all three axes. Click and drag a specific ring (red/green/blue) to rotate the object only around that axis. Resizing Right-clilck an object and select Edit. Choose Stretch from the Build window to bring up the sizing box. Click and drag one of the white corner boxes to scale the entire object proportionally. Click and drag a red, green or blue box to re-size a prim's length, width or height (respectively) without changing the other dimensions. If the Stretch Both Sides option is checked, the object's opposite corner moves in the opposite direction. If Stretch Both Sides is unchecked, the opposite corner remains in place. If the Stretch Textures option is checked, the object's textures are proportionally resized together with the object. If unchecked, the textures retain their original size. This means that if you are increasing the object's size, the textures repeat rather than stretching to fill the additional area. If you are downsizing, you will see only as much of the original texture as fits on the smaller object. Entering specific values Under the Object tab (shown above), enter specific X, Y, and Z coordinates to move, re-size, or rotate the object. Changes to these values are always based on the center of the object (the point where the red, green and blue axes meet). Advanced edits The Object tab offers several additional options for editing basic prim shapes. Here are some common examples: Path Cut (begin/end): Takes out a slice of the object along its Z axis. You can specify where the cut starts and ends. Hollow: Puts a hollow center in the object starting from the center of the shape and expanding out. You can specify what percentage of the radius is hollow. Twist (begin/end): Puts twists into the object, warping its shape as well as texture alignment. Taper: Reduces the size of the top or bottom sides (x or y axes, negative or positive) of the prim. Top Shear: Shifts (shears/skews) the top surface of the object away from the bottom. You can shift the X and Y axes separately. Dimple (begin/end): Cuts a hole in a sphere from ring of latitude (you specify the percentage) to the top or bottom of the Z axis. The dimple cuts straight to the origin of the object (leaving a cone-shaped hole). Three useful features You may find the following features useful as you build and move objects: Show Hidden Selection - Choose Build > Options > Show Hidden Selection to see the hidden contours and planes of a selected object. Show Light Radius for Selection - This feature shows the range of illumination for a lighted object. To use it: Right-click the desired object and select Edit > Features. Select the checkbox next to Light.The object is now a light source. Choose Build > Options > Show Light Radius for Selection to see how far the emitted light from the object travels. To adjust the distance of the object's emitted light, right-click it, select Edit > Features, and click the up and down arrows to increase or decrease the Radius. Show Selection Beam - The selection beam is the line of particles you see when you are pointing at and manipulating objects. The feature is on by default, but if you think it gets in the way, you can disable it: Choose Build > Options and uncheck Show Selection Beam. Using Shift-drag to copy objects You can Shift -drag to copy an object you have permission to copy. This isn't obviously stated in the build tools but is a popular way to copy objects. Here's a simple example: Right-click the ground and choose Build. Click the ground again to rez a generic cube. Right-click the cube and choose Edit. The positioning arrows appear. Hold down Shift , left-click one of the arrow heads, and drag the object. You're dragging the original, and a copy is left behind at the original location. Tip: If you use Build > Undo (Ctrl+Z) after Shift -dragging an object, the original snaps back to its original position — a creative use of selective Undo. You can do this to align it another way. Using the Copy selection feature Copy selection allows you to duplicate selected prims and align them adjacent to each other. For example, if you're copying sections of a wall and Shift -dragging to copy is proving tricky to fine-tune, you may want to take advantage of this alternative. To understand how this works, let's use a simple example: Right-click the ground and choose Build. Click the ground again to rez a generic cube. From the Build Tools window, select Create. Check Keep Tool selected so we can do the following steps repeatedly. Click the Copy selection checkbox. For now, check Center Copy and uncheck Rotate Copy. Now, click on the faces of the cube. Each time you do so, the cube is duplicated, aligned edge-to-edge with a previous cube. Here's what the options do: Center Copy - Copies are centered on the target object, which is useful for neat building in-a-line where you want objects to be aligned along an axis. Otherwise, objects will be placed edge-to-edge, but may be staggered or askew. Note that with curved prims like spheres, this means one of the copy's edges is touching the source, but isn't interpenetrating (overlapping). Rotate Copy - Copies rotate to match the target object, instead of the original values the source object has. This can make it easier to line up something that's already at an angle, such as a house's slanted roof. Using the Content tab If you have permission to modify an object, you ca use the Content tab to:: Drag any objects from your Inventory into the Content folder. Copy or move the contents of an object to your Inventory. Permanently delete objects from the Content folder. To add inventory to the object Content folder: Right-click the object inworld and choose Edit from the pie menu (or press Ctrl-3 and click on the object). Open the Content tab (click More if you can't see it). Drag the desired item from your Inventory into the Content folder. To remove objects from the Content folder: Right-click on the object inworld and choose Open from the pie menu. Use one of the following options: Open your Inventory and drag the contents to your Inventory window. Click Copy to Inventory. Click Copy and Wear. Note: If the contents have copy permissions, a copy is placed in your Inventory. If an object is (no copy), the object will leave the Contents folder and move to your Inventory. Select one or more objects (Ctrl-select more than one object), right-click and select Delete (or press the Delete key on your keyboard) to remove objects without placing them in your Inventory. Important: Objects that are not rezzed, but are instead deleted from a Content folder do not go to your Inventory Trash folder! They are permanently deleted. If the object is (no copy), be aware it will be gone if you select it and press the Delete key! Note: Unlike your own inventory, an object's inventory cannot have two items with the same name. If you copy an item with the same name as an existing item into the object's inventory, the new object will be renamed; e.g. object, object 1, object 2 etc. Linking objects You can link several primitives (prims) together to create one cohesive object. A linked object is, for all intents and purposes, considered one object. It has one name, acts as one object (for example, if physics are enabled on it), and it cannot be broken apart unless you Unlink it. However, a linked object still counts as the sum of its prims when determining your land's object limits. One prim of the object is considered the parent or root link. The name of the parent link is the name of the whole linked object. The inventory of the root prim is, for most purposes, the inventory of the whole object. The center (or origin) of the root prim is the center of the whole object, even if the root prim is not the physical center of the object itself. Vehicle scripts look at the root prim's orientation to determine the "front" of the vehicle. As a result, it is important which prim you select as the root prim. Linking Follow these steps to link together two or more prims: If you are not in the object Editor already, right-click any object and choose Edit, or open the Editor with Ctrl-3. With no object selected in the editor, hold down Shift and click on each prim you wish to link together, one at a time. Make the most important prim and/or scripted prim (root) the last one you select (such as the seat of a vehicle). Then, go to the Tools menu and select Link, or just press Ctrl-L. You can select Tools->Unlink or press Ctrl-Shift-L to break the object apart. Be aware of the following limitations: A linked object cannot exceed 54 meters in any dimension. Normally a linkset can have up to 256 prims; sitting avatars count as one prim each. Vehicles, or any physics-enabled object, cannot have more than 32 prims (sitting avatars don't count toward the physical prim limit). There is no nesting of linked groups. In other words, if you link a third object to two objects already linked and then unlink them it will not yield two groups but three. The Undo Feature Second Life's Undo is used to revert certain changes to an earlier state. While selecting an object, use Build > Undo, or the much quicker keyboard shortcut of Ctrl-Z. Watch this video to learn more: How to use Undo from Torley on Vimeo. Limitations Undo doesn't work if you have: Changed any of the texture settings on an object. (It won't switch back to the previous setting.) Deleted an object. (It won't bring it back inworld.) Added contents to an object. (If you drag a no-copy object from inventory into another object's contents, selecting Undo won't take it out.) This isn't all-inclusive; Undo generally doesn't work for most of an object's parameters. What does undo work on? Undo primarily reverts changes made to the position, size, and rotation of an object. For example, if you accidentally move a sofa inside a wall, undo snaps it back to where it was last. As shown in the video above, Undo can help you retrieve objects lost in walls. If you change the position, size, or rotation of an object using the numerical entry fields in the Build window's Object tab, you must click the object again to bring into focus and make Undo work. You can also use Undo when writing notecards or editing scripts; in this context, it functions similarly to a word processor's, and untypes what you last entered. Undo should also work on attachments. Please note that: Each object has its own independent "chain" of undos which remembers multiple steps. Since this data is stored on our servers, you should be able revert changes to objects inworld even after relogging. Remember that you must specifically select an object to undo changes to that object. (You'll see the positioning arrows and a yellow silhouette glow.)
  12. 3 points
    When to file an abuse report How to file an abuse report What happens when an abuse report is filed Retracting an abuse report How to report an underage Resident Abuse through voice chat In other languages: Deutsch Español Français Português Italiano 日本語 Türkçe Pусский When to file an abuse report Abuse occurs when someone violates the Second Life Terms of Service (ToS) or the Community Standards (CS). Every Resident agrees to abide by these rules upon joining Second Life. Some special areas, such as Infohubs, have additional restrictions called the Welcome Area Guidelines. Whenever you see one of these rules being broken and you believe it to be intentional or malicious, everyone present at the scene should file an abuse report. If there are multiple incidents, file multiple reports. File reports on any abuse you witness in addition to abuse that targets you personally. Not every Resident is aware of the abuse-reporting system or remembers to use it, so please help out your fellow Residents! Reports from multiple people underscore the seriousness of an incident. More tips: If you're being pushed or thrown around by scripts, right-click on an object and choose Sit Here. This stops you from being moved. On combat/damage-enabled land, shooting someone with a weapon is not abuse. Look for a little red heart in the menu bar, which indicates your health. If you can see it, you're in a valid combat zone, and weapons fire is permitted. Your avatar can't die permanently: even if you lose all your health, you will simply be teleported back to your home location. Using weapons on non-combat land is usually abuse unless the landowner has clearly allowed it, for example in a role-playing game. If a friendship has gone sour, block the person and remove him or her from your friends list. This will also remove any permissions you may have granted them, like the ability to track you on the map. How to file an abuse report To file an abuse report, do any of the following: Choose Help > Report Abuse from the menus at the top of your Viewer window. To directly report another Resident, right-click their avatar and choose Report To directly report an object, right-click the object and select Manage > Report Abuse. The REPORT ABUSE window opens, displaying a snapshot of what is onscreen at that moment and the relevant identifying information if you selected an avatar or object. If the snapshot helps clarify the issue, check Use this screenshot. Screenshots can be very helpful visual evidence; include them whenever appropriate. If the report is about an avatar or object , click the button to fill in the relevant information automatically. Click Select category and choose a category. If you don't see a category for the particular incident you're reporting, use Select Category > Other and explain in the Details field. The Location of Abuse field is filled in automatically with your current location. Change to specify a different location. In the Summary field, write a concise, one-line summary, much like an email subject line. Be brief yet precise. Use the Details field to give as much pertinent information as possible to help Linden Lab assess the incident. Click Report Abuse to submit the abuse report. Tip: If you don't know the offender's name, choose "Governor Linden" as a placeholder and explain in the report details. What happens when an abuse report is filed You receive an automated response by email. If you need to add more information after submitting a report, please submit a new report. We try to resolve abuse issues as quickly as possible, but response times vary depending on the number of backlogged abuse reports. For privacy reasons, we are unable to share the details of an investigation into an abuse report. Once your report has been submitted, we'll take it from there. Often all it takes to curtail an issue is an official warning. In most cases, a Resident who violates our Terms of Service and/or Community Standards is given several opportunities to rectify his or her behavior before banishment occurs. In all cases, the Resident's discplinary record is reviewed to determine an appropriate response. Serious abuse may result in account suspensions or permanent bans. The length of a suspension is determined by the nature of the abuse, previous violations, and how many people are affected. Tip: If abusive behavior is persistent, file abuse reports for each incident. The disciplinary process works only if we are made aware of ongoingly abusive behavior. Retracting an abuse report If you file an abuse report and later realize that it was made in error, file a new abuse report stating that you do not want the initial one investigated. Provide any other information you think might be useful. How to report an underage Resident The Second Life Terms of Service require all Residents be at least 16 years old, with the exception of 13-15 year old Residents restricted to the estate of a sponsoring institution. For more information, see Teens in Second Life. If you find someone under 16 years of age outside the estate of a sponsoring institution, here's what to do: Make sure the person has actually admitted underage status in his or her own words in inworld chat (for example by saying, "I'm fourteen"). We cannot accept hearsay, rumors, or admissions made on external instant messaging programs or any areas outside of Second Life. Inworld, use Help > Report Abuse to bring up the abuse report tool. Click Select category and choose Age. Enter the required information as indicated, and please be specific. If you recently heard an underage admission in chat, copy-and-paste the snippet into the Details field. If it happened earlier and you don't have a chat record, just recite as much as you remember to help us understand what to look for. Click the Report Abuse button and our Abuse Team will investigate it and take appropriate action. Thanks for your help. If the report is valid, Linden Lab puts the account in question on hold and requests age verification by email. To get the account off hold, provide a legible copy of a government-issued identification document (state ID, driver's license, passport, military ID, birth certificate) that clearly indicates the account holder's name and date of birth. This is the only type of identification acceptable for establishing age eligibility. You may send your ID via a support case, fax, or postal mail. The age verification process is usually resolved within a week. We do what we can to keep your accounts active in Second Life. Abuse through voice chat If someone is harrassing you through voice, the best solution is to block this person. You can file an abuse report, but it's difficult to provide concrete evidence in such situations, since there are no IM or chat transcripts. For commonsense reasons, we cannot accept recordings of voice chat made by other programs or by holding a tape recorder up to your speakers. There are a couple of ways to mute voice chat inworld: Right-click on the avatar and choose Block. Click the People button at the bottom of the Viewer to open the PEOPLE window. Open the NEARBY tab, select the avatar, and choose Block/Unblock. A small red icon will appear next to their name. Note: If you IM with, pay Linden dollars to, or give inventory to someone you have blocked, he or she is automatically un-blocked. For more information, see Blocking.
  13. 3 points
    How to change your preferences to view adult content Getting payment information on file In other languages: Deutsch Español Français Italiano 日本語 Português Pусский Türkçe Land and other content in Second Life is rated General, Moderate, or Adult. By default, new Residents aged 18 or older have access to General and Moderate content, and Residents aged 16 or 17 have access to General content. See Maturity ratings for more information about Second Life's rating system. If you are 18 years or older, you may access adult content after enabling it in your viewer preferences. How to change your preferences to view adult content Even if you are 18 or older, you still need to opt in to view adult content. You also need to use Viewer version 1.23 or later to access the maturity preferences. Download the latest Viewer. Tip: At the top of your Viewer, you can choose Help > About Second Life to check your Viewer version. Log into Second Life, then follow these steps in the Viewer to set your maturity preferences: Choose Me > Preferences (or Ctrl-P) and click the General tab. Choose General, Moderate, Adult from the I want to access content rated: dropdown menu. Click OK. Congratulations! You may now visit any publicly accessible land in Second Life, regardless of its maturity rating. Note: If your preferences are not set to allow adult content and you attempt to enter an adult-rated parcel or region, you receive a prompt allowing you to either cancel the teleport or instantly update your access preferences to General, Moderate, Adult. Getting Payment Information on File Landowners may also restrict access to their land to those with payment information on file with Linden Lab. If you have purchased Linden dollars (L$) or bought something on the Marketplace, you already have payment information on file. If you do not currently have payment information on file, or if you are unsure: Log in to your Account page on the Second Life website. Select Billing Information under the Account section on the left side of the page. Select Add a Credit Card, Add a PayPal account, or Add a Skrill account. Enter either a credit card number, a Skrill account, or a verified PayPal account. Setting up a payment relationship with Linden Lab does not constitute a purchase; you will not be charged for placing your information on file with us. Note: Linden Lab only accepts PayPal payments through Verified PayPal accounts. Please check your PayPal Account Overview page or review the PayPal support documentation to ensure your account is a Verified PayPal account.
  14. 3 points
    Prerequisites Cost to upload GETTING STARTED: Uploading your first model Step 1: Choose a model to upload Step 2: Define visual levels of detail Uploading your own LOD files Step 3: Define the model's physics shape Step 4: Upload Options Step 5: Calculate weights & fee Step 6: Upload Bonus section: Rigging options Wearing a model with rigging In other languages: Deutsch Español Français Português Italiano 日本語 Note: This is a basic walkthrough of how to upload a model. For full details on the parameters available for uploading a model, see Model Upload UI reference. Update: Viewer version 3.8.1.303230 modified the mesh importer to (optionally) improve debug output, perform name-based LOD association, and handle models with many materials. For additional information on this update, see the official Second Life Viewer release notes. Prerequisites Before you can upload mesh objects, you must: Have payment information on file. You can add payment information by visiting the Billing Information section of your Second Life account page. Have accepted the IP terms on your account page. If you are planning to use the beta grid (Aditi), you must also accept the IP terms there, but do not need payment information on file. Have at least one compatible COLLADA (.dae) file on your computer. You can create your own by using most popular 3D software packages, or, if you have the appropriate rights, you can download models created by other 3D artists from online repositories. Try our sample content page for a free model if you're just getting started. You may check your mesh upload status at any time by visiting your account page on the Second Life website. Cost to upload There is a Linden dollar fee to upload a model; the fee depends on the model's complexity. GETTING STARTED: Uploading your first model If you're new to uploading mesh models to Second Life, here's a quick and easy set of instructions to get you started. Don't worry about the myriad of controls in the upload window for now; they're for Residents who want fine control over their model's appearance and physics. For a more detailed breakdown of the upload procedure, keep reading below. To upload a mesh model: Choose a .dae file stored on your computer by choosing Build > Upload > Model. If you don't have any models on your computer, you may download some from the sample content page. Preview your model's automatically generated levels of detail on the Level of Detail tab by clicking High, Medium, Low, and Lowest. Notice how the object's complexity is reduced at each level. Click the Physics tab and choose Lowest from the dropdown menu in Step 1: Level of Detail. Step 2 and Step 3 are not required. Click the Upload options tab and check the boxes for any additional features on your model, such as textures. Click Calculate weights & fee, then review the resource weights, land impact, and Linden dollar upload cost of your model. Click Upload to upload your model to Second Life. Tip: To avoid spending Linden dollars while experimenting with uploading models, you may wish to use the Second Life Beta Grid (Aditi). The Beta Grid allows you to test new features and experiment with potentially costly designs in a safe environment, using a copy of your Second Life account. Actions taken on the preview grid cannot affect your inventory or L$ balance on Second Life's main grid. Step 1: Choose a model to upload Second Life accepts COLLADA (.dae) models, which can be edited and created in many popular 3D modeling packages. If you do not currently have any COLLADA models on your computer, you may download some from the sample content page. To begin uploading a model: Choose Build > Upload > Model... Select the .dae file on your computer and click Open. In the Upload Model window, enter a suitable name for your model in the Model name field. If your model includes textures, check the Textures box underneath the Preview pane to make sure the textures are displayed properly. Step 2: Define visual levels of detail Levels of detail determine what your model looks like from various distances. As you get farther away from a model, it renders in less detail to boost visual performance. Second Life generates these lower detail models by default, but you may use this step to tweak each level or even upload your own lower detail models. You can preview your model at any level of detail by clicking High, Medium, Low, or Lowest. While previewing your model at each level of detail, you may change the parameters used for simplifying it from your original model if you chose Generate from one of the Source dropdown menus. For full details on Triangle Limit and Error Threshold, see Upload Model UI reference. Uploading your own LOD files You may upload your own simplified models by choosing Load from file from the Source dropdown menus. You may wish to create your own lower-detail models in order to preserve critical details that may be lost during the automatic simplification process. The mesh uploader uses very strict naming rules for these custom LOD files: File names ending with "_LOD2" must be used for Medium level of detail File names ending with "_LOD1" must be used for Low level of detail File names ending with "_LOD0" must be used for Lowest level of detail File names ending with "_PHYS" must be used for the model's physics shape Additionally, material names must match exactly between each level of detail. Some 3D modeling programs such as Blender automatically change material names to prevent duplication when multiple versions of a model are loaded into the same scene. Material names are sorted alphabetically upon importing a model from the 3D modeling program of your choice, and may not retain the order they had in the original model. If material order is important to your model, you must name them accordingly. For more detailed information on uploading mesh models with multiple materials, see Uploading a multi-face mesh on the Second Life Wiki. Note: If you need to upload an old model that does not conform to these LOD naming rules, you may enable the debug setting called ImporterLegacyMatching in the Second Life Viewer. Access the Debug Settings window by choosing Advanced > Debug Settings from the top menu bar. Step 3: Define the model's physics shape A model's physical shape, as interpreted by Second Life's physics engine for calculating collisions, can be different from its visual shape. For example, you may wish to simplify a very complex vehicle into a square physical box shape, which allows you to have a visually complex vehicle that requires comparatively little physics computation and does not overtax the region's ability to process moving physical objects. You may upload your own physics representation as a .dae file or you may use Second Life's analysis and simplification tools to generate a physics shape automatically. The quickest way to generate a physics model for your object is to choose Use Level of Detail and select a level of detail from the dropdown menu. This creates a physics model based on one of your model's visual levels of detail. Remember that lower physics costs are desirable, so choose the lowest level of detail that reasonably represents the shape of your model. You do not need to complete Step 2: Analyze or Step 3: Simplifiy unless your physics model is extremely complex or shows red lines in the preview window. For advanced information on usage of the physics analysis and simplification tools, see Upload Model UI reference. Step 4: Upload options Before you upload, make sure to include any necessary optional parameters on the Modifiers tab: Scale: Changes the base size of your model. Increasing the scale increases the resource cost. Include Textures: Includes any textures applied to the COLLADA model. The textures are automatically applied to the Second Life version of the model when it is uploaded. Include Skin weight: Includes any skin weight information in the COLLADA model. This option only applies to models that are meant to move and flex with your avatar when worn as avatar attachments. Include Joint positions: Includes joint position information from the COLLADA file. This option only applies to models that are meant to alter an avatar's joint positions when worn as an attachment. Pelvis Z Offset: Changes the vertical positioning of a rigged model. Step 5: Calculate weights & fee When you click Calculate weights & fee, Second Life calculates the download, physics and server weights of your model in order to determine its land impact and Linden dollar upload cost. The base Linden dollar cost to upload is L$10 plus L$10 for each texture applied to the model, and an additional cost based on the complexity of the model. For more information about weights and land impact, see Calculcating land impact. Step 6: Upload When you upload a model, it appears in the Objects folder in your inventory. As with all objects in Second Life, you can then drag it from your inventory to the ground, or you can wear it as an attachment. Bonus section: Rigging options Rigged models allow you to represent your avatar skeleton as a mesh that conforms to your joints and motions. This means that you can wear a rigged model that changes the length and orientation of your avatar's limbs and animates accordingly. If your COLLADA model contains joint position and skin weight information, you can preview how it will look with an avatar's default idle animation by checking the Skin weights box underneath the Preview pane. Wearing a model with rigging You may wear a rigged model by right-clicking it in your inventory and selecting Wear. You may often wish to pair a rigged model with an alpha mask to hide your avatar's normal shape.
  15. 2 points
    Creating a store Listing items for sale The Marketplace Listings window Version folders Stock folders Creating a new listing Changing versions of a listed item Changing the item associated with a listing Previewing your store Delivering items to the buyer Store managers Third-Party Viewer developer resources In other languages: Deutsch Español Français Italiano Português 日本語 This article explains the basics of how to get started as a merchant on the Second Life Marketplace. Once you are familiar with these steps, check out How to market your products for tips on how to make your business stand out, or learn about Managing your Marketplace store. Creating a store The first step to becoming a merchant is to create your store on the Second Life Marketplace. Your store is where customers can browse and purchase items you have listed for sale. Once a purchase is made, the items are delivered directly to the buyer's inventory in Second Life and the proceeds are added to your Linden dollar (L$) balance. To create your store: Make sure your Second Life account is at least five days old and has payment information on file. On any Marketplace page, click My Marketplace in the upper-right and click Create a Store. Read the Marketplace Terms of Service carefully, check I agree to the Second Life Marketplace Fee and Listing Policies, then scroll down to the bottom and click Continue. (Optional) Customize your store profile to make it more attractive and easier to find. Restart your Second Life Viewer before attempting to upload items to the Marketplace website. Listing items for sale Once you have set up your Marketplace store and restarted the Second Life Viewer, you can begin using the Marketplace Listings window to manage your store's inventory. Make sure you understand Second Life's next owner object permissions before listing your items for sale; these permissions allow you to control how your object may be copied or redistributed after you've sold it. The Marketplace Listings window Video Tutorial: Learning Listing, Version, & Stock Folders The Marketplace Listings window is an extension of your Second Life inventory that allows you to manage all inventory in your Second Life Marketplace store. By dragging and dropping items from your inventory window into the Marketplace Listings window, you can immediately begin setting up new listings, add updated versions of your existing products, and even list or unlist items on the Marketplace Store. You can access the Marketplace Listings window by choosing Me > Marketplace listings from the top menu bar of the Second Life Viewer. Version folders Each Marketplace Listing folder contains one or more version folders that allow you to easily manage updated versions of a product without creating a new listing. Version folders look like normal inventory folders with three lines drawn on them, like this: . Only one version folder may be active at a time for each listing; when a customer buys your product, they receive a copy of the active version folder and its contents. To activate a version folder for a Marketplace Listing, right-click the appropriate version folder and choose Activate. If a listing folder contains only one version folder, it is activated automatically. Currently active version folders are marked by the word "(active)". Note: When you drag objects from your regular inventory to a version folder, they are moved, not copied. This means that they no longer appear in your main inventory and will be lost permanently if deleted from their respective version folder. You may instead copy an item from your inventory to the Marketplace Listings window by right-clicking the item in your inventory and choosing Copy to Marketplace Listings. Stock folders You can use the Marketplace Listings window to sell a limited stock of no-copy items. No-copy items that you drag into the Marketplace Listings window are automatically placed into a stock folder. Stock folders look like normal inventory folders with a grid of squares on them, like this: . Stock folders also show the number of items they contain next to their names. For example, "Example Crate (stock=7)". Each stock folder must be inside a version folder, and represents the sale of a single item in the listing, even though there may be many items inside the stock folder. For example, if your active version folder consists of a copiable notecard and a stock folder containing 25 no-copy objects, each customer will receive a copy of the notecard and one randomly selected object from the stock folder until no items remain in the stock folder. The no-copy items within a stock folder must be of the same inventory type, but may have different names. For example, some identical limited-run items may have serial numbers written into their object names, but they can still be sold from the same stock folder. Note that while it is still possible to sell a limited quantity of copiable items using the appropriate listing field, the quantity of items available from a stock folder is determined by the number of items in the folder and cannot be changed using the Available quantity listing field. When a stock folder runs out of no-copy items, the Marketplace de-lists your listing and sends an email alert reminding you to add more units. Creating a new listing Video Tutorial: Creating a New Listing Follow these steps to create a listing for a new product on the Second Life Marketplace: Open the Marketplace Listings window in the Second Life Viewer by choosing Me > Marketplace listings from the top menu bar. Open your Inventory window by choosing Me > Inventory from the top menu bar. Drag your product from the Inventory window to the section of the Marketplace Listings window labeled Drop folders here to create new listings. It now appears under the Unassociated tab. Under the All or Unassociated tabs, right-click the listing folder containing your product and choose Create listing. The folder is moved to the Unlisted tab and now displays a listing number. Under the All or Unlisted tabs, the single version folder inside the listing folder is automatically made active. Right-click the listing folder or version folder and choose Edit listing to fill out the required listing fields on the Marketplace website. If you try to list your product before filling out the required listing fields, you will receive an error message explaining which fields still require input. Click the Update button to save your listing. On the All or Unlisted tab of the Marketplace Listings window, right-click the listing folder and choose List to list your product on the Second Life Marketplace. You may list or unlist items from the Marketplace website as well. Changing versions of a listed item Video Tutorial: Updating a Listing As you develop updates for your products, you can easily update your Marketplace listings with the new items without deleting the older versions: Open the Marketplace Listings window in the Second Life Viewer by choosing Me > Marketplace listings from the top menu bar. Open your Inventory window by choosing Me > Inventory from the top menu bar. Drag your updated product from your Inventory window to the listing folder for that product in the Marketplace Listings window; this creates a new, inactive version folder containing the updated product. Right-click the new folder and choose Activate to make it the active version folder for that listing. All new sales through the associated Marketplace listing will deliver products from the active version folder. At any time, you can revert your listing to sell a previous version of your product by right-clicking its version folder and choosing Activate. Changing the item associated with a listing Video Tutorial: Migrating Listings & Checking for Errors Under rare circumstances, you may need to completely change the item associated with a Marketplace listing. The most common reason for needing to change the item associated with a listing is accidental deletion of the inventory folder associated with a listing and need to re-associate items with an existing listing. To associate a listing folder with a pre-existing Marketplace listing: In the Second Life Viewer, choose Me> Marketplace listings. Find the listing number in parentheses next to your existing listing. For example, "Example Crate (3757)". Click the Unassociated tab of the Marketplace listings window. Right-click an unassociated item you wish to associate with your listing and choose Associate listing. In the Associate Listing window that appears, enter the listing ID of your existing listing and click OK. The unassociated item now replaces the existing item (if any) in the Marketplace listing. Note that changing the item associated with a listing in this way causes the item to become unlisted because you are replacing the active version folder. You will need to activate a new version folder and re-list the item as described in Creating a new listing. Previewing your store After you have listed at least one item, you can preview your store: On the Marketplace website, go to My Marketplace > My Store. This is how your customers see your store — but it also helps to browse the Marketplace as an alt to really walk in your customers' shoes. Important: To see items in your store that you have listed as Moderate or Adult content, make sure you set Show maturity levels to General, Moderate, Adult when you search! Delivering items to the buyer The Marketplace automatically delivers items for you. Occasionally, the delivery system fails, and a delivery gets lost on its way to the customer. If that happens, you can easily redeliver the item. Store managers A store manager is a Resident you have designated to manage some operations of your store in the Second Life Marketplace. Store managers can perform many of the same actions as the store owner, taking allowing them to take on some of the burden of managing your store. For full details on store managers, see Second Life Marketplace store managers. Third-Party Viewer developer resources There are two API wiki pages targeted at Third-Party Viewer developers. This API documentation is helpful for developers who want to integrate Marketplace features into their Third-Party Viewers, but is not necessary for most Marketplace merchants or their customers: Marketplace API for VMM AIS V3 API
  16. 2 points
    Movement View Communicate System General For advanced users Shortcut keys differ between PC (Windows and Linux) and Mac not just in Second Life, but across applications in general. PC shortcuts are indicated in the tables below. For your convenience, here's a table showing how modifier keys for keyboard shortcuts translate between platforms: PC Mac Ctrl Cmd ⌘ Alt Opt ⌥ Shift Shift Right-click Right-click (Ctrl-click with a single-button mouse) Movement Walk forward W or ↑ Walk backward S or ↓ Turn left A or ← Turn right D or → Run Double-tap W or ↑ (forward); S or ↓ (backward) Always run Ctrl+R Jump E or PgUp (Tap once) Toggle flying F or Home Fly up Hold E or hold PgUp Fly down Hold C or hold PgDn View Mouselook M Reset View Esc Look at Hold Alt and click mouse to re-center Zoom in Ctrl+0 Zoom default Ctrl+9 Zoom out Ctrl+8 Zoom camera in Alt+↑ Zoom camera out Alt+↓ Orbit up Alt+Ctrl+↑ Orbit down Alt+Ctrl+↓ Orbit left Alt+Ctrl+← Orbit right Alt+Ctrl+→ Pan up Alt+Ctrl+Shift+↑ Pan down Alt+Ctrl+Shift+↓ Pan left Alt+Ctrl+Shift+← Pan right Alt+Ctrl+Shift+→ Communicate Friends Ctrl+ Shift+F Local chat history Ctrl+H Look at last speaker Ctrl+\ Gestures Ctrl+G Previous message entered* Ctrl + ↑ Next message entered* Ctrl + ↓ *Available in Nearby Chat, Group Chat, and Instant Message windows. System Undo Ctrl+Z Redo Ctrl+Y Cut Ctrl+X Paste Ctrl+V Duplicate Ctrl+D Select all Ctrl+A Deselect Ctrl+E Close window Ctrl+W Close all windows Ctrl+ Shift+W General Preferences Ctrl+P Help F1 Search Ctrl+F World Map Ctrl+M Mini-map Ctrl+ Shift+M Teleport home Ctrl+ Shift+H Inventory Ctrl+I Build Ctrl+B Upload image Ctrl+U Take snapshot Ctrl+ Shift+S Quit Second Life Ctrl+Q For advanced users It is possible to remap the Second Life Viewer's keyboard controls, but be aware that the procedure is risky and can compromise the Viewer's functionality. To learn more, read our wiki article on Keyboard mapping.
  17. 2 points
    US dollar balance Ways to use your US dollar balance Pay for Second Life expenses Process credit (withdrawal) Wire transfers Sending money to Linden Lab Receiving money from Linden Lab In other languages: Deutsch Español Français Italiano Português Pусский Türkçe 日本語 US dollar balance All Second Life® accounts have both a Linden dollar balance and a US dollar balance. You can see both balances in the Linden Dollar Summary on your Account page at secondlife.com. When you have a new Second Life account, your US dollar balance is $0. You can increase your US dollar balance by selling L$ on the LindeX. In rare circumstances, you might also receive a US$ credit from Linden Lab. The L$ can be used to make purchases inworld or on the Second Life Marketplace; the US$ can be used for other purposes related to your account. Using your US dollar balance You can put your US dollar balance to work in several ways, explained below. Pay for Second Life expenses When you pay your premium membership fee, land use fees, private estate fees, buy Linden dollars or buy a Private Region, Linden Lab charges your US dollar balance. If your US dollar balance does not cover your expenses, all available US$ credit is applied to the fee. Then we charge the remainder via your preferred payment method. (Bill the full amount to your payment method by clicking "DON'T USE" next to your USD balance.) If you make enough Linden dollars, you can sell them on the LindeX to increase your US dollar balance. Some Residents' premium accounts pay for themselves! Process credit (withdrawal) Update: As of June 6, 2016, Turkish Second Life Residents are unable to use PayPal to process credit on their US dollar balances. It is, however, still possible for Turkish Residents to make purchases or to process credit using Skrill. For more information about PayPal's suspension of operations in Turkey, please visit PayPal's website (in Turkish). Net proceeds from your sales of Linden Dollars remain as credit on your Second Life account, and this credit is automatically applied to your account fees as described above. If you do not wish to apply your Linden Dollar sales proceeds to your fees, you may withdraw this portion of your account credit through a real-world payment. (See Process Credit) Note that you may only process credit due to net proceeds from sales of Linden Dollars. Purchases of account credits and credits due to gift codes or other promotional account credits are nonrefundable, and may not be processed as a payment to you. You must be in full compliance with our Terms of Service to receive any payment through the credit payment process. This includes, without limitation, the requirement to have accurate and complete registration information, including verifiable billing information. Under certain circumstances, Linden Lab may request additional information from you before processing a request. If provided in a timely manner, this extra step should not significantly delay processing times. The following table provides an estimate for when you should receive your USD in your PayPal account based on the day of the week you submit your request. You should expect to see the USD in your PayPal account on or before the date listed. For most requests, you should receive payment to your PayPal or Skrill account within two business days. However, for a minority of requests, this process may take five business days. Business holidays in the US will extend the two or five business day window by one day. Requested Day Two Business Days later Five Business Days Later Monday Wednesday Following Monday Tuesday Thursday Following Tuesday Wednesday Friday Following Wednesday Thursday Following Monday Following Thursday Friday Following Tuesday Following Friday Saturday Following Wednesday Following Monday (Eight calendar days later) Sunday Following Wednesday Following Monday (Seven calendar days later) How can I withdraw USD credit from my account balance? You may choose to withdraw your US dollar balance via PayPal or Skrill. This is known as a process-credit request, because you are requesting to process credit from the Second Life system to your real-world account. Depending on which withdrawal option you choose, you may be subject to fees and minimum withdrawal amounts. How do I select a payout method? When you request to process a credit from Second Life to your real-world account using the new system, you will be required to choose a payout method. To place a process-credit request to PayPal, you will need to select your PayPal email address from the request form. The form lists the PayPal account(s) you currently have on file at secondlife.com, as well as the PayPal account that you used for process-credit requests (if you have made previous requests in the old process-credit system). To place a process-credit request to Skrill, you need to select your Skrill email address from the request form. The form lists the Skrill account(s) you currently have on file at secondlife.com, as well as the Skrill accounts that you used for process-credit requests (if you have made previous requests in the older process-credit system). Choose one of the existing accounts, or add a new PayPal/Skrill account as a payment method in the Change Payment Method window: Note: If you change your payout method, we may require additional information to verify your identity before we process the request. This verification is for your security. Can I send funds to someone else's PayPal or Skrill account? Process-credit requests must be sent to a PayPal or Skrill account that you control. They are not meant to be used to pay someone else. Is there a minimum or maximum amount? The minimum process-credit amount allowed is $10, plus any fees. The maximum amount per transaction is $9,999 minus fees. If necessary, you can process a larger amount over multiple smaller transactions. If you are permanently closing your account, you may request a withdrawal of the full US dollar balance, even if it is less than $10. This is the only circumstance where the $10 minimum does not apply. To begin this process, please contact Support for assistance. How much does it cost to process credits? There is a fee per process-credit transaction. It is currently 2.5% of the amount requested, with a $3 USD minimum; however, fees may change in the future. Fees are subtracted from the amount you enter in the form, so you will receive less than that amount in your PayPal or Skrill account. How long does it take to process credits? For processing a credit to a Paypal or Skrill account, requests generally take up to five business days (Monday-Friday, not including U.S. holidays) to be completed. We always strive for quick turnaround; however, holidays and the volume of transactions may affect processing times. Also, in the event that Linden Lab requires additional information from a Resident, the processing time will depend on the timely submission of the information by the Resident. How can I check on my previous and pending requests? To view a full history of your process credit transactions, see the Process Credit History page. Any recent requests that have yet to be sent to PayPal or Skrill will say "processing" next to the timestamp. If the request looks to have been completed, but you haven't received funds in your PayPal or Skrill account, please contact Support for assistance. How can I cancel a process-credit request? You might have entered the wrong amount or the wrong PayPal/Skrill account information when requesting a credit. If you think you've made a mistake, check your Process Credit History and then contact Support for assistance. You'll need to tell us which request is to be canceled (use the date/time and the amount to identify it). Please notify us as soon as you can, so that we can reverse the request and restore the funds to your account balance. Afterward, you may request the withdrawal again, or you may use the funds to pay Second Life account fees. Wire transfers Sending money to Linden Lab Linden Lab is no longer able to accept payment from your bank via wire transfer. Please pay for balances through credit card, Paypal, or Skrill. Receiving money from Linden Lab Linden Lab is no longer able to support payment to your bank via wire transfer. If you wish to payout your USD balance, please do so through Paypal or Skrill.
  18. 2 points
    En otros idiomas Cómo cambiar las preferencias para poder ver contenido adulto Cómo aportar la información de pago El terreno y otros contenidos de Second Life pueden tener la calificación General, Moderado, o Adulto. De forma predeterminada, los residentes nuevos de 18 o más años de edad tienen acceso a los contenidos calificados como General y Moderado, y los de 16 o 17 años solo pueden acceder a los contenidos de calificación General. Consulta Calificación de contenidos para obtener más información acerca del sistema de calificación de Second Life. Si tienes 18 años de edad o más, para tener acceso al contenido adulto debes activarlo en tus preferencias del visor. Cómo cambiar las preferencias para poder ver contenido adulto Aunque tengas 18 o más años de edad, es posible que de todos modos tengas que activar el contenido adulto. Además, tienes que utilizar la versión del visor 1.23 o posterior para tener acceso a las preferencias de calificación. Descarga la última versión del visor. Sugerencia: Puedes comprobar la versión de tu visor en la parte superior, seleccionando Ayuda > Acerca de Second Life . Inicia sesión en Second Life y sigue estos pasos en el visor para configurar tus preferencias de calificación: Selecciona Yo > Preferencias (o pulsa Ctrl-P) y pulsa en la pestaña General . Elige General, Moderado, Adulto en el menú desplegable Quiero acceder a contenido calificado: Pulsa OK. ¡Felicidades! Ya puedes visitar cualquier terreno accesible al público de Second Life, con independencia de su calificación. Nota: Si tus preferencias no están configuradas para permitir contenido adulto e intentas ingresar a una parcela o región calificada para adultos, recibirás un mensaje que te permitirá cancelar la teleportación o actualizar inmediatamente tus preferencias de acceso a General, Moderado, Adulto. Aportar la información de pago Los propietarios de terrenos también pueden restringir el acceso su terreno a aquellos residentes que hayan aportado su información de pago a Linden Lab. Si has comprado dólares Linden (L$) o algún artículo en el mercado, ya has aportado tu información de pago. Si todavía no has registrado la información de pago o si no estás seguro de haberlo hecho: Inicia sesión en la página de tu Cuenta en el sitio web de Second Life. Selecciona Información de facturación en la sección Cuenta de la parte izquierda de la página. Pulsa en Añadir tarjeta de crédito, Añadir cuenta PayPal, o Añadir cuenta Skrill. Especifica un número de tarjeta de crédito, una cuenta Skrill o una cuenta de PayPal verificada. Establecer una relación de pago con Linden Lab no constituye una compra; no tienes que pagar nada por facilitarnos la información de pago. Nota: Linden Lab solamente acepta los pagos de PayPal si proceden de cuentas de PayPal verificadas. Consulta la página de resumen general de la cuenta de PayPal o examina la documentación de soporte para asegurarte de que dispones de una cuenta verificada.
  19. 2 points
    Registration May I browse listings without registering for Second Life? How do I register for Second Life? Second Life Auctions and "My Account" Can anyone in Second Life buy land in the auctions? Does the land I win in auction count against my land allocation? Can I bid on land if it would put me in a higher land tier? Can I bid with L$ that I don't have? Bidding How do I bid? How do I increase my bid? Why doesn't my bid show up online after I bid? How will I know if my bid is no longer winning? How will I know if I win? How can I view all bids I've submitted? Why did a bid from earlier today beat my bid? Can I submit a bid offline? What if an auction ends with no bids? Collecting Your New Land How will I know when I can take possession of the land? How do I take possession? Is it possible to avoid tiering up by releasing other land before confirming a new higher tier? Resolving Auction Problems What if I bid in an auction and realize I have made a mistake? Who do I contact if I have a problem? In other languages: Deutsch Español Français Italiano 日本語 Português For a walkthrough of the auctions feature, see Land auctions. Registration May I browse listings without registering for Second Life? You may browse as much as you'd like without signing up for Second Life. In order to bid on an auction, you will need to have an active Premium Second Life account with verified billing information and a verified email address. Please login to Your Account on the Second Life website to verify your email address and upgrade your account to a Premium account today! How do I register for Second Life? Visit Join Second Life to register for a Second Life account; basic account creation is free, so you can explore land before you upgrade. Second Life Auctions and "My Account" Can anyone in Second Life buy land in the auctions? No. Only residents that have Premium memberships are eligible to participate in auctions. Your account must also have a Verified email address and a Linden balance sufficient to make a bid. Does the land I win in auction count against my land allocation? Yes. Before you bid, be sure you are comfortable with paying any additional monthly fee ("tiering up") that might be triggered. You can review your land allotment by going to Your Second Life Account. Can I bid on land if it would put me in a higher land tier? Yes. You will automatically be assigned to the tier (possibly increasing your monthly billing amount) when you win. The auction will inform you if winning the auction will modify your tier requirement (but note that each auction evaluates this independently; if you are bidding in multiple auctions, they will not take that into account). Can I bid with L$ that I don't have? No, you must have the Lindens available in your account at the time of bidding because if you submit a new high bid, your maximum bid amount is held in escrow until you are either outbid or you win the auction. Bidding How do I bid? After you review the listing information for the item that interests you, click on Bid on This Property. Enter your maximum bid, and then click Confirm. How do I increase my bid? To increase your bid, go to My Auction Activity & choose the bid you want to increase. You can only increase your bid if you are not currently the leading bidder. Can I decrease my maximum bid? Once you have bid, you cannot decrease your bid amount. The only way to exit an auction where you are the leading bid is for someone to outbid you. Why doesn't my bid show up online after I bid? My Auction Activity should show your bid as soon as it is entered. If it doesn't appear, you may be viewing an old version of the page. Try clicking your browser's Refresh or Reload buttons. How will I know if my bid is no longer winning? We will send you an email and return your escrowed funds when you are outbid. However, there can be unpredictable delays in email transmission. We suggest that you regularly visit our Web site to check your bidding activity on the My Auction Activity page. How will I know if I win? We will notify you by email if you win. How can I view all bids I've submitted? Go to My Auction Activity page and use the filter to find your previous bids. Why did a bid from earlier today beat my bid? If your maximum bid is for exactly the same amount as some earlier bidders maximum, the earlier bidder wins (if their maximum is higher, their bid will be increased to your maximum plus the bid increment). Can I submit a bid offline? No. Only online bids can be made. What if an auction ends with no bids? The original owner retains ownership of the parcel and is responsible for any tier owed on it. Collecting Your New Land How will I know when I can take possession of the land? Ownership of the parcel should be set to the winner within an hour after the end of the auction. If there is a problem with the ownership, contact Support. How do I take possession? The parcel will be assigned to you inworld once the auction ends. Is it possible to avoid tiering up by releasing other land before confirming a new higher tier? To avoid the possibility of higher tier charges, reduce your land use prior to participating in an auction. Land won in auction will be delivered to the winning account and will affect peak land use immediately. Resolving Auction Problems What if I bid in an auction and realize I have made a mistake? Please bid carefully. All bids are final and can not be cancelled. The only way you can leave an active auction where you have bid is if you are outbid. Who do I contact if I have a problem? You should file a ticket through the Support Portal at Second Life Support.
  20. 2 points
    Avatar types Which clothing fits which avatar types? Determining your avatar type General tips: Try on a piece of classic avatar clothing and see if it appears correctly Information for merchants How to label your clothing for sale Marketplace instructions Why create a brand to support clothing fit for your custom avatar? Example situations for clothing merchants In other languages: Deutsch Español Français Português Italiano 日本語 As Second Life has evolved, so have the avatars that inhabit the Second Life world. With the introduction of fitted mesh technology for avatars, it has become more complicated to determine whether or not a piece of clothing will display properly on your own avatar. This article will help you to determine whether your avatar is a Classic avatar, Standard mesh avatar, or a custom/branded avatar, and which types of clothing will fit each. Avatar types For the purposes of fitting clothing, avatars can be classified into three categories: Classic - Classic avatars are the original default Second Life avatars. They have a modifiable humanoid shape, and can wear clothing in the form of textures and attachments added to that shape. Most of a classic avatar's appearance and clothing can be modified by pressing the Appearance button in the Second Life Viewer, but cannot take advantage of newer graphical features such as normal and specular maps. Standard mesh - A standard mesh avatar is a classic avatar that is wearing a rigged mesh attachment, usually a full-body avatar, and whose classic body is hidden by a full body alpha mask. It is classified as "standard" if it was created using the standard fitted mesh model available on the Second Life wiki. Custom/branded - A custom avatar is a classic avatar that is hidden by a full body alpha mask and is wearing a customized rigged mesh attachment or attachments that otherwise replace the classic avatar body. These avatars can come in a wide variety of shapes and sizes, and each model typically requires clothing specifically designed to work with such an avatar. Which clothing fits which avatar types? Clothing may be labeled in one of the following ways to indicate which types of avatars it is most likely to be compatible with: Classic only - The "layer-based" textured clothing applied directly to classic avatars. This clothing type only displays properly on classic avatars and is rendered completely invisible by the alpha mask worn by most mesh avatars. Mesh only - An attachment that is designed to appear as clothing on a standard mesh avatar. It may appear to be a layer-based texture, but does not work properly on classic avatars. Mesh only clothing must be created outside Second Life in a 3D modeling tool. Classic/Mesh - Attachments primarily designed for standard mesh avatars that can be made to work on a classic avatar. In order to be classified as classic/mesh, the clothing must include an appropriate alpha mask designed to hide the affected parts of a classic avatar. Branded - A catch-all term meant to encompass the many possible custom avatar designs. Such avatars can typically only wear clothing specifically designed for that specific avatar; therefore each custom designed avatar and its compatible clothing may be considered a "brand". Likewise, clothing designed for a custom avatar shape should not be expected to work properly with classic or standard mesh avatars, or even other custom avatars. Determining your avatar type If you are new to Second Life or rigged mesh avatars, you may have a difficult time trying to determine which type of avatar you are currently using. Here are some tips on determining whether you have a classic, standard mesh, or custom mesh avatar: General tips: Check the name of your avatar or any notecards delivered with the avatar for details on how it was created and what type of clothing may be compatible with it. Ask the merchant who sold the avatar which type of clothing works best with it. Try on a piece of classic avatar clothing and see if it appears correctly When all else fails, there are a few procedures you can try in order to determine which type of avatar you have. Every avatar in Second Life has access to a shared library of items, some of which are outfits composed of clothing for classic avatars. By trying on some classic clothing and observing the results, you can find out whether you have a classic avatar: Log into Second Life and open your inventory by clicking the Inventory button. Find the Library folder in the Inventory window and expand it by clicking the triangular arrow next to it. Expand the Clothing folder in the library. Expand the Male Shape & Outfit folder inside the Clothing folder. Click the item called Boy Next Door Shirt and then press the Wear button at the bottom of the Inventory window. The shirt is then applied to your classic avatar shape. If you have a classic avatar, a gray shirt with blue stripes should appear on your avatar; if you have a mesh or custom avatar, the shirt will not appear on your avatar or may be partially obscured by the avatar's mesh body. Determining whether you have either a mesh or custom avatar can be more difficult, since both are composed of 3D models created outside Second Life and use similar techniques for hiding the default classic avatar. When standard mesh avatars become available in the inventory library, you may use clothing from those outfits in a technique similar to the method described above for determining whether you have a classic avatar. Information for merchants How to label your clothing for sale In order to help shoppers find clothing that properly fits their avatars, merchants can label their merchandise as described above in Which clothing fits which avatar types? Clothing for custom avatars should be similarly labeled by the seller as being compatible with a particular avatar brand. Marketplace instructions The Second Life Marketplace also provides fields for merchants to mark their clothing as compatible with classic, mesh, or branded avatars. To edit these fields as a Marketplace merchant: Click My Marketplace and choose Merchant Home. On the left side of the page, click Manage listings. For each clothing or accessory item you sell under Manage listings, click Actions and choose Edit. On the Edit Item Listing page, you may check boxes under Clothing Works With for clothing that is compatible with Classic Avatars or Mesh Avatars. If you are selling a custom avatar, or clothing that works with a specific custom avatar, you can provide that avatar's brand name under Custom Avatar Brand and provide a URL with brand information under Brand URL. Why create a brand to support clothing fit for your custom avatar? Mesh avatars that are not built using the standard mesh model provided by Linden Lab can usually only wear clothing specifically designed for that custom avatar. By creating a recognizable brand for each custom avatar you sell, you can help your customers identify which clothing and accessories will work with your products. Branding could be described as a way to group together custom avatars and their compatible accessories in order to prevent customer confusion about what clothing will fit their avatars. For example, if a merchant sells a custom avatar called Paper Panda, customers should look for clothing and accessories marked as compatible with the Paper Panda brand. Attempts to wear clothing designed for classic, standard mesh, or other custom avatars would most likely yield disappointing results and wasted Linden dollars (L$). Example situations for clothing merchants The following examples cover some of the possible situations merchants may face when selling an item of clothing in Second Life, and provide suggestions on how to handle communicating what type of avatars each clothing item will fit. If the clothing was developed inworld by clicking Edit my Outfit: On the Marketplace, mark this clothing as Classic avatars only. Inworld, convey that this clothing item only works on Classic avatars. In the clothing folder name, include the words "Classic avatars only" or similar. Linden Lab recommends this practice to help customers find compatible items in their inventories. If the clothing was designed to fit the standard fitted mesh shape and you do not wish to make the clothing work on classic avatars or create the necessary alpha masks: On the Second Life Marketplace, mark the clothing as Mesh avatars only. Inworld, convey that this clothing only works on mesh avatars In the folder name, include the words "Mesh avatars only". LL recommends this practice to help customers find compatible items in their inventories. If the clothing was designed to fit the standard fitted mesh shape, and has also been tested on a classic avatar with appropriate alpha masks to make the clothing look correct: On the Second Life Marketplace, mark this clothing as Classic and Mesh avatars. Inworld, convey that this clothing works with both mesh and classic avatars, provided that classic avatars use the included alpha masks. In the folder name, include the words "Classic and mesh avatars". LL recommends this practice to help customers find compatible items in their inventories. We do not recommend using the words "all avatars" because this clothing will not necessarily work with custom avatars, and may not work with avatar types introduced by Linden Lab in the future. If the clothing is mesh but was not designed to fit the standard mesh shape, and comes in preset sizes to match the variable size of classic avatars, including alpha masks where necessary: Some rigged mesh clothing pre-dates the fitted mesh feature in Second Life and has special sizing considerations. Merchants should take any steps they feel necessary to communicate proper fit for this type of clothing. Often, this type of clothing has been designed to fit classic avatars only. On the Second Life Marketplace, mark this clothing as Classic avatars only. Inworld, convey that this clothing only works on classic avatars. In the folder name, include the words "Classic avatars only". Linden Lab recommends this practice to help customers find compatible items in their inventories. If the clothing was created for a specific custom avatar: On the Second Life marketplace, mark this clothing as Custom and convey which brand the clothing is intended for. Inworld, convey which brand the clothing is for. In the clothing folder name, and/or in a notecard, include information the customer needs in order to locate the branded avatar.
  21. 2 points
    Adding attachments to your avatar Editing attachments Removing attachments from your avatar Any object in your inventory can be attached to your avatar and worn as part of an outfit. Examples of attachments include customized hair, jewelry, shoes, weapons, and other accessories. Attachments may contain scripts, but they do not count against a land parcel's object limit. Adding attachments to your avatar The easiest way to add an attachment to your avatar is to click the Inventory button on the left side of the Viewer window, find ithe attachment in My Inventory, right-click it, and select Wear. This causes the object to attach to your avatar at its last known attachment point and rotation; if you position a hat object on your avatar's head and then remove it, it will reattach itself in the same location next time you wear it. If the object has never been attached to an avatar, choosing Wear attaches it to your avatar's right hand, replacing any attachment that is currently worn on that attachment point. If you wish to attach an object to a specific part of your avatar's body, find it in your inventory, right-click it, select Attach To, and then select an attachment point. Attachments move and rotate relative to the attachment point to which they are attached. For example, a wristwatch object attached to your avatar's left forearm moves with his arm, even if you use the Build Tools to edit its location. To wear multiple attachments on a single attachment point, find an additional attachment in your inventory, right-click it, and select Add or Attach To. Add works similarly to Wear but does not replace existing attachments. Editing attachments You can use the Build Tools to edit or adjust attachments on your avatar. However, some building options (such as linking and physics) are unavailable while the object is attached to your avatar. Residents commonly edit attachments in order to fit hair, clothing and accessories properly to their avatars' unique proportions. Removing attachments from your avatar To remove an attachment from your avatar, find it in your inventory, right-click it, and select Detach From Yourself. Objects worn by your avatar appear in bold text in your inventory along with a note showing where each object is attached. You can also right-click directly on the object and select Detach. Note: Remember that you can only remove objects made of prims; you cannot take off any body part but must replace one with another of the same kind, or edit the one you're wearing. For more information, see Editing your appearance.
  22. 2 points
    What is abuse? Reporting abuse Merchant fraud and other scams Setting privacy preferences If the person is nearby inworld If you are being physically pushed inworld If you are being harassed by an object Finding the object with beacons Finding invisible objects Finding underground objects Other tips Dealing with the object If you are being animated Preventing abuse on your land If you are a parcel owner If you are a region or estate owner / manager Additional tips In other languages: Deutsch Français Español Português Italiano 日本語 Türkçe Русский What is abuse? Abuse occurs when someone or something intentionally harasses or bothers you in violation of the Second Life Terms of Service (ToS) or the Community Standards (CS). Abuse is also sometimes referred to asgriefing. Fortunately, in Second Life you control many aspects of your environment: You control your avatar and what it experiences. The best way to prevent harassment or abuse is to use your settings to control your environment and who can interact with you. Important: When you are the subject of abuse or harassment, stay calm and follow the steps outlined in this article. Don't panic! Reporting abuse Although it won't stop an ongoing incident, please report cases of abuse. Choose Help > Report Abuse to file an abuse report. Provide as much detail as possible. For more information, see Filing an abuse report. Tip: You can report a person or object for abuse by right-clicking on them and choosing Report Abuse. Doing this automatically logs the subject's name and exact location in the abuse report. Merchant fraud and other scams In addition to inworld griefing, be on guard for shopping fraud and other scams, both inworld and in Second Life Marketplace. If something sounds too good to be true, it probably is. See also: Tips for safe shopping Scams Phishing FAQ Transactions and disputes between Residents Setting privacy preferences You have a lot of control over what others can see about you in Second Life. Doing this can help to prevent unwanted intrusions and harassment. To set your privacy preferences in the Second Life Viewer: Choose Me > Preferences Click the Privacy tab. Set your preferences. Click OK. For more information, see: Privacy concerns. Online Safety Guidelines If the person is nearby inworld First, simply ask the person to stop their abusive activity. If that doesn't work, try leaving the area. You may wish to put a a safe location in your Viewer's favorites bar for quick access. Finally, you can block the person: Right-click the offending avatar and choose Block. See Blocking for more information. Blocking stops voice and text chat and any visual interference from their avatar and their objects. If you have enabled avatar impostors in your graphics preferences, blocking an avatar also replaces it with a flat gray outline (an "impostor"). Choose Help > Report Abuse and file an abuse report about the incident. Provide as much detail as possible. See Filing an abuse report for more information. If you are being physically pushed inworld If someone (or something) is pushing you or physically assaulting you inworld, sit down! Sitting prevents most physical forces from affecting your avatar. Simply right-click on the ground or something else nearby and choose Sit Here. If you're being harassed in voice chat If someone is harassing you in voice chat, mute them as follows: Choose Communicate > Voice settings... to open the VOICE SETTINGS window. Mouse over the listing for the person you want to mute. Right-click their name and choose Block Voice. If you are being harassed by an object Finding the object with beacons If you are being griefed by an object emitting particles or sounds, do the following: Select World > Show > Beacons. The BEACONS window opens. Under For these objects: select Sound sources andParticle sources. Now objects emitting sounds are shown in yellow and objects emitting particles are shown in blue. Click the ?button in the BEACONS window for more details. Finding invisible objects If you see the beacons but not the source object: Choose World > Show > Advanced Menu to enable the Advanced menu. Chooose Advanced > Highlighting and Visibility > Highlight Transparent or press Ctrl-Alt-T. Doing this makes invisible objects visible and highlighted red. You can see many particle and sound sources with this tool. Finding underground objects To see objects stuck underground: Choose Advanced > Rendering Types Deselect Surface Patch or press Ctrl-Alt-Shift-5. Doing this hides the ground so that you can see beneath it. Other tips The following may also help: Choose Advanced > Disable Camera Constraints, to let you to move the camera beyond normal parameters. Deselect Advanced > Limit Select Distance, to let you to select objects normally outside your reach. Dealing with the object Once you locate the griefing object, block it. This stops all sound and text chat from the object: Right-click on the object. Choose Manage > Block. Tip: To hide bothersome particles, choose Advanced > Highlighting and Visibility > Hide Particles or press Ctrl-Alt-Shift-= You can also try to contact the owner of the object. Right-click on the object. Choose Object Profile. Click on the owner's name to view their profile. Click IM button in their profile and ask them to remove or edit the object. If you are being animated If you are being animated against your will, choose Me > Movement > Stop Animating Me. Preventing abuse on your land If you are a landowner, there are a number of things you can do to prevent abuse and harassment from occuring on your land. Both parcel and region owners can restrict entry to people who are at least 18 years old. For more information, see Age restriction parcel and estate management features. If you are a parcel owner If you have the necessary rights, you can restrict who can enter your land, and freeze, ban, or eject others from land you own or control. For more information, seeManaging other Residents on your land. It's good practice to deselect Object Entry. This stops people from dropping or shooting objects onto the land, and prevents moving objects from crossing into it from a neighboring parcel. You can also restrict who is able to build on your land: Choose World > About Land or just right-click on the ground and choose About Land. Click the OPTIONS tab. Deselect Allow other Residents to: Build. If you are a region or estate owner / manager As a region owner or an estate manager, you have even more control over who can access your land and what they can do on it. As an estate manager, you can restrict access to certain Residents or group members, ban specific Residents, kick out a specific Resident, and so on. To access these controls: Choose World > Region / Estate. Click the Estate tab. As a region owner or manager, you can block people from editing terrain (terraforming), flying, pushing, and so on. To access these controls: To access these controls: Choose World > Region / Estate. Click the Region tab. Additional tips If you are experiencing a griefing attack, and need time to kick and ban troublemakers: Choose World > Region / Estate. Click the Debug tab. Select Disable Scripts and Disable Collisions. Note: Disabling scripts will temporarily stop all scripted objects in the region from functioning. However, as soon as you re-enabled scripts for the region, they will resume normal operation again.
  23. 2 points
    Adding someone to your Friends list How to accept or decline a friendship offer Video tutorial Friendship etiquette Partnering How to make someone your partner How to end a partnership Partnership history Letting friends edit your objects The group method The friend method A few things to note In other languages: Deutsch Español Français Italiano Português 日本语 Adding someone to your Friends list There are several ways to add a friend: If you are near the person inworld, just right-click their avatar and select Add Friend. If you are not nearby or if the person is offline, click the People button at the bottom of the Viewer window and select the FRIENDS tab. Then click the + button to open a search window and type in your friend's name. When you add a friend, the Add Friend window enables you to enter a custom message. Use this space to explain why you would like to be friends, or to remind the person how you know each other. Once a friendship offer is accepted, your names appear in each other's FRIENDS lists. All friendships are bidirectional, so if you delete a friend, you no longer appear in that friend's list. How to accept or decline a friendship offer When another Resident offers friendship to you, a dialog appears in the upper-right corner of your screen. The dialog also appears in the Conversations window as an instant message from the sender. If you click Accept, your new friend receives an onscreen notification that you accepted the friendship offer. Click Decline to cancel the offer. The other person receives onscreen notification that you declined the friendship offer. Friendship etiquette Completing your profile and reading other Residents' profiles provides ample opportunity for conversation. If you get along well, feel free to offer friendship. For unofficial Resident tips about socializing and making friends, see SLetiquette. Partnering Second Life couples can make their relationships official. Whether you're married or just connected, you can designate your partner on your profile inworld and make your relationship visible to the rest of the community. Note: Creating a partnership costs each partner L$10. Partnership is a vanity display for social purposes only. It does not alter inworld permissions, group abilities, support benefits, and so forth. For example, if you are on a Premium account and your partner is on a Basic account, he or she does not receive any Premium benefits. Partnering also does not affect your Second Life username. Nor does it entitle you to share your partner's Second Life account. For more information on our policies regarding sharing accounts, see Permitting Others to Access or Transferring Second Life Accounts. How to make someone your partner To make someone your partner, follow these steps: Go to the Partners page. Enter your Partner's username. Type in your Proposal to your to-be partner. It can be a love letter, song lyrics, or whatever suits the both of you best. Click Send Proposal. Your potential partner is notified at the email address linked with their Second Life account. He or she has seven days to accept. Once the proposal is accepted, your names appear in one another's profiles. The partnership email should be received in seconds. Please check your spam folder and other email filters to make sure it isn't being hidden. If you receive a partnership request you wish to decline, you can do so on the Partners page. How to end a partnership The person who "divorces" is charged L$25. Follow this procedure to dissolve a partnership: Open the Partners page. Select "I, (your name), would like to dissolve my partnership with (your partner's name)." Click Submit. Your partnership is dissolved and your now-ex-partner is notified. Once you have dissolved a partnership, you can recreate it by following the procedure previously outlined and paying the L$10 again. Partnership history Your Viewer profile does not show you the date you started your partnership, so keep your original partnership request (sent via email) if you wish to have a record of the date. Letting friends edit your objects There are two ways to enable a friend to edit your objects in Second Life. This is often referred to as collaborative building or collaborative creation. It's a useful way to let groups of people collaborate on a building project together. The method you choose depends on whether your collaborator is in a group or whether he or she is your friend. The group method To enable a member of a group you are in to edit your objects: Right-click the object and choose Edit. The object editor opens. Click on the General tab in the editor. If you can't see the tabs, click on More. Click on the Tool icon to the right of Group and assign the object to the group your friend is in. Click OK. Select the checkbox next to Share. Any other group members will also be able to edit the object. Group members can only edit objects that are shared with the group. Note: If you want other group members to be able to take copies of your object, make sure you set the next owner permissions (Copy, Modify, Resell/Give away) appropriately. The friend method To enable a friend to edit your objects: Click in the toolbar. The PEOPLE window opens. Click the FRIENDS tab to open your friends list. Mouse over your friend's name and click to view your friend's profile. In the profile page that appears, click and choose Permissions. Under Allow (friend's name) to: select Edit, delete or take my objects. Click Save. Important: Doing this gives your friend the same rights that you have to edit all of your objects. A few things to note There are a few things you should be aware of: Your collaborative partners can only edit objects you've rezzed. Nobody but you will ever have access to your inventory, so if you want someone else to edit an object that you own, you need to rez it inworld first. Your collaborative partners can't edit the next-owner permissions on an object they've been granted access to. It isn't technically possible to link two objects together if they have different owners, even if the owners have given each other edit permissions. Your collaborative partners cannot edit your objects if they have Select Only My Objects enabled under Build > Options in the top menu bar.
  24. 2 points
    Normal maps Specular maps Advanced techniques and technical details Normal and specular maps in Second Life are texture layers that convey additional rendering information to the graphics engine. This additional information is used in conjunction with standard "diffuse" textures to add a whole new level of detail to otherwise flat surfaces without drastically increasing either land impact or graphical or server lag. Tip: Applying a normal or specular map to an object does cause the object's land impact to be calculated using the standard land impact parameters rather than prim count. However, the maps themselves do not contribute to the land impact rating. Normal maps Normal mapping is a method of simulating the lighting of bumps and dents on an otherwise flat surface, creating the illusion of a physically detailed surface. In Second Life, this technique can be used to add detail to a geometrically simple object without significantly increasing the object's land impact or sacrificing graphical performance. The normal map itself is stored as a texture, with the red, green, and blue values representing the X, Y and Z coordinates of the surface normal. To apply a normal map to an object you own in Second Life: Right-click the object and click Edit. Click the Texture tab in the Build Tools window. Click the Texture (diffuse) dropdown menu and select Bumpiness (normal). Click the box above the word Texture to open the Pick: Texture window. Choose a normal map texture from your inventory and click OK. The normal map is applied to your object. Specular maps Specular mapping is a method used to define the shape of shiny or reflective areas on a surface. For example, if a textured surface represents a wooden box with metal parts, a specular map can be applied to define only the metallic portions of the texture as shiny. In Second Life, specular mapped surfaces reflect light cast by either the sun or local lights. Specular maps are stored as RGBA textures; The reflected color is tinted by the RGB value (a red specular map reflects white light as if it is red), and the alpha channel conrols the intensity of the reflected environment map. To apply a specular map to an object you own in Second Life: Right-click the object and select Edit. Click the Texture tab in the Build Tools window. Click the Texture (diffuse) dropdown menu and select Shininess (specular). Click the box above the word Texture to open the Pick: Texture window. Choose a specular map texture from your inventory and click OK. The specular map is applied to your object. Increase Glossiness to increase the reflectiveness of your specular mapped area; increase Environment to increase the intensity of the reflected environment map. Glossiness and Environment are also modulated by the alpha channel of the specular map. Tip: If you want to access the Glossiness, Environment, and Color controls for your entire object without applying a specifically shaped specular map, you may click the Blank button in the texture picker for a completely white texture. Advanced techniques and technical details You can find case studies, advanced techniques, and technical details on Second Life's normal and specular mapping features at the Good Building Practices portal on the Second Life wiki.
  25. 2 points
    Overview Why provide billing information? Second Life billing policies Premium membership Land use fees Private region fees Auctions Region rental Linden dollar exchange How to view or change your billing information Adding a new payment method Associating payment methods with payment types Changing stored payment information VAT and changing your billing country Accepted currencies and payment methods PayPal Skrill Understanding Transaction History Understanding Account History LindeX Land fees Billing for land holdings Private Regions Mainland holdings Preventing common billing problems General Credit cards PayPal Using PayPal How to setup payment with PayPal Contacting Linden Lab billing support Common issues and frequently asked questions I can't update my payment information I'm having trouble paying—what's going to happen? I paid US$ for something, but it's not showing up yet I get a "Not Authorized" message when entering billing information Why was I charged $1.00 on my credit card? Issues with American Express Why was I billed an additional transaction fee? Issues with prepaid and gift cards I receive an error message when I try to make a Marketplace puchase using my Credit Card or PayPal account In other languages: Deutsch Français Español Português Italiano 日本语 Türkçe Русский Overview Why provide billing information? Although a basic account gives you full access to Second Life and does not require a credit card or PayPal account, if you add a credit card or a verified PayPal account you can: Get a premium level account. Own land. Buy or sell Linden dollars. Second Life billing policies Read the full Second Life Billing Policies, also linked to from the Terms of Service. Linden Lab® will bill your account only under very specific circumstances. All charges are deducted from your U.S. Dollars (USD) balance first, and then from your credit card or PayPal account if your USD balance is insufficient. Premium membership Premium account holders are charged according to the payment plan they have selected. Depending on the plan, charges may occur monthly, quarterly, or yearly. See your Account Summary to find out your current billing rate. To change your billing rate, see the Upgrade/Downgrade Membership page. Land use fees The land use fee (also known as tier) is a variable monthly charge that increases with the amount of land you own in Second Life. For more information about land use fees, see the Land Pricing & Use Fees page. Land use fees are separate from private region fees. Private region fees In addition to the initial charge to buy a private region, owners of private regions pay a monthly fee to Linden Lab. Private region fees are charged directly to your credit card or PayPal account, and are separate from other land use fees. See Buying private Regions for a comparison of private region fees. Note: Private Region fees exclude VAT. Visit the Land Portal for more information about land types and pricing, including access to the Land Store and Auction site. There are fees for certain region changes, such as renaming, moving, or converting to a different region type; see Managing Private Regions for details. Auctions Some land auctions are denominated in U.S. Dollars. Winning an auction incurs a one-time payment, but can cause an increase in your monthly Land Use Fees if the additional land moves you to the next Land Tier. For more information about land auctions in Second Life, see the Auction FAQ. Region rental It is possible to rent an entire Region for a short period of time. The cost of renting a Region is L$4000 per day, paid in full on the first day of the rental. Note that this price is listed in Linden dollars (L$) instead of U.S. dollars. For more information on Region rental, visit the Land Portal. Linden dollar exchange All Residents have the option of trading U.S. Dollars for Linden Dollars (L$) on the Linden Dollar Exchange (LindeX). LindeX charges are generated on a per-transaction basis; you will only be charged if and when you decide to make an exchange. You may also purchase Linden Dollars inworld by clicking the Buy L$ button next to your inworld Linden Dollar balance. For additional information on LindeX transaction fees, see the LindeX: Fees page. Some credit card issuers charge a small fee if the payment settles in a currency that is not native to the card. If you're in the United States and are being charged a foreign transaction fee with your current credit card, try deleting and re-entering your payment method. This should resolve your foreign transaction fees; if it does not, consult your financial institution for details on their schedule of fees. Warning: If you find any suspicious or unexpected charges on your credit card or PayPal statement that appear to be from Linden Lab, gather all available information and open a billing support case for investigation. How to view or change your billing information To view your billing information, see the Billing Information page on the Second Life website. Note: For security reasons, you can only view the type of card affiliated with your account and the last four digits of the card number. You cannot view the full number. On the Billing Information page, you can view your current Linden dollar (L$) and US dollar balances, view and add US dollar payment methods for your account, and set which payment methods will be used for different types of purchases. Adding a new payment method To add a credit card, PayPal, or Skrill account to your Second Life account, click Add a Credit Card, Add a PayPal account, or Add a Skrill account. Follow the on-screen instructions to set up a billing agreement with PayPal or Skrill, or fill in your credit card information accordingly. Once you have added a payment method, it is saved for your account and you can associate it with various types of payments. See the next section for more information. You can also add a new payment method during a transaction, when selecting a payment method. If you add a credit card, PayPal account, or Skrill account in this way, it is automatically associated with the type of payment being made. Associating payment methods with payment types You may specify which payment method you would like to use for each of the following payment types: Buying L$ in the Viewer Buying L$ on the web Buying land, Premium fees, recurring fees To associate a payment method, go to the Other Payment Methods section of the Billing Information page and click Change next to the payment method you would like to use, then check boxes next to your desired payment types on the provided list. You may remove this association at any time by clicking Change next to the payment method, then un-checking the boxes next to the associated payment types. You can also change an associated payment method during a transaction by choosing a different payment method or adding a new payment method for that transaction. Changing stored payment information To change stored information about one of your payment methods, you must delete that payment method and re-enter it. You may delete a stored payment method by clicking Remove next to that payment method on the Billing Information page. VAT and changing your billing country Your selected country determines the payment methods available to you. Normally, you should not need to change your billing country, but you may need to update it if you are travelling or have moved to a new location. You can change your billing country by clicking the Change button next to your country's name on the Billing Information page. If your billing country is a member of the European Union, you may be subject to the collection of value added tax (VAT). If you are a business and are reselling, or adding value to Second Life before providing it to a consumer, you are eligible to provide your EU-issued VAT ID number in order to be excluded from the collection of VAT. If you see "Subject to VAT" under your billing country's name on the Billing Information page, you can add your exception by clicking Add VAT Exception and providing your ID. For more information, see VAT frequently asked questions Processing credit on your US Dollar balance You may withdraw your US Dollar balance to a PayPal or Skrill account by performing a process-credit request. Please see the corresponding section of the Account balance article for full details. Accepted currencies and payment methods You may use the following payment methods with Second Life: Visa American Express MasterCard Delta Online (non-U.S. Residents only) JCB Diners Club Discover (U.S. Residents only) Visa Electron (non-U.S. Residents only) PayPal Skrill The currencies accepted for payment include: CAD, AUD, JPY, EUR, GBP for non-U.S. Residents, and USD for U.S. Residents Note: If you have had a payment method on file since before December 7, 2011, you may need to remove and re-add that payment method before making payments in non-USD currencies. PayPal To use your PayPal balance when making transactions with Second Life, it must be in USD. You can convert your balance to USD at paypal.com (PayPal may impose exchange fees). Skrill Skrill offers a variety of payment options including Visa, Mastercard, and American Express, along with over 100 local payment options listed on their Payment Options page. For a complete list of currencies accepted by Skrill, visit their official website and view the page on Fees and Availability. Understanding Transaction History You can view your transaction history in two places from your account page on the Second Life website: Account > L$ Transaction History Displays your Linden Dollar (L$) transactions for the selected date range (up to 32 days with a basic account, or 90 days with a premium subscription). You can also download the data in XLS (Excel) and XML format. Linden Exchange > Manage > LindeX Order History Displays: Your Linden dollar and US dollar account balances. Your remaining Lindex™ trading limits for the next 24 hours and 30 days. Your remaining account billing limits for the next 24 hours and 30 days. Your LindeX™ Exchange Transaction History, including both closed and open (unexecuted limit buy or sell) orders. Understanding Account History Choose Account > Account History/Statements from the sidebar on your Second Life account page to access your account history. This page shows all your account transactions for the previous 45 days that involve real-world currency. LindeX For purchases of Linden dollars on the LindeX, you will see two entries: one corresponding to the L$ buy, and one corresponding to the transaction payment. So, for example, this is correct: Time Confirmation ID Note Amount Ending Balance 08/17/2010 08:41:22 102230685019 Customer Payment ($7.75) $23.23 08/17/2010 08:41:22 - LindeX Currency Buy $7.75 $30.94 Because of timing issues these may appear in the opposite order. So, for example, this is also correct: Time Confirmation ID Note Amount Ending Balance 08/17/2010 08:41:22 - LindeX Currency Buy $7.75 $30.94 08/17/2010 08:41:22 102230685019 Customer Payment ($7.75) $23.23 Land fees When you purchase land, pay land maintenance fees, or premium membership fees, you will see three entries: One entry for the payment One entry for the purchase One entry for the VAT charge (if applicable). Time Confirmation ID Note Amount Ending Balance 09/09/2010 09:42:18 - My New Land (Estate: My New Land) $1,029.00 $0.00 09/09/2010 09:42:18 - VAT charge for United Kingdom at 17.50% $180.07 ($1,029.00) 09/09/2010 09:42:18 102234890171 Payment of 814.49 GBP, Visa ending with 1038 ($1,209.07) ($1,209.07) Again, the entries can appear in any order, so the far right column can look different in each case. Billing for land holdings Private Regions As with all US$ transactions, Private Region (island) setup fees first bill against any US$ credit in your account and then against the payment method you have associated with buying land. If you are using PayPal, you may need to adjust your monthly billing allowance. See the next section for instructions. If you use a credit card, you may need to notify your credit card provider of the upcoming purchase. See Account balance for details. Mainland holdings On the mainland, billing is based on peak usage for the prior 30 days. As stated on the Land Use Fees page: Once the peak usage has been billed, your peak usage is reset to the current amount of land you own or have donated to a group. All land owned or donated during the prior 30 days is counted regardless of the amount of time for which it was held. Account fees, which are separate from mainland billing, are based on the user's signup date and are paid in advance. Preventing common billing problems Below are some common causes of billing problems and steps to prevent them. General Make sure that you have payment information on file when attempting to make a purchase. Transactions with Linden Lab require you to specify a form of payment to charge when you make purchases or payments. Credit cards Here are some common reasons for credit card failure: You entered the credit card number incorrectly. You did not enter the billing address or entered it incorrectly. It should be the same address that appears on your bill. You did not enter the name on the card or entered differently from how it appears on the card. Billing Information page. The credit card is not in the list of accepted payment methods (see above) You did not enter the CVV (3 digits on the back, or 4 digits on the front for AmEx) or entered it incorrectly. The card is expired, or the expiration date was entered incorrectly. There are no funds available on the credit card to validate it. We send a US$1.00 authorization to ensure that a credit card is valid. This is not a billing, but the card must have at least US$1.00 available on it to pass validation. Your monthly payment limit is reached, and/or your bank is not authorizing any more transactions. The issuing bank has not pre-approved transactions with Linden Research, Inc. Contact the issuing bank to resolve the problem. If you are outside the US, your card may not be set up for international/overseas transactions (this is very common with Visa Electron). If none of the above applies, contact your credit card provider to determine the cause. You may also contact Linden Lab Billing Support. PayPal Often the initial agreement can't be set up due to an unverified PayPal account. To use your PayPal account with Linden Lab, it must be verified and be capable of making instant transfers. Linden Lab does not accept e-check (bank account) payments through PayPal because they cannot be processed quickly enough to match the instant delivery of virtual goods and services. Therefore, we require that you have a credit card on file with PayPal as a backup payment source, OR that you pay with your PayPal balance in USD. Without a sufficient USD balance in your PayPal account, you will not be able to use it with only a bank account. Be aware of your monthly limits. By default, your monthly spending limit with PayPal is set to US$250.00. You can easily raise or lower that limit. See Using PayPal for more information. Using PayPal How to set up payment with PayPal Follow these steps: Log in to your PayPal account. Click the Gear Icon. Click the Payments tab. Click Manage automatic payments. In the Automatic payments section, if you have any existing billing agreements with Linden Research, select and cancel them. Click the Account tab. Update your information where needed (your PayPal agreement may silently fail if your Second Life account lacks a billing address and email). Then create the PayPal agreement with Linden Lab. You must have funds available in your Preferred funding source (PayPal balance) for any purchase to go through. If you do not have enough funds in your Preferred source, the remaining balance will be drawn from your Backup funding source (bank account or credit card). Note: Regarding PayPal passwords and security: The page where you log into PayPal is a PayPal page. We do not receive this information; PayPal does. Contacting Linden Lab billing support If you have a non-technical issue related to billing concerns, you can call the Linden Lab billing team at the following numbers: US/Canada (toll free): 800-294-1067 Long distance (not toll free): 703-286-6277 Our Billing team is available from 6:00 AM to 3:00 PM PST, Monday through Friday. Common issues and frequently asked questions I can't update my payment information If your payment methods are not updating properly, it often has something to do with the bank or card issuer. Some credit card companies will automatically decline or hold for review international charges (or "online gaming" charges) as a safeguard against fraud. If you are located in the U.S., delete and re-enter your payment method. This will make it go through the domestic processor, which reduces the chances of your financial institution putting a hold on the transaction. Important: Credit and debit cards require up to 30 minutes to update in our system. Even if you receive the message “your payment information has been successfully updated,” you must still wait up to 30 minutes before attempting purchases. If you're having trouble getting a payment method to update: If you have waited at least 30 minutes and have attempted several transactions that failed or information is still pending update, delete and re-enter your billing information or try an alternate method of payment (credit or debit card). To do this: Go to Your Dashboard. Click Account. Click Billing Information. Update your billing information then click Submit. If the update is sucessful, you will see the message "Your information has been successfully updated". Wait 30 minutes to get approval from your payment processor. After the second attempt, if transactions are still failing or information is still pending update, contact your credit or debit card issuer: Ask to speak directly to the risk and security department. Explain that you wish to authorize your card for charges from Linden Research and Second Life. While on the phone, clear and re-enter your billing information. The bank or card issuer should then see (and approve) a $1 verification charge; which will be refunded. If you are still unable to complete a transaction after following the above steps, contact Linden Lab billing support as explained above. I'm having trouble paying—what's going to happen? If we are not able to bill your account for the balance due, we put your account on hold for 30 days. During that period, you can go to your account page and update your credit card information and manually push the charge through to immediately reactivate your account. If you owe a balance for more than 30 continuous days, your account will be placed in delinquency status: you can still access secondlife.com to clear the balance, but you will not be able to access your inworld accounts while delinquent. For more information, see Delinquency policy. At any time, you can convert your account status to basic membership to keep it available to you at no charge. Please note that if you owned land, those charges are billed in arrears, so there may be one more payment due before fees cease to be incurred. You must clear all charges for land owned and land tier donations to avoid additional fees. I paid US$ for something, but it's not showing up yet There are a few things related to Second Life that you need to pay for using US$. These things include: Premium account Land use tier When you've bought these items, you should be able to use them immediately. When something like your land fees are due, the charge is applied to your account. It may show as a negative balance until the next day, because the system hasn't processed it yet. In most cases, the charge is applied overnight in the form of payment on file. If you're having problems that seem to indicate the system doesn't realize that you've paid for something, you should file a support ticket. I get a "Not Authorized" message when entering billing information The institution issuing the card you're trying to use has rejected the attempt to set up a payment agreement. You should contact the card's issuer to resolve this problem. Why was I charged $1.00 on my credit card? This is not an actual charge, but an authorization that we request from your credit card company. Once the authorization is received, which confirms the account is valid, we then rescind the authorization. At no time is the US$1.00 actually charged, though the authorization may appear on a credit card statement as such. The amount may show as "pending" or "authorized" for a few days, but then will drop off the account entirely. Issues with American Express If you're planning to purchase land or L$ through Linden Lab with an American Express card, you should first call American Express and authorize an open billing agreement with Linden Lab. Once American Express has enabled it, you should be able to use your American Express card to buy land or L$. Why was I billed an additional transaction fee? When payments are settled in a currency not native to your payment method, your bank may charge what is commonly called a "foreign transaction fee." This fee is not generated or collected by Linden Lab, and we can't control or cancel it. If you're in the United States and are being charged the foreign transaction fee on your current credit card, you should try deleting and re-entering your current payment method at https://secondlife.com/account/billing.php. This process should stop the foreign transaction fees in most cases; if they continue, you should contact your financial institution to learn the details of your personal situation. Issues with prepaid and gift cards A common cause of payment method failure is the use of unsupported card types. At this time, the majority of prepaid cards are not compatible with our system, even if they bear the VISA/AMEX/Mastercard logo. This includes cards purchased at retail stores, rechargeable credit cards, and bank-issued check cards. I receive the error message "This transaction cannot be completed with your chosen payment method, please purchase L$ and reattempt your purchase." when I try to make a puchase using my Credit Card or PayPal account If you receive an error message when attempting to use your credit card or PayPal to make a Marketplace purchase, please attempt to make the purchase using Linden dollars (L$) as the payment method. To purchase additional Linden dollars to complete your purchase: On the upper-right of the page, click Buy L$. In the Linden Dollars (L$) box, enter the amount of Linden Dollars necessary to complete your purchase. Click Place Order. Return to the Marketplace and check out using Linden dollars as your method of payment.
  26. 2 points
    What is Avatar Rendering Complexity How can I determine the complexity of my avatar? Why are some avatars solid colors and what is a JellyDoll? How can I find out if the complexity of my avatar is too high? How can I examine complexity values? How can I reduce lag while still drawing other avatars? In other languages: Deutsch Español Français Italiano 日本語 Português Pусский What is Avatar Rendering Complexity? Avatar Rendering Complexity is a numerical score representing how difficult it is to draw an avatar, ranging from a few hundred to hundreds of thousands. It is affected by your avatar's shape, clothing, and attachments. Since avatars are some of the most visually detailed objects in Second Life, avatars with complexity scores at the upper end of the range can severely impact performance of the Second Life Viewer. Being aware of your own complexity and that of those around you can be an important part of managing the performance of your viewer and how your avatar affects the performance of other Second Life Residents. How can I determine the complexity of my avatar? Whenever you change what your avatar is wearing, or add or remove one of your avatar's attachments, a small notice appears in the upper right corner of your screen to tell you your avatar's new complexity value. If you don't mind that other Residents may not see your avatar and you wish to stop receiving these notices, you can disable the message Warn me if my avatar complexity may be too high in the Notifications tab of the Preferences window, which may be accessed by choosing Me > Preferences. Why are some avatars solid colors and what is a JellyDoll? Avatars can be rendered as solid-colored silhouettes (a special form of impostor we call a JellyDoll) if they exceed the avatar complexity threshold set by the Maximum Avatar Complexity slider in the Advanced Graphics Preferences window. This greatly reduces that amount of work your computer must perform in order to draw complex avatars, resulting in improved performance. The default value of Maximum complexity is determined by your computer's specifications and what graphics level you choose, but can be adjusted manually in the Advanced Graphics Preferences window: Open the Preferences window by choosing Me > Preferences from the top menu bar. Click the Graphics tab of the preferences window. Adjust the Avatar Maximum Complexity slider to your preferred threshold. You may move the slider all the way to the right to make the threshold unlimited. There are other uncommon factors that can cause an avatar to be rendered as a JellyDoll, discussed in How can I examine complexity values? You may also check the Always Render Friends box to always render your friends fully, regardless of the complexity of their avatars. If there are other specific avatars you want fully rendered even if they are over your limit, you can right click them and select Always Render Fully. This specific allowance is only valid for the duration of your Second Life session, so you will need to re-apply it each time you log in. Your own avatar is always rendered fully, even if you are over your own maximum complexity threshold. How can I find out if the complexity of my avatar is too high? When some of the people around you see you as a JellyDoll, their viewer reports that information to Second Life's servers. The servers in turn send you a message to let you know whether or not you are being fully rendered by the Residents around you. This message appears as a notification that also includes your avatar's complexity score, and is updated when one of the factors changes significantly. No specific information is provided to you about which Residents are able to render your avatar, or what their maximum complexity settings are. How can I examine complexity values? You can view the complexity scores of avatars around you by activating a feature from the Advanced menu. To use this feature, choose Advanced > Performance Tools > Show avatar complexity information from the top menu bar. This displays three values as floating text above each avatar: Complexity - The numerical complexity score of the avatar. Rank - How close the avatar is to your camera. The closest is "1", next closest is "2", etc... Attachment surface area, in square meters - This value can, uncommonly, cause an avatar to be shown as a JellyDoll. Each value is color coded from green to red to indicate how it relates to your own limits (values well under your limit are green, values at or over your limit are shown as red and may be in bold font). Values shown in gray are ones for which you have no limit, such as the complexity score of your own avatar. This feature does not tell you how the complexity of your avatar relates to the limits set by those around you. There is no absolute "good" or "bad" value for complexity; just a relationship between each avatar's complexity and the limits of those who are viewing it at any one time. How can I reduce lag while still drawing other avatars? You can reduce the performance impact of complex avatars without resorting to JellyDolls. The setting Max. # of non-impostors controls the number of avatars nearest to your camera that will be fully rendered; any avatars beyond that number will be drawn as an Impostor. An impostor is drawn with fewer lighting and texture effects, making them look less realistic (some people describe it as looking like a cardboard cutout). Impostors are also updated less frequently, which means their animations will not look as smooth as a fully rendered avatar. Drawing more distant avatars as impostors does not improve performance as dramatically as the maximum complexity threshold, but looks better because the impostor avatars retain their visual appearance rather than becoming a solid-colored JellyDoll. You can use both methods together by setting your maximum complexity threshold fairly high, so that it affects only the most expensive avatars, while setting the maximum number of non-impostors so that only avatars nearest you are drawn in full 3D detail. To access the Max. # of non-impostors slider: Choose Me > Preferences from the top menu bar. Click the Graphics tab on the Preferences window. Click the Advanced Settings button in the Graphics tab to open the Advanced Graphics Preferences window. Find and adjust the Max. # of non-impostors slider in the Avatar section.
  27. 1 point
    Gambling is strictly prohibited in Second Life and operating, or participating in, a game of chance that provides a Linden Dollar payout is a violation of our Terms of Service. However, games of skill are legally permitted in many jurisdictions, and Second Life’s Skill Gaming Policy establishes that skill games offering Linden Dollar payouts are allowed, but each game, its creator, its operator, and the region on which it is operated must be approved by Linden Lab. Access to skill games offering Linden Dollar payouts are limited to Second Life users who are of sufficient age and are located in a jurisdiction that Linden Lab permits for this type of online gaming activity. For more information on this program, please read the Skill Gaming Policy and associated FAQs. Skill Gaming FAQs and policies Official policies and frequently asked questions about Skill Gaming can be found on the Second Life Wiki: Skill Gaming Policy Skill Gaming FAQ Skill Gaming Approved Participants
  28. 1 point
    What to do if you forget your password What to do if you forget your Second Life username Retrieve your name from your welcome email Retrieve your name from the Second Life website How to change your password How to change your email address What to do if your account is compromised What to do if you forget your password If you know your username but have forgotten your password, go to the password recovery page. Enter your username and click Send Instructions to have instructions on how to create a new password sent to the email address connected to the account . You'll need to answer the security question you chose when creating your Second Life account. Be sure to check your junk mail/spam folder. If you can't recall the answer to your security question or no longer have access to the e-mail account you provided, just contact Customer Support, preferably by opening a support case. You'll be asked to verify your identity and, working together, we can reset your security question. We apologize in advance that support cannot retrieve passwords. Luckily, this won't be an issue once we reset your security question. What to do if you forget your Second Life username The username you created during registration is required to login to the Second Life® virtual world. If you forget your username, you can retrieve it: From your welcome email From the Second Life website Note: If you forgot which email address you used when you registered, you can find out on the Contact Information page. You must have either your username or email address to recover your account credentials. Retrieve your name from your welcome email You provided an email address to register your account. A welcome email containing the Second Life username you created was sent to this address. To locate the email: Log into your email account and search your archives for "second life". Look for an email with your username in the subject line: "Welcome to Second Life, YOUR NAME!" Retrieve your name from the Second Life website Warning: If you registered multiple Second Life accounts with the same email address, you will be able to retrieve the username of only your first account. This is a known system limitation. Before you ever have to use this form, write down your usernames somewhere you'll remember! If you have forgotten your username or password: Click Login on the Second Life website. Click Forgot your login information? Under Forgot Your Name? enter your email address. Click Forgot Account Name. Your Second Life name will be sent to you shortly. How to change your password You can change your password, along with other account-related information, on your account page. To view your account page, log in and select Account > Account Summary from the top left side of the page. Click Account > Change Password to change your password. Your Second Life account is linked with an email address of your choosing, which is where things like announcements from Linden Lab and offline instant messages (if you have those enabled) are delivered. How to change your email address You can easily change your email address on the Second Life website: Login to your Dashboard. On the left, click Account, then click Change Email Settings. Enter a new email address after Enter your new email address. Confirm your new email address by entering it again after Confirm your new email address. Click Save Changes under Confirm your new email address. Shortly afterwards, your old email address will also receive a "Second Life Email Changed" email to confirm that the change was done by you, the actual account holder. Tip: Keep your account safe! Don't give your password out, and make sure your web browser's address bar shows secondlife.com to prevent being phished. What to do if your account is compromised Your account may have been compromised if: You can't access your account. You suddenly notice a reduced available balance on the payment source you have on file. If this happens, contact us immediately! Here's what to do: Go to the Second Life Help page and log in if you can. If you can't access your account, use the Forgot your login information? link on the right to recover your username and reset your password. Then log in. On the Second Life Help page page, click Submit a a Support Case. Under Issue Type, select Account Issue. A second dropdown appears. Under Account Issue, select Account Compromised. Fill in the rest of the fields as directed. Click Submit. Check your email for your case number. Call our fraud number: 800-860-6990. Once you do this, Linden Lab will place your account on hold and investigate the relevant transactions. This may take a few days. Once we have concluded the investigation, we'll send you an email explaining our conclusion and the action we will take. Note that all transactions involving Linden dollars are subject to Linden Lab's Terms of Service. Tip: Even if you are able to log into your account, we recommend that you change your password immediately to something secure and unique. Changing your password regularly is one good way to protect the safety of your account. For information on how to change your password, see the How to change your password section of this article.
  29. 1 point
    En otros idiomas Ventajas de una cuenta Premium Actualización a una cuenta Premium Hogares Linden Recompensas en dólares Linden Bonus al registrarte Pagas semanales en dólares Linden Pagas en cuentas antiguas Bienes virtuales Premium (regalos) Cómo obtener un bien virtual Premium Permisos de objetos en los bienes virtuales Premium Cómo obtener ayuda para un bien virtual Premium Preguntas frecuentes No recibí el bien virtual anterior, y el quiosco solo tiene el más reciente. ¿Puedo conseguir el que me falta? ¿Un quiosco puede proporcionarme varias copias de un bien? He borrado por accidente un bien virtual Premium. ¿Puedo recuperarlo? Sandboxes Premium Más ventajas Premium Chat en vivo con el personal de soporte Derecho a un terreno propio en las zonas del Continente más visitadas Acceso inmediato a zonas exclusivas de adultos Aumento de la pertenencia a grupos Acceso prioritario a regiones muy pobladas Bajar de categoría o cancelar una cuenta Premium Bajar de cuenta Premium a cuenta básica Cancelar tu cuenta Puede que te sigamos cobrando el terreno Ventajas de una cuenta Premium La cuenta Premium ofrece las siguientes ventajas: Tu propio Hogar-Linden privado Recompensas en dólares Linden Bienes virtuales exclusivos Sandboxes solo Premium Chat en vivo con el personal de soporte Derecho a ser propietario de parcelas continentales en zonas populares Acceso inmediato a zonas exclusivas de adultos Aumento de la pertenencia a grupos Acceso prioritario a regiones muy pobladas, utilizando la capacidad regional aumentada Acceso a eventos y experiencias premium Transformación de voz Aumento del límite de mensajes MI perdidos Historial de transacciones en L$ aumentado de 32 a 90 días Actualización a una cuenta Premium Para actualizar de una cuenta básica a una cuenta Premium: Inicia sesión en el sitio web de Second Life. En la parte izquierda de la página, pulsa en Cuenta Premium. La pantalla Cambiar el tipo de cuenta te mostrará un cuadro con los Tipos de cuenta y sus precios. Selecciona Premium (escoge entre Mensual, Trimestral, o Anual en las opciones de facturación). Pulsa en Guardar cambios. El nuevo tipo de cuenta se activará en la siguiente fecha de facturación. Nota: Como miembro Premium, obtendrás un bonus por única vez de L$1000, una paga semanal de $L300 y un bonus premium de 1024 metros cuadrados Solo podrás recibir el bonus de actualización de L$1000 una vez por cada cuenta. Hogares Linden Los Hogares-Linden son casas listas para instalarte integradas en un vecindario temático y son exclusivas para los titulares de cuentas Premium. Nota: Los Hogares Linden solo están disponibles para los usuarios mayores de 18 años. Si desea más información acerca de los Hogares-Linden, consulte: Descripción general de los Hogares Linden Recompensas en dólares Linden Como miembro Premium, al registrarte obtendrás un bonus y una paga semanal de Dólares Linden. Bonus al registrarte Si mantienes activa tu cuenta Premium durante 45 días consecutivos después de registrarte, depositaremos directamente en tu cuenta Second Life un bonus de 1000 L$. Pagas semanales en dólares Linden Como miembro Premium, al registrarte obtendrás una paga semanal de $L300, aunque no hayas ingresado a tu cuenta. Las pagas semanales son un proceso automatizado que se lleva a cabo los martes. Estos pagos se basan en información obtenida de la base de datos a partir del lunes anterior. Por ejemplo: Si creas la cuenta Premium el lunes 14 de abril, recibirás tu primer paga semanal el martes 15 de abril. Si creas una cuenta Premium el martes 15 de abril, recibirás tu primer paga semanal el martes 22 de abril. Nota: Las pagas semanales pueden aparecer al final del día martes o quizás recién el miércoles. Pagas en cuentas antiguas El monto de la paga en cuentas antiguas depende del tipo de cuenta que tengas y su antigüedad. Las cuentas premium creadas o actualizadas a partir de una cuenta básica: El 1 de noviembre 2006 o después, reciben L$300 por semana. Desde el 21 de julio 2006 hasta el 31 de octubre 2006, reciben L$400 por semana. Antes del 21 de julio 2006, reciben L$500 por semana. Algunas cuentas básicas antiguas obtienen una paga semanal; las cuentas básicas creadas Antes del 6 de junio 2006, reciben una paga semanal de L$50 si ingresan a la cuenta esa semana. Luego del 6 de junio 2006 no reciben una paga semanal. Bienes virtuales Premium (regalos) Al ser titular de una cuenta Premium recibirás periódicamente un bien virtual como beneficio. Los bienes virtuales Premium están diseñados por Residentes asignados por Linden Lab. Cómo obtener un bien virtual Premium Solicita tu bien virtual Premium en uno de los quioscos expendedores del mundo virtual que figuran en la Guía de destinos de Second Life: http://secondlife.com/destinations/premium/gifts. Si ya ingresaste a tu cuenta a través del sitio web, accede ahttps://secondlife.com/destinations/premium/gifts. Sigue estos pasos para utilizar uno de los quioscos: Pulsa con el botón derecho en el quiosco. Elige Comprar. NOTA: No tendrás que pagar, el objeto es gratis para los usuarios con una cuenta Premium. Luego se transferirá a tu inventario. Los quioscos expendedores del mundo virtual solo brindan los bienes virtuales Premium más recientes. No puedes obtener más antiguos. Permisos de objetos en los bienes virtuales Premium Los bienes virtuales Premium son no modificables, no transferibles y copiables, esto significa que puedes realizar copias, pero no puedes modificarlos o transferirlos. Para obtener información general sobre los permisos en objetos, accede a Permisos sobre objetos. Cómo obtener ayuda para un bien virtual Premium Los bienes virtuales Premium están diseñados por Residentes y son asignados por Linden Lab. Por favor no contacte al creador para obtener ayuda. Cada bien virtual Premium viene con una tarjeta con Preguntas frecuentes para ayudarte a comenzar a utilizarlo y para responder a las preguntas más habituales. Si aún te quedan preguntas sin responder, envía un email a premium_feedback@lindenlab.com. Actualizaremos las tarjetas según sea necesario, pero no podemos brindar respuestas individuales. Preguntas frecuentes No recibí el bien virtual anterior, y el quiosco solo tiene el más reciente. ¿Puedo conseguir el que me falta? No, los quioscos expendedores del mundo virtual solo proporcionan los bienes virtuales Premium más recientes. ¿Un quiosco puede proporcionarme varias copias de un bien? ¡Sí! Al ser titular de una cuenta Premium puedes recibir todas las copias que desees de un bien virtual. He borrado por accidente un bien virtual Premium. ¿Puedo recuperarlo? Sí. Siempre y cuando el próximo bien virtual aún no se haya distribuido, puedes obtenerlo en uno de los quioscos del mundo virtual. Sandboxes Premium Una sandbox, o zona de pruebas, es un área separada para practicar la construcción. Al igual que las zonas de pruebas reales y los juegos sandbox conceptuales, en estos espacios hay creatividad y caos. Si deseas obtener más información acerca de los Hogares-Linden, consulta: Ayudas para la construcción. Existen distintas zonas de pruebas, cada cual con un propósito particular, como las Zonas de prueba de armas, pero la mayoría son simplemente para la construcción. Los signos en cada área sandbox indican claramente qué tipo de actividades se permiten realizar allí. Las zonas de pruebas en general tienen retorno automático para limpiarse a sí mismas varias veces al día; identifique la información de autolimpieza antes de construir, para no tener sorpresas. Como las sandbox son experimentales, pueden también ser inestables, asegúrate de contar con respaldos de inventario regulares para registrar aquello que sea importante. Las sandbox Premium están disponibles únicamente para los Residentes con cuentas Premium. Cada sandbox tiene cuatro regiones. En general, hay una sandbox por continente de Hogares Linden. Encuentra las sandboxes Premium en la Guía de destinos de Second Life: http://secondlife.com/destinations/premium/sandboxes. Más ventajas Premium ¡Las cuentas Premium también incluyen beneficios adicionales! Chat en vivo con el personal de soporte Los residentes con cuentas Premium pueden iniciar un chat en vivo con el personal de soporte a través del portal de soporte. Las cuentas básicas tienen acceso a este tipo de soporte. Derecho a un terreno propio en las zonas del Continente más visitadas Los residentes con una cuenta premium pueden comprar parcelas en zonas del continente y deben pagar una suma mensual cuando su terreno supera los 1024m². Para obtener más información, consulta: Cuotas por uso de terreno. El Continente es el territorio conectado más grande de Second Life, compuesto por centenares de regiones conectadas entre sí por carretera, ferrocarril y océano abierto. Solamente los titulares de cuentas Premium pueden adquirir parcelas de terreno en el Continente. Acceso inmediato a zonas exclusivas de adultos El acceso a Hogares-Linden y las zonas de adultos está reservado para los residentes de 18 o más años. Si tienes 18 años o más, cuando te registras para una cuenta Premium tendrás automáticamente acceso a estas zonas. Para obtener más información, consulta Acceso a terrenos y contenidos con calificación Adulto y Contenidos con calificación Adulto. Aumento de la pertenencia a grupos Los residentes con una cuenta Premium pueden ser miembros de hasta 60 grupos por vez. Los usuarios con cuentas básicas solo pueden ser miembros de hasta 42 grupos. Acceso prioritario a regiones muy pobladas Las regiones en Second Life tienen una capacidad bonificada para permitir que los propietarios de regiones, administradores de estado y residentes con cuentas premium puedan ingresar a una región que estaría completa. El límite predeterminado de cantidad de avatares permitidos para una región es el siguiente: Regiones completas permiten un 10% extra (100 a 110) Hogares permiten un 25% extra (20 a 25) Espacios abiertos permiten un 20% extra (10 a 12) Para más detalles sobre el acceso a la capacidad bonificada de regiones, consulte Capacidad regional aumentada y acceso en el Blog Second Life Bajar de categoría o cancelar una cuenta Premium Bajar de cuenta Premium a cuenta básica Para bajar de una cuenta Premium o Concierge a una cuenta básica, sigue estos pasos: Inicia sesión en el sitio web de Second Life. En la parte izquierda de la página, pulsa en Cuenta Premium. La pantalla Cambiar el tipo de cuenta te mostrará un cuadro con los Tipos de cuenta y sus precios. Selecciona Cuenta Básica. Pulsa en Guardar cambios. El nuevo tipo de cuenta se activará en la siguiente fecha de facturación. Atención: Si cambias a una cuenta básica, perderás todos los terrenos que te pertenecen y ya no tendrás acceso a tu paga semanal de Dólares Linden o al soporte vía chat. ¡Asegúrate de vender todos tus terrenos antes de realizar el cambio! También puedes verificar las contribuciones de terrenos en tu grupo y hacer lo necesario para que tus propiedades en el grupo se conserven bien. Nota: Si eres miembro de más de 42 grupos, no perderás ninguna membresía en ningún grupo cuando realices el cambio de cuenta. No obstante, tal vez no puedas unirte a ningún grupo nuevo con una cuenta básica hasta que la cantidad de grupos a los que perteneces sea inferior a 42. Cancelar tu cuenta Cuando cancelas tu cuenta, se desactiva y pierdes acceso a ella en tu próxima fecha de revisión de facturación. Si estás pensando en cancelar tu cuenta, considera dejarla activa con una cuenta básica, es gratis. Si en algún momento deseas regresar a Second Life, tu avatar y tu inventario te estarán esperando. Siempre podrás cancelar tu cuenta accediendo a la página Cancelar cuenta con tu usuario y contraseña Second Life. También podrás acceder a este enlace desde la sección Cuenta a la izquierda del Panel de control. Una vez que hayas accedido, busca el botón Cancelar cuenta, en la parte inferior de la página. Tu cuenta permanecerá abierta hasta la fecha de facturación, ya que los montos de mantenimiento de la cuenta se pagan por adelantado. Consejo: Si deseas conservar tu nombre, avatar e inventario en caso de un uso futuro pero no quieres pagar la cuota de reactivación, puedes cambiar a una cuenta básica en lugar de cancelar toda tu cuenta. Puede que te sigamos cobrando el terreno Si has cancelado o cambiado tu cuenta Premium, quizás debas seguir pagando las propiedades correspondientes al mes actual. Como se explica en la página Cuotas por uso y Precios de terrenos: Se te cobrará siempre por tu cuenta Premium y por la cantidad máxima de terrenos que tuviste durante el ciclo de facturación actual, ya sea si hayas cancelado tu cuenta antes del fin del mes o no. Nota: Cuando cancelas tu cuenta, permanece activa hasta el final del período de pago. Durante este tiempo aún podrás acceder a tu cuenta y utilizar Second Life. Así, si compras una membresía anual Second Life y la cancelas al día siguiente, ¡aún tendrás los beneficios de un miembro Premium durante el año siguiente!
  30. 1 point
    Converting regions Comparison chart How long does a conversion take? You may choose to convert some of your Private Regions from one Private Region type to another. This article covers the different scenarios and costs associated with each possible conversion. Converting regions When converting down from a Full Region or Homestead Region to one or more Homestead or Openspace regions, you are charged the difference in setup fees plus a one-time conversion fee of $100. Once the conversion has taken place, the appropriate new monthly fees apply. Your bill date remains the same as that of the original Region. When converting up from an Openspace Region to a Homestead Region or Full Region, you are charged the difference in setup fees between the two types of Regions. We waive the $100 conversion fee if you are converting up. Once the conversion has taken place, the appropriate new monthly fees apply and the new billing date is an average of the billing dates from your converted regions. If you have multiple Openspaces or Homesteads to convert, each counts contributes its setup value against the price of a full Region. For example, if you want to convert two Openspaces to a Full Region, it costs the set up fee of the Full Region ($600) minus the combined setup fee of each Openspace ($150 + $150), and we waive the conversion fee ($100) : $600 - ($150 + $150) = $300. Examples: Converting 2 Openspace Regions to a Full Region would be $600 - ($150 + $150) = $300 Converting 2 Homestead Regions to a Full Region would be $600 - ($225 + $225) = $150 Important: Conversions which incur a negative balance do not result in a refund for the surplus amount. For example, the math for converting 3 Homestead Regions to a Full Region: is: $600 - ($225 + $225 + $225 ) = -$75, but you don't get a $75 credit for the conversion. Comparison chart Converting UP - conversion fee waived You have Converts to 3 Homesteads 1 Full region 2 Homesteads + $51 charge 1 Full region 1 Homestead + $200 charge 1 Full region 1 Full Region + $251 1 Skill Gaming region Converting UP - including old Openspace Regions You have Converts to 2 Openspaces + $51 1 Full region 1 Openspace +$199 1 Full region 1 Homestead + 1 Openspace + $51 1 Full region 2 Openspace 1 Homestead region Converting DOWN - $100 conversion fee (not included in any other listed charges) You have Converts to 1 Full region + $98 3 Homesteads 1 Full region 2 Homesteads 1 Full region 1 Homestead Converting TO/FROM - $100 conversion fee (not included in any other listed charges) You have Converts to 1 Openspace 1 Homestead How long does a conversion take? You can normally expect your Private Region conversion to take 5-10 business days. Depending on the size of our current conversion queue, your conversion may occasionally take longer than 10 business days, but we do our best to get it done in a timely manner.
  31. 1 point
    Benefits of premium membership Upgrading to a premium account Linden Homes Linden dollar rewards Sign-up bonus Weekly Linden dollar rewards (stipend) Stipends for old accounts Premium virtual goods (gifts) How to get your premium virtual good Object permissions on premium virtual goods How to get help for premium virtual goods Frequently asked questions I didn't receive the previous virtual good, and the kiosk only provides the most recent one. Can I get the one I missed? Can I take multiple copies of a good from the kiosk? I accidentally deleted my premium virtual good. Can I get it back? Premium sandboxes Other premium benefits Live chat support Right to own land in popular mainland areas Immediate access to adult-only areas Increased number of group memberships Preferred access to highly populated regions Downgrading or canceling your premium membership Downgrading from premium to a basic membership Canceling your account You may still be charged for land In other languages: Deutsch Español Français Italiano Português Русский 日本語 Benefits of premium membership Premium membership provides the following benefits: Your own private Linden Home Linden dollar rewards Exclusive virtual goods Premium-only sandboxes Live chat support The right to own mainland parcels in popular areas Immediate access to adult-only areas Increased number of group memberships Preferred access to highly populated regions, utilizing increased region capacity Access to premium-only events and experiences Voice morphing Increased cap on missed IMs L$ transaction history increased from 32 days to 90 days Upgrading to a premium account To upgrade from basic to premium membership: Log into the Second Life website. On the left side of the screen, click Premium Membership. The Change Membership Plan screen opens, displaying a chart of Membership plans and prices. Select Premium (choose from Monthly, Quarterly, or Annual billing options). Click Save Changes. Your new plan becomes effective at your next billing date. Note: As a Premium member, you get a one-time bonus of L$1000 and receive a weekly stipend of $L300 and a 1024 square meter premium tier bonus. You may only receive the L$1000 upgrade bonus once per account. Linden Homes Linden Homes are ready-to-move-in homes that belong to a themed community and are available only to premium account members. Note: Linden Homes are available only to users at least 18 years old. For more information on Linden Homes, see: Overview of Linden Homes Linden dollar rewards As a premium member, you get a sign-up bonus and a weekly stipend of Linden dollars. Sign-up bonus When you register for a premium account, you get a sign-up bonus of L$1,000, deposited directly into your Second Life account once your premium membership has been active for 45 consecutive days. Weekly Linden dollar rewards (stipend) As a premium member, you receive a weekly stipend of $L300, whether you log in or not. Stipends are paid every week by an automated process that runs on Tuesdays (PT). Payments are based on information gathered from the database as of the preceding Monday. For example: If you create a premium account on Monday, April 14, you will receive your first stipend on Tuesday, April 15. If you create a premium account on Tuesday, April 15, you will receive your first stipend on Tuesday, April 22. Note: Stipend payments may appear late in the day on Tuesdays or possibly not until Wednesday. Stipends for old accounts The stipend amount for older accounts depends on what type of account you have and its age. Premium accounts created or upgraded from basic: On or after November 1, 2006 receive L$300 per week. Between July 21, 2006 and November 1, 2006 receive L$400 per week. Before July 21, 2006 receive L$500 per week. Certain old basic accounts get a stipend; basic accounts created Before June 6, 2006 receive a stipend of L$50 per week, if they log in that week. After June 6, 2006 do not receive a weekly stipend. Premium virtual goods (gifts) As a premium member, you periodically get an premium virtual good as a benefit. The premium virtual goods are designed by Residents commissioned by Linden Lab. How to get your premium virtual good To get your premium virtual good, go to one of the inworld vending kiosks listed in the Second Life Destination Guide: http://secondlife.com/destinations/premium/gifts. If you are logged in to the website, go tohttps://secondlife.com/destinations/premium/gifts instead. To use one of the kiosks: Right-click the kiosk. Choose Buy. NOTE:You won't be charged—the item is free for premium account holders. The item will then be transferred to your inventory. The inworld vending kiosks only provide the latest premium virtual good. You cannot get older ones. Object permissions on premium virtual goods Premium virtual goods are no modify, no transfer, copy, meaning you can make copies but cannot modify or transfer the items. For general information on object permissions, see Object permissions. How to get help for premium virtual goods Premium virtual goods are commissioned by Linden Lab and designed by Residents. Please do not contact the creator for support. Each premium virtual good comes with an FAQ notecard to help you get started and answer common questions. If you still have an unanswered question, email premium_feedback@lindenlab.com. We will update the notecard as needed, but cannot provide individual responses. Frequently asked questions I didn't receive the previous virtual good, and the kiosk only provides the most recent one. Can I get the one I missed? No, the premium gift vending kiosks only provide the current premium virtual goods. Can I take multiple copies of a good from the kiosk? Yes! As a premium member, you can take as many copies of the premium virtual good as you like. I accidentially deleted my premium virtual good. Can I get it back? Yes. As long as the next premium virtual good has not been distributed, you can get it from an inworld kiosk. Premium sandboxes A sandbox is an area put aside for building practice. Much like real sandboxes and conceptual sandbox games, these are spaces of creativity and chaos. For more information on sandboxes, see Building tips. Several sandboxes exist for specific purposes—such as the Weapons Testing Sandbox—but the majority are simply for regular building.& Signs within each sandbox area make it clear what kind of activities are allowed there. Sandboxes usually have auto-return enabled to clean themselves several times a day; look for auto-clean information before building, so you aren't caught by surprise. Since sandboxes are experimental, they may also be unstable—be sure to take regular inventory backups of anything that's important. Premium sandboxes are accessible only to Residents with premium membership. Each sandbox is made up of four regions. Generally, there is one sandbox per Linden Home continent. Find the premium sandboxes through the Second Life Destination Guide: http://secondlife.com/destinations/premium/sandboxes. Other premium benefits Premium membership also provide additional benefits! Live chat support Residents with premium accounts may initiate a live chat for support issues via the support portal. Basic accounts do not qualify for this kind of support. Right to own land in popular mainland areas Residents with a premium account can buy mainland parcels and need to pay a monthly tier when their land exceeds 1024m². For more information, see Land Use Fees. The mainland is the largest connected land-mass in Second Life, consisting of hundreds of regions connected to one another with roads, railroads and open oceans. Being a premium member is a prerequisite for owning mainland parcels. Immediate access to adult-only areas Linden homes and some adult areas are accessible only to those 18 years and older. If you are 18 years or older when you sign-up for a premium membership you will automatically have access to these areas. For more information, see Age-restricted content and Accessing Adult land and content. Increased number of group memberships Residents with a premium account may be a member of up to 60 groups at a time. Basic accounts may only join up to 42 groups. Preferred access to highly populated regions Regions in Second Life have a bonus capacity to allow region owners, estate managers, and Residents with Premium accounts to enter an otherwise full Region. The default limit on the number of avatars allowed in a region is as follows: Full Regions support an extra 10% (100 to 110) Homesteads support an extra 25% (20 to 25) Open Spaces support an extra 20% (10 to 12) For full details on access to bonus region capacity, see Improved Region Capacity and Access on the Second Life Blog. Downgrading or canceling your premium membership Downgrading from premium to a basic membership To downgrade your premium or Concierge account to basic, follow these steps: Log into the Second Life website. On the lef side of the screen, select Premium Membership. The Change Membership Plan screen opens, displaying a chart of Membership plans and prices. Select Basic Account. Click Save Changes. Your new plan becomes effective at your next billing date. Warning: If you downgrade to a basic account, you will lose all the land you own, and you will no longer have access to your weekly Linden dollar stipend or live chat support. Make sure to sell all your land before you downgrade! You may also wish to check your group land contributions and make arrangements to keep your group's land holdings in good standing. Note: If you are a member of more than 42 groups, you will not lose any group memberships when you downgrade. However, you may not join any new groups with a basic account until you reduce your group memberships to fewer than 42. Canceling your account When you cancel your account, it is deactivated and you will lose access to it at your next billing review date. If you're thinking about canceling your account entirely, consider leaving it active with a basic membership, which costs nothing to maintain. If at some point in the future you should choose to revisit Second Life, your avatar and your inventory will be here waiting for you. You can cancel your account by going to the Cancel Account page after logging in with your Second Life username and password. This link is also accessible through the Account section on the left of your Dashboard. Once logged in, find the Cancel Account button at the bottom of the page. Your account will remain open until your billing review date, as account maintenance fees are paid in advance. Tip: If you want to keep your name, avatar, and inventory for possible future use but don't want to pay the reactivation fee, you can downgrade to a free basic account instead of canceling your account altogether. You may still be charged for land If you cancel or downgrade your account from premium, you may still be charged for your current month's land holdings. As stated on the Land Pricing & Use Fees page: Thus you are always charged for your premium membership and the maximum amount land you owned during the current billing cycle, regardless of whether you cancelled your account before the end of the month. Note: When you cancel your account, it remains active until the end of your payment period. You may still log in and use Second Life during this time. For instance, if you buy a yearly Second Life membership and cancel it the next day, you are still be treated as a premium member for the next year!
  32. 1 point
    Em outros idiomas Requisitos do leilão Encontrando um terreno para o leilão O processo de lance Dando lance em um terreno O que acontece depois Criando seus próprios leilões A página de Leilões de terrenos agora é parte das Páginas do Local. Aqui você pode encontrar uma lista dos Leilões abertos, Agenda dos Leilões e os Leilões realizados recentemente. Você pode procurar o que desejar sem se cadastrar no Second Life. Requisitos do leilão Para participar em um leilão, você deve ser um Membro Premium (porque você precisa ser um membro premium para ser um proprietário de um Continente que foi comprado e vendido por um Leilão). Sua conta também deve ser uma conta com e-mail verificado e saldo de Dólar Linden (L$) suficiente para fazer um lance. Por favor, acesse o site da sua conta Second Life para verificar o endereço de e-mail e atualizar a sua conta para uma conta Premium. Encontrando um terreno para o leilão Você pode clicar no topo de cada coluna para ordenar por resultados do leilão , por Nome, Tamanho, Horário de Início, Horário de Término ou Lance principal. Ordenar por parâmetros desejados para ajudar a encontrar um terreno que atenda às suas necessidades. Quando encontrar um terreno do seu interesse, clique na lista para visitar Página Local do terreno. Aqui você pode acessar informações adicionais, tais como o nível de maturidade do terreno e a localização da região. É importante verificar o nível de maturidade, já que isso determina que pode ter acesso ao seu terreno e os tipos de conteúdo que podem ser alocados lá. Você também pode clicar no botão Visite este local para ir ao mundo virtual e verificá-lo. Gosta da localização? O terreno corresponde às suas necessidades? Como é a vizinhança? Assim como comprar uma propriedade no mundo real, os detalhes são importantes e podem ser a chave para a sua felicidade! O processo de lance Os lances usam um processo de lances automáticos semelhante ao usado em outros sites de leilões. Quando um leilão é criado, o vendedor define um lance mínimo, um incremento de lance (um múltiplo de L$ 10 entre L$ 10 e L$ 100) e um horário de término para o leilão. Para isso, você deve especificar o valor máximo em Dólares Linden que você quer realizar o lance. Se seu lance for maior que o lance principal atual (ou o mínimo, se ainda não houver lances), o sistema de lances automáticos adicionará o valor de incremento de lance ao lance principal atual até você ou o líder atual excederem o lance máximo; o licitante que permanece se torna o novo licitante líder nesse valor. Isso é repetido para cada novo licitante até que o leilão atinja seu horário de término - quando o atual concorrente líder vence o leilão. Antes de fazer um lance em uma terreno, você deve ter Dólares Linden (L$) suficientes em sua conta. Você pode verificar o saldo disponível da sua conta exibido como Seu saldo na seção “Faça seu Lance”. Depois de fazer um lance bem-sucedido, seu lance máximo é imediatamente retirado do seu saldo e mantido em depósito até que você ganhe o leilão ou seja superado. Se você ganhar um leilão, o terreno fará um comparativo com os seus terrenos locados e taxas de nível. Antes de realizar uma oferta, certifique-se de que está à vontade para pagar qualquer taxa mensal adicional ("camadas") que possa ser acionada. Você pode rever o seu terreno acessando Sua Conta Second Life. Você pode realizar uma oferta em um terreno que o colocaria em um nível superior. O sistema o informa se "ganhar o leilão modificaria sua exigência de nível" (observe que cada leilão avalia isso com base em seus terrenos atuais; se você estiver fazendo lances em vários leilões, os valores de terreno dos outros leilões não serão usados no leilão). Grupos não podem participar em leilões, tanto como compradores quanto como vendedores. Você deve realizar lances individuais e o proprietário do terreno será o vencedor individual. Uma vez que o leilão tenha terminado e a propriedade do terreno tenha mudado, você poderá entregá-lo a um Grupo como qualquer outra terreno, mas observe que o seu nível de obrigação pode ser afetado até mesmo pelo breve período de propriedade individual. Licitando um terreno Escolha o valor máximo de Dólares Linden (L$) que você pode fazer de lance, então, digite a sua ofertar e pressione Enviar Oferta. Uma vez que você tenha feito o seu lance, você verá uma página de confirmação: Se você não quiser fazer um lance ou se mudar de ideia, não clique no botão Enviar. Feche a janela do navegador, Volte no seu navegador, ou clique em Cancelar. Se você não concordar e quiser continuar, clique em Enviar para enviar o seu lance. Você agora pode ver a Página do Local do Leilão e o seu status de lance. Para visualizar a atividade no leilão, retorne para a página principal do leilão e clique Visualizar minha atividade ne leilão. Aqui você pode ver todos os leilões abertos dos quais você participa e todos os lances de leilões anteriores (se algumas entradas parecem estar faltando, você pode estar visualizando uma versão antiga da página; tente clicar no btãoAtualizar ou Recarregar do navegador). Depois de feito o lance, não poderá diminuir o valor. A única maneira de sair de um leilão onde você é o principal concorrente é que alguém supere você. O que acontece depois Durante o processo de lance você recebe atualizações por e-mail quando faz um lance, quando for superado, quando alguém fizer lances sem sucesso contra você e (se tiver sorte) quando ganhar. Pode haver atrasos imprevisíveis no envio de e-mails, então, você pode visitar ocasionalmente Visualizar minha atividade de lance para visualizar o status do seu leilão. Se você estiver liderando o leilão, tudo o que você precisa fazer é aguardar pelo fim do leilão. Se você tiver feito um lance máximo para vencer e ganhar o leilão por um valor menor, a diferença será reembolsada. Se você for superado, nós te enviaremos um e-mail e devolveremos os fundos caucionados ao seu saldo. Se você desejar realizar um lance maior, você pode ir até Visualizar minha atividade de licitação. Se isso realmente foi o máximo que você estava disposto a gastar, não há mais nada que você precise fazer. “Eu sou um vencedor!” Parabéns, você venceu o leilão! A propriedade da parcela é definida para você, o vencedor do leilão, dentro de uma hora após o término do leilão. Se houver algum problema com o proprietário, entre em contato com o Suporte do Second Life. Você pode usar o botão Visitar este lugar na página do seu leilão finalizado para receber a sua nova área. Criando seus próprios leilões Em breve será possível que você crie leilões para vender partes de um continente seu, contanto que a parcela seja de propriedade individual e não de um grupo. Você poderá definir os parâmetros do leilão: horários de início e término, lance mínimo e incremento de lance. Se o leilão atrair os proponentes, no horário de término o vencedor recebe o terreno automaticamente e o valor do lance vencedor menos a comissão de leilão (15%) é transferido automaticamente para o seu saldo. Para maiores informações sobre os leilões de terrenos no Second Life, acesse FAQ de Leilões.
  33. 1 point
    General tips for boosting performance The basics Optimize your preferences Don't display extraneous things Manage your antivirus software Troubleshooting tips Using the statistics bar General tips for boosting performance Tip: Maintain your computer by: Routinely removing unwanted files and programs from the system. Defragmenting your disk drive regularly. Using anti-Malware software to remove spyware, virues, and other malware. Follow the recommendations here to improve overall performance of Second Life and address many common problems. The basics Make sure your computer meets the Minimum system requirements. It's best to exceed them to prevent bottlenecks, since they are the bare minimum required to run Second Life. A slower processor, older video card, or low memory can contribute to slow frame rates. Make sure you have working drivers for your video card. Search the Second Life Community for posts on your video card. The latest driver is not always the best. Make sure your firewalls are properly configured. See Using Second Life with a firewall for more information. Check to see if your hard drive light is showing a lot of activity. If it is, your system may be running low on memory and using hard drive swap space instead, which is significantly slower. Based on statistics collected by Linden Lab: If you are using Windows 8, make sure you have upgraded to Windows 8.1. Our statistics show that Second Life crashes half as often on Windows 8.1 compared to Windows 8.0. If you are using Mac OSX, upgrade to 10.9.3. Our statistics show that 10.9.3 crashes one third less than 10.7.5. Use a 64-bit version of Windows if you can. Even though we don't offer a fully 64-bit viewer for Second Life as of July 2014, our statistics show that Second Life running on 64-bit operating systems crashes half as often as on 32-bit systems. Important: Second Life allows but does not support wireless connections. Always use a hardwired connection if possible. Optimize your display preferences Optimize your preferences to help Second Life run more efficiently. Try the following: Choose Me > Preferences Click on the Graphics tab. Move the Quality and speed slider to Low. Click the Advanced Settings button Move the settings on the Mesh detail sliders to "Mid" or "Low." Automatically playing music and media can be very demanding on some PC equipment. Use manual play instead: Choose Me > Preferences > Sound & Media Deselect Allow Media to auto-play. Review the rest of your preference settings disable any unused features: Choose Me > Preferences or press Ctrl-P). Try disabling settings such as Play typing animation, Name tags, and Arrow keys always move me. Even minor items can add up to significant improvements in performance. For more information, see Setting your preferences. Don't display extraneous things Make sure your Viewer is not displaying unnecessary information that may reduce performance: Choose World > Show> Advanced Menu. Choose Advanced > Highlighting and Visibility. Select Hide Particles. Also: Choose World > Show Disable Property Lines and Land Owners. This improves performance by eliminating gratuitous visual noise. Manage your antivirus software To prevent false cache virus alerts and improve texture cache performance, turn off virus scanning for the following directories and add them to the list of ignored (trusted) directories for Norton AntiVirus: The Second Life skins directory, C:\Program Files (x86)\SecondLifeViewer\skins. The Second Life cache directory. To determine this directory: Choose Me > Preferences. Choose the Advanced tab. Look for the Cache location setting. See also Technical overview of Second Life security. Troubleshooting tips If you followed the advice above and are still experiencing performance problems, try the following. Exit and restart Second Life. This often is enough to fix the problem. Clear the cache. The cache is where the Second Life Viewer stores data on your hard drive for later retrieval. To clear the cache: Choose Me > Preferences. Click the Advanced tab. Click Clear Cache. After you're prompted, restart the Viewer. Check the Lag Meter: Choose Advanced > Performance Tools > Lag Meter. The lag meter breaks lag down into Client, Network, and Server lag, with corresponding indicators for each lag type. Click >> to reveal descriptions and advice for solving any lag problems you are having. Try teleporting to a quieter area or one with fewer objects, to see if the situation improves. Disable antialising. Check your Ping Sim and Packet Loss values: Choose Advanced > Performance Tools > Statistics Bar to open the STATISTICS window. The ping values are the time (in milliseconds) it takes to reach the server from your computer. If this number is high, it could indicate a problem with your network or internet connection. If Packet Loss is a nonzero number, your network or ISP may be having issues. See Using the statistics bar for more information. Check to see if there is anything blocking your computer's ventilation ports, and make sure all the fans are working properly. Laptops in particular can get quite hot when placed on a flat surface, so you may want to try propping yours on a stand to increase airflow, or consider buying a cooling device like a "chill mat". Finally, if you've overclocked or made other modifications to your computer, disable them until you can attain stability. You can use tools like Prime95 to stress-test your computer independently of Second Life. Using the statistics bar The statistics bar presents a detailed list of information about the performance of your computer and Second Life. While the sheer amount of information can be confusing, knowing what to look for can tell you a lot about what's going on in Second Life. To view the Statistics Bar, choose Advanced > Performance Tools > Statistics Bar. Definitions of the various statistics can be found on the Second Life Wiki at Viewerhelp:Statistics.
  34. 1 point
    Graphics card basics Cost What to do if you're having graphics problems Tip: If you want to learn about whole systems that run Second Life well, see choosing a computer! Graphics card basics Your graphics card (also called a video card) is the hardware that creates the images shown on your monitor. This card does much of the work involved in calculating and drawing the 3D world for applications like the Second Life Viewer. As a result, your graphics card plays a crucial part in your Second Life experience. To find out what kind of graphics you have, get your system info. Important: Make sure your graphics card is Second Life capable! If your card doesn't meet our System Requirements, you may not be able to use Second Life at all. Cost While prices around the world vary, these days you can easily find a graphics card that exceeds our Recommendations — one substantially above the minimum Requirements — for US$50-100. The Buying graphics cards page contains helpful suggestions from fellow Residents about where to purchase your card. What to do if you're having graphics problems Important: Always carefully follow the manufacturer's instructions. Consult the websites below for details and support. On Windows: ATI/AMD drivers NVIDIA drivers Intel drivers Apple integrates hardware and software more closely than Windows. Problems are less likely, but there are fewer revisions and workarounds (provided through Software Update). The following procedure, called a clean install, will often fix problems related to graphics cards and drivers: Download the latest graphics driver from the chipset manufacturer (ATI, Nvidia, or Intel), not the maker of your graphics card or computer. Save the file where you can easily find it, but do not install it yet. Run Windows Update and make sure your system is fully patched. Reboot your computer and enter Safe Mode by pressing F8 at the Windows logo screen. Uninstall your old video driver. On Windows XP use Control Panel > System > Hardware > Device Manager (steps will be different on other operating systems). Then open Display Adapters, right-click and choose Uninstall. Reboot your computer. If Windows displays a message that it found new hardware, do not let it automatically install drivers. Instead, run the installation program that you downloaded in step 1. Reboot your computer You should now have a clean version of your video driver. If this doesn't solve the problem, try searching the Issue Tracker for known issues. Note: Intel Extreme graphics are not compatible with Second Life. It may be possible for certain configurations of hardware and software to successfully run Second Life while using Intel Extreme graphics; however, these configurations are inherently unstable. Note about NVIDIA drivers NVIDIA graphics cards may cause driver-related problems. After installing the latest NVIDIA drivers, the Second Life® Viewer may crash with an error message that states: "Second Life is unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware." This appears to be a problem with the NVIDIA drivers' initial installation: the first time the install process is run, something fails silently — a file or set of files doesn't copy properly, but the installer doesn't give you any notice that something went wrong. There is a solution: ensure that all of your applications are closed, and install the NVIDIA drivers again. For some reason, the drivers almost always install correctly the second time. If these steps do not solve your problem, please see NVIDIA's Driver Installation Hints. Note about Windows Vista Second Life requires that the Windows drivers for the system's graphics card fully support the OpenGL graphics standard. Any graphics card whose installed driver does not support OpenGL detects as a "GDI Generic" instead. This message means that Second Life has detected no hardware with OpenGL support. It's up to the graphics vendor (Nvidia or ATI) to provide drivers that support both OpenGL and your operating system. As of this writing, we have successfully run Second Life on Vista under several PCs equipped with Nvidia's Geforce graphics cards. If you receive this message under Vista, are running graphics hardware that meets our Minimum System Requirements, and can't find a driver provided by your graphics vendor that provides OpenGL support, you'll be unable to run Second Life under Windows Vista on that computer.
  35. 1 point
    How it works When is an object's land impact calculated using the new algorithm? How to find an object's land impact rating In other languages: Deutsch Español Français Português Italiano 日本語 Land impact is Second Life's mechanism for calculating the computational weight of an object against land usage limits. All mesh objects, all objects that contain mesh content, and all objects with a physics shape type other than Prim use an algorithm for determining land impact that is not dependent upon the number of prims in the object. By using an algorithm that considers each object's impact on Second Life's performance, we make sure that mesh objects and traditional prim objects receive fair shares of Viewer and server resources, encouraging content creators to continue designing performance-efficient objects even if they're working with uploaded meshes. Tip: The terms land impact and land capacity replace prim count and prims parcel supports, but the numerical values remain the same for legacy objects made only of standard prims. Therefore, a linked object composed of 42 normal prims with their physics type set to Prim has a land impact of 42. How it works For each object in the Second Life world, Second Life compares three important performance factors: download weight, physics weight, and server weight. It then chooses the highest of these weights and assigns it to the object as that object's land impact rating. Here's a very quick overview of the different weights; for more information on each, follow the links below: Download weight: Calculated by determining how much bandwidth is required to download and view the object. Larger and more visually complex objects have a higher download weight. You can reduce the download weight of complex objects by generating or uploading less complex meshes for differing levels of detail when you upload a model. Physics weight: Calculated by determining the complexity of the object's physics model. You can reduce the complexity of a mesh's physics model by using the analysis and simplification tools in the Upload Model window, by uploading your own less-detailed physics model, or by choosing a different physics shape type, such as Convex Hull, on the Features tab of the Build Tools window. Vehicles must have a physics weight of 32 or lower, but may have higher download or server weights. Server weight: Measures the impact an object has on Second Life's server resources. Objects that are composed of many prims and have physics enabled and/or contain scripts tend to have high server weights. When is an object's land impact calculated using the new algorithm? Legacy prim objects have a land impact rating equal to the number of prims they contain. However, any object's land impact is calculated using download, server, and physics weights if it meets any of the following conditions: The object is an uploaded mesh. The object is linked to an uploaded mesh. The object, or any part of the object, has a physics shape type other than Prim. You can change this on the Features tab of the Build Tools window. The object has a normal or specular map applied to it. How to find an object's land impact rating When an object is rezzed inworld, you can find its land impact rating by editing it and viewing the Build Tools window. Next to the number of objects you have selected, a number labeled "land impact" indicates the land impact rating. You can view detailed information about your selection, including prim count, weights, and land impact, by clicking the More info link in the Build Tools window.
  36. 1 point
    How to sell land Selling land to a specific Resident Maturity ratings Renting land to others Basic rental Private Region rental Advertising land rentals Note: This article focuses on renting and selling parcels of land. For information about region and estate rentals and sales, see Managing Private Regions. How to sell land This article explains the mechanics of safely selling land inworld. Note: This article does not tell you how to advertise your land or the best way to sell it. There are a variety of good strategies; to find the ones that work for you, experiment and ask experienced landholders for advice. To set a parcel of your land for sale: Right-click on the ground and select About Land. In the GENERAL tab of the About Land window, click the Sell Land button. The SELL LAND window opens. Under Set a price, enter the amount in L$ for which you wish to sell the land. Under Sell the land to, select Anyone or Specific person. See below for more information on selling land to a specific Resident. Under Sell the objects with the land?, choose either to keep or sell the objects on the parcel. Click Set Land for Sale. Your parcel is now for sale. Unless you set the land for sale to a particular Resident (see below), your lisitng appears automatically in the Search window's Land & Rentals tab. Note: If your parcel does not appear in the Land Sales tab in the Search window, see Making your land appear in Search. Warning: When you sell land that is deeded to a group, the proceeds of the sale are divided evenly between all group members with the Pay group liabilities and receive group dividends ability. If you wish to reclaim land for yourself before selling it, see Reclaiming group land. Selling land to a specific Resident If you wish to sell your land to a specific Resident, it is very important that you take advantage of the Sell the land to: setting, or your land may be purchased by someone else. Some Residents use scripted agents, or "landbots," which can detect land at below-market prices the moment it appears in search, teleport to the spot and buy the land faster than any human can. While landbots are legal in Second Life and provide a valuable service for Residents who wish to sell land quickly, you risk losing your land to the wrong buyer if you do not follow the steps below. Remember, all sales are final. In the event that your land is purchased by someone other than the Resident you intend, Linden Lab cannot reverse the sale for you. To sell land to a specific Resident: Right-click on the ground and select About Land. In the GENERAL tab of the About Land window, click the Sell Land button. The SELL LAND window opens. Under Set a price, enter the amount in L$ for which you wish to sell the land. Under Sell the land to, select Specific person. The CHOOSE RESIDENT window opens. Enter the name of the Resident and click Go. Select the Resident's name and click OK. Under Sell the objects with the land?, choose either to keep or sell the objects on the parcel. Click Set Land for Sale. The specified Resident can now purchase your land. Maturity ratings If you have set your land for sale to a specific Resident, that person must have maturity settings adequate to the parcel. For example, a Resident with a General-only maturity preference must adjust maturity preferences to include both General and Moderate content in order to purchse Moderate land. See Age verification for additional information. Renting land to others Land rental is a thriving business in Second Life. If you own a large amount of land or a Private Estate, it can be profitable for you to lease some of your land to other Residents. To learn more about renting land in Second Life, see Renting land from other Residents. Basic rental Rentals in Second Life consist of a tenant/landlord structure. Tenants pay a landlord a regular fee for the use of a defined quantity of the landlord's resources. These resources may vary from situation to situation; some landlords rent predetermined parcels of land, while others may charge for a finite amount of land capacity in a Region. There are many ways to collect rental fees from tenants; some landlords prefer informal direct payments and real paper record-keeping, while others use Resident-created, automated rental machines. Settle on the collection method with which you're most comfortable, and inform your tenants up front about your payment policy. Tip: Ask existing landlords about the different rental collection options available. They have the benefit of experience and may be able to help you choose a solution that works best for you. You also need to determine what level of control you want your tenants to have over your rented land. One common approach involves the creation of a "rental group," which forms a common bond between your land and your tenants. As long as the parcel is set to the rental group and your tenants use their rental group tags, they can place objects on your parcel without fear of auto return. For more information on how group land and objects work, see Group-owned land. To evict a deadbeat tenant from group-owned land, eject the Resident from the land rental group. Upon ejection, any objects on the parcel are returned to the Resident's inventory. Private Region rental Estate owners have a number of tools at their disposal to make land rental easier. In addition to exercising greater control over the general environment in their regions, estate owners may divide their Private Regions into parcels for sale. When a Resident buys a parcel in a Private Region, he gains control over that parcel as though he owns it. This added feature eliminates the need for rental groups or complicated rights-granting rituals sometimes associated with rental properties. To evict a deadbeat tenant from land in your Private Region, use the Reclaim Land button from the About Land window: Note: Parcels bought by Residents in Private Regions are still technically owned and paid for by the estate owner. As the owner of a Private Region, you still need to collect rental fees from your tenants. For more information on Private Region land sales, see Managing Private Regions. Advertising land rentals There are three ways to list your land as a rental property in Second Life search: Create a classified ad Set the parcel's land category Include specific keywords in the parcel name or description Each of these methods causes your land to appear under the "For Rent" section of Land & Rentals searches. Create a classified ad on the land parcel To create a new classified ad: Stand on the parcel you wish to rent out. Click the search icon at the left of the Viewer to open the Second Life Search window. Click Create a Classified on the Search window home page. The Edit Classified section of the My Profile tab opens. Fill in an appropriate title and description for your land rental classified ad. Click Set to Current Location to set the ad's location. From the Category dropdown, choose Land Rental. Click Publish to publish your new rental advertisement. Set the parcel's land category in the About Land window You can set a land parcel's category to Rental using the following procedure: Choose World > Place Profile > About Land. Click the OPTIONS tab. Set the category dropdown to Rental. The category dropdown can be found just above the parcel snapshot. Make sure Show Place in Search is checked so your parcel appears in search results. Include specific keywords in your parcel name or description If you use certain words or phrases in your parcel's name or description, it appears as a land rental in search results. To set your parcel's name and description: Choose World > Place Profile > About Land. Click the GENERAL tab. Use one of the following case-insensitive phrases in the Name or Description field to mark your parcel as a rental property in search results: Parcel for rent Mainland rental Estate rental Homestead rental Land rental Private Estate rental Additional steps for rentals on private estates If you are renting out parcels on your private estate, you must set the rental parcel for sale. To avoid misunderstandings, set the price as the weekly rental price and disclose any other setup fees or deposits in the parcel description.
  37. 1 point
    Estates versus Private Regions Private Regions overview Additional types of Private Regions Homestead Regions Openspace Regions Buying Private Regions Land parcels on your regions Transferring or canceling Private Region ownership Estates overview Transferring or canceling an estate Additional features and controls for Private Regions and estates Tip: To find out who owns a particular region, select World > Place Profile > Region/Estate > Covenant and locate the listing for Owner. If the owner is listed as (none), the region is owned by Linden Lab. Estates versus Private Regions An estate is a term for a group of one or more Private Regions that belong to one Resident. Each square on the map is a region. A Resident can own many estates. An estate can never have less than one region. Regions owned by different Residents cannot be in the same estate. Regions in the same estate share certain common settings, including but not limited to: Ban lists Sun settings Estate managers There are a few other differences: There is no charge to change an estate name, but there is a nominal charge to change a Private Region name. You can request transfer of ownership of regions, but not entire estates. Private Regions overview Private Regions are regions in Second Life that are explicitly paid for and controlled by a Resident. In general, Private Region ownership is an excellent choice for Residents who: Wish to enjoy land ownership separate from the ever-changing Second Life mainland. Want to build and control a Second Life experience with or without adjacent neighbors. Require more land controls than those provided on the mainland. Want to name the region their land is in (within the naming guidelines). Additional types of Private Regions In addition to standard Private Regions, existing region owners may purchase Homestead Regions. Homesteads are less expensive than standard Private Regions but are designed for lighter use and can support fewer objects and avatars than a normal region. You may also choose to convert one or more of your Private Regions into multiple Openspaces or Homesteads, or you may choose to convert some of your Openspaces or Homesteads to different region types. After any conversion, you must always have at least one standard Private Region remaining. For full details on converting between different region types, see Converting Private Regions. Homestead Regions A Homestead is a type of Private Region intended for such purposes as: Low-density rentals Light commercial use Quiet residential use Other specifications for Homesteads include: Available to full region owners only Lower price than a full region Events and classifieds are permitted Comes with lower usage limits than full regions: Land capacity set at 5000 Concurrent avatar limit set at 20 Pricing for Homesteads is as follows: Setup fee of $149 Monthly fee of $109 Homesteads for educators and non-profits We do not offer discounts on any type of Private Regions, but qualified educators and non-profits are allowed to order a Homestead Region without owning a standard Private Region, unlike regular Residents. If you represent a qualified non-profit organization that wants to order a Homestead Region, submit a support case to do so. Land parcels on Homestead Regions Homesteads are approved for rental use within the Region limitations we have set. Openspace Regions Openspace Regions are a type of Private Region intended for light use such as water, hills, or forest. They are not intended for building, home rentals, or events. To own an Openspace Region, you must also own a normal Private Region. Openspace specifications include: Available to full region owners only Lower price than a full region or Homestead Events and classifieds are not permitted Comes with lower usage limits than full regions or Homesteads: Land capacity set at 1000 Concurrent avatar limit set at 10 Pricing for Openspaces is as follows: New Openspace regions are no longer available for sale. Monthly fee of $60 For more information about Openspace Regions, see the article titled Openspace Regions. Buying Private Regions Land parcels on your regions Parcels can be sold to other Residents, but you remain responsible for the monthly payments. You can make arrangements for these new parcel owners to pay you for use of the estate, but that's between you and the other Residents. Many estate owners use the estate's covenant to explain their payment structure. Estate owners can deed out the land parcels on regions in their estate to a group. The actual ownership is not conveyed to the group (you still own the regions), and group members cannot pay for your regions by contributing land allocations. The region owner (you) are always billed the region's monthly payment, no matter how the group land is set up. Read more about estates and groups in Group-owned land. Transferring or canceling Private Region ownership You have a couple of options: You may transfer ownership of the Private Region to another Resident. This requires both you and the buyer to enter support tickets with certain details about the transaction. See Managing Private Regions for more details on the transfer process, cost, and timeframe. You may abandon your Private Region to Linden Lab. There is no fee to do so. No refunds will be given, and you will have the use of your region until the end of the current billing cycle. You need to notify the Concierge staff of your intention by submitting a ticket. Go to the Support Portal and click New Ticket Submission. In the Ticket Type dropdown, select Land and Region Issues. In the Region Request dropdown, select Region Cancellation Request. Fill out the requested details, and at the bottom, click Finish to submit the ticket. You can see billing dates and fees for all of your Private Regions at the Land Portal. If your Private Region fees are invoiced, you can see the date your billing cycle ends by logging into your Netsuite account. Note: If your next billing date falls within 5 business days of when you submit the ticket, please notify Concierge by phone or chat, so that you will not be billed automatically. Provide your ticket number in that conversation. When your ticket is processed, you'll receive a response indicating that the region will be taken offline on its next billing date and that you will not be charged any further maintenance fees. Please pick up or return any content on the region; any inventory remaining after the billing date will be deleted. Estates overview An estate is a named collection of one or more Private Regions. Estate-level controls allow you to administer and make adjustments to all regions in a given estate. Since all Private Regions must be in an estate, all Private Region owners are also estate owners by default, even if you only have one Private Region. Estate owners can: Acquire a large amount of land easily. Enjoy land ownership separate from the ever-changing Second Life mainland. Build and control their Second Life experience without adjacent neighbors. Exercise more land controls than those provided on the mainland. Name the regions they own. Estate-level tools make it convenient to manage multiple regions. If you have three regions (A, B and C) in an estate called Z, then to get to each of them you still need to teleport to those regions by name. You can however ban someone from the Z estate, which keeps that person from accessing any of Z's regions. You can also set the day/night cycle by estate so that all of your regions are in sync. Transferring or canceling an estate It is possible to transfer an estate by transferring all Private Regions in the estate to another Resident. For details on transferring Private Regions, see the Managing Private Regions. If you would like to terminate ownership of an estate without transferring it, please submit a support case of the type Land & Region > Region Cancellation Request, with all the relevant fields completed. Additional features and controls for Private Regions and Estates Estate owners possess a broad array of powers and options for maintaining their Private Regions and shaping them to fit their desired appearance. Many of these options can be found in the Second Life Viewer's Region/Estate window. For a more exhaustive list of management options such as region rollbacks, covenants, and terraforming tools, see Managing Private Regions. Private Region types Undeveloped regions are delivered completely empty of objects and ready to be built and shaped to your liking. Themed regions contain a ready-made build which has been optimized to get you started on your new land in minutes, and which can be futher modified to your liking. All themes are available as Full Regions, and most as Homestead Regions. The table below explains the different types of Private Regions available for purchase in the Second Life® virtual world. Full Regions Homestead Regions Openspace Regions Description The premier region product which offers the highest performance. Lower performance than a Full Region and intended for low-density rentals, quiet residential, or light commercial use. Available only to Residents who own at least one Full Region. Intended for very low-impact scenic use such as ocean, forest, or countryside. No longer available for sale. Size 65,536 m2 65,536 m2 65,536 m2 Setup fee US$349 Undeveloped US$629 Developed US$149 Undeveloped US$250 Developed No longer available for sale. Monthly maintenance US$229 US$109 US$60 Land capacity 20,000 5,000 1000 Max. avatars 100 20 10 Script limits N/A TBD TBD Habitation allowed? Yes Yes No Rental allowed? Yes Yes No Events & classifieds? Yes Yes No Conversion to Full Region allowed? N/A Yes Yes Purchasing from the land store Note: To purchase land from the Land Store, you must have billing information on file. Add billing information on your billing information page. Log into the Second Life Land Portal. Tip: Read the introduction explaining the difference between developed land and undeveloped land. The former is great for a quick start, while the latter is the choice if you want to create everything from scratch. Click either Buy an Undeveloped Private Region or Buy a Themed Private Region. If you don't need the amount of control and space that comes with a region, you can choose to Buy Mainland. You are presented with thumbnail images and descriptions of several appealing choices. These are all starting points for your creative vision, and you can always reshape your land later. Click Continue to proceed. Use the comparison details on the "Land Detail" page to decide whether you want a Full Region or Homestead. Click Choose under your selection to continue. Note: You can only purchase a Homestead region if you own or are also going to buy one or more full regions. EXCEPTION: Educational institutions. See Information for educators. On the "Name your land" page, type a name in the Create a Region Name field and click Check Availability. If your selected name is not taken, you can proceed. Region Coordinates are automatically filled in; these coordinates are where your Region will be physically located on the World Map. If you'd prefer to override them, click [change], then click a map square that isn't crossed out in red. You can click the arrow buttons to look at different areas on the map. You can also search for another region to be near (for example, one that a friend or colleague owns). Take a few seconds to fill out the brief survey at the bottom. Click the Add to Cart button. Once all details have been successfully verified, you can shop for more regions (same steps as above) or click Proceed to Checkout. Note: You may have up to 10 items in your cart at once. Items don't stay in your cart forever; they stay in your cart until you or someone else buys them. A region is held as yours for 30 minutes after your last activity in the Land Store. If someone else buys it (or a neighboring region) after those 30 minutes have elapsed, it will appear in your cart as unavailable. On the "Real Estate: Shopping Cart" page, click Place Order to confirm your purchase. Note: Orders totaling more than US$10,000 can't be processed through the Land Store. If you're planning on buying more than US$10,000 worth of land, consider making multiple orders. Delivery Once your region purchase is complete, you receive an email with the details. A new region is generally delivered within 15 minutes. Occasional service updates may affect that time, so see the Second Life Grid Status Reports page if it's taking longer than expected. Maturity ratings New regions are delivered with a default maturity rating of Moderate. You can customize this using the Region/Estate tools: From the Viewer menus, go to World > Place Profile > Region/Estate. Click the Region tab. From the Rating dropdown, select either or Adult. Click Apply. Note: If your region is Moderate or Adult, only Residents, including yourself, who have set their maturity preference correctly will be able to access the region. Otherwise, if they try to enter, they'll be prompted either to set their preferences or be age-verified. See Maturity ratings for more information. Guidelines for naming Private Regions Follow these guidelines when naming your Private Region (island) or estate. Private Region or estate names: Must not already be in use. Must be more than 2, but less than 26 characters (spaces count). Must contain three words or less. Must use only alphanumeric characters (no punctuation). Must not be the name of a real life city (however "New York Island" or "Los Angeles City" are fine). Cannot include SL, Linden, Linden Lab, Second Life etc in the name. Must comply with General maturity rating guidelines. Do not use the following as a Private Region name or estate name: The name of another person to the extent that it may cause deception or confusion. A name which violates any trademark right, copyright, or other proprietary right. A name which may mislead other users to believe you to be an employee of Linden Lab. A name which Linden Lab deems in its discretion to be vulgar or otherwise offensive (obscenities in any language and however spelled; language that is racist, sexist or otherwise derogatory in nature). Linden Lab reserves the right to change Private Region and estate names as we see fit. Ordering adjacent regions It is possible for two people to order adjacent Private Regions. The first person must: Order a Private Region, then log into the Second Life website and click the Land Manager tab. Click the My Regions tab. Click the estate name of the estate for which you want to allow neighbors. In the Allowed Neighbors column, click the edit link for a specific region. Type the name of the Resident you want to allow as a neighbor, then click Add. Click Close. The second person must Order a Private Region as described in Purchasing from the land store. During the ordering process, you may place your new region adjacent to the first person's region. Private Region customizations Initial customizations With your region order, you can specify the following customizations: Name: You can select a unique name when creating the region. See the Guidelines for Private Region Naming for details. Terrain shape: You can select from one of the six predesigned templates (including flat green land and open water). Estate: You can assign your region to its own estate or to an estate you already own (with other Private Regions owned by you). Your Estate tools allow you to control settings for more than one region at once. Customizations after purchase As estate owner, you have access to the Region/Estate menu (under World > Place Profile). This provides you with several other options to customize your region: Water height: You may specify the height sea level reaches on your region. Terrain textures: You can use almost any texture for terrain. You can specify low-resolution textures as well as high-resolution textures and configure the elevation range at which they shift from one to another. There's more information on terrain textures in the Estate Tools article. Fixed sun position: You can lock the sun at a specific time of day or night. Terraform: You can lower or raise your terrain 100m from the height at which it was created. This is usually sufficient for nearly any type of terrain (including very dramatic cliffs). Custom terrain files: You can save your terrain to a .RAW image file, edit it in a program such as Photoshop, and upload it back into Second Life to make wide-sweeping changes to your Region's terrain instantly. Agent limit: You may control how many avatars can visit your Regon at the same time, anywhere from one to over one hundred. Parcel activity: You can decide whether to allow renters to sell their parcels to other Residents, and whether they can subdivide the parcels they rent. Teleport routing: You can use a telehub to force Residents to land at a specific location in your region, or you can allow direct teleporting so Residents can use landmarks or the world map teleport wherever they like. Access: You can close your Private Region to everyone except your friends and colleagues, or you can open it to everyone in Second Life! You may also ban specific Residents by name if they cause trouble. Renting a region for a special event Got a plan for a large event and need a temporary place to have it? Linden Lab offers temporary Full Region rentals. Rental amounts are to be paid in full at the beginning of the rental period. Rental rate Land rental rates are different depending on whether you want to rent Private Regions or space on the mainland. Private Regions are US$50 per region per day. Mainland regions are L$4,000 per region per day. Note: You must have a premium account to rent mainland regions. You can rent a Private Region with any account type. Linden Lab does not offer discounts on region rentals at this time. Mainland rental regions are Iridium, Osmium, Palladium, Platinum, Rhodium, and Ruthenium (named after the platinum group metals.) Details Reservations must be made 2 weeks in advance and are on a first-come first-served basis. Residents must include a full description of the event when applying. Minimal rental period is 3 days. Residents are allowed to terraform the land and do not incur tier fees for temporary ownership of the land. Residents cannot transfer the land during the rental period. The original state of the regions will be saved immediately before the rental period. At the conclusion of the rental period, the regions will be restored. More information If you're interested in renting, please submit a Land and Region Issues ticket with the Region Request field set to Region Rental from our Support page. Additional information you'll need to submit includes: The number of regions you want Rental start and end dates Whether or not you need to be able to terraform the regions A full description of your event Invoicing for special orders If you are an educator, non-profits organization, Resident under 18 years old or a business entities that requires a formal invoice, then place your order for private regions with the Special Island Order Form. Use the special order form under these conditions: Orders for eligible educational institution or not-for-profit. There is no longer an educational discount, however, your status as an educator or non-profit does require verification, and there is a minimum initial purchase of five regions to qualify for invoicing. The five region minimum purchase requirement does not apply to currently-invoiced customers. For all under 18 Resident, non-Linden Home, land orders (requires parental/guardian approval if under 18). Note: users under the age of 18 cannot purchase Linden Homes. Any order requiring an invoice (payments by wire transfer, check or credit card). Specifically for business entities purchasing more than five regions (minimum requirement does not apply to currently invoiced customers) requiring a formal invoice/receipt or PO# type process. PO# not required at the time of ordering. If your purchase does not fall into these categories, then place your order at the Land Store. Note: All orders placed through the Special Island Order Form require advance payment of six or twelve months maintenance fees. Maintenance fees are added to your island order invoice based on the payment cycle chosen at a rate of $229.00. Payment is made from the invoice which is issued upon the delivery of your island. Your first invoice will include both the setup and the first cycle of maintenance. Where to get an invoice Second Life offers the invoicing option though the special orders selection in the Land Store. You can also access invoicing directly from specialorders.secondlife.com. Verification information You need to provide the following information to use the invoicing option. Please read the guidelines below carefully. If your questions are not answered by this document, please submit a Support ticket to request explanation (include "Education" in the ticket summary). Note: Second Life cannot provide invoicing option to Individuals, including educational professionals who wish to purchase a region for personal use or developers who wish to purchase a region for an institution. Approval and Private Region delivery Submitting an order does not obligate you to pay immediately; payment is made once the Private Region has been delivered and the invoice sent. When you place the order, you receive a sales order confirmation. This is merely an order confirmation, not a notice of delivery. Once you place the order, your order enters the approval queue. Once the order is approved, you receive an approval email and your order is placed in the delivery queue. After approval, delivery time under normal circumstances is 10-15 business days. You cannot make a payment until you receive an invoice, which you then have 30 days to pay. Invoices for maintenance are emailed when the payment schedule is ready for renewal. Warning: Late payment may result in the closure of your Private Region and the loss of any inventory it contains. You have access to your account in Netsuite (Second Life's special orders system) through the special ordering website. Note: Netsuite is a different website than secondlife.com. In your Netsuite account, you will be able to: View your sales order. Add your credit card information. Pay your invoice with a credit card. Payment Information You may pay via check, credit card or wire transfer. We neither accept Paypal nor use funds from your Second Life account to pay for your invoiced Private Region order. Note: Currently, VAT is not added to our invoiced orders, but we will inform you if this changes. Find out more about VAT and Second Life in Account balance. Wire Transfer See Account balance for more information on paying by wire transfer. You must pay your bank's wiring charges, which are added to your invoice total. Be sure to reference your invoice number in the wire details. Credit Card To pay by credit card: Log into your Netsuite account. You are directed to menu options. Select Make a Payment. All outstanding invoices appear. Move to the bottom of the page, where you may add your credit card information for payment of the invoices you select. Note: The list of outstanding invoices is not the sales order document. Check or Bank Draft Please submit a check or bank draft to: Linden Research Inc Dept. 34109 PO Box 39000 San Francisco CA 94111 USA Those who use Purchase Order numbers should send us the required vendor forms for completion. We will add the PO# to the invoice as soon as we receive it. Other useful information: Federal Tax ID#: 94-3364615 VAT #: EU826011179 You may choose to convert some of your Private Regions from one Private Region type to another. This article covers the different scenarios and costs associated with each possible conversion. Converting Regions For information on converting your Regions, please see our article on Converting Private Regions.
  38. 1 point
    How to join and split land Transferring land between two accounts How to get more objects on your land Region capacity Object bonus (Private Regions only) Managing objects on your land Manual returns Returning groups of objects About auto return The Region/Estate Window Parcel encroachment Managing other Residents on your land Age restriction Allowing access for specific avatars Hiding avatars and restricting sounds Freezing, banning and ejecting Script Use Combat Blocking teleport access to your land Private Region owners Land parcel owners Setting a landing point About object entry Problems accessing land The About Land window The Tools window The Preferences window The Media Browser window How to join and split land The steps below apply to joining or splitting both personally- and group-owned land. Note: If you wish to make changes to group-owned land, you must be authorized to subdivide and join parcels. Splitting land To subdivide one parcel into two parcels: Stand on your parcel. Select World > Show > Property Lines (or Ctrl + Alt + Shift + P). Your land boundary appears in red. Right-click the ground and choose Edit Terrain (or press Ctrl-5 on your keyboard). The Build Tools window opens. Use your mouse to left-drag the yellow selection box around the part of your land you want to divide into its own parcel. With the land selected, click Subdivide under Modify Parcel. A prompt asks you to confirm the split. Once you agree, your land is divided into two separate parcels. Both parcels can have their own names, land options, and so forth, and will accrue traffic independently of one another. Joining land You may combine two parcels into a single parcel if they: Are in the same region. You cannot join land across a region boundary. Have the same owner. You cannot join your group land to your personal land. Share a common border. Note: When you join land, the combined parcel takes its name, settings, and database ID from the larger of the two parcels. This may have an impact on search rankings, so proceed with caution. To join two parcels: Stand on one of the parcels you wish to join to another. Select World > Show > Property Lines (or Ctrl + Alt + Shift + P). Right-click the ground and choose Edit Terrain or press Ctrl-5 on your keyboard. Use your mouse to left-click and drag the yellow selection box so that it spans the border between the two parcels you want to join. Tip: You must select land from both parcels that are to be joined, but you do not need to select the entirety of both parcels. In the Edit Terrain window, click the Join button under Modify Parcel. Right-click the ground and choose About Land to make sure that your settings are correct. The smallest parcel you can create in Second Life is 16m2 (4m x 4m). Transferring land between two accounts To transfer a mainland parcel from one account you own to another, one account must sell the land to the other account for L$0. Keep in mind that both accounts must be premium accounts, and the account that ends up owning the land needs to have enough available land tier. Important: Be sure that when you set the land for sale, you set it for the specific account you want to end up owning it — otherwise, anybody could theoretically swoop in and take the land you wanted your other account to have. How to get more objects on your land Every parcel of land in Second Life can support a limited number of objects. This is called land capacity, but older Residents may also use the outdated term "prim limit". The number of objects a parcel supports is directly related to its size; larger parcels have a greater capacity to support more objects. Under certain conditions, it is possible to increase the number of supported objects on a parcel. Region capacity If you own more than one parcel in a region, the land capacity of those parcels is a unified pool. For instance, if you own one parcel with a capacity of 117 and another parcel in the same region with a capacity of 33, you have a total capacity of 150 on your land in that region. You can distribute your objects across your parcels however you see fit. Note: You cannot share land capacity between parcels in different regions. Object bonus (Private Regions only) An object bonus is a multiplier for land capacity on any given parcel and may have a value between 1.0 (the default) and 10.0. Set at 1.0, each 512m2 parcel has a land capacity of 117. Set at 2.0, each 512m2parcel has a capacity of 234, and so on. The maximum land capacity per region is 15,000, regardless of the object bonus. If you are the owner or estate manager of a Private Region, you can set a global object bonus for all parcels in the region. You may want to do this if you plan on building heavily in small parcels while leaving large areas of your region empty. To change your region's object bonus: Select World > Place Profile > Region/Estate. Make sure you are on the Region tab of the Region/Estate window. Set an Object Bonus multiplier and click Apply. Example: One regular region has a capacity of 15,000. If you divide it into two equal parcels, each parcel has a capacity of 7,500. If you set the object bonus to 2.0, each parcel shows that it has a capacity of 15,000. The region cannot actually support 30,000 land impact from objects! In order for one of the parcels to hold 15,000, the other parcel must be completely empty. The "bonus" for one parcel equals the land impact not being used on the other parcel. Important: The object bonus setting does not increase the total land impact the region supports; if the total land impact in the region exceeds 15,000, no new objects will be allowed to rez, regardless of a local parcel's limits. Warning: Once set, lowering the object bonus may cause objects to be returned or deleted. Managing objects on your land The OPTIONS tab of the ABOUT LAND window has checkboxes for Object Entry: This gives you, as a landowner, the ability to block other Residents' objects from coming onto your parcel. You can also stop other Residents from building on your land by unchecking Everyone next to Build in the OPTIONS tab of the ABOUT LAND window. This prevents objects from being rezzed on a parcel. If someone leaves something on your land that doesn't belong there, you can return it using one of the options below. Manual returns You can return any object on your land to the object's owner. Simply right-click the object and select Manage >Return. Returning groups of objects The ABOUT LAND window lets you pick whole groups of objects to remove at once. There are three categories of objects, as listed in the Objects tab of the ABOUT LAND window (accessed by selecting World > About Land): Owned by parcel owner: Objects owned by the landowner or deeded to the group. Set to group: Objects owned by group members that have been set to the group. Owned by others: Objects owned by people who are not in the group as well as objects owned by group members but not set to the group. To remove all objects belonging to one of these categories, simply click the Return button next to the appropriate type of object. About auto return If a parcel is filled past capacity, it automatically returns objects. It starts with objects in the Owned by others category, then returns objects that are Set to group, and finally returns objects Owned by parcel owner if needed. Auto return proceeds from the newest to oldest objects in each category. You can also set auto return to automatically return any objects in the Owned by others group after a given number of minutes. You can find the auto return setting in the Objects tab of the ABOUT LAND window; it's the field labeled Auto return other Residents' objects (minutes, 0 for off). As the name implies, you should set this field to 0 to turn it off. Objects categorized as Owned by others (from newest to oldest) are auto returned before any objects belonging to the group. This helps prevent malicious users from trying to attack your build by bringing in their own objects. When you enter a number for auto return, it is set instantly and retroactively, so entering 15 (for example) immediately causes any objects left for more than 15 minutes and marked as Owned by others to return to their owners. The Region/Estate Window If you own or are an estate manager for a Private Region, you may return a single Resident's objects from the entire region using the following procedure: Parcel encroachment Parcel encroachment occurs when: Objects from a neighbor's land overlap or overhang onto your land. Someone leaves objects on your land. Governor Linden has land nearby that is filled with litter. If your parcel is being encroached upon by overhanging objects, contact your neighbor—who probably doesn't realize that your property line has been crossed—and ask that the overhanging objects be moved or removed. If someone has left a car or other object on your land, try the following: Right-click it and select Manage > Return. Contact the object owner about removing it. You can also return objects by selecting World > About Land and clicking the OBJECTS tab. Click the Refresh icon, select the Resident's name, and click Return Objects. You also have the ability to stop objects from moving onto your land from other parcels by unchecking the Object Entry checkbox for Everyone in the ABOUT LAND window's OPTIONS tab. If you discover Governor Linden-owned land on which auto return does not appear to be set, please submit a support ticket informing us of the situation. If none of the solutions above work, send an abuse report by selecting Help > Report Abuse. As always, please provide us with as many relevant details as possible. Managing other Residents on your land You can exercise your rights as a Second Life landowner by restricting access to your property. Age restriction You can restrict access to parcels and estates you own or manage based on whether users are over 18 years old and whether they have payment information on file with Linden Lab. Important: If your land contains adult content, as defined by the Second Life Maturity Ratings, it is your responsibility to restrict access only to those who are at least 18 years old. To restrict parcel access: Choose World > About Land. Alternatively, right-click the ground and choose About Land. In the ABOUT LAND window, click the ACCESS tab. Make sure Allow Public Access is checked. To restrict access to those who are at least 18 years old, check Must be 18+. To restrict access to those who have registered a payment method (such as a credit card or PayPal) with Linden Lab, check Must have payment info on file. Allowing access for specific avatars If you wish to allow only certain avatars on your land: Right-click your parcel of land and choose About Land. Click the ACCESS tab. Select the Allow group [group name] with no restrictions checkbox to restrict access so only group members may enter. (Go to the General tab and click Set to select or change this group.) Alternatively, click Add under the Always allowed field. The CHOOSE RESIDENT window appears. Using the three tabs in the CHOOSE RESIDENT window, you may Search for specific Residents, add Friends (from your list) or add nearby Residents (using the Near Me tab). For each Resident you wish to add, highlight the Resident's name and click Select. Hiding avatars and restricting sounds Second Life provides several features to protect parcel owners' privacy: Ability to hide avatars on a parcel from those outside the parcel and vice-versa. This feature enables you to hide avatars and their activities and conversations from those outside a parcel and vice-versa. Ability to restrict sounds emitted by avatars on the parcel. To set these features for a parcel, you must use Second Life Viewer 2.8 or later, or a compatible third party viewer. However, if a parcel has hidden avatars or has restricted avatar sounds, you are affected regardless of which Viewer you are using. Hiding avatars on a parcel may be useful for: Meetings and classrooms - when you want to meet with people without being observed or overheard by others on the region. Home dressing rooms - you can experiment with clothing, skins or avatars outside your neighbors' view. Store dressing rooms - retail establishments can provide areas in which customers can try outfits, skins and avatars without exposure to other shoppers. Warning: Adult activities are not allowed on parcels in General regions, regardless of whether the parcel has hidden avatars. On Moderate land, such activity is only permitted privately, behind closed doors. For more information, see Maturity ratings. Restricting sounds on a parcel may prevent them from disrupting an immersive experience or being used for griefing. Enabling this feature is analogous to muting all cell phones in a theater. It may be used to minimize unwanted distractions in performance settings. Hiding avatars The owner of a parcel (or, for group-owned land, a group member with the necessary rights) can hide avatars and their chat from those outside the parcel. By default, parcels DO NOT have hidden avatars. When enabled: Those outside the parcel can't see avatars on the parcel and vice-versa. Other objects are not affected (EXCEPTION: vehicles ridden by hidden avatars are also hidden.) Those outside the parcel can't see nearby text chat from those on the parcel, and vice-versa. Group text chat is not affected. To be clear, when a parcel has avatars hidden, anyone outside the parcel cannot see (or communicate with) those on the parcel; conversely, if you are on the parcel, you can't see (or communicate with) anyone outside of it. The communication restrictions apply only to nearby (regular) chat, not group chat. The world map and mini-map are unaffected. LSL sensors function normally, and detect the presence of avatars on parcels with this setting enabled. To hide avatars on a parcel: Choose World > About Land or right-click on the parcel and choose About Land. Click the OPTIONS tab. De-select the Avatars on other parcels can see and chat with avatars on this parcel checkbox. By default, this checkbox is selected. How to know when you are on a parcel with hidden avatars An icon in the navigation bar shows the status of this setting for the current parcel: The icon appears when you are on a parcel with hidden avatars, and will not be displayed otherwise. The Places Profile window displays the same icon. LSL Pass the PARCEL_DETAILS_SEE_AVATARS parameter to llGetParcelDetails(), and it will now return an integer flag indicating if the avatars are hidden for the parcel. Restricting avatar sounds Hiding avatars on a parcel does not affect voice chat, nor does it affect gesture and object sounds. To restrict these sounds to a parcel: Choose World > About Land or right-click on the parcel and choose About Land. Click the SOUND tab. To restrict gesture and object sounds to this parcel, select Restrict gesture and object sounds to this parcel. To restrict nearby voice chat to this parcel, select Restrict Voice to this parcel. Second Life Viewer 2.8 gives you the ability to restrict avatar sounds emitted on a parcel, which include sounds from: Gestures Sounds played from inventory Scripts on attachments You can set a parcel to allow sounds to be played by everyone (the default), only by group members, or by no one. Note: This feature actually "mutes" sounds (prevents them from playing), in contrast to the procedure described above in Restricting sounds to a parcel, which merely restricts them to the parcel. To restrict sounds from avatars on a parcel: ChooseWorld > About Land or right-click on the parcel and choose About Land. Click the SOUND tab. By default, avatar sounds are not restricted, and the Everyone checkbox is selected. To permit sounds to be played by No one: Clear both the Everyone and Group checkboxes. Group members only: Clear the Everyone checkbox, leaving Group selected. Freezing, banning and ejecting Freezing, banning and ejecting are tools landholders may use to deal with troublemakers on their property. To freeze, eject, or ban someone, you must either own the land or be a member of the group that owns the land and be authorized to Eject and freeze Residents on parcels and Manage parcel Ban lists. Freezing someone Right-click on the avatar and select Freeze. You may also release a frozen avatar with Unfreeze from this list. A frozen avatar cannot move, interact with objects, or chat but can still send and receive IMs. Ejecting someone Right-click on the avatar and select Eject. You may also choose to save time with Eject & Ban, which does both at once.The avatar is ejected from your land onto an adjacent parcel. Denying access to specific people (banning) If the person is on your land, you may wish to follow the Eject procedure above using the Eject & Ban option. Otherwise, follow this procedure: Right-click your parcel of land and choose About Land. Click the ACCESS tab. Click Add under the Always banned field. Type in the name of the Resident you wish to ban and click Go. Click on the Resident's name and click Select. You may enter additional names or click Close. A banned person cannot move onto or over your land (at less than 800m above the ground level) and sees a barrier of red lines, stretching upwards, that says "Access Denied." (Other Residents who are not allowed on land but not explicitly banned must be at least 50m above the ground.) Tip: If you find ban lines unsightly, you can hide them by disabling World > Show > Ban Lines. Script Use You can use scripted objects to enhance your land ownership tools. Generally, such scripts should: Provide adequate warning to the undesired Resident. Only work within the property lines (this includes projectiles that cannot operate beyond the parcel boundaries). Not be excessive in the removal of the unwanted Resident. Pushing an avatar off the property or teleporting them home is generally acceptable; intentionally applying a script to disrupt someone's Second Life connection or online status is not allowed. Scripts or no scripts, you cannot use land ownership as a way to unfairly restrict another Second Life Resident's personal freedoms. Combat To allow combat on your land, open the ABOUT LAND window (World > About Land), click on the OPTIONS tab, and de-select Safe (no damage). Whenever you enter a parcel where combat is permitted, a heart indicator appears in your navigation bar, along with a percent meter indicating your current health: Tip: If you do not see the combat indicators, right-click on your navigation bar and select Show parcel properties. Blocking teleport access to your land If you do not want to allow other Residents to enter your land by teleporting, you have several options for diverting or blocking such attempts. Private Region owners As the owner of a Private Region, you may set up a telehub to collect all incoming teleports to your region. For more information about setting up a telehub, see Telehubs and direct teleport.To block all teleports to your estate (consisting of one or more Private Regions), you can disallow public access: Choose World > Region/Estate. Click the Estate tab. Choose the Allow only residents and groups listed below radio button. If you disallow public access, only the Residents on your Always allowed and Groups always allowed lists are allowed to teleport to your estate. Land parcel owners You may also control teleport access at the parcel level by changing your parcel's Teleport Routing settings: Stand on your parcel and choose World > About Land. Click the OPTIONS tab on the ABOUT LAND window. Choose an option from the Teleport Routing dropdown menu: Blocked prevents any attempt to teleport to your parcel. Any Resident who tries to teleport onto your land is diverted to the nearest available parcel instead. Landing Point diverts any incoming Resident to a specified landing point on your parcel. Setting a landing point Stand on the location on your parcel where you want to make a landing point and choose World > About Land. Click the OPTIONS tab on the ABOUT LAND window. Select Landing Point from the dropdown menu under Teleport Routing. Press the Set button. Note: If you are the owner of a Region, you always teleport to the center of that Region rather than to a telehub or landing point. Problems accessing land There are several reasons you may experience trouble accessing land owned by yourself or others: If there is a rolling restart going on, the region your land is in may be temporarily offline. Check the status blog. The region you're trying to enter may be full. Take a look at the region on the World Map to see how many green dots are on it. Check the ABOUT LAND window's OPTIONS tab to see if Teleport Routing has been set to Blocked. If so, you might be able to get around this by teleporting into a neighboring parcel and walking or flying in. Your account may be delinquent. Check by viewing your Account Summary in your Dashboard (shown by clicking Account on the left). It is possible that the estate owner has changed the access permissions or that the region has been taken offline due to issues with the owner's account. Contact the estate owner to find out what's going on. Your maturity settings may not accord with the region's maturity rating. For more information, seeMaturity ratings. If other avatars are having trouble accessing your land: In the ACCESS tab of the ABOUT LAND window, make sure either Anyone can visit or Allow group [group name] with no restrictions are enabled, or that individual names are added to the Always allowed list. If you choose to limit access to a certain group, make sure your friends are in the group! If you want your friends to be able to teleport onto your land, make sure that Teleport Routing is enabled in the OPTIONS tab of the ABOUT LAND window. If your land is in a Private Region, verify that the region either has a Telehub set up or has Allow Direct Teleport enabled in the Estate tab of the Region/Estate window. Residents who cannot enter your land should check their maturity settings in the Preferences window. For more information, see Maturity ratings. The About Land window Landowners can select and display a variety of online media content including web pages, movies, images, text documents and audio. Currently, the displayed media is entirely non-interactive, meaning you cannot click web links, use scroll bars, or press buttons on web pages displayed on parcels. The MEDIA tab of the About Land window contains many options for displaying media on your land in Second Life. To access the About Land window for a parcel of land, right-click the ground and select About Land. You must own the parcel, or have sufficient group abilities on a group-owned parcel to modify the land's media settings. Type - This dropdown menu allows you to override the media you would like to play on your land. Use this option if the media type is set incorrectly or set to No Content. The text to the right of this dropdown box displays the media's MIME type. Home Page - Address of the media you would like to show on your parcel. For example,http://secondlife.com is the URL for Second Life's Knowledge Base. Set the Media URL by pressing the Set button and entering the new URL into the SET MEDIA URL window. Description: Enter a description of your Media URL. Replace Texture - Objects using this texture show your movie or web page after you click the play arrow. To change the texture, click the box containing it. Size - Allows you to define the size of the displayed media, in pixels. This option is not available for video media. Control other features in the SOUND tab: Sound: Restrict gesture and object sounds to this parcel - Enabling this means an avatar needs to be on this parcel to hear gesture and object sounds originating from within it. This is useful if you have environmental ambience like birdsong and don't want to disturb the neighbors, or if you have an Adult-rated establishment and prefer that passerby don't hear sexually explicit noises. As cautioned above, maturity ratings take precedence. Avatar Sounds - By default, avatar sounds are not restricted, and the Everyone checkbox is selected. To permit sounds to be played by No one: Clear both the Everyone and Group checkboxes. Group members only: Clear the Everyone checkbox, leaving Group selected. Voice Enable Voice - This is turned on by default and means people on this parcel can use voice chat to communicate. However, if voice is disabled at the estate level (in World > Region/Estate then clickEstate tab), this and Restrict Voice to this parcel will be grayed out. Restrict Voice to this parcel - Similar to Restrict gesture and object sounds to this parcel, enabling this prevents voice chat from being heard by avatars unless they are on this parcel. Good if you want to have a spatial voice chat in the open yet maintain some privacy. The Tools window There are two media-related options available in the General tab of the Tools window, accessed by right-clicking an object and selecting edit. Select an option from the dropdown menu next to Click to: Play: When the object is clicked, it acts as a play/pause button for the parcel's media stream. The same effect can be achieved by pressing the Play button in the lower-right corner of your Viewer. Open: When the object is clicked, your browser of choice (the Viewer's media browser or an external web browser, depending on your Preferences; see below) attempts to open the parcel media URL. Note: This option will not work on a movie media type, which alwaysfunctions as Play parcel media if the media is not already playing on your Second Life viewer. The Preferences window The Setup tab of the PREFERNCES window (Me > Preferences) allows you to choose your default media browser for Second Life: Use my browser (IE, Firefox, Safari): If you select this option, all web hyperlinks in Second Life open in your computer's default web browser (Firefox, Safari, Internet Explorer). Use built-in browser: If you select this option, web hyperlinks in Second Life open inside Second Life's media browser. Use this option to view web content without switching away from the Second Life Viewer. Enable plugins: Check to enable the built-in web browser to run plugins such as Flash. Accept coolies: Cookies are bits of info stored by websties, used for a number of purposes, including personalizing content. If you have privacy concerns, reject cookies by unchecking this option. Enable Javascript: Check to enable the built-in web brower to run Javascript on web pages. The Sound & Media tab includes a checkbox to Allow media to auto-play. If you check this box, media automatically plays when you enter a parcel with a media URL and media texture set. Otherwise, you have to play media manually. The Media Browser window The media browser is a specialized Mozilla web browser you can use inside Second Life. It does many of the same things a normal web browser can do; type in a URL and press Go to navigate to a new web page. The < and > buttons help you navigate between previously-visited pages, and the Reload button refreshes your currently viewed media. The media browser also has a few buttons that are specific to Second Life: Open in My Web Browser: Pressing this button opens the current media browser URL in your computer's default web browser (Firefox, Internet Explorer, Safari). You may wish to use this option if web content is not displaying properly inside Second Life.
  39. 1 point
    The Environment Editor Introduction to atmospheric effects Get started with atmospheric effects The Advanced Sky Editor Opening the Advanced Sky Editor Overview of Advanced Sky Editor Settings The Atmosphere Tab The Lighting Tab The Clouds Tab Sky Presets The Day Cycle Editor Advanced Water Settings Opening Advanced Water Settings Overview of Advanced Water Settings The Settings Tab The Image Tab To edit the sky and water, you must first open the Environment Editor. You can do this by selecting World > Environment Settings > Environment Editor. The Environment Editor The basic Environment Editor gives you control over your perceived time of day, cloud cover, water color, and water clarity: Time of Day: Sets the time of day as defined by the Day Cycle Editor. The default Day Cycle parallels a day/night cycle in the real world. Cloud Cover: Sets the amount of cloud cover visible in the sky. Move the slider left to reduce the number of clouds, and right to increase the number of clouds. Water Color: Sets the color of all water in the Region. Water Fog: Sets the amount of "fog" in the water, making it more opaque with simulated particulate matter. Introduction to atmospheric effects The Environment Editor gives you a fine degree of control over Second Life's sky and atmosphere. Imagine a strange alien planet with a purple sky, or a smoggy, overcast city! This guide will help you to understand the many controls at your disposal, and set you on the path to becoming a weather-controlling mad scientist. Note: In order to see all of the sky effects you will need OpenGL 2.0 or higher. If you have the latest drivers for your graphics card and still can not see certain atmospheric effects (such as clouds) try enabling Basic Shaders and Atmospheric Shaders in the Graphics tab of your Preferences menu. Get started with atmospheric effects To get started with atmospheric effects, make sure you have Basic Shaders and Atmospheric Shaders enabled. Then, check out the Environment Editor, Advanced Sky Editor, and Advanced Water Settings. Start tweaking sliders, and watch the spectacular results! As emphasized in the blog posts, you can help us make atmospheric effects better by reporting bugs with actionable details. To do this, use our Issue Tracker. The Advanced Sky Editor The Advanced Sky Editor contains detailed controls for modifying environmental effects. It is where you make visual changes to sky and atmosphere presets, also known as "keyframes" (see Day Cycle Editor for more about keyframes). It contains three tabs, each with a number of sliders for manipulating the sky's appearance. You may also save and load sky settings when you find a view you like. Opening the Advanced Sky Editor The Advanced Sky Editor is located in the Environment Editor: Go to World > Environment Settings > Environment Editor In the Environment Editor, click the Advanced Sky button Overview of Advanced Sky Editor Settings The Atmosphere Tab This tab controls elements of the atmosphere itself: Blue Horizon: Use the Red/Green/Blue (RGB) sliders to adjust the color of the sky. You can use the Intensity (I) slider to move all three RGB sliders in unison. In meteorological terms, this setting affects "atmospheric scattering", which is the scientific answer to the age-old question, "Why is the sky blue?" Blue Density: Blue Density affects the overall color saturation of your sky. If you move the Intensity (I) slider to the right, your colors will become brighter and more vibrant. If you move it all the way to the left, your colors will become duller, eventually fading to black and white. If you'd like to fine-tune your sky's color balance, you can control individual elements of saturation by using the Red/Green/Blue (RGB) sliders. Tip: Blue Horizon and Blue Density are particularly closely related. Imagine Blue Horizon as the base color for the sky, and Blue Density as the sky's color intensity and color balance effects. Try turning Haze Density to zero and playing with these settings for yourself to get a better feel for how they interact with each other. Haze Horizon: This setting affects the height of haze on the horizon. At higher settings, the haze will reach up into the sky and obscure the actual horizon. Haze on the horizon can help to accentuate the sun, and create a dusty, smoggy, or humid effect. This setting will not work if Haze Density is set to zero. Haze Density: Haze density affects the amount of haze you can see in the atmosphere. At lower settings, this can make for some great outdoor views in dusty or tropical environments, and at higher levels it can create a thick, vision-obscuring fog. If you set Haze Density to zero, the Haze Horizon setting will have no effect. Density Multiplier: The Density Multiplier can be used to affect the overall atmospheric density. At lower settings, it creates a feeling of "thin air", and at higher settings, it creates a very heavy, smoggy effect. Distance Multiplier: This setting affects your perceived distance within the atmosphere. To make everything look hazy and distant, move the slider to the right. If you want to completely remove the Sky Settings' effects from terrain and objects, set the slider to zero. Max Altitude: Adjusts the altitude calculations Second Life makes when it is computing atmospheric lighting. At later times of day, it can be useful for calculating how "deep" a sunset appears, while at noon it can be used to achieve proper brightness values. The Lighting Tab This tab controls the sun, ambient lighting, and the stars: Sun/Moon Color: This setting affects the color of the light your sun and moon produce. Keep in mind that the color of your sunlight/moonlight will affect the color of your sky! To change Sun/Moon Color, use the Red/Green/Blue (RGB) sliders, or use the Intensity (I) slider to move all three RGB sliders at once. Sun and Moon Position: The Sun and Moon Position setting affects the vertical position of the sun and moon, from sunrise (0.0) through noon (0.25), sunset (0.5), midnight (0.75) and back to sunrise (1.0). Note that this setting is different than Time of Day in the Basic Environment Editor. The Time of Day setting shifts through your WindLight keyframes (see The Day Cycle Editor), while the Sun and Moon Position setting only affects the physical location of the sun and moon. East Angle: The East Angle affects the horizontal position of the sun/moon, and is similar to azimuth. At settings of 0.0 and 1.0, the sun will rise in the East and set in the West. The settings in between define the entire circle of the horizon; at a setting of 0.5, the sun will rise in the West and set in the East, at a setting of 0.25 the sun will rise in the South and set in the North, etc. Sun Glow: There are two settings under Sun Glow: Size defines the size of the sun, and Focus adjusts how much the sun blurs over the sky. At very high settings, Focus can cause the sun to completely wash out a portion of the sky with brilliant light, and at zero, it will cause the sun (but not the light it casts) to disappear from the sky. Ambient: This controls the color and intensity of ambient light in the atmosphere. This is used for simulating how the light from the sun is scattered by the atmosphere and other objects once it hits the Earth. You can create a very bright sun, and a relatively dark world (think of a sunset!) with an Ambient setting of zero, but if you want to simulate mid-day illumination while the the sun was low in the sky, you need to increase the Ambient setting. Scene Gamma: This control functions similarly to the Gamma setting in the Graphics Hardware Settings (formerly Adv. Graphics) tab. It adjusts your screen's distribution of light and dark output. Lower settings will cause everything to appear dim, while higher settings may make the scene look gray and "washed out". Scene Gamma is more precise than the older Gamma in that it only affects your rendered view of the SL world- not the menus and rest of your computer's screen. Star Brightness: Star Brightness defines how visible the stars are in the sky. If you play with this slider while the sun is up, you can see stars in the middle of the day! The Clouds Tab This tab gives you control over the clouds in the sky: Cloud Color: This affects the color of your clouds, if you have any. Use the individual Red/Green/Blue sliders to change the color, or the Intensity (I) slider to drag all three at once. Cloud XY/Density: Use the X and Y sliders to change the horizontal position of all clouds in the sky. The D slider affects the overall density of the individual clouds; at low settings you will see thin, wispy clouds, and at higher settings you will see thicker, more solid clouds. Cloud Coverage: As the name implies, this control sets the amount of cloud coverage. At zero, there isn't a cloud in the sky, but at higher settings, you can get a completely overcast effect. Cloud Scale: This setting affects the perceived altitude of the clouds... if you slide the control to the right, it will make the clouds appear to be higher in the sky. Cloud Detail (XY/Density): These settings affect the detail imagery of your clouds. The X and Y sliders shift its horizontal position, and the D slider controls how puffy and/or fractured your clouds look. Cloud Scroll X and Cloud Scroll Y: These sliders affect the direction and speed at which the clouds float in the sky. You may also check the Lock checkbox to prevent clouds from moving on the selected axis. Draw Classic Clouds: Check this box to enable rendering of Second Life's classic clouds in addition to WindLight's clouds. Sky Presets Along the top of the Advanced Sky Editor window you'll find controls for creating, loading, saving, and deleting Sky Presets. Sky Presets are essentially snapshots of WindLight slider settings you can re-load later or use as keyframes in the Day Cycle Editor. To create a new preset, simply press the New button and name your preset. It will, by default, have the settings currently loaded in the WindLight sliders. To load a preset, simply pick it from the drop-down menu of Sky Presets. Deleting a preset is as easy as pressing the Delete button once it's loaded. Creating presets is useful both for re-loading your favorite settings and for creating day cycle animations using the Day Cycle Editor. The Day Cycle Editor Bring up the Day Cycle Editor by pressing the Day Cycle Editor button in the Advanced Sky Editor window. The Day Cycle Editor gives you control over the sky during Second Life's day/night cycle. This is the cycle that is used by the Basic Environment Editor's Time of Day slider. The Day Cycle Editor works by setting keyframes. These are nodes (represented by the gray blips on the time graph) that have associated sky presets. As the time of day progresses, the sky "animates" as it interpolates between these keyframes. This is useful for creating everything from photorealistic day/night cycles to strange alien environments. The yellow arrow above the timeline represents your current view, based on time of day. Click and drag it to see how your day will animate. You may add or delete keyframes by pressing the Add Key and Delete Key buttons to the right of the timeline. You can set the time position of a keyframe by either dragging it along the timeline, or by setting its value manually in the Key Frame Settings frame. Within the Key Frame Settings frame, you'll be able to associate the keyframe with its respective preset. Length of Cycle dictates the overall duration of a "day". Setting this to a low value (for instance, 2 min.) will mean your entire 24-hour timeline will animate in only two real minutes! Once you are satisfied with your timeline and keyframe cycle, use the Play and Stop buttons to preview the results. Remember- you can also move the yellow time-indicator arrow above the timeline to see the cycle animate interactively. Using the Use Estate Time button synchronizes your day length and time of day with the current Estate's day cycle. Once you are pleased with your day cycle, save and load it with the Save Test Day and Load Test Day buttons. Note that, for now, we only allow one day cycle. Advanced Water Settings The Advanced Water Settings window contains detailed controls for modifying water effects. Here you can modify water fog, reflection properties, refraction, and reflection normal maps. Opening Advanced Water Settings Advanced Water Settings is located in the Environment Editor: Go to World > Environment Settings > Environment Editor In the Environment Editor, click the Advanced Water button Overview of Advanced Water Settings The Settings Tab The Settings tab allows you to change several properties of your current Region's water: Water Fog Color: This changes the color of the particulate matter in your water, essentially defining the color of the water itself. If your water has no fog, it will appear crystal clear and colorless. Fog Density Exponent: Controls the density of your water fog; this setting defines how far you are able to see into the water. Underwater Fog Modifier: Controls how the fog density changes when you are underwater. Useful for for creating far-seeing views when underwater while keeping the surface fairly opaque. For example, at a setting of 0.25, the water fog is 1/4 as dense while underwater as it appears from above the surface. Reflection Wavelet Scale: Controls the scale of the three wavelets that make up the surface of the water. Fresnel Scale: Determines how much light is reflected at different angles; increasing this slider reduces visual reflection effects on the water's surface. Fresnel Offset: Determines how much total light is reflected; increasing this slider increases the amount of light reflected by the water's surface. Refract Scale Above: Controls the amount of visual refraction you can see from above the water's surface; this is the "wobbly" effect you can see when you look at an object that is underwater. Refract Scale Below: Controls the amount of visual refraction you can see from below the water's surface. This is the "wobbly" effect you can see when you look at an object that is above the water. Blur Multiplier: Controls how waves and reflections are mixed. Increasing this setting increases the amount of distortion you see in reflections as a result of wave activity. The Image Tab The Image tab allows you to alter the normal map used for determining wave and reflection behaviors; Second Life's wave effects are generated by superimposing a large normal map image over a smaller version of itself: Big Wave Direction: Controls the X and Y direction and speed of the large wave image. Little Wave Direction: Controls the X and Y direction and speed of the small wave image. Normal Map: Controls the normal map used for determining reflections and refractions. Any texture may be used for this setting- but true normal maps work best. Try snake skin, tiles, or any other normal map for some wacky effects!
  40. 1 point
    Finding land on which to rez objects Find the box in your inventory Open and unpack the box Wear or rez your purchased items Why does it tell me "Can't rez object..."? Unpacking a box on your avatar In other languages: Deutsch Español Français Italiano 日本語 Português Русский Did you buy something from the SL Marketplace or inworld and wonder why you received a box? As in, "I bought a necklace but all I got was a picture of a necklace on a box?" Don't worry! This is normal. Second Life items are typically sold in simple containers that require you to "open" them to get the contents. For example, if you purchase clothing that comes in a box, you must extract the clothing objects from the box container, then transfer them to your inventory so you can wear them. Don't wear the box. Remember, you have to open the box and use its contents. If you accidentally wear the box and it's attached to your avatar, simply right-click the box and choose Detach. Finding land on which to rez objects To open and unpack the box your purchase was delivered in, you need to be on land where you have permission to rez the box. If you're unsure if you have permission to do this where you are, just visit a sandbox where everyone has permission to rez objects. Click on a sandbox from this list, such as Sandbox Island. On the SLurl page that appears, click Teleport Now. A Place Information window appears in your Second Life Viewer. Click Teleport to travel to the sandbox you've chosen. Many stores also have a specially-sectioned "rez zone" inside, where autoreturn time is often set to a few minutes prevent litter from accumulating while giving you enough time to unpack. Find the box in your inventory Recently received items appear in the expandable Received items pane in the INVENTORY window. To access them, open your inventory and click the Received items bar to expand the pane and view your recently received items. You may click and drag these items into your main inventory or rez them by dragging them to the ground. Open and unpack the box Remember, you must be on land where you have permission to make your box appear by rezzing it. Once you have a place to rez your box, watch this video tutorial to see the steps below in motion: Drag the box from your inventory to the ground to rez it. Right-click the box and choose Open. A window opens. If the box has many contents, it can take a moment. Click Copy To Inventory to transfer the box's contents to your inventory. If the box contains an outfit you'd like to wear immediately, select Copy and Wear instead. Once the items are copied, they appear in your inventory as a folder with the box's name. If you don't see it, click the Recent tab. When you have finished unpacking your box, please remember to either Delete it or Take it back to your inventory to avoid cluttering up the area with boxes. Wear or rez your purchased items Your items are now in your inventory. Locate them and drag them inworld to rez them, or right-click and select Wear if they are clothing or other avatar attachments or components. Why does it tell me "Can't rez object..."? If you try to drag an object from your inventory to inworld and see this error: — it means building and dropping objects isn't allowed on the present parcel. How can you tell? Right-click the navigation bar and choose About Land. Hover over the cube with a universal "no" slashed circle to see "Building/dropping objects not allowed." Alternatively: Choose World menu > Place Profile > Place Profile. In the PLACES window, expand the Parcel section (if it isn't already open). This video shows the steps above: In some cases, if you're a member of the group that owns the land, activating your group title permits you to build despite the no-build icon which applies to the general public. Unpacking a box on your avatar Important: Only do this if you're comfortable dragging and dropping inventory items, or you may accidentally misplace stuff. You can unpack a box if it's attached to your avatar. This may be useful if you're having a hard time getting to rezzable land, since you can always attach an object. However, this lacks the convenience of the Copy to Inventory and Copy and Wear buttons. In your inventory, right-click the box object and choose Attach To HUD or Attach To, then select an attachment point. Attach To HUD may be preferable because the box is attached to a point on your screen instead of your avatar and so is less likely to mess up your appearance. Alternatively, you can simply choose Wear, which attaches the box to its attachment point — if none has been specified, which is typically the case, it gets attached to your Right Hand. Right-click the attached box and choose Edit. In the build tools, click the Content tab. Drag each item from the object's contents to a folder in your inventory. You can also hold Shift or Ctrl to select multiple items. This doesn't work with "no copy" items in contents. Close the build tools.
  41. 1 point
    Inventory links About A link is not the same as a copy Finding links in your inventory Creating new links Does wearing a link also wear the original item? Can an outfit contain a mix of original items and links? If I copy an original item and modify it, will links created to each copy be independent? Do links cause inventory bloat? Caveats Inventory links About An inventory link points to an original inventory item. If you're familiar with aliases on Mac OS X and symbolic links on Windows and Linux, inventory links behave similarly. A link itself is meta, meaning it's entirely referential, dependent on the original, and carries no unique properties that can be modified independently of the original. A link is shown in italics with the word "(link)" beside it: Links were introduced to accompany the new outfit system in Viewer 2, which makes it easier to switch between sets of clothes or entire avatar looks. In Viewer 1.23 and earlier, making a new outfit would copy all copyable items and move all no-copy items into a single folder, meaning that you could not include no-copy items in multiple outfits. Now, making a new outfit creates a link to each item instead. By making multiple outfits, multiple links to a single item can be created, which simplifies keeping track of your original inventory items. Great if you have a pair of shoes you like wearing with several outfits. Here's a popular example: You go on a shopping spree and buy several clothing items, each of which comes in its own folder. Some of these items have multiple variations in their own folder which you won't be wearing all at once, like a skirt that comes in several lengths, or hair that comes in several colors. You want to wear these items as a cohesive outfit for quick future retrieval so you won't have to waste time digging around in each folder. But, you don't want to wreck the original folder structure since there may be other items in them like documentation you want to preserve. (Fashion-related goods often include a "read me" notecard, a landmark to the shop, and sometimes a texture with a picture preview.) By saving a new outfit, a folder with links to all of the items you're wearing is created. You can easily wear all the items the folder's contents are linked to in a few clicks. A link is not the same as a copy Warning: Be careful when deleting original items if you've made links to them. If you delete an original item, all links to it break since there's nothing to point to. While links may be convenient when you want to refer to the same item in several outfit folders, each link is entirely dependent on an original item. Copying an item creates a unique instance of the item that can be copied further, and, dependent on permissions, can be modified or transferred. Keep in mind that links are references without unique properties. For example, you can rename a copied item, but you can't rename a link. Finding links in your inventory Search your inventory for "(link)" to see all links. To find the original item that a specific link is connected to, right-click the link and choose Find Original. Inversely, if you click an original item in inventory, you can find all links pointing to it by clicking at the bottom and choosing Find All Links. Creating new links You can't arbitrarily create a link via the usual right-click context menus. To create links, items must be worn on your avatar, and you must create a new outfit, either by clicking the Save Outfit button in the My Appearance sidebar tab, or clicking the Make Outfit button in the Appearance editor. However, links can be deleted from your inventory just like any original item: Click the My Appearance sidebar tab. Click the My Outfits tab. Right-click a link and choose Remove Link. If the item is worn, you need to choose Detach From Yourself or Take Off, then right-click again to see Remove Link. This throws the link in your Trash. Alternatively: Click the Inventory sidebar tab. Find the link you want to delete. It may be in the My Outfits system folder. Click the link. Press the Delete key or right-click the link and choose Delete. Note: Links are always dependent on original items, never the other way around. Deleting a link doesn't affect the original in any way. The reverse isn't true: deleting an item breaks all links to it. Does wearing a link also wear the original item? Not exactly. Remember, the link merely points to the original item. You aren't actually wearing the link per se, the link tells you (1) the name of the original item and that (2) the original is worn. Therefore, if you "wear" a link, all instances of the link become bold in your inventory, as does the original item. This doesn't mean you're wearing multiple copies of the same thing, because links are not copies. Can an outfit contain a mix of original items and links? Yes. This only happens if you manually drag original items into an outfit folder. It doesn't happen if you use Make Outfit as described above, because that always creates links to original items. Similarly, an outfit can contain entirely original items with no links, which may be the case if you dragged a pre-Viewer 2.0 "outfit folder" into the current My Outfits system folder. We know being able to make an outfit that has copies of the original items is desirable in some cases, like if you're a content creator making color variations of a suit, so we're investigating future possibilities. If I copy an original item and modify it, will links created to each copy be independent? Yes. Here's why: copying an original item then modifying it results in the the copy being its own unique instance. (You can verify this by right-clicking an item in inventory, choosing Copy Asset UUID, then pasting that. For example, copy a shirt, change the copied shirt's color, then compare UUIDs.) Therefore, links to a copy of an item treat this copy as its own "original item". If you copy "item A" so that the copy is "item B" and link to "item B", deleting "item A" doesn't break the links. Updating existing links with a new object You can change which object a link points to, allowing you to simultaneously update many outfits with an updated item. To update a link with a new object: Open your inventory by clicking the Inventory button. Find the original object you used in your outfits (the one all your links point to). Right-click the object in your inventory and choose Replace Links to open the Replace Inventory Links window. The window also shows how many links have been made to this original object. In your Inventory, find the new object you wish to replace your old object with. Drag the new object onto the New field in the Replace Inventory Links window. Click Start to update all links with the new object. Do links cause inventory bloat? If you're specifically referring to the total time it shows "Fetching X items..." after you've cleared cache, links count the same as other inventory items. For example, if you were to create 100 outfits and each contains 10 links, that has the same net effect as loading 1,000 original items. You might think of this like a giant spreadsheet, where each original item and each link has a row. Keep in mind that this is a simplified example; other factors like server lag may also affect loading time. However, there are a couple advantages to using links: From your perspective, convenience is a big advantage of links. While it still takes time to load your inventory, particularly if you have 10,000s of items, it can take you less time to switch between outfits instead of micromanaging nested folders as was commonly the case before Viewer 2.0. From Linden Lab's technical perspective, by reducing the need for redundant copies of the same items worn in multiple outfits, asset space is saved. An inventory link counts as an "entry" in our database, but doesn't have a corresponding unique asset, so the original item that's referred to by a link doesn't take up twice (or more) of the space that making a copy of it would. Linden Lab strongly recommends you keep your inventory item count relatively low, just like you wouldn't want a real backpack full of clutter. Periodically archiving or trashing items you never use goes a long way towards saving you future time. Caveats Some of these limitations may be changed in the future. They include common confusions Linden Lab has been asked about frequently. As of Viewer 2.0.1, it's important to know: Links can't be copied-and-pasted freely. Any changes to an original item affects all links. In other words, no matter how many links point to an original item, there's only one original item. For example, say you have a no-copy pink hat that you've linked to from two outfit folders. You want the hat to remain pink in one outfit folder, but be green in the other outfit folder because that suits the rest of your outfit better. This doesn't work, since the link merely points to the original, and doesn't circumvent the permissions system by creating new copies. Along the same lines, renaming an original item also renames links to it. All of a link's properties are dependent on the original item. Links incorrectly show as broken in some circumstances. For example, if the target inventory item hasn't been fetched (loaded) yet. Wait and see if it resolves. If that doesn't work, try right-clicking a link and choosing Find Original to confirm. Rezzing a no-copy object that a link points to breaks the link. This is because a link depends on an object's unique key, its UUID, to refer to. By removing a no-copy item from your inventory, the link has nothing to point to. Taking the item back into your inventory doesn't restore the link. If you want to edit no-copy attachments, the workaround is to edit it while attached, rather than dropping it on the ground. You will get a warning before dropping an attachment, but it won't tell you that doing so breaks the link. Finding originals that are linked to only works in the My Inventory tab, not the My Outfits tab. My Outfits is a subset view of My Inventory that only shows original items and links that are within the My Outfits system folder, with each outfit in its own folder with this icon:
  42. 1 point
    How to make an object do something How to make a temporary object Where to find scripting help How to make an object do something Linden Scripting Language, also referred to as LSL, is a programming language that allows you to add interactive behavior to any object in Second Life. For example, you can make fire, rain, or snow with particles, doors that open when you click them, lights that move or flash different colors — you can even create an entire game. Learning how to write scripts opens up countless creative possibilities, enabling you to bring your objects to life and make them interactive. A script is a list of instructions that are to be executed in the order they are written. Since these instructions are performed by a computer, they must be written in a specific format and grammar (called a syntax). Learning a scripting or programming language for the first time can be a daunting task; however, if you've used other programming or scripting languages, you should be able to grasp LSL quickly. How to make a temporary object Temporary objects are automatically deleted after a short time. This is great for any short-term object you don't intend to keep. Examples include bullets from guns, physics experiments, or test scripts that involve motion or might otherwise get away from you. To make an object temporary: Right-click the object and choose Edit. Or press Ctrl-3 and click on the object. Open the Object tab. Click More if you don't see it. Select the checkbox next to Temporary. Note: Temporary objects don't count toward your land object or prim limits. Where to find scripting help See our LSL (Linden Scripting Language) Portal, which contains links to helpful resources, including the Resident-run LSL Wiki. The LSL Wiki is being actively expanded by Residents as a repository for scripting documentation, since any Resident can edit the Second Life Wiki. So if you've got help to give, you're welcome to share your knowledge. Also, see the Scripting and Scripting Library forums (there are Scripting Tips and Scripting Library archives too, for contributions before February 2010). Be sure to check the Event Calendar inworld for scripting classes hosted by knowledgeable Residents!
  43. 1 point
    table { border-collapse: collapse; width: 100%; } th, td { text-align: left; padding: 8px; } tr:nth-child(even) {background-color: #f2f2f2;} Update: As of June 6, 2016, Turkish Second Life Residents are unable to use PayPal to process credit on their US dollar balances. It is, however, still possible for Turkish Residents to make purchases or to process credit using Skrill. For more information about PayPal's suspension of operations in Turkey, please visit PayPal's website (in Turkish). This article lists payment options available to Residents from the 50 most active countries in Second Life. If your country is not listed here, you can always use a credit card or check PayPal's website and Skrill's website for information about the countries they service. See our article about Billing for additional information about payments and billing for Second Life. Country PayPal Skrill Credit Card Argentina Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Australia Yes POLi paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Austria Yes EPS/Netpay Payolution Skrill Direct SOFORT paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Belgium Yes SOFORT paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Brazil Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Canada Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Chile Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron China Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Colombia Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Croatia Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Czech Republic Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Denmark Yes Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Ecuador Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Egypt Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Finland Yes Paytrail Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron France Yes Skrill Direct SOFORT paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Germany Yes ELV Giropay Payolution Skrill Direct SOFORT Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Greece Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Hungary Yes Skrill Direct paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron India Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Indonesia Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Ireland Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Israel Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Italy Yes Skrill Direct SOFORT Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Japan Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Korea South Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Malaysia Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Mexico Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Netherlands Yes iDEAL SOFORT paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron New Zealand Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Norway Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Peru Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Philippines Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Poland Yes Przelewy24 SOFORT Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Portugal Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Puerto Rico Yes paysafecard (find local retailers here) Visa American Express MasterCard JCB Diners Club Discover Romania Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Russia Yes Yandex Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Saudi Arabia Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Singapore Yes eNETS Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron South Africa Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Spain Yes Skrill Direct SOFORT Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Sweden Yes Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Switzerland Yes Payolution SOFORT paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Turkey Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Ukraine Yes Yandex Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron United Kingdom Yes Skrill Direct SOFORT paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron United States Yes paysafecard (find local retailers here) Visa American Express MasterCard JCB Diners Club Discover Uruguay Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Venezuela Yes Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron
  44. 1 point
    Account types Basic Premium Concierge Inactive or canceled accounts Canceling an account Re-activating a canceled account Scripted agent status In other languages: Deutsch Español Français Italiano 日本語 Português Русский This article describes the three different types of Second Life accounts. Manage your Second Life account on the web at https://secondlife.com/my/account/. Account types There are three types of Second Life accounts: basic, premium, and Concierge. Basic A basic account is completely free. With a basic account you can: Own estates or Private Regions. Rent land anywhere, depending on the landowner's renting preferences. Have a covenant agreement on Private Regions or estates owned by other Residents. Submit support cases for a limited set of problems. However, with a basic account you cannot: Own land on the mainland. Access live chat. One person can have multiple free basic accounts, subject to the alt account policy. Premium A premium account requires a monthly fee. With a premium membership you can: Own land on the mainland, including a Linden Home. Get free exclusive virtual goods Have access to premium sandboxes Submit support cases for an expanded set of problems. Initiate live chat sessions with customer support. Get a weekly stipend of Linden dollars. For more information, see Linden dollars (Getting your premium account stipend). For more information, see Premium membership. Signup bonus When you register a premium account, you receive a one-time signup bonus of L$1000 in approximately 45 days. Concierge Any account that owns an estate, pays for an estate, or pays tier for more than half a region's worth of mainland parcels qualifies as a Concierge account. With a Concierge account, you also have access to a special live chat area and phone number through the support portal. It is possible to have a basic account and still qualify for Concierge service. Basic account holders can own estates and Private Regions, the setup and monthly costs for which are billed separately from land on the mainland (which can be owned only by premium and Congierge account holders). A basic account that satisfies the requirements for Concierge service described above qualifies as a Concierge-level Resident. Scripted agent status If you own a Second Life account that is primarily operated by a scripted agent, or "bot", you must identify it as a bot by setting its status on your Second Life Account page. By identifying bots, you help us provide you with more accurate account statistics and inworld search results. For more information about bots and scripted agent status, see: Scripted Agent Status section of your account page on the Second Life website. Bot policy. Inactive or canceled accounts As long as you're in good standing with Linden Lab (not delinquent with billing or otherwise in violation of the Community Standards and Terms of Service) your Second Life account can remain inactive indefinitely. This means that your avatar and inventory will continue to be stored on the Second Life servers. Canceling an account If you're thinking about canceling your premium account, consider leaving it active with a basic membership, which costs nothing to maintain. If at some point in the future you should choose to revisit Second Life, your avatar and your inventory will be here waiting for you. If you do decide to cancel your account: Log in to the Second Life website with your Second Life username and password. Go to the Cancel Account page. Click the Cancel Account button at the bottom of the page. Your account will remain open until your billing review date, as account maintenance fees are paid in advance. Re-activating a canceled account If you have cancelled your account, you may be able to restore it, depending on how long ago it was cancelled. There is a US$9.95 reactivation fee for restoring an account. Warning: Even if your account is restored, the associated inventory, land, and Linden dollar balance may be unrecoverable. To start the process: Open a support case. Under What type of problem are you having? choose Account Issue. Choose Reactivate an old account. Enter the required information Click Submit.
  45. 1 point
    In anderen Sprachen Kleidung und Körperteile aus Ihrem Inventar tragen Mehrere Kleidungsebenen tragen Kleidung und Körperteile bearbeiten Steuerung der Avatar-Physik Einstellen der Körperphysik des Avatars Verbergen oder Abschalten der physikalischen Körperbewegungen des Avatars Häufig gestellte Fragen Können andere Menschen meine Körperteile schwingen lassen? Wie kann ich sicherstellen, dass die erweiterte Avatar-Physik meinen Computer nicht verlangsamt? Ich kann meinen Avatar nicht so aussehen lassen, wie ich möchte. Gibt es empfohlene Einstellungen? Warum bewegen sich meine Anhänge nicht gemeinsam mit meinen Brüsten, meinem Bauch oder meinem Po? Sie können fast jeden Aspekt des Erscheinungsbild Ihres Avatars auf kreative Weise anpassen und eine nahezu unbegrenzte Anzahl an Stilen und Formen erzeugen. Kleidung und Körperteile aus Ihrem Inventar tragen Die einfachste Möglichkeit, das Aussehen Ihres Avatars zu verändern, ist das Tragen eines neuen Kleidungsstücks oder Körperteils aus Ihrem Inventar. Klicken Sie auf der linken Seite des Viewer-Fensters auf die Schaltfläche Aussehen . Das Fenster AUSSEHEN wird geöffnet. Klicken Sie auf die Registerkarte KLEIDUNG, um Ihr aktuelles Outfit anzuzeigen. Klicken Sie im oberen Fensterbereich auf die Schaltfläche Bearbeitungswerkzeug , um in den Bearbeitungsmodus für das Aussehen zu gelangen. Klicken Sie auf die Schaltfläche Mehr hinzufügen..., um eine Liste der verfügbaren Kleidung in Ihrem Inventar zu öffnen. Sie können das Dropdown-Menü Kleidung verwenden, um nach dem Kleidungstyp zu filtern, oder mithilfe der Schaltfläche Suchen nach dem Kleidungsnamen filtern. Wählen Sie ein Kleidungsstück aus und klicken Sie auf die Schaltfläche Objekt anziehen, um es Ihrem Avatar hinzuzufügen. Hierdurch wird jegliche bereits vorhandene Kleidung des gleichen Typs ersetzt. Tipp: Eine schnelle Möglichkeit, alle momentan getragenen Objekte anzuzeigen, ist das Durchsuchen Ihres Inventars nach dem Suchbegriff "(GETRAGEN". (Die offene Klammer ist wichtig, da verschiedene Objekte an unterschiedlichen Orten angehängt sind, die hierdurch vollständig in die Suche eingeschlossen werden.) Sie können ebenfalls einen Rechtsklick auf Ihren Avatar ausführen und Mein Outfit bearbeiten auswählen, um die von Ihnen getragenen Objekte nach Kategorien anzuzeigen: Kleidung, Anhänge und Körperteile. Um ein Kleidungsstück oder einen Anhang zu entfernen, wählen Sie das jeweilige Objekt im Outfit-Editor aus und klicken Sie auf das Symbol Schließen , das neben ihm erscheint. In gleicher Weise können Sie die Körperteile (Augen, Haare, Form und Haut) oder Anhänge Ihres Avatars ändern. Erweitern Sie einfach die Liste Anhänge oder Körperteile anstelle der Liste Kleidung. Hinweis: Manche Körperteile, wie die Form Ihres Avatars, können niemals entfernt, jedoch ersetzt werden. Mehrere Kleidungsebenen tragen Es ist möglich, mehrere Ebenen des gleichen Kleidungstyps gleichzeitig zu tragen, beispielsweise drei verschiedene Shirts oder zwei Paar Handschuhe. Um eine neue Ebene über Ihrem bereits vorhandenen Kleidungsstück zu erstellen, klicken Sie auf Mehr hinzufügen..., klicken Sie anschließend mit der rechten Maustaste auf das neue Kleidungsstück und wählen Sie Objekt anziehen. Das neue Kleidungsstück überlagert dann die bestehende Kleidung, ohne sie zu ersetzen. Informationen darüber, wie Sie mehrere Anhänge an derselben Anhangposition tragen, finden Sie unter Avatar-Anhänge. Kleidung und Körperteile bearbeiten Sie können jegliche gegenwärtig getragene Kleidung oder Körperteile Ihres Avatars bearbeiten, sofern Sie über die erforderlichen Berechtigungen für das ausgewählte Objekt verfügen. Um ein Kleidungsstück oder einen Körperteil zu bearbeiten: Klicken Sie auf der linken Seite des Viewer-Fensters auf die Schaltfläche Aussehen . Das Fenster AUSSEHEN wird geöffnet. Klicken Sie auf die Registerkarte KLEIDUNG, um Ihr aktuell getragenes Outfit anzuzeigen. Klicken Sie im oberen Fensterbereich auf das Bearbeitungswerkzeug , um in den Bearbeitungsmodus für das Aussehen zu gelangen. Wählen Sie ein Kleidungsstück oder einen Ihrer Körperteile und klicken Sie auf das entsprechende Bearbeitungswerkzeug , um mit der Bearbeitung dieses Objekts zu beginnen. Verwenden Sie die Schieberegler, um die physikalischen Parameter des Objekts nach Ihren Wünschen anzupassen. Wenn verfügbar, wählen Sie eine Textur für den Stoff aus Ihrem Inventar oder eine/n Farbe/Ton aus der verfügbaren Farbpalette. Wenn Sie die Form Ihres Avatars bearbeiten (unter Körperteile aufgeführt), können Sie dessen Geschlecht mithilfe der Optionsschaltflächen im oberen Fensterbereich auswählen. Tipp: Mit dem Editor für das Aussehen können lediglich Kleidung und Körperteile bearbeitet werden. Um Anhänge zur bearbeiten, müssen Sie die Bauwerkzeuge verwenden. Sie können auch Ihre eigene Originalkleidung erstellen. Steuerung der Avatar-Physik Stellen Sie die Eigenschaften der Körperphysik ein, um anzupassen, wie die die Brüste, der Bauch und der Po Ihres Avatars reagieren, wenn er sich bewegt. Sie können diesen Effekt dezent und realistisch oder wild und verrückt gestalten - wie auch immer Sie es wünschen. Diese Funktion wird gelegentlich als erweiterte Avatar-Physik bezeichnet. Im folgenden Video werden identische Avatare gezeigt, welche die erweiterte Avatar-Physik in unterschiedlichen Stufen nutzen - niedrig/mittel (links), hoch (mittel) und aus (rechts): Wenn Sie diese Funktion für Ihren Avatar nicht wünschen, brauchen Sie nichts zu unternehmen, sondern können Ihren Avatar einfach unverändert lassen. Ihr Avatar bewegt sich nicht anders, so lange Sie kein tragbares Objekt mit physikalischen Eigenschaften verwenden, wie nachstehend beschrieben. jmAq4PxfSYU Einstellen der Körperphysik des Avatars So fügen Sie die erweiterte Avatar-Physik hinzu: Öffnen Sie in der Seitenleiste die Registerkarte Mein Aussehen. Klicken Sie im unteren Bereich auf das Kleidungssymbol . Wählen Sie Neue Kleider > Neue Physik. Klicken Sie auf den Körperteil-Parameter, den Sie ändern möchten. Hinweis: Wenn Ihr Avatar männlich ist, können Sie lediglich die Eigenschaften für den Bauch und den Po ändern. Verwenden Sie die Schieberegler, um die Parameter für den Körperteil zu ändern. Tipp: Klicken Sie oben rechts auf das ?, um mehr über die Funktionen der einzelnen Schieberegler zu erfahren. Wiederholen Sie die Schritte 4 und 5 für jeden Körperteil-Parameter, den Sie ändern möchten. Geben Sie im oberen Bereich einen Namen für diese Kombination aus physikalischen Parametern ein. Klicken Sie im oberen Bereich auf die Schaltfläche Speichern, wenn Sie alle Einstellungen abgeschlossen haben. Sie tragen nun ein Objekt mit erweiterter Avatar-Physik. Wenn Sie springen, kauern, tanzen oder laufen, bewegen siech die Brüste, der Bauch und der Po Ihres Avatars so, wie Sie es festgelegt haben. Tipp: Wenn Sie einen Tanz beginnen, bevor Sie Ihr Physik erstellen oder bearbeiten, setzt Ihr Avatar den Tanz fort, während Sie die Einstellungen vornehmen und Sie können die Auswirkungen Ihrer Änderungen verfolgen. Sie können Physik-Objekte anziehen, ausziehen und bearbeiten wie jedes andere Kleidungsobjekt, allerdings können Sie nicht mehr als ein Physik-Objekt gleichzeitig tragen. Mehr über die Verwendung von Kleidungsobjekten erfahren Sie unter Ihr Aussehen bearbeiten. Verbergen oder Abschalten der physikalischen Körperbewegungen des Avatars Wenn Sie keine physikalischen Körperbewegungen von Avataren, inklusive Ihres eigenen, wünschen, können Sie diese in Ihrem Viewer deaktivieren: Öffnen Sie die Registerkarte Ich > Einstellungen > Grafik. Klicken Sie auf Erweitert. Setzen Sie den Schieberegler für die Avatar-Physik auf die niedrigste Einstellung. Dies bewirkt lediglich, dass Ihr Viewer keine Körperphysik-Bewegungen der Avatare anzeigt. Wenn Sie die Avatar-Physik in Ihrem Viewer deaktivieren, Ihr Avatar jedoch ein Physik-Objekt verwendet, können wird anderen Nutzern weiterhin dessen Körperphysik angezeigt. Wenn Sie nicht möchten, dass andere Nutzer Ihre Körperphysik angezeigt wird: Tragen Sie kein Physik-Objekt oder Tragen Sie ein Physik-Objekt und setzen alle Schieberegler-Einstellung für den Max. Effekt auf 0. Häufig gestellte Fragen Können andere Menschen meine Körperteile schwingen lassen? Nein, selbstverständlich nicht. Dies ist einer der größten Vorteile dieser Funktion: Sie können vollständig selbst steuern, wie Sie für andere Nutzer aussehen. Wenn Sie nicht möchten, dass Ihre Körperteile schwingen, brauchen Sie nichts weiter zu tun, als die Funktion auszuschalten. So lange Sie kein Physik-Objekt tragen, sehen Sie aus wie gewohnt. Wie kann ich sicherstellen, dass die erweiterte Avatar-Physik meinen Computer nicht verlangsamt? Wenn Sie denken, dass Ihre erweiterte Avatar-Physik Verzögerungen verursacht, können Sie die Aktualisierungsrate für die Avatar-Physik einstellen: Öffnen Sie die Registerkarte Ich > Einstellungen > Grafik. Klicken Sie auf Erweitert. Setzen Sie den Schieberegler für die Avatar-Physik auf die gewünschte Einstellung. Eine niedrigere Einstellung senkt die Aktualisierungsrate, so dass die Avatar-Physik ruckelnder dargestellt wird. Eine höhere Einstellung bewirkt reibungslosere Bewegungen, kann jedoch die Leistung beeinträchtigen. In der niedrigsten Einstellung ist die erweiterte Avatar-Physik ausgeschaltet. Ich kann meinen Avatar nicht so aussehen lassen, wie ich möchte. Gibt es empfohlene Einstellungen? Wir können Ihnen keine Einstellungen empfehlen, da die Avatar-Physik ausschließlich für das benutzerspezifische Erscheinungsbild gedacht ist, das Sie persönlich wünschen. Da es sich bei der erweiterten Avatar-Physik jedoch um ein tragbares Objekt handelt, besteht für Kleidungs-Designer die Möglichkeit, Kleidung mit benutzerspezifischen physikalischen Einstellungen und Eigenschaften zu erstellen. Besuchen Sie den Marktplatz, um nach Kleidung mit erweiterter Avatar-Physik zu suchen. Warum bewegen sich meine Anhänge nicht gemeinsam mit meinen Brüsten, meinem Bauch oder meinem Po? Hierbei handelt es sich um eine technische Einschränkung. Momentan besteht keine Möglichkeit, eine Anhangposition zu erstellen, die sich gemeinsam mit Ihren Brüsten, Ihrem Bauch oder Ihrem Po bewegt. Daher können sich Anhänge nur gemeinsam mit dem Innenskelett Ihres Avatars bewegen.
  46. 1 point
    Em outros idiomas Adicione alguém à sua lista de amigos Como aceitar ou recusar uma oferta de amizade Tutorial em vídeo Regras de comportamento para amigos Parceiros Como fazer de alguém seu parceiro Como finalizar uma parceria Histórico da parceria Permitir que os amigos editem seus objetos O método de grupo O método de amigo Algumas coisas à observar Adicione alguém à sua lista de amigos Há várias maneiras de adicionar um amigo: Se vocês estiverem próximos no mundo virtual, basta clicar com o botão direito no avatar dele e selecionar Adicionar amigo. Se vocês não estiverem próximos ou se a pessoa estiver off-line, clique no botão Pessoas na parte inferior da janela do Visualizador e selecione a guia AMIGOS. Clique no botão + para abrir uma janela de pesquisa e digite o nome do seu amigo. Quando você adiciona um amigo, a janela Adicionar amigo permite que você digite uma mensagem personalizada. Use esse espaço para explicar porque você quer a amizade ou lembrar à pessoa como vocês se conheceram. Quando a oferta de amizade for aceita, seus nomes aparecerão na lista de AMIGOS um do outro. Todas as amizades são bidirecionais. Se você excluir um amigo, você não aparecerá mais na lista de amigos dele. Como aceitar ou recusar uma oferta de amizade Quando outro residente lhe oferece amizade, uma caixa de diálogo aparece no canto superior direito da tela. A caixa de diálogo também aparece nas janelas de Conversas, como se uma mensagem tivesse sido enviada para você. Se você clicar em Aceitar, seu novo amigo receberá uma notificação na tela de que você aceitou a oferta de amizade. Clique em Recusar para cancelar a oferta de amizade. A outra pessoa receberá uma notificação na tela de que você recusou a oferta de amizade. Regras de comportamento para amigos O preenchimento do seu perfil e a leitura do perfil de outros residentes são uma grande oportunidade de estabelecer conversas. Se vocês se derem bem, sinta-se à vontade para oferecer sua amizade. Para dicas não-oficiais para residente sobre como socializar ou fazer amigos, acesse SLetiquette. Parceiros Os casais no Second Life podem oficializar seus relacionamentos. Se você for casados ou simplesmente conectados podem colocar o nome de seu companheiro(a) no seu perfil in-world. Seu estado civil será visível para o resto da comunidade. Nota: Criar uma parceria custa L$10 para cada parceiro. A parceria é algo para se exibir, somente para propósitos sociais. Isso não altera as permissões inworld, as habilidades de grupo, suporte aos benefícios e assim por diante. Por exemplo, se você é um membro Premium e o seu parceiro tem uma conta Básica, ele/ela não receberá qualquer benefício Premium. A parceria também não afeta o seu nome de usuário no Second Life. Nem dá o direito de compartilhar a conta do seu parceiro no Second Life. Para mais informações sobre as políticas relacionadas ao compartilhamento de contas, acesse Permitindo que outros acessem ou transfiram suas contas no Second Life. Como fazer de alguém seu parceiro Para fazer alguém seu parceiro, siga esses passos: Vá na página Parceiros. Digite o nome de usuário do seu Parceiro. Digite a sua Proposta para essa parceria. Pode ser uma carta de amor, uma letra de música ou o que convier para ambos. Clique em Enviar proposta. O seu parceiro em potencial será notificado pelo e-mail que está na conta do Second Life. Ele ou ela tem sete dias para aprovar. Uma vez que a proposta tenha sido aprovada, seus nomes aparecerão no perfil um do outro. O e-mail de parceria deverá ser recebido em pouco tempo. Verifique sua caixa de spam e outros filtros que seu e-mail possa ter e certifique-se de que não tenha sido escondido. Se você receber uma solicitação de parceria e desejar recusar, você pode fazer isso na Página de Parceiros. Como finalizar uma parceria A pessoa que se “divorcia" é taxada em L$25. Siga os procedimentos parra romper uma parceria: Abra a página Parceiros. Selecione “Eu, (seu nome), gostaria de desfazer a parceria com (o nome do seu parceiro)." Clique em Enviar. Sua parceria está desfeita e, agora, seu ex-parceiro será notificado. Uma vez que tenha desfeito uma parceria, você pode recriá-la seguindo o mesmo procedimento mencionado anteriormente e pagando L$10, novamente. Histórico da parceria O seu Visualizador de perfil não exibe a data em que a sua parceria começou, por isso, guarde a solicitação de parceria original (a que foi enviada por e-mail), se você desejar ter um registro com a data. Permitir que os amigos editem seus objetos Existem duas formas de habilitar que um amigo possa editar os seus objetos no Second Life. Isso geralmente refere-se como construção colaborativas ou criação colaborativa. É uma forma útil de permitir que os grupos de pessoas colaborem na construção de um projeto juntos. O método que você escolhe depende de o seu colaborador está em um grupo ou se ele/ela é seu amigo. O método de grupo Para habilitar um membro de um grupo que você está para editar seus objetos: Clique com o botão direito do mouse no objeto e escolha Editar. O editor de objeto abre. Clique na aba Geral no editor. Se você não puder ver as abas, clique em Mais. Clique no ícone Ferramenta no lado direito do Grupo e atribua o objeto ao grupo que seus amigos estiverem. Clique em OK. Selecione a caixa de verificação próximo à Compartilhar. Qualquer outros membros do grupo também podem ser capazes de editar o objeto. Os membros do grupo só podem editar objetos que forem compartilhados com o grupo. Nota: Se você quiser que outros membros do grupo sejam capazes de fazer cópias do seu objeto, certifique-se de ter selecionado a permissão ao proprietário (Copiar, Modificar, Revender/Dar fim) de forma apropriada. O método de amigo Para habilitar um amigo para editar seus objetos: Clique em na barra de ferramentas. A janela PESSOAS abrirá. Clique na aba AMIGOS para abrir a lista de amigos. Passe o mouse sobre o nome dos seus amigos e clique em para visualizar o perfil do seu amigo. Na página perfil que aparecer, clique em e escolha Permissões. Em Permitir (nome do amigo): selecione Editar, excluir ou pegar meus objetos. Clique em Salvar. Importante: Ao fazer isso, você dará os mesmos direitos de editar todos os seus objetos que você. Algumas coisas à observar Existem algumas coisas que você precisa ficar atento: O seu parceiros colaborativos só podem editar os objetos que você permitir. Ninguém que não seja você terá acesso ao seu inventário. Se você quiser que mais alguém possa editar um objeto seu, você precisa permitir inworld primeiro. Os seus parceiros colaborativos não podem editar as permissões do proprietário em um objeto que eles receberam acesso. Não tecnicamente possível conectar dois objetos juntos se eles tiverem dois proprietários diferentes. Mesmo se os proprietários derem a cada um permissões para editar. Seu parceiro colaborativo não pode editar seus objetos se eles tiverem Selecionar somente meus objetos habilitados em Construir > Opções na barra de menu superior.
  47. 1 point
    Acquistare e vendere dollari Linden Nel mondo virtuale LindeX Come ottenere dollari Linden senza acquistarli Guadagnare dollari Linden Lo stipendio dell'account Premium Problemi comuni con LindeX Ho acquistato dollari Linden (L$) ma il mio saldo non è aggiornato Non mi è stato addebitato quanto mi aspettavo per l'acquisto di dollari Linden (L$) Non posso acquistare nulla su LindeX a causa di limiti di fatturazione e compravendita Non so quanti dollari Linden ho, dice solo "Caricamento in corso" Si possono visualizzare le transazioni precedenti agli ultimi 30 giorni? Vedi anche In altre lingue: Deutsch English Español Français 日本語 Português Русский Türkçe Acquistare e vendere dollari Linden L'unità di scambio in Second Life si chiama dollari Linden o L$. Puoi acquistare dollari Linden sia nel mondo virtuale che online su LindeX. Importante: Per acquistare dollari Linden devi aver selezionato un metodo di pagamento. Registra un metodo di pagamento. Nel mondo virtuale Per acquistare dollari Linden nel Viewer di Second Life, fai clic sul pulsante ACQUISTA L$ a fianco al saldo corrente in dollari Linden. Nella finestra ACQUISTA L$, inserisci semplicemente il numero di dollari Linden che desideri acquistare e fai clic su Acquista ora. I dollari Linden acquistati nel mondo virtuale hanno lo stesso valore di quelli utilizzati per gli acquisti sul sito di Second Life. LindeX LindeX è il cambio virtuale ufficiale di Second Life gestito da Linden Lab in cui puoi: Acquistare dollari Linden al tasso di scambio corrente. Creare offerte di acquisto con limite al tasso di scambio richiesto (o a un tasso migliore). Vendere dollari Linden. Per un elenco di metodi di pagamento e valute accettate, vedi Addebito. Tutte le transazioni LindeX sono soggette a tariffe per la transazione. Acquisto e vendita al prezzo di mercato Gli acquisti e le vendite al prezzo di mercato sono il metodo più semplice e rapido per acquistare o vendere dollari Linden sul sito Second Life. LindeX abbina automaticamente il tuo ordine con il migliore tasso di scambio. Il tasso di cambio indicato comprende le spese per la transazione. Per impostare un acquisto al prezzo di mercato: Visita https://secondlife.com/my/lindex/buy.php Inserisci la quantità di dollari Linden (L$) da acquistare oppure la quantità di dollari USA (US$) da spendere. Fai clic su Completa ordine. Quando richiesto, inserisci la tua password di Second Life. Per impostare una vendita al prezzo di mercato: Visita https://secondlife.com/my/lindex/sell.php Inserisci la Quantità di L$ da vendere. Fai clic sul pulsante Vendi . Nota: a differenza degli acquisti a prezzo di mercato, le vendite a prezzo di mercato non vengono eseguite istantaneamente. Acquisto con limite (acquisto al prezzo migliore) e vendita con limite Gli acquisti e le vendite con limite (acquisto al prezzo migliore) ti permettono di specificare la quantità di dollari Linden e il tasso di scambio che sei disposto ad accettare. LindeX troverà automaticamente le offerte di acquisto e vendita corrispondenti quando si presentano. Se stai acquistando, devi avere un credito in US$ sufficiente nel tuo account Second Life per pagare l'ordine di acquisto. Per impostare un acquisto con limite: Visita https://secondlife.com/my/lindex/buy.php Nella sezione Acquisto con limite, inserisci la Quantità di L$ che desideri acquistare. Nella casella Tasso di cambio in L$ / US$1,00, inserisci il tasso minimo che sei disposto ad accettare. Fai clic su Completa ordine. Quando richiesto, inserisci la tua password di Second Life. Per impostare un acquisto al prezzo di mercato: Visita https://secondlife.com/my/lindex/sell.php Nella sezione Offerta di vendita di Linden Dollar (con limite), inserisci la Quantità di L$ da vendere. Nella casella Tasso di cambio in L$ / US$1,00, inserisci il tasso massimo che sei disposto ad accettare. Fai clic su Offerta di acquisto. Se cambi idea riguardo a quanti dollari Linden acquistare o vendere, o riguardo al tasso che sei disposto ad accettare, puoi cancellare un'offerta in corso sulla pagina LindeX: Cronologia delle transazioni. Nota: Poiché i tassi di cambio su LindeX variano, potrebbe essere necessario attendere del tempo per completare l’acquisto o la vendita con limite (acquisto al prezzo migliore) al tasso desiderato. Se il tasso minimo è troppo alto, la transazione potrebbe essere ritardata in maniera permanente. Come ottenere dollari Linden senza acquistarli Guadagnare dollari Linden Puoi guadagnare dollari Linden vendendo beni oppure offrendo servizi ad altri Residenti. Per informazioni su come diventare un rivenditore, leggi Vendere nel Mercato. Consulta la Guida ai lavori in Second Life per una panoramica dei lavori ideati dai nostri Residenti. Lo stipendio dell'account Premium I membri Premium ricevono uno stipendio settimanale di L$300. Cambia il livello del tuo account da Basic a Premium per iniziare a ricevere lo stipendio. Per maggiori informazioni consulta Abbonamenti Premium. Problemi comuni con LindeX Ho acquistato dollari Linden ma il mio saldo non è aggiornato Se hai acquistato Linden Dollar (L$) attraverso LindeX, dovrebbero venire aggiunti al tuo saldo quasi immediatamente. Se non appaiono neanche dopo un periodo di tempo ragionevole, qualcosa potrebbe essere andato storto. Per prima cosa, consulta il Blog di Second Life per verificare se siamo già al corrente del problema e stiamo cercando una soluzione. Se un problema coinvolge un gran numero di Residenti, è probabile che stiamo già lavorando per risolverlo. Se pare che il problema sia limitato a te, apri una richiesta di assistenza. Non mi è stato addebitato quanto mi aspettavo per l'acquisto di dollari Linden I tassi indicati su LindeX sono stime approssimative e non garantiscono un ammontare esatto per la transazione. Quando viene effettuato un ordine al prezzo di mercato, viene completato al prezzo più basso in L$ disponibile al momento. Il mercato è molto attivo, per cui un ordine che risulta disponibile potrebbe non esserlo più quando ne effettui uno nuovo. Per acquistare L$ a un prezzo specifico, prendi in considerazione di effettuare un ordine con limite. Non posso acquistare nulla su LindeX a causa di limiti di fatturazione e compravendita Vedi Limiti di fatturazione e compravendita per controllare i tuoi limiti e verificare che i problemi siano effettivamente legati ad essi. Il tuo livello verrà evidenziato se hai effettuato l'accesso. Se non sembra essere questo il problema, puoi richiedere una revisione del tuo account per aumentare i tuoi limiti inoltrando una richiesta di assistenza: Nel campo Quale tipo di problema hai? seleziona Addebito. In Addebito seleziona Richiesta di esame dei limiti di compravendita e addebito in LindeX Completa gli altri campi come indicato, quindi fai clic su Invia. La tua richiesta verrà esaminata e ti verrà inviata una risposta entro cinque giorni lavorativi. Non so quanti dollari Linden ho, dice solo "Caricamento in corso" Non farti prendere dal panico! Se hai appena eseguito l'accesso e l'ammontare in L$ indicato nell'angolo in alto a destra dello schermo indica "Caricamento in corso", il tuo saldo in L$ non è stato ancora caricato e verrà mostrato a breve. A volte, a causa di problemi al server, può capitare che in caso di carichi elevati i dati non vengano caricati rapidamente. Ricorda che mentre attendi nel mondo virtuale, puoi anche verificare il tuo saldo in Linden Dollar nella sezione Il tuo account del sito Web. Nota: Diversa è l'eventuale indicazione "L$0” nel saldo, che starebbe a significare che non ci sono più L$ disponibili. Per evitare che ciò accada, è importante conoscere i nostri Termini del servizio. Suggerimenti Se hai aspettato cinque minuti e il saldo in L$ continua ad indicare "Caricamento in corso", prova una delle opzioni seguenti: Prova a teleportarti in un'altra Regione. Prova ad uscire da Second Life e quindi esegui nuovamente l'accesso, se possibile in una Regione diversa. Solitamente il problema si risolve permettendo al Viewer di caricare nuovamente le informazioni . Chiedi a un amico di darti 1 L$. Se sei davvero gentile, restituisciglielo! Prova a caricare in bulk una singola immagine, suono o animazione. Carica solo un elemento! Ogni tentativo costa L$10. Ovviamente non devi spendere molti dollari Linden per scoprire quanti ne hai; se il problema persiste, invia una richiesta di assistenza attraverso il nostro Portale di assistenza. Si possono visualizzare le transazioni precedenti agli ultimi 30 giorni? Attualmente non si possono visualizzare le transazioni in dollari Linden (L$) precedenti agli ultimi 30 giorni. Puoi scaricare in un foglio Excel tutte le transazioni degli ultimi 30 giorni e conservarle come riferimento futuro. Per scaricare la cronologia delle transazioni: Vai su https://secondlife.com/account/transactions.php Nel campo A partire da seleziona la data meno recente possibile Fai clic sul pulsante Visualizza Visualizza le transazioni oppure scaricale in formato CSV, XML o XLS. Ho venduto dollari Linden. Come trasferisco i miei soldi da Second Life? Puoi scegliere di ritirare i tuoi dollari US via PayPal o tramite bonifico bancario. Per effettuare un bonifico, vai su Elaborazione credito. Per avere ulteriori informazioni sulle opzioni disponibili e le limitazioni, vedi Saldo account. Vedi anche Cambio LindeX™: Limiti di addebito e compravendita
  48. 1 point
    Sommaire Présentation des catégories/niveaux de contenu Que sont les catégories/niveaux de contenu ? Général Modéré Adulte Définition des préférences de catégorie/niveau de contenu Catégories/niveaux de contenu et accès aux médias Voix Gestes et sons Médias des parcelles Niveaux de contenu et recherche   Autres langues : Deutsch Español English Português Italiano 日本語 Русский Türkçe Présentation des catégories/niveaux de contenu Important : les catégories/niveaux de contenu Second Life sont les suivants : Général (« PG » dans les clients précédents) Modéré (« Mature » dans les clients précédents) Adulte Que sont les catégories/niveaux de contenu ? Il s'agit du type de contenu et de comportement autorisé au sein d'une région. Ce classement a un impact sur les résultats de la recherche. Il existe trois catégories/niveaux de contenu dans Second Life : Général, Modéré et Adulte. Pour accéder aux résultats de recherche et aux régions Adulte, vous devez avoir au moins 18 ans. Pour plus d'informations, consultez l'article Accès aux terrains et contenu Adulte. Général Une région peut être classée Général uniquement si elle ne présente pas de publicité pour ni n'inclut de contenu ou d'activités à caractère sexuellement explicite ou violent et ne montre pas de la nudité. En outre, il est strictement interdit de placer ou vendre des objets à caractère sexuel, tels que des « sex-beds » ou des « poseballs », dans une région Général. Les régions Général sont des endroits où vous dites et faites des choses que vous seriez à l'aise de dire et de faire devant votre grand-mère ou une classe d'école primaire. Il peut être préférable pour les institutions telles que les universités, les sociétés organisant des conférences et les entreprises du monde réel de désigner leurs régions comme des régions Général, si cela est approprié. De même, les personnes les fréquentant (et les autres) peuvent avoir recours au filtre de recherche Général de Second Life afin de cibler les résultats de façon appropriée. Certains résidents et propriétaires de terrains désirent vivre, dans Second Life, une expérience loin des activités prenant place dans les régions Modéré et Adulte. Les propriétaires de régions souhaitant accueillir ce genre d'expérience peuvent (mais ne doivent pas nécessairement) désigner leurs régions comme Général. Si vous êtes propriétaire d'une région et que vous n'êtes pas sûr que son contenu et ses activités sont autorisés dans les régions Général, il est préférable de la désigner comme Modéré. Astuce : ajoutez les Règles communautaires et les Conditions d'utilisation à vos favoris afin d'y avoir rapidement accès. Modéré Le niveau de contenu Modéré est destiné à la plupart des activités non expressément adultes courantes dans Second Life. Pour autant qu'ils n'accueillent pas ni ne promeuvent publiquement du contenu ou du comportement adulte tels que définis pour le niveau Adulte et qu'ils n'utilisent pas de mots-clés de recherche à caractère adulte, les endroits pour danser, les bars, les magasins et centres commerciaux, les galeries, les concerts, les plages et les parcs (ainsi que tout espace de rencontre, création et apprentissage) peuvent être désignés comme de niveau Modéré. Les groupes, événements et petites annonces se rapportant à cette large gamme d'activités et de thèmes sont généralement à classer comme Modéré. Ainsi, les résidents doivent s'attendre à voir dans ces endroits une grande variété de thèmes et de contenu. Les magasins vendant une gamme d'articles comprenant certains vêtements ou objets « sexy » peuvent généralement être localisés dans des régions Modéré plutôt que Adulte. Les endroits pour danser présentant des spectacles de cabaret peuvent généralement être aussi localisés dans des régions Modéré, à condition qu'ils ne promeuvent pas de comportements sexuels comme, par exemple, au moyen de « poseballs » (que ce soit dans des arrière-salles ou des endroits plus visibles). Cependant, si l'un de ces endroits utilise des mots-clés de recherche à caractère adulte, la région peut être classée Adulte et dès lors ne plus figurer dans les résultats d'une recherche portant sur le contenu non-adulte. Adulte La désignation Adulte s'applique aux régions de Second Life qui accueillent des comportements ou présentent des contenus sexuellement explicites ou extrêmement violents, ou qui dépeignent l'utilisation de drogues. Toute région doit être classée comme Adulte si elle accueille, présente ou promeut publiquement ce qui suit : Des représentations d'actes extrêmement violents (par exemple, dépeignant la mort, la torture, le démembrement ou d'autres dommages corporels graves), qu'elles soient ou non photoréalistes (c'est-à-dire dont les images ne peuvent être distinguées d'une photographie) De la nudité photoréaliste Du contenu, des espaces ou des activités à thème expressément sexuel (photoréalistes ou non) tel qu'entendu au sens large, à savoir toute activité et tout comportement à caractère sexuel Les groupes, avis d'événements ou petites annonces faisant référence à ces thèmes ou contenus doivent également être classés Adulte. Linden Lab fera respecter ces règles, mais il lui est impossible de contrôler tous les contenus ou comportements éphémères dans Second Life. Ainsi : Les régions, groupes, événements ou petites annonces utilisant des mots-clés de recherche indiquant des contenus ou comportements adultes doivent être désignés comme Adulte et uniquement accessibles aux résidents ayant plus de 18 ans. Linden Lab effectuera des contrôles proactifs et se basera sur les rapports d'infraction signalant un contenu ou comportement adulte pour lequel il est fait publiquement de la promotion ou de la publicité. Si un tel contenu ou comportement est publiquement promu dans une région, celle-ci doit être classée Adulte (ou ce contenu ou comportement doit disparaître). À défaut, le classement de cette région sera modifié d'office par Linden Lab. Linden Lab tiendra compte des cas où un contenu ou comportement apparent ou signalé dans une région particulière n'a qu'un rôle extrêmement limité ou passif, ou sert un but éducatif ou culturel, et est, par conséquent, approprié pour tout public dans Second Life. Comme pour toutes les infractions signalées, chaque rapport relatif à un comportement adulte sera activement examiné et les résidents disposeront d'un moyen de le réfuter. Les parcelles accueillant ou présentant des activités ou du contenu à caractère adulte doivent se trouver sur : Zindra, le continent Adulte ; une région privée désignée par son propriétaire comme Adulte. Il appartient aux propriétaires de régions d'attribuer un niveau de contenu (catégorie d'accès) aux régions. Les résidents sont censés s'installer dans une région appropriée à leurs activités et au contenu qu'ils veulent utiliser. Pour plus d'informations sur ce qui constitue un contenu Adulte, consultez l'article de FAQ sur le contenu Adulte. Définition des préférences de catégorie/niveau de contenu Pour choisir un type de contenu à afficher, accédez à Moi > Préférences, puis cliquez sur l'onglet Général. L'article Accès aux terrains et contenu Adulte comporte plus d'informations à ce sujet. Catégories/niveaux de contenu et accès aux médias La configuration de votre catégorie/niveau de contenu ainsi que celle des parcelles de terrains proches de vous peuvent affecter votre capacité à entendre des sons et des voix. Voix Un canal de domaine différent est utilisé pour les communications vocales dans les régions désignées comme  Adulte. Ainsi, les résidents qui se trouvent dans une région Adulte peuvent uniquement parler aux résidents également situés dans une région Adulte proche d'eux. Si vous vous trouvez dans une région Adulte, à proximité d'une frontière avec une région  Général ou  Modéré, les résidents de cette autre région ne pourront pas vous entendre parler, de même que vous ne pourrez pas les entendre parler. Le chat écrit traverse les frontières régionales, quel que soit le niveau du contenu. Remarque : les catégories/niveaux de contenu des régions n'affectent pas les chats vocaux des groupes et privés, qui fonctionnent de la même manière où que vous vous trouviez. Gestes et sons La gestion des gestes et autres sons exécutés dans Second Life diffère de celle du chat vocal. C'est la configuration de votre propre catégorie/niveau de contenu qui détermine si vous entendez ou non les sons provenant d'une région Modéré ou Adulte. Pour pouvoir entendre les sons d'une région spécifique, votre catégorie/niveau de contenu doit être au moins équivalent(e) à celle/celui de la région. Exemples Si vous avez défini votre catégorie/niveau sur Général, vous ne pouvez entendre que les sons et les gestes provenant d'une région également désignée comme Général. Si vous avez défini votre catégorie/niveau sur Modéré, vous pouvez entendre les sons et les gestes provenant des régions désignées comme Général ou Modéré. Si vous avez au moins 18 ans et que vous avez défini votre catégorie/niveau de contenu sur Adulte, vous pouvez entendre les sons et les gestes provenant de toute région proche, Adulte comprise. Médias des parcelles Par définition, les médias d'une parcelle restent confinés à la parcelle pour laquelle ils sont définis. Si votre avatar n'est pas autorisé à accéder à une parcelle de terrain, vous ne pouvez pas voir ni entendre les médias qui y sont exécutés. Niveaux de contenu et recherche Dans le client Second Life, les résultats de recherche sont filtrés en fonction de vos préférences de contenu et du niveau du contenu (catégorie du contenu) trouvé. Sur le site Web, seuls les résultats appartenant à la catégorie Général s'affichent. Recherche sur le Web Il est possible de trouver du contenu dans Second Life à partir des pages Web suivantes : Recherche de Second Life : renvoie uniquement des résultats relatifs à du contenu  Général. Petites annonces : renvoie uniquement des résultats relatifs à du contenu  Général. Place du marché : renvoie des résultats relatifs au niveau de contenu que vous avez choisi si vous avez plus de 18 ans. Par défaut, tous les résultats renvoyés sur ces pages Web sont destinés à un niveau Général. Recherche de Second Life Accédez à search.secondlife.com ou cliquez sur le bouton Rechercher disponible sur le site Web Second Life pour trouver du contenu dans les domaines suivants : Résidents Lieux Événements Groupes Informations sur le wiki Second Life Informations sur Secondlife.com Choisissez un onglet dans la liste de gauche afin de filtrer les résultats. Sélectionnez TOUT pour que la recherche porte sur toutes les catégories. Les résultats sont classés par pertinence vis-à-vis des mots-clés utilisés dans la recherche et par popularité d'article. La page Recherche de Second Life renvoie uniquement des résultats relatifs au contenu  Général. Pour effectuer une recherche sur du contenu  Modéré et  Adulte, vous devez utiliser le client. L'article Accès aux terrains et contenu Adulte fournit plus d'informations sur l'affichage des autres types de contenu dans Second Life. Petites annonces Pour parcourir les petites annonces de la communauté, connectez-vous au site Web Second Life et choisissez Communauté > Petites annonces. Pour filtrer les résultats : Cliquez sur + Plus d'options. Sélectionnez une catégorie dans la liste déroulante. Sélectionnez un niveau de contenu (catégorie d'accès). Par défaut, la préférence définie dans votre client est appliquée. Cliquez sur Soumettre. Seules les petites annonces de niveau Général sont affichées sur le site Web. Utilisez le client pour parcourir les annonces de niveau Modéré ou Adulte si vous avez au moins 18 ans. Place du marché Vous pouvez affiner votre recherche sur les annonces des articles de la Place du marché Second Life en définissant un niveau de contenu. Pour plus d'informations, consultez l'article Achats sur la Place du marché Second Life. Recherche dans le client Cliquez sur le bouton Recherche de la barre d'outils pour ouvrir la fenêtre de recherche de Second Life. Saisissez ensuite un mot-clé, puis cliquez sur Rechercher. Sept filtres sont disponibles dans la partie gauche et le menu déroulant, comme indiqué ci-dessous : Par défaut, les résultats de la catégorie Tout sont affichés, à savoir les résultats issus des filtres Personnes, Endroits et Groupes. Pour afficher uniquement les résultats de l'un des filtres Petites annonces, Événements, Guide des destinations, Groupes, Terrains à vendre/à louer, Personnes ou Endroits, cliquez sur l'onglet correspondant. Les résultats sont classés par pertinence vis-à-vis du mot-clé saisi et par popularité d'article. Si vous avez au moins 18 ans, vous pouvez également faire porter votre recherche sur du contenu Adulte en plus du contenu Général et Modéré. Pour cela, cochez la case Niveau de contenu appropriée, en haut à gauche de la fenêtre de recherche. Contenu Général Si, dans le client, vous avez défini vos préférences de contenu sur Général et Modéré ou Général, Modéré, Adulte, vous pouvez toujours filtrer votre recherche de façon à obtenir uniquement des résultats de niveau Général. Pour cela, cochez la case GÉNÉRAL dans l'onglet Tout de la fenêtre de recherche. Saisissez le texte recherché dans la case réservée à cet effet, puis cliquez sur le bouton Rechercher. Le contenu Général inclut les annonces ou avis associés aux régions Général ne comprenant aucun mot-clé adulte. Contenu Modéré Pour inclure le contenu Modéré dans les résultats, cochez la case MODÉRÉ dans la fenêtre de recherche. Le contenu Modéré inclut les annonces ou avis associés aux régions Modéré ne comprenant aucun mot-clé adulte. Contenu Adulte Pour inclure le contenu Adulte dans les résultats, cochez la case ADULTE dans la fenêtre de recherche. Tout ce qui se trouve dans une région Adulte est considéré comme du contenu réservé aux adultes. Pour effectuer une recherche sur du contenu adulte, vous devez avoir plus de 18 ans. Vous pouvez nous aider à affiner le filtrage du contenu adulte en soumettant une demande d'assistance en cas de blocage ou d'affichage incorrect de votre annonce ou avis. Si vous remarquez que des résultats portent sur des objets ne respectant pas les filtres de recherche Général ou Modéré, veuillez signaler une infraction. Des objets qui se trouvent sur un terrain Général ou Modéré et utilisent des mots-clés pour adultes ne doivent pas apparaître dans les résultats de recherche ou des rapports d'infraction seront soumis à leur sujet.  Petites annonces, Événements, Terrains à vendre/à louer, Endroits Vous pouvez rechercher du contenu Adulte dans ces onglets lorsque les trois critères ci-dessous sont respectés : Vous avez plus de 18 ans. Vous avez défini vos préférences sur du contenu Adulte. Vous avez coché la case de niveau de contenu ADULTE dans la fenêtre de recherche. S'ils ne le sont pas et que vous saisissez un mot-clé adulte dans la case de recherche, le système le filtre et fournit les résultats correspondant aux termes saisis restants. Onglets Petites annonces et Événements Les nouvelles petites annonces et nouveaux événements sont filtrés par niveau de contenu. Si vous essayez de créer une petite annonce ou un événement avec des termes pour adultes sur un terrain non-adulte, un message d'erreur vous est renvoyé. Si vous remarquez qu'une petite annonce ou un avis d'événement est associé(e) à un niveau de contenu incorrect dans la recherche, veuillez signaler l'infraction. Onglets Terrains à vendre/à louer et Endroits  Dans ces onglets : Cochez la case GÉNÉRAL pour afficher uniquement les résultats de recherche associés aux régions Général. Cochez la case MODÉRÉ pour afficher les résultats de recherche associés aux régions Modéré. Cochez la case ADULTE pour afficher les résultats de recherche associés aux régions Adulte. Onglet Personnes Le système de recherche ne filtre pas les mots-clés lorsque vous recherchez des noms ou profils d'avatar. Les informations contenues dans les profils des résidents doivent être de niveau Général. Pour plus de détails, reportez-vous aux Règles communautaires. Onglet Groupes Le système filtre les recherches de l'onglet Groupes de la même manière que pour l'onglet Tout. Vous pouvez inclure ou exclure les groupes Modéré en cochant ou non la case appropriée. Si des mots-clés adultes sont utilisés dans le cadre d'un nom de groupe ou d'une charte de groupe, le groupe s'affiche uniquement dans les résultats de recherche portant sur le contenu Adulte. FAQ Je n'ai pas accès à toutes les cases de niveau de contenu. Pourquoi ? Par défaut, tous les résidents ont accès au contenu Général et Modéré. Si vous avez plus de 18 ans, définissez vos préférences de façon à afficher le contenu Adulte. J'obtiens une erreur et peux uniquement accéder au contenu Général. Que faire ? Si, sur la page de recherche, le mot « Erreur » (« Error ») s'affiche en regard des cases de niveau de contenu et que seule la case Général est activée, il se peut que le client ait transmis un jeton d'autorisation incorrect. Pour réinitialiser l'autorisation, fermez le client et connectez-vous à nouveau. Si le problème persiste, assurez-vous que vous utilisez la version du client Second Life la plus récente avant de soumettre une demande d'assistance. Remarque : il est possible que les clients tiers ne prennent pas en charge les recherches sur le contenu Modéré et Adulte. Pour des résultats optimaux, utilisez le client Second Life officiel de Linden Lab. Comment m'assurer que mes objets s'affichent avec le niveau de contenu approprié dans les résultats de recherche ? Astuce : si votre terrain figure parmi des résultats de recherche associés à un niveau de contenu supérieur à celui auquel vous vous attendiez, cela peut signifier que votre contenu est inapproprié par rapport à la catégorie/au niveau de contenu de votre région.L'utilisation d'un langage inapproprié vis-à-vis de la catégorie/du niveau de contenu de votre région est contraire aux Conditions d'utilisation de Second Life et susceptible d'entraîner une action disciplinaire. Les informations sur la région où vous vous trouvez (son nom, ses coordonnées, son niveau de contenu et le nom de la parcelle) sont disponibles dans la partie supérieure du client. Si votre région est de niveau Général, assurez-vous que les objets dont vous définissez l'affichage dans la recherche sont également de niveau Général. Si votre région est de niveau Modéré et que vous souhaitez afficher des objets Modéré dans la recherche, cochez la case Contenu Modéré dans l'onglet OPTIONS de la fenêtre À PROPOS DU TERRAIN. L'option Adulte ne figure pas dans ma liste de préférences. Comment l'activer ? Pour pouvoir accéder au paramètre Adulte, vous devez avoir plus de 18 ans.
  49. 1 point
  50. 1 point
      Cuándo denunciar una infracción Cómo denunciar una infracción Qué ocurre cuando se denuncia una infracción Retractarse de una denuncia de infracción Cómo denunciar a un residente menor de edad Infracciones en el chat de voz   En otros idiomas: Deutsch English Français Português Italiano 日本語 Türkçe Русский Cuándo denunciar una infracción Una infracción se produce cuando alguien infringe las Condiciones del Servicio o las Normas de la Comunidad. Todos los residentes aceptan respetar estas reglas cuando se suscriben a Second Life. Algunos lugares especiales, como los Puntos de información, tienen restricciones adicionales llamadas Normas de las áreas de bienvenida. Si un usuario incumple en tu presencia alguna de estas normas de una manera que puede considerarse deliberada o malintencionada, todos los usuarios que lo hayan presenciado deben presentar una denuncia de infracción. Si se han producido varios incidentes, denuncia varias infracciones. Denuncia cualquier infracción que presencies, no solo las que te afecten personalmente. No todos los residentes conocen el sistema de Filing an abuse reportdenuncia de infracciones ni se acuerdan de utilizarlo, de manera que, por favor ayuda a tus compañeros residentes. Las denuncias de varias personas acentúan la gravedad de un suceso. Más sugerencias: Si un script te empuja o te tira, pulsa el botón derecho en un objeto y selecciona Sentarme aquí. Así evitarás que te desplace. En los terrenos donde están habilitados los combates o los daños, disparar a alguien no es una infracción. En la barra de menús encontrarás un corazón rojo que indica tu salud. Si puedes verlo, es porque en esa zona están permitidos los combates y las armas de fuego. Tu avatar no puede morir de manera permanente: aunque pierdas toda la salud, lo único que ocurrirá es que te teleportarás a tu Base. El uso de armas en terrenos donde el combate no está permitido generalmente supone una infracción, salvo que el propietario del terreno lo haya permitido expresamente, por ejemplo, para un juego de rol. Si una amistad ha terminado, puedes ignorar a la persona y borrarla de tu lista de amigos. Así también le quitarás cualquier permiso que le hayas concedido, como la posibilidad de rastrearte en el mapa. Cómo denunciar una infracción Para denunciar una infracción, puedes hacer cualquiera de los siguientes: Elige Ayuda > Denunciar una infracción en los menús de la parte superior de la ventana del visor. Para denunciar directamente a otro residente, pulsa con el botón derecho en su avatar y elige Denunciar  Para denunciar directamente a un objeto, pulsa con el botón derecho en el objeto y elige Gestionar > Denunciar la infracción. Se abre la ventana DENUNCIA DE INFRACCIÓN, que muestra una captura de la pantalla actual, así como la información de identificación pertinente si has seleccionado un avatar o un objeto. Si la captura de pantalla ayuda a aclarar el problema, selecciona la casilla Usar esta captura de pantalla. Las capturas de pantalla pueden proporcionar una prueba visual muy útil; inclúyelas siempre que sea oportuno. Si denuncias a un avatar o un objeto, pulsa el botón y se rellenará automáticamente la información pertinente. Pulsa Elegir la categoría y selecciona una categoría. Si no encuentras una categoría adecuada para el suceso concreto que deseas denunciar, selecciona Elegir la categoría > Otra y escribe una explicación en el campo Detalle. El campo Localización de la infracción se rellena automáticamente con tu ubicación actual. Cámbialo si deseas especificar otro lugar. En el campo Resumen, escribe un resumen conciso en una línea, como si fuera el asunto de un correo electrónico. Escribe un comentario breve, pero claro. Usa el campo Detalles para proporcionarnos tanta información pertinente como sea posible, con objeto de ayudarnos a aclarar el suceso. Pulsa en Denunciar la infracción para presentar la denuncia. Sugerencia: Si no conoces el nombre del infractor, elige "Governor Linden" como marcador de posición y explica los detalles de la denuncia. Qué ocurre cuando se denuncia una infracción Recibirás una respuesta automática por correo electrónico. Si necesitas añadir más información después de denunciar la infracción, presenta una denuncia nueva. Intentamos resolver las denuncias con la mayor brevedad posible, pero el tiempo de respuesta depende sobre todo de la cantidad de denuncias que se hayan acumulado. Por razones de privacidad, no podemos comunicarte los detalles de la investigación de una denuncia por infracción. En cuanto presentes la denuncia, nosotros nos ocuparemos del caso. Muchas veces, lo único que hace falta para cortar un problema es una advertencia oficial. Normalmente, cuando un residente vulnera nuestras Condiciones de servicio y/o Normas de la comunidad, le damos varias oportunidades para cambiar de conducta antes de penalizarle. En todos los casos, se consulta el expediente disciplinario del residente para que las medidas que tomamos sean proporcionadas. Una infracción grave puede causar la suspensión de la cuenta o una expulsión permanente. La duración de la suspensión depende del carácter de la infracción, las infracciones anteriores y a cuántas personas afecta. Sugerencia: Si la infracción del residente es reiterada, denuncia cada incidente. El procedimiento disciplinario solo puede ponerse en marcha cuando se nos informa de una conducta infractora permanente. Retractarse de una denuncia de infracción Si denuncias una infracción y, posteriormente, te das cuenta de que has cometido un error, puedes presentar una nueva denuncia explicando que no deseas que se investigue la anterior. Facilítanos toda la información que consideres útil. Cómo denunciar a un residente menor de edad Las Condiciones del servicio de Second Life disponen que todos los residentes deben tener por lo menos 16 años de edad, a excepción de los residentes de 13 a 15 años, que solo pueden visitar el estado de una institución patrocinadora. Si deseas más información, consulta Adolescentes en Second Life. Si encuentras a un menor de 16 años fuera del estado de una institución patrocinadora, debes hacer lo siguiente: Asegúrate de que la persona haya admitido que es menor de edad con sus propias palabras en un chat del mundo virtual (por ejemplo, diciendo "tengo 14 años"). No podemos aceptar habladurías, rumores ni confesiones realizadas en programas de mensajería instantánea externos ni en lugares fuera de Second Life. En nuestro mundo virtual, usa Ayuda > Denunciar la infracción para abrir la herramienta de denuncia de infracciones. Pulsa en Elegir la categoría y selecciona la categoría Edad. Escribe la información que consideres necesaria, de la forma más concreta posible. Si has escuchado recientemente que el usuario es menor de edad en un chat, copia y pega el fragmento en el campo Detalle. Si el suceso ocurrió hace tiempo, y no tienes una grabación del chat, repite todo lo que puedas de la conversación, para que nosotros sepamos qué debemos buscar. Pulsa el botón Denunciar la infracción y nuestro equipo de infracciones investigará el hecho y tomará las medidas oportunas. Muchas gracias por tu colaboración. Cuando una denuncia es válida, Linden Lab pone la cuenta afectada en estado de retención administrativa y solicita una verificación de la edad del titular por correo electrónico. Para restaurar la cuenta, debes proporcionar una copia legible de cualquier documento identificativo oficial (carné de identidad, permiso de conducir, pasaporte, cartilla militar, certificado de nacimiento) en el que se especifiquen claramente tanto el nombre como la fecha de nacimiento del titular. Esta es la única forma de identificación admitida para confirmar la edad. Puedes enviar tu documentación de identidad por correo electrónico, por fax o por correo postal. El proceso de verificación de la edad normalmente se resuelve en el plazo de una semana. Hacemos todo lo que podemos para mantener activas las cuentas de Second Life. Infracciones en el chat de voz Si una persona te acosa en una conversación de voz, la mejor solución es ignorarla. Puedes denunciar una infracción, aunque en estos casos es difícil proporcionar pruebas concretas, ya que no hay una grabación de MI o de chat. Por motivos de sentido común, no podemos aceptar grabaciones de chat de voz realizadas con otros programas o colocando una grabadora junto a los altavoces. Puedes silenciar el chat de voz de dos maneras en el mundo virtual: Pulsa con el botón derecho en el avatar y elige Ignorar. Pulsa el botón Gente, en la parte inferior del Visor, y se abrirá la ventana GENTE. Abre la pestaña CERCANA, selecciona el avatar y elige Ignorar/No ignorar. Aparecerá un icono rojo pequeño junto a su nombre. Nota: Si escribes mensajes de MI, pagas dólares Linden u ofreces artículos del inventario a una persona que has ignorado, se desbloqueará automáticamente. Puedes consultar más información en Ignorar.
×
×
  • Create New...