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Showing content with the highest reputation since 09/14/2019 in Blog Entries

  1. 30 points
    We at Linden Lab are dedicated to creating the future of virtual experiences via both our pioneering virtual world Second Life and new virtual multiverse Sansar. We also recently launched Tilia, which powers our virtual worlds’ commerce. As a company, we do things that no one else does and we aren't afraid to take on complex challenges that drive innovation and improvements on both our established and emerging virtual world platforms. That’s why we’re excited and proud to share with you the latest news about what we’re up to for both Second Life and Sansar. Today Sansar introduces new features including improved avatar editing, experience points and titles, and new core worlds. We also have first-of-their-kind partnerships with several established music and entertainment companies. Now with a rich backstory and new quests, Sansar has come a long way since it debuted in beta in 2017 and is worth a second look! As for Second Life, we continue to work hard on making substantial improvements and new additions to ensure that it stays fresh and relevant for many years to come. Here’s an update on what we’re working on: New Features & Enhancements Over the past year, we’ve shared our plans to add multiple new features and enhancements to Second Life. Our engineering and product operations teams are continuing to do the heavy work on making these and other improvements available as fast as possible. Animesh We’ve already delivered Animesh, which allows independent objects to use rigged mesh and animations. We’ve been having so much fun watching residents’ creations come to life! So far, the creator community has developed over 1,300 animated objects on the Marketplace. Bakes on Mesh Just last month, we released the official Bakes on Mesh-enabled Viewer, the last piece of the Bakes on Mesh project. To learn more about this cool new capability, watch the video below! Learn more about Bakes on Mesh in this community-created “How To” video from Novata. EEP We're also getting the Environmental Enhancement Project (EEP) Viewer into shape to promote to our default official Viewer. EEP is a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently. EEP We're also getting the Environmental Enhancement Project (EEP) Viewer into shape to promote to our default official Viewer. EEP is a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently. This video from Tao UminoB shows Second Life EEP skies deployed in the Miyazaki Region Migration to the Cloud We have been hard at work moving the services that bring you Second Life from our existing data center to cloud hosting. Our goal is to make almost all of it seem invisible to you; in general we won't announce that a service has been moved until it's been working in the cloud for a while. Some things already qualify, though: Your inventory data has been in the cloud for quite some time, and the maps website moved a little while ago. We have several more things that your viewer uses that are being tested internally now, so expect more updates in the next couple of months. We are very excited about the new product possibilities that cloud hosting will enable. More to come! There’s more in the works, too! Stay tuned for updates on when to expect the return of Last Names, availability of a new mobile app beta, changes to Premium options, improvements to Events, Search, the Destination Guide, and much more. New Linden Home Theme: Campers! Pictured: New camper-style Linden Homes. We continue to innovate and expand upon our Linden Homes offerings. Recently we debuted (and quickly sold out of) new Traditional and Houseboat styles...we’ve been making more to accommodate the incredible interest these generated, and now we’ve introduced the newest theme: CAMPERS! Clustered in central Bellisseria, the new Camper regions offer a secluded, rural environment, with more nature and parcel privacy than the previous themed locations. We’ve already seen amazing creativity in decorating and customizing these campers from our Residents. Like all Linden Homes, these are first-come, first-served, so keep checking for availability and act fast to claim yours if you see any available! New Growth & Community Initiatives Linden Lab also has several new initiatives aimed at growing awareness of Second Life through a combination of new ad campaigns, original video content programming and other growth-focused community efforts. Second Life Blogger Network Are you a Second Life blogger looking to expand your reach to a wider audience? You’ll want to consider joining the new Second Life Blogger Network (SLBN). This new initiative will promote high-quality independent blog content to the Second Life community. More details coming soon! Halloween & Community Events One of the most popular holidays in the Second Life community is Halloween - and this year we’ve got a bunch of tricks and treats that are sure to delight (or is it fright?) Second Lifers. Residents can expect a mix of new events, freebies and other spooky surprises throughout October - including a special haunted edition of the Swaginator! New Video Programming & Ad Campaigns Eagle-eyed Residents may have noticed a flurry of activity on our official YouTube channel and other social networks, which are now filled with dozens of new community-focused videos aimed at better showcasing the diversity and creativity of the Second Life community. More than 30 episodes of our weekly “Second Life Destinations” series have already debuted this year with many more to come! There’s also our ongoing “Made in Second Life” series, which goes deeper to discover the people behind the avatars including explorations on themes as varied as romance, gaming and education. Many episodes of “Made in Second Life” and “Second Life Destinations” are also trimmed down into 15- or 30-second ads. In addition, we’ve started the first of several new initiatives that involve live streaming programming about Second Life. First up is the recently announced bi-weekly talk show “Lab Gab.” (Don’t miss the next episode on Wed. at 3 p.m. SLT/Pacific). Finally, we’ve already started production on a new round of video tutorials aimed at new, intermediate and advanced Second Life Residents. Our own Strawberry Linden serves as your guide to topics such as “Getting Started,” “Shopping & Buying Linden Dollars,” and “Customizing your Avatar Shape.” Each video is also translated into multiple languages, too. Check out this playful clip to see if you can identify each language: We are so proud of how far we’ve come and we’re excited for the road ahead. As always, we appreciate all the amazing creativity found in both the Second Life and Sansar communities. Thank you for joining us on the journey! - The Linden Lab team
  2. 15 points
    Halloween is still a month away - but why wait to celebrate? In Second Life, the partying has already started as the entire month of October is filled with haunted events and other spooky surprises scattered across the grid. Halloween Swaginator Hunt The Halloween Swaginator Hunt is on! Four exclusive Halloween decorations have been scattered across the Bellisseria continent - can you find them all? To get started, look for the special haunted edition of the Swaginator gift-giving station to grab your free HUD. Here’s what to look for: Once you have the HUD, you can seek and find your free gifts through the month of October. New Premium Gift: Halloween Decorating Kit Are you a Premium member? If so, you won’t want to miss the newest Premium Gift that is now available at one of the many Premium Gift Collection kiosks in Second Life. The newest gift pack contains over a dozen Halloween decorations that you can use for interior and exterior use on your property (Linden Homes or otherwise). Contents include spider webs, hanging spiders and bats, a cauldron filled with Halloween candy, a pumpkin barrow, hay bales, chrysanthemums, uncarved pumpkins/gourds, spell books, potions, hanging string lights, an autumn wreath, “Happy Halloween” sign and “Trick or Treat” hanging sign. Creepy Crawl Tour Our annual Creepy Crawl Tour is back! Once again, Residents can dress up in their Halloween best to hang out and join us as we hop from venue to venue on Halloween (Oct. 31) from 10 a.m.-2 p.m. (Pacific). If you own a venue and want to host a stop on the crawl, then stay tuned for a separate announcement in the coming week on how you can participate. Halloween Haunted Tour Halloween Haunted Tour The bone-chilling Haunted Tour is back again - and this sixth installment offers some new twists! Hop in a coffin and enjoy the wild ride through the twisted mind of madness. Visit in Second Life The bone-chilling Halloween Haunted Tour is back again! Hop in a coffin and enjoy the wild ride through the twisted mind of madness. Some unwanted Glytches are still occupying the house - so if you’re a bit of a Glytch-buster, bring your Glytch capturing equipment and see how many you can capture! To begin your journey, head on over to Portal Park and look for the Halloween Haunted Tour sign to enter the portal...if you dare! Dozens of Haunted Houses & Other Spooky Spots to Explore Of course, the community has also created dozens of other haunted experiences and events that you’ll want to explore. The Haunted category in the Second Life Destination Guide is home to over two dozen spooky spots already - and it isn’t even Oct. 1 yet! Expect dozens more to explore in the coming weeks.
  3. 14 points
    We are deeply humbled by the response so far to the debut of the new Second Life Blogger Network (SLBN). Since our announcement of this new initiative yesterday, we’ve already had more than 100 bloggers opt-in! We’d like to extend a sincere “thank you” to all of the blogging community for the many years of coverage of Second Life culture, communities, creations, and, yes, even controversies. The Second Life blogging community is never dull, to be sure -- and it serves as a key information source for so many who seek to stay connected to so many aspects of our shared virtual society. SLBN aims simply to call more attention to the many fantastic bloggers that are out there so that more people discover their work. We do ask for a bit of patience during our launch week as we sort through and strategize how to both efficiently and fairly review the many blogs who have opted-in. In all honesty, we’re a bit overwhelmed by the number of bloggers who have responded in the first 24 hours! So, what’s next? We’re already reviewing posts across all bloggers who have opted-in to begin the process of selectively sharing a handful of posts weekly via many of our official Second Life channels including the new Community Newsfeed, social channels and (in the near future) the login page of our official Second Life Viewer. Since the launch, there have been a few questions from the community that we’d also like to address. Here are some of the most frequently asked questions we’ve received so far: If I opt-in, are you going to censor my blog or penalize me if I post something critical? Absolutely not! By opting in, bloggers do not cede any editorial control as they remain completely independent. We have no implied or actual say over what bloggers choose to publish -- and, to be clear, we’ll still consider posts from blogs that are often critical of Second Life. Specifically, we review individual posts when we consider what to feature - not your overall blog. It is true, however, that we do have content guidelines shared publicly so that we are transparent on our editorial criteria used in determining what specific posts we choose to promote on our own channels. One thing that we do want to clarify: we will not deliberately promote or support blogs that frequently post illegal, unauthorized or hateful content. We also want to clarify that we do not expect nor recommend that bloggers alter their editorial strategy with hopes of being featured. With the high volume of new posts published daily across all participating bloggers, we anticipate only a very few will be featured any given week. My blog features some adult content or nudity. Can I still apply? Yes! While we won’t feature posts that contain sexually explicit content or other types of ‘adult’ content, we’ll still consider your individual posts that are compliant with our content guidelines. Since featured blog posts may be seen on our general Secondlife.com website and/or some social channels, we aim to follow industry-standard content guidelines (such as those published by Google and Microsoft). We understand that one of the great things about Second Life is the abundance of self-expression and creativity across a breadth of topics and genres, including adult-oriented content. However, to stay in compliance with the aforementioned industry-standard content guidelines, we simply aren’t able to highlight explicit ‘adult’ content on our website or social channels. At our sole discretion, we may make exceptions to these policies in limited educational or scientific contexts. I’m unclear about what happens after I opt-in my blog. Do I need to do anything else? No! Once you have opted-in, you will automatically be added to our internal blog feed for ongoing consideration. You do not need to do anything else - and you can opt-out at any time if you change your mind. By opting into the SLBN, you are giving us permission to potentially promote and link to one of your individual blog posts including the use of a brief opening sentence or two from your blog and a single image. We will not reproduce your entire post! All SLBN content links outbound to your site for the full blog post. I opted-in but now I want to opt-out. How do I do that? The same Submission Form used to opt-in can also be used to opt-out. Just go to the form and select the opt-out notification. Why should I opt-in? What’s in it for me? We hope to give more exposure to the independent blogging community via some of our high-profile channels including our official blog and social media channels. While a featured presence might not send millions of new pageviews your way, it can’t hurt to get a bit more traffic and awareness to your site - particularly for those who might not have yet discovered it on their own. Your traffic boost might only be modest, but hopefully, you’ll get some new readers from the exposure. For those that follow industry “best practices” in search engine optimization (SEO), we think that independent bloggers will also benefit from getting another prominent inbound link to their site (which can help with their establishment of “relevancy” in the search engine ranking algorithms). For us, we benefit by giving new Residents, in particular, another way to get connected with the broader Second Life community as they quickly learn more context about Second Life communities and cultures (and clothing!). We also hope that existing Residents will stay logged in longer as they discover new events, fashions, and experiences from your blogs. What about Flickr and YouTube? Do my accounts and content qualify for inclusion in the SLBN? Yes! We recognize that many bloggers and vloggers publish videos and photos directly on YouTube and/or Flickr. Please use the Submission Form to submit your social account for consideration. I have a blog for my store or fashion line. Can I still submit my blog and will you consider my posts? Yes! We recognize that some of the best blog posts come from bloggers who also have their own stores or creations in Second Life. However, we aren’t likely to feature posts where “the editorial content is primarily promotional in nature and reads like a press release or ad for a particular merchant, creator, destination or event,” according to our Content Guidelines. What can I expect if my post is featured? Once you opt-in, we’ll begin monitoring your blog posts for potential inclusion in one or more of our official Second Life channels, including our new Community Newsfeed on Secondlife.com, one or more of our social media channels, and (eventually) a feed on our official Second Life Viewer login page. Please note that not all posts will always appear in all distribution channels. I am worried that my blog might not be compliant with the Terms & Conditions and/or Content Guidelines. Do I need to change anything to qualify? We are NOT asking anyone to change anything as part of this initiative. However, bloggers who opt-in must also agree to the Terms & Conditions. Remember that we are reviewing content on a blog post level, so some of your posts may qualify for consideration and some may not, but your blog can still qualify. Of particular note though, please be aware that for legal reasons the criteria does mention that Linden Lab trademarks or logos should not be included in the blog domain name for participating bloggers. Why is LL doing this when there are other similar initiatives driven by community members! Stay in your own lane! Fair enough. We acknowledge that over the years there have been many community groups and members who have provided blog feeds and similar initiatives. We see the SLBN as additional and complementary to those established initiatives. Our goal is to further highlight the incredible community content on our platform. We feel that this is a mutually beneficial program that helps show off Second Life and helps send some traffic to bloggers and their content, and we also appreciate and want to support those groups and community members who have been doing so already. One of our key goals with SLBN is simply to help introduce even more people in (and outside of) the Second Life community to the many different bloggers that are out there. How can I get in touch with you if I have more questions? Feel free to reach out to us at editor@lindenlab.com with further questions.
  4. 13 points
    As part of our ongoing efforts to improve script performance, we recently made changes to how scripts are scheduled and events are delivered. Unfortunately, we found that those changes caused some widely-used scripts to break, which led to the grid rollback last Saturday. (We were apparently unlucky in how few of those scripts were on the Release Candidate regions the previous week). We have now made further improvements that should prevent most of those problems, but even with those fixes there will be some changes in the timing and order of how scripts are run. On the whole, those changes will improve performance, but there are some scripting best practices which you should be using. These will help you avoid being dependent on any particular ordering or timing of event delivery and script execution. One common cause of problems is communication between objects immediately after one creates the other. When an object rezzes another object inworld using llRezObject or llRezAtRoot, the two objects frequently want to communicate, such as through calls to llRegionSayTo or llGiveInventory. The parent object receives an object_rez() event when the new object has been created, but it is never safe to assume that scripts in the new object have had a chance to run when the object_rez event is delivered. This means that the new object may not have initialized its listen() event or called llAllowInventoryDrop, so any attempt to send it messages or inventory could fail. The parent object should not begin sending messages or giving inventory from the object_rez() event, or even rely on waiting some time after that event. Instead, the parent(rezzer) and the child(rezzee) should perform a handshake to confirm that both sides are ready for any transfer. The sequence for this process is: The parent registers a listen event using llListen on a channel. The parent calls llRezObject and passes that channel number to the new object in the start_param. The child creates a listen event using llListen in their on_rez handler on the channel passed as the start_param. The child performs any other setup required to be ready for whatever communication it will need with the parent. The child sends a “ready” message using llRegionSayTo() on the channel to the parent. The parent transfers inventory or sends setup commands via llRegionSayTo to the child. The parent sends a “done” message to the child and may now shut down the communications channel. The child receives the “done” message and may now teardown any setup it did to enable configuration (such as calling llAllowInventoryDrop(FALSE).) You can find sample code for both the parent and the child below. It's worth noting that this communication pattern has always been the best way to write your scripts. Even without the scheduler changes, the ordering of when scripts execute in the new object and when the object_rez event was delivered to the rezzer was not deterministic. It does seem to be true that making the scheduler faster has made this race condition somewhat less predictable, but making all scripts run with less scheduling overhead is worth the ordering being slightly less predictable, especially since it wasn't assured before anyway. We hope these new changes help everyone’s world run just a little smoother! To share your thoughts on this, please use this forum post. Rezzer.lsl //////////////////////// // Rezzer script. // Rez' an object from inventory, establishes a communication channel and // gives the rezzed object inventory. integer COM_CHANNEL=-17974594; // chat channel used to coordinate between rezzer and rezzee string REZZEE_NAME="Rezzee"; string CMD_REZZEE_READY = "REZZEE_READY"; string CMD_REZZER_DONE = "REZZER_DONE"; key rezzee_key; default { //... touch_start(integer count) { state configure_child; } //... } // rez and configure a child state configure_child { state_entry() { // where to rez vector position = llGetPos() + <0.0, 0.0, 1.0>; // establish rezzer's listen on the command channel llListen( COM_CHANNEL, "", "", "" ); // rez the object from inventory. Note that we are passing the // communication channel as the rez parameter. llRezObject(REZZEE_NAME, position, ZERO_VECTOR, ZERO_ROTATION, COM_CHANNEL); } object_rez(key id) { // the object has been rezzed in world. It may not have successfully // established its communication yet or done anything that it needs to // in order to be ready for config. Don't do anything till we get the signal rezzee_key = id; } listen(integer channel, string name, key id, string message) { if (message == CMD_REZZEE_READY) { // the rezzee has told us that they are ready to be configured. // we can sanity check id == rezzee_id, but in this trivial case that is // not necessary. integer count = llGetInventoryNumber(INVENTORY_NOTECARD); // give all note cards in our inventory to the rezzee (we could // do scripts, objects, or animations here too) while(count) { string name = llGetInventoryName(INVENTORY_NOTECARD, --count); llGiveInventory(id, name); } // And now tell the rezzee that we have finished giving it everything. llRegionSayTo(id, COM_CHANNEL, CMD_REZZER_DONE); // And we can leave configure child mode. state default; } } } __________________________________________________________________________________________________________________________________________ Rezzee.lsl // Rezzee integer com_channel = 0; key parent_key = NULL_KEY; string CMD_REZZEE_READY = "REZZEE_READY"; string CMD_REZZER_DONE = "REZZER_DONE"; default { //... on_rez(integer start_param) { com_channel = start_param; state configure; } //... } state configure { state_entry() { // Get the key of the object that rezzed us list details = llGetObjectDetails( llGetKey(), [ OBJECT_REZZER_KEY ] ); parent_key = llList2Key(details, 0); // establish our command channel and only listen to the object that rezzed us llListen(com_channel, "", parent_key, ""); // Our rezzer will be giving us inventory. llAllowInventoryDrop(TRUE); // finally tell our rezzer that we are ready llRegionSayTo( parent_key, com_channel, CMD_REZZEE_READY ); } listen( integer channel, string name, key id, string message ) { // in a more complex example you could check that the id and channel // match but for this example we can take it on faith. if (message == CMD_REZZER_DONE) { // the parent has told this script that it is done we can go back to // our normal state. state default; } } state_exit() { // turn off inventory drop. llAllowInventoryDrop(FALSE); // We don't need to clean up the listen since that will be done automatically // when we leave this state. } }
  5. 11 points
    Are you a Second Life blogger that is looking to expand your reach to a wider audience? If so, then you’ll want to consider opting in to join the new Second Life Blogger Network (SLBN). This new community initiative aims to promote high-quality, independent blog content to the Second Life community via high-visibility channels including the Second Life Community pages, social media channels and eventually the Official Second Life Viewer login page. Examples of the type of content we wish to promote include how-to tutorials, fashion makeovers and/or looks, community and event news and destination walk-throughs. The Second Life Blogger Network aims to drive traffic directly to your own blog via summaries of and links to curated posts selected from participating bloggers including the use of a brief text intro using the opening sentences of your post and usually one related image from the post. Readers will be directed to click through a link that directs them to your site to read the entire article or blog post. This is your opportunity to reach a wider audience for your own Second Life blog! Participation in this new promotional program is non-exclusive and free. We encourage bloggers to continue to also work with other community blogger networks (such as BVN*) and inworld groups for the promotion and distribution of their original editorial content. Interested? Here’s how to participate: Review the SLBN Terms & Conditions and Content Guidelines. This initiative does not aim to influence the editorial content of your independent blog, but we do have standards for the text and image content of those posts that we will promote. For example, images with nudity and/or copyright-violating content will not be considered for promotion. If you want to participate, fill out the submission form and consider adding the optional Second Life Blogger Network badge to your website. You can grab the badge and learn about guidelines for placement here. Once you have opted-in, you are eligible to participate! We will then watch your blog for consideration for potential inclusion in our curated Community News thread and social media channels. Linden Lab staffers will frequently review posts from participating bloggers. While not all of your new posts will be selected each day, we do aim to promote several entries during the week from the pool of participating bloggers. Want to opt-out and no longer participate? Simply let us know by selecting the opt-out notification on the submission form and we’ll stop monitoring your blog for our curated news thread. That’s it! Ready to get started? Check out the Community News blog to see examples of the types of independent blog content that we’re already promoting. We’re thrilled to already welcome bloggers Inara Pey (Modemworld.me), Sasy Scarborough (sasyscarborough.com) and Kess Crystal (theglamoursauce.com). Will you be next? We also spoke to Kess about her group, BVN and announced out Official SLBN on our live-streaming show Lab Gab with Xiola and Strawberry - you can catch the replay below. * Note: The Second Life Blogger Network is not officially affiliated with the Blogger & Vlogger Network (BVN) of Second Life, but we encourage our community to check them out at bvnsl.com!
  6. 10 points
    Happy Monday! We’re writing today to remind everyone that we’ll be holding our monthly Web User Group meeting on Wednesday, Oct. 2nd at 14:00 SLT in our usual meeting place, and also to highlight for the community at large some of the things that our Web team has been working on for the last month, and wow, there sure is a lot to choose from! First, we need to acknowledge that a large portion of our time has been spent making on-going back-end changes that our Residents may never notice directly, but which will provide a much more secure and pleasant experience for all going forward. For example, we’ve already completed a full-scale migration of multiple web services away from our dedicated hardware colo and into the cloud. Others have been moved from third-party vendors to an in-house implementation. Still, others have been decoupled from their previous dependencies into stand-alone services. This is all part of our long term plan to move all of our services, from the web properties to the Second Life grid itself, providing us greater reliability, flexibility, and security across the board. We’ll let you try to guess which services have already been migrated - we’re betting you’ll never know the difference! Second, we’re extremely pleased to say that in the last month we’ve made significant progress in laying the foundations for the long-awaited Name Changes feature. All of our teams have been working hard on preparing the grid and all of our systems to accommodate account name changes, both first and last. We’re not quite ready to release all the details yet, but suffice to say that if you’ve ever wanted to change up your account name for whatever reason (and we know you have!) STAY TUNED. Finally, our continuing dedication to improving the Marketplace experience continues. Last month we were very excited to release the new Store Managers functionality. And this month, we’ve been refining that experience, as well as adding more new features for Merchants such as in-world messaging when an item is sold. But we haven’t forgotten the most important part of the Marketplace, the customers! For them, we’ve added a “Gifts Received” page with details about what the items are, who sold it, who bought it, any gift message, with much-requested options for self-service redelivery! All of this on top of our usual laundry list of bug fixes, quality of life improvements, security updates, and general troubleshooting. Whew! It’s been a heck of a September, and this post is only scratching the surface of what we’ve done and what we’re planning for October through the end of the year, so come on by the Web User Group meeting this Wednesday at 14:00 SLT to share your thoughts and to hear ours!
  7. 6 points
    Pic by Elsa Antiel Some may argue that the winter holidays are the most wonderful time of the year, but in Second Life, we know how to celebrate year-round. Halloween is easily among the most popular holidays amongst the SL community, and we are so ready to have some screaming good times as the Creepy Crawl is back in all its creepiest and crawliest glory. We are looking for venues to host us as we hop from spooky spot to spooky spot for some conversation, dancing, and fun. What is the Creepy Crawl? Like a bar or pub crawl, but instead of walking from one watering hole to the next. We will teleport en masse from spot to spot and monster mash to our little avatar hearts’ delight - on Halloween! This year’s Creepy Crawl will happen on Halloween (Thursday, October 31st) from 10 am - 2 pm (SLT/PT). If you’d like to host a stop along the Creepy Crawl, own a spot that will be decked out for the holiday, and don’t mind if a parade of Residents and Lindens come through, then you might be just what the witch doctor ordered. We’re looking for spots that have entertainment (we like to dance around in our costumes!), are appropriate for general and moderate audiences, and can handle a crowd. Here’s how to submit your venue for consideration: Make sure your place is listed in the Destination Guide - here’s how to submit. Hop over to this form and fill it out before October 25th - we’ll start selecting the venues after that! Keep an eye out for an email and/or notecard after the 25th to let you know if your venue was selected. We’re excited to visit as many Halloween spots a possible - and can’t wait to have some thrillingly good times.
  8. 5 points
    Our “Made in Second Life” series continues with the first installment focusing on virtual world fashion creators - “Fashion Made in SL.” Many people who start off in Second Life as Residents find that they enjoy exploring creating virtual goods inworld. Fashion, hair, home decor, accessories, and unique items that allow the community to express itself more freely and for individual Residents to customize their avatar in ways that are not possible anywhere else. “If you are able to transport something that others can feel, then you’ve reached the goal,” says creator xxsaltandpepperxx, whose brand Salt & Pepper can be found inworld, at events, and on the marketplace. Interactive products and designs are one of the things xxsaltandpepperxx likes to focus on - such as clothing items that interact with default Second Life water or a special “water gun” and change textures to a wet look. While she admits that these are not always the kind of items she would wear, she enjoys creating them, and the flexibility that applying her degree and skills to make a living doing so in Second Life affords. It allows her to balance her work and life in a way that benefits her family. Find out more in the video below, and visit the Region inworld - there is a main store to peruse as well as horseback riding and beautiful views to explore. Salt & Pepper and The Birdcage The Birdcage is a region in a desert setting, surrounded by canyons. You can ride horses to explore the beautiful scenery, hang out, take pictures, or enjoy a shopping experience at the Salt & Pepper main store. Visit in Second Life Production Credits: Video produced by Draxtor Despres Logo designed by Marianne McCann
  9. 5 points
    Did you know that Second Life features numerous fun and challenging games of skill that you can play alone or with friends? Skill gaming is one of Second Life’s best-kept secrets! Players have the opportunity to earn both Replay Credit prizes* and L$ prizes on dozens of games scattered across special “skill gaming” regions in Second Life. Curious about how to get started with skill gaming? This weekend, several skill gaming operators have come together for the first time ever to participate in an official Free to Play Fair that features free play on some of the grid’s top games including Spin2Pot, Lucky Rainbow, Deal Classic, 4Play Classic and more! Skill Gaming Free to Play Fair The Second Life Skill Gaming Free to Play Fair starts this weekend at 10 a.m. (Pacific) and will run from September 27th to 29th. There are rides, photo opportunities, and of course free to play skill games! Three regions in total to explore, come have some fun! Visit in Second Life Join the fun Sept. 27-30 for your chance to learn how to play some of the top skill games in Second Life and also grab a special Limited Edition Skill Gaming Linden Bear! Of course, what would a fair be without rides and attractions, too? In addition to the many free-to-play games, you’ll find Ferris wheels, bumper cars, petting zoos, and much more! This event is open to everyone, so come learn more about skill gaming and join the fun! To learn even more about skill gaming in Second Life, please see our official wiki and visit the Destination Guide to explore skill gaming regions year-round*. *While this limited-time event is open to everyone, please note that skill gaming Regions in Second Life are not accessible to Residents in some U.S. states and countries. For this event, Residents from areas with Skill Gaming access restrictions will not be able to use any earned Replay credits.
  10. 4 points
    Happy Friday! Our new auctions system has now been live for awhile and we wanted to give you an update on how it’s working. We’ve been very pleased with our Linden-run auctions and judging from your response, so have you. Our team of land experts will be continuing to offer those daily. Our Resident to Resident auctions need a little more work. Effective the morning of October 14, creating new Resident to Resident auction listings will no longer be possible, while we take them back to the drawing board. All existing auction listings will be allowed to complete as originally scheduled. Any additional requests for abandoned Mainland can always be made via support ticket and we will continue to evaluate whether they are eligible for direct sale.
  11. 4 points
    "Finally Firestorm is update with Bakes on Mesh version. Let's do a quick review. " <Click here to view the video on Novata's YouTube Channel>
  12. 4 points
    It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated. <click to read more at Inara Pey: Living in a Modemworld>
  13. 4 points
    I have not done a video in a long while, with the introduction of Bakes on Mesh by Second Life to the grid, the release of the new Redux system by Slink gave everyone the chance to see first hand how it could work. They have been working diligently on the newer system for a year or so, and while Bakes on Mesh was not a part of the official viewers it was in beta for a great amount of time, so people could test out features, create content for it to be ready to go. <click here to read more at SasyScarborough>
  14. 4 points
    A week ago today SL lost one of the absolute leading lights in the blogging world, Autumn Rose. Some knew her as Denna, some as Autumn and some by her legacy name candygunpowder. She was the overall winner of last year’s Bloggie for Overall Blogger or Vlogger of the Year and she was my Second Life son’s girlfriend. <click here to read more at the Glamour Sauce>
  15. 4 points
    We know that role-playing, fantasy, and gamified events like board games, adventures, and murder mysteries are popular in Second Life. The idea of playing a part in a story and interpreting the world around you through your character can be a great deal of fun, and therapeutic for many. Naturally, with both role-playing and gaming experiences being popular in our virtual world, a blend of the two would find its way onto the Grid in the form of the well known ‘tabletop’ style of game play. ChuuAkamine has taken his love for the Sorcery! Gamebook by Steve Jackson, and his favorite map cartographer (Mike Schley) as inspiration for his own projects in Second Life - functional dioramas that work with the Tabletop system from Remnant Ashbourne of /studioDire/. These dioramas are interactive, engaging ways to allow tabletop style gameplay in the vein of Dungeons & Dragons within Second Life. ChuuAkamine has started business creating and selling these dioramas and miniatures for others to enjoy - Mini A Chuu. This week’s “Made in SL” video is glimpse into these works. Take a look at the video below, and check out these cool creations inworld. You can also learn more about Mini A Chuu on the Life of Chuu blog. Mini A Chuu Mini A Chuu is a tabletop diorama exhibition and shop specialized in cartography. Tabletop dioramas are compatible with /studioDire/'s tabletop game systems. Visit in Second Life Video production courtesy of Draxtor Despres Logo courtesy of Marianne McCann
  16. 3 points
    Halloween is one of the most celebrated holidays in Second Life - when the veil between the other world and inworld is thinnest. Each year, we see events, parties, hunts, and costumes haunt even the farthest reaches of the Grid. It’s a great time of year to explore the elements of surprise and the unknown, and maybe even get a little scared. While dressing up is a year-round activity for many, there are some next-level looks that roam inworld. This week, we’ll be talking about Halloween in Second Life as well as taking a field trip to venture into some Halloween-themed events. Join us as we wander the spooky, spoopy, and downright kooky side of Second Life! Tune in to our Official YouTube Channel (or check us out on our new Mixer channel or Facebook Live! Via our Official Facebook page) to watch on Wednesday, October 9th at 3 pm PT/SLT.
  17. 3 points
    "Yesterday, September 29, 2019, the official news came from the owners of Chouchou regarding joining to the Second Region Preservation Society. We are talking about the program that allows the rescue of regions that, without the support of LL, would close. The owners of Chouchou have therefore made official the decision to preserve their sim and to resurrect the sim Chouchou XVI – The Babel that went off-line in 2013." <Click here to read more on the Virtuality blog>
  18. 3 points
    It’s no mystery that Missing Melody is one of my favorite destinations in Second Life. I had, in fact, already written a post and record a short video to remember over time the creative ability of Bambi. <click here to read more from VIRTUALITY>
  19. 3 points
    Thank you to everyone who has tuned in to watch the “Lab Gab with Xiola and Strawberry” live stream, or watched the archives on our Official YouTube Channel. We’re having a lot of fun coming up with different ideas for content to bring to you in these shows, and this week we have a special guest from the blogger community - Kess Crystal! Kess has been a Second Life Resident for almost a decade - much of which she has dedicated much of her time to running the popular BVN or The Blogger & Vlogger Network. Blogging in Second Life is something that a large base of our Residents participates in to some degree or another. Whether it’s via posting pictures on Flickr, creating branded blogs, sharing tutorials, creating event videos … there is a ton of incredible content being created from the community. Tune in to our Official YouTube Channel (or check us out on our new Mixer channel!) to watch on Wednesday, September 25th at 3 pm PT/SLT.
  20. 2 points
    A special treat as we move towards Halloween.. London City's tribute to Breaking Glass, with Hazel O'Connor, from the 1980's Punk/New Wave scene. The hit film starring Hazel O'Connor and Phil Daniels, and broke the UK box office in 1981." <Click here to read more about this event o the London City blog>
  21. 2 points
    "Welcome to the first in a series of bite sized tutorials, each of which will cover a specific aspect of avatar customisation within Second Life. As with all of my posts, these are written primarily for male avatars, so any mesh bodies and heads, etc mentioned will be those specifically for men, but the basic principles will be the same no matter your avatar’s gender. All that will differ is the capabilities of your own preferred mesh body parts and their HUDs." <Click here for more from the Virtual Bloke blog>
  22. 2 points
    "Things have been a bit quiet on this blog (and on my Flickr stream) recently. You noticed, right? Of course you did. Well, for the last eight months I’ve been working on a pretty large machinima project, a full-blown science fiction movie called Stömol – all filmed in Second Life. It’ll be about an hour long and will feature an original soundtrack by a very talented friend of mine. Without wanting to employ hyperbole, I don’t think anything quite like this has been done before, and I’m looking forward to its release very much." <Click here to read more on the What the Huck blog>
  23. 2 points
    "Mostly, I've been enjoying RP and organizing my inventory if I'm ever even on SL, so I figured I'd mostly cover that now. I'll also be getting back into photography and sl tutorials. Tell me how you all have been, as well as request some videos you might like to see! xo, Cassie" <Click here to view the full video at Cassie Middle's YouTube page>
  24. 2 points
    “At no other time (than autumn) does the earth let itself be inhaled in one smell, the ripe earth; in a smell that is in no way inferior to the smell of the sea, bitter where it borders on taste, and more honeysweet where you feel it touching the first sounds. Containing depth within itself, darkness, something of the grave almost.” <click here to read more at Twisted Euphoria>
  25. 2 points
    Happy Monday, Everyone! Today we are happy to announce the release of a brand new feature for our viewer which has been in production for a very long time. We’re quite excited by the possibilities offered by the new Bakes On Mesh feature for our content creators, and judging by their engagement thus far, they are too! What is Bakes On Mesh? In short, Bakes On Mesh is a feature that allows you to apply a server baked texture to a mesh attachment, similar to the way that standard system avatars currently work. Using this feature, you’ll be able to apply several texture layers to customize skin, tattoos, clothing, etc on your mesh object as a single server baked texture without the need for multiple transparent layers. Major Features Any face of a mesh object can be textured using any of the server baked textures. The corresponding region of the system avatar is hidden if any attached mesh is using a baked texture. New texture bake channels have been introduced to give more control over how meshes get textured. A new “universal wearable” is now provided with support for the new texture channels. Benefits Avoid the need for appliers, leading to an easier customization workflow. Avoid the need for “onion” avatars, leading to fewer meshes and fewer textures at display time. Allow for customization of any mesh that’s set to use Bakes on Mesh by simply equipping the appropriate wearables, without needing to modify the mesh itself. You can read more about how Bakes On Mesh works, and the wide variety of possible uses, in our Knowledge Base article on the topic, or watch an early demo created after our original post! We are excited to put this new tool into your hands and see what you all come up with! You can download the Bakes on Mesh enabled viewer release and start checking out Bakes on Mesh now.
  26. 2 points
    We’re excited to announce our very first live-streaming show - “Lab Gab” with Xiola and Strawberry Linden. We’ll be coming to you live on YouTube every two weeks or so, starting Wednesday, August 28th at 3 pm SLT/PT. You can join us for these live streams on our Official YouTube Channel here when we go live! (We’re working on bringing Lab Gab to more streaming platforms in the very near future - so stay tuned!) What’s Lab Gab? Well, it will be a variety show of sorts - we want to explore Second Life, answer your questions, talk to Residents from all over the world, and stream it through the internet and into your homes, phones, and wherever you get your quality entertainment. In our first show, we’ll be introducing ourselves, talking a little bit about what Lab Gab is, and interacting with you through YouTube live. In the future, we will invite special guests to come visit us on the set and talk about events and issues that impact the communities in Second Life. As long-time Residents and now Lindens, we can’t wait to get gabbing! Tune in at 3 pm SLT on Wednesday, August 28 for our launch and stay tuned to our social media and blog for updates about future shows.
  27. 1 point
    "We’re in the full swing of all things spooky and this amazing outfit by ERSCH is giving me all the batty feels! It’s the perfect mix of creepy and cute and I am here for it! It is a GACHA so keep that in mind and it’s available NOW at The Arcade Gacha Event. If you win the Rare dress you’ll find it comes with a HUD and it’s completely customizable. If you want to look like a lil witch then this outfit is FOR YOU! " <Click here to read more and see style credits on the Fantasy Fashions blog>
  28. 1 point
    “Double, double toil and trouble; Fire burn, and caldron bubble.” - from Shakespeare’s Macbeth Oh, there are strange ( and stranger) things afoot, and all over the Grid, Residents and Creators alike are brewing up some Halloween mischief. It is -- after all -- one of the most exciting and celebrated holidays in Second Life! All Hallows Eve, Samhain. Hallow E’en - a time when the spookiest, kookiest, and most mystical of mayhem rolls into our world like a thick and possibly sentient fog. The veil between the living and the departed grows thin, and everywhere you look, you see pumpkins, skeletons, ghosts, and ghouls. And don’t forget the treats, and sweets, and tricks and broomsticks - it’s magical! This week’s destination video highlights just a few of the scarier Regions you can experience in Second Life, and while many embrace the spookier side of things all year round, be sure to haunt the Haunted category of the Destination Guide, throw on your favorite costume, and explore. Then join us on Halloween from 11 am to 2 pm SLT for our annual Creepy Crawl. More details on the schedule for that are coming … <video embed> Locations featured in this video are: Arranmore Explore the timeless coastal island of Arranmore, with its haunted manor house and photogenic scenery. Enjoy the creepy landscape shrouded in mist. Remember, it is not what you can see that is scary - it is what you can't see. Don't forget to take the flashlight from the station platform when you arrive. Visit in Second Life Everwinter Welcome to Everwinter, a post-apocalyptic theme park. Many years after a nuclear disaster, Everwinter sits frozen in time. Explore the aftermath, take in the sights and sounds, or maybe find a quiet spot in an abandoned building. Frequented by scavengers and those lucky enough to survive, only time will tell how long you'll last in Everwinter. Visit in Second Life Pendle Hill Welcome to Pendle Hill, a new creepy build by Lauren Bentham. Explore the dark side of Second Life at this creepy haunted island. Bring your friends and wander the misty shores and haunted house of Pendle Hill, but remember, it is not what you can see that is truly scary, it is what you can't see. Don't forget your camera, so you can take home some photo memories of your visit. Visit in Second Life These regions are made by well-known UK-based designer Lauren Bentham, whose work - with her unique style that includes delicate windlight design - includes more lighthearted fare such as beaches and other relaxation spots. For more Destination videos, check out our Destination Video channel on our official YouTube Channel. Video production courtesy of Draxtor Despres Featured in this video: Masks and avatars by Walton Wainwright
  29. 1 point
    <Click here to watch the video on Novata's YouTube Channel>
  30. 1 point
    "Unconditional, designed by Tomisnotaboy and Moonsoul, is a Homestead region that has been garnering attention since it opened to the public in the past week – and rightly so. It is a visually stunning region, one that appears to have been brought together in a remarkably short period of time: the About Land floater suggests it arrived on the Grid on Tuesday, October 1st, 2019, yet it was open to all before the weekend had started!" <Click here for credits and more on the Living in a Modem World blog>
  31. 1 point
    "Should you put up your art up for sale? I used to have an almost reflexive dislike for putting a price on my work. How do you put a price on something that comes from within you? It feels crass reducing your work to a few lindens, doesn’t it?" <Click here to read more on Myra Wildmist's blog>
  32. 1 point
  33. 1 point
    Today's Second Life pic of the day is "Untitled" by Fawn Fatal. To submit your image for Second Life Pic of the Day consideration, login to Second Life, snap some pics and add them to the Official Second Life Flickr Group. Be sure to check us out on social: Instagram Facebook Twitter Tumblr Pinterest Plurk
  34. 1 point
    "BURN2 2019: Metamorphoses starts Friday 11th October from 5pm SLT/PDT over at the Burning Man regions in Second Life. This year there are six regions to visit. There will be many exciting events and interesting art installations on the virtual playa to enjoy." <Click here to read more on Daniel Voyager's blog>
  35. 1 point
    "You might recall that the last few months have included a few blogger challenges. I linked the previous posts up in my last blogger challenge post (the one set by Isa), so you can go check back if you’re interested." <Click here to read more on the ReadMeri blog>
  36. 1 point
    "On Monday, September 30th, 2019, Firestorm released version 6.3.2.58052 of their viewer. This release features the awaited support for Linden Lab’s Bakes on Mesh capability, together with a number of Lab-derived updates and updates from the Firestorm Team." <Click here to read more on the Inara Pey: Living in a Modem World>
  37. 1 point
    "I have always loved Canadian Geese. Then I was young, and before we moved to a more rural area, there was a park like, partially wooded and grassy area near the courthouse where we could always see them. It was exciting because that was pretty much the only wildlife we saw in the city. Then when I was in 6th grade we moved to the “country” and there was wildlife everywhere." <Click here to read more on the Pretty Things, Nice Life! blog>
  38. 1 point
    "Early on October 1st, 2019, Linden Lab blogged a update on the work of the Second Life web team and to act as a reminder of the monthly Second Life Web User Group meeting." <Click here to read more on the Living in a Modem World blog>
  39. 1 point
    "Of course there have been rumours that I’ve recently chosen to spend time in the Fae Realm of Awenia." <Click here to read more on the Three Twisted Knots blog>
  40. 1 point
    Hey Robins It's the weekend! and I really want to get some work done around the house. Getting the front yard closed off in time for fall and a new bedroom set. After so many days of just work this weekend, I was ready to take a one night and day getaway. Come join me for a relaxing weekend. - Quin <Click here to watch the video on Quincy Robin's YoutTube>
  41. 1 point
    I am breaking this list down in to a few posts because you all would be scrolling for weeks if I attempted to list ALL of my favorite candles in one shot. The candles I am sharing today are a mix of new and old and are ones I use frequently in my scenes. <click here to read more on ModHause>
  42. 1 point
    Today's Second Life pic of the day is "Untitled" by Stefani Young Hwang. < --Credits are available at the Flickr link. To submit your image for Second Life Pic of the Day consideration, login to Second Life, snap some pics and add them to the Official Second Life Flickr Group. Be sure to check us out on social: Instagram Facebook Twitter Tumblr Pinterest Plurk
  43. 1 point
    Today's Second Life pic of the day is "City Lights" by Sᴜɴɢʏᴏᴜɴɢ Hᴏʟʟᴏᴡᴀʏ-Zʜᴀᴏ. To submit your image for Second Life Pic of the Day consideration, login to Second Life, snap some pics and add them to the Official Second Life Flickr Group. Be sure to check us out on social: Instagram Facebook Twitter Tumblr Pinterest Plurk
  44. 1 point
    Today's Second Life pic of the day is "*Kleo*" by nimoe constantine. To submit your image for Second Life Pic of the Day consideration, login to Second Life, snap some pics and add them to the Official Second Life Flickr Group. Be sure to check us out on social: Instagram Facebook Twitter Tumblr Pinterest Plurk
  45. 1 point
    We’re excited to announce that production has started on “Made in Second Life,” a new original web series that will debut across our various social media channels later this year. This new series (made in partnership with Draxtor Despres) expands upon the concept of Second Life storytelling that was first introduced with “Love Made in Second Life,” an original limited-run production that showcased stories of Residents who fell in love and married after meeting in Second Life. Check out this sneak preview of the new “Made in Second Life” series below: In each episode, “Made in Second Life” aims to tell a different story about one of the many communities and creators found across our virtual world. You’ll soon see episodes that feature Second Life musicians, machinima makers, bloggers, fashionistas and much, much more. Next up in the series is “Fashion Made in Second Life”, debuting later this year. Logos courtesy of Marianne McCann Do you have an interesting story to share about your Second Life? We’re now casting for episodes including but not limited to the following themes: romance, fashion, music, moviemaking/machinima, roleplaying communities, game making, education, and blogging! We’re also continuing to look for cool and unique Destinations to spotlight for our ongoing “Second Life Destinations” video series. Contact madeinsl@draxtor.com and tell us your story. You might be featured in a future episode of “Made in Second Life.” If you have a destination that you’d like to be considered for “Second Life Destinations,” then reach out to us via this suggestion form. P.S. Even more original video productions are also on the way! You may have noticed that we have already started a refresh of our new user tutorials. Also, stay tuned for news about a new recurring Second Life-themed live streaming program that will debut later this month.
  46. 1 point
    Hello Residents of Second Life! Hi, Tommy Linden here, one of your friendly Supervisors from the Support Department. I’m sorry to bring you this news, but we are temporarily unable to offer Region transfers using USD. At the present time all Region transfers between Residents will be required to use L$ for the transaction amount, agreed upon between the buyer and seller. You will, however, still be able to pay any associated fees in USD. Not all is lost! The good news is, I have already spoken with our engineers, and we're working on re-introducing this functionality as quickly as possible. We apologize for any inconvenience this may cause and are moving quickly to make things work as seamlessly as possible again in the near future. Best, Tommy Linden
  47. 0 points
    For many years, we have introduced changes to the Region simulators by deploying updates first to one or more of our Release Candidate (RC) channels, and rolling them on the Wednesday following the main channel roll on Tuesday. We evaluate the performance and stability in those RCs before making the changes to the rest of the Grid. This is an essential element of evolving Second Life because the size and variability of our virtual world are so great that there is no way we can test (or even know about) all the ways in which you're using it. We're working on a series of changes to this process designed to provide us with better data on the reliability and performance of each server update. These process changes have already begun internally with better tracking and monitoring of server performance and stability. Starting with this week’s rolls some of the externally visible changes will begin. The first change you'll be able to see is that the channel name will no longer be obvious: when this change is fully deployed (it will only be on one or more RCs this week) the channel name displayed by the viewer or available to LSL will always be the main channel name ("Second Life Server"). This is simply to avoid spurious associations between the RC names ("BlueSteel", "LeTigre", "Magnum", and occasionally other smaller ones); we hear interesting but incorrect assumptions that are made about those channel names, such as that one channel runs on better (or worse) hardware than another one does . For now at least, you'll still be able to determine that your Region is on some RC by the fact that it rolls on Wednesday rather than Tuesday (it would be nice to get all rolls onto just one day or otherwise disassociate roll days from whether or not they're on an RC … we'd like to get there eventually), and by comparing the simulator version strings (which are getting a small format change with this version) to the versions in the release notes. What's really important is the simulator version, so be sure to report that with any problem (reporting the channel name alone today just means that we have to figure out when you were reporting for and look up the version you had at that time, since it can change). Speaking of release notes, the server release notes will soon be moving from the wiki to the new releasenotes.secondlife.com site; that site has been used for viewer releases for some time now. The process which creates the notes on the new site more accurately reports when we fix a bug you reported or a feature you requested by using the externally visible BUG ids. Future improvements will make each RC channel a better model of the Grid as a whole. Support will continue to be able to accommodate Region owners’ requests that a Region be in the RC for a particular feature or fix they want as soon as possible, or that it be excluded from any RC. It is generally better if Region owners do allow us to select Regions for RCs because it improves the chances that we'll detect problems early - if your Region is unusual in some way, it may be the best place for us to detect a problem and avoid sending it to the entire Grid. The RC sandbox Regions will, of‌ ‌course, stay in the RCs, so you'll always have somewhere to test the latest changes.
  48. 0 points
    7/2 Update: In response to this announcement, we're answering questions from the community about Tilia in our forum. 7/10 Update: As mentioned in a follow-up blog post, we'll be discussing this announcement in more detail at our official Tilia Town Hall held in Second Life on Friday, July 12 at 1 p.m. (SLT/Pacific). For those who can't join us inworld, a video and transcript will be provided soon after the live event. We’re making some important changes to Second Life that will help us comply with U.S. laws and regulations. To do this, Linden Lab formed a new subsidiary, Tilia, to offer certain financial services to the Second Life community. While Tilia might not be a name that is familiar to many in the Second Life community, it was created to efficiently handle the ever-growing and complex needs of our operations. Beginning on August 1, 2019, Tilia will take over certain aspects of the Second Life service. Tilia enables Linden Lab to continue the Second Life service in its current form through enhanced regulatory compliance protocols. To achieve this, Tilia will assume responsibility for managing your USD denominated account, which will be referred to as your "Tilia Account." After August 1, Tilia will handle process credit requests and payments made from your Tilia Account. What’s changing? Effective August 1, in order to continue using Second Life you will have to agree to Tilia’s Terms of Service and Privacy Policy. A Tilia Account associated with your Second Life Account will automatically be created for you and you will not need a separate username or password to access your Tilia Account. In order to stay in compliance with regulatory requirements, if you wish to process a credit, we will need certain personal information to verify your identity, including your name, address, date of birth, and social security number (or government-issued identification if you are not a U.S. Citizen). You may be required to provide additional information to complete the transaction. Tilia will securely store this information so that you should only need to provide it once. Additionally, please note that customers under 18 years of age will not be able to process credit after August 1, 2019 until they reach the age of 18. As always, Second Life remains free to access and enjoy! However, if your Tilia Account is inactive for a period of 12 months we will charge your Tilia Account a fee to the extent permitted by applicable law. If you have questions about the inactivity fee, please see Tilia’s Terms of Service. Why am I required to provide personal information to Tilia and what will you do with it? As registered money services businesses, Linden Lab and Tilia are required to comply with applicable U.S. laws and regulations. As part of our ongoing risk management process, we must obtain, verify, and record information about our customers for whom we offer financial-related services. We take your privacy and security seriously, so your personal information will continue to remain protected and will only be used for purposes that are outlined in Linden Lab’s and Tilia’s Privacy Policies. Please refer to the FAQ for more details regarding this information request. Where can I find out more information about these changes? We understand that there may be some questions and concerns about these new procedures, but these changes are required in order for Linden Lab to continue offering Second Life services without disruption to its economy. We relish and respect the countless contributions of Second Life Residents to the virtual world, so these changes will enable us to maintain a robust virtual economy for many years to come. For more information and context on these changes and how it may impact you, please see our FAQ.
  49. 0 points
    Per this forum update post from Patch Linden - some news on the release process for Linden Homes. "I have an update to our release process I want to share with everyone. As I alluded to here, we are going to try and change our release strategy for a little while to see if a particular process works better for everyone involved, including many of you who have been very patiently waiting for one of the new Linden Homes. Many of you have already been witness to the new process unfolding in front of you whether you knew it or not. Those regions that have been called out in various places such as New Hamsterdam down to SSPE136 (soon to be officially named). We did this for multiple reasons, mostly in an effort to show all of you some of the process we go through in real-time to make these beautiful new regions come to life, and give a glimpse into the timeline involved. Starting today, we’re going to try to release a region’s worth of new Linden Homes on a regular cadence. We’re aiming to try for a region per every other day, but as we can not control all the factors involved in the lengthy process, we may have some gaps which could last anywhere between a day to several days and especially on the weekends. This will also mean that I will not update this post with each region release, but keep it for larger release updates, announcements, news, information, etc. This will be followed by the future initial release of the new Campers & Trailers theme that has also now been revealed here at SL16B. This release will be large-scale like other releases we have done in the past, and then also potentially follow the release process I’ve outlined above. Next up, is an area that is going to be our first community events space called the Bellisseria Fairgrounds! Our vision for this space is to grant communal access to an area that is clear and ready for set-up of an event. We are going to supply the outlying basic infrastructure which includes water taxi access to the main continent, an airstrip and landing pad. We will have a scheduling calendar and process in place where the space can be reserved in advance. The first events already in line for use of this space will be around the 4th of July holiday coming up. More information to come about how the reservation process will work in the near future."
  50. 0 points
    Recently, the Linden Lab IP team sent a takedown request regarding a YouTube video created by the great Strawberry Singh. She and many others have pointed out that this seems like a mistake, and we agree. We have reversed that takedown request and have reached out directly to Strawberry, but would also like to take this opportunity to publicly apologize to her. Strawberry, we feel fortunate to have you as a member of our Second Life community (and Sansar as well!), and we are grateful for the public support that your blog, YouTube channel, and other social media activity provides. We’re fans of your work, we are sorry for this misstep, and we hope you will continue sharing your awesome videos. Below is some more info on what happened and why, and what we’re going to do differently in the future. Like most businesses, we have policies in place around permissible use of Linden Lab trademarks. These are intended to legally protect our trademarks and brand, and to avoid confusion that can arise about what’s actually from an official source vs. a third party (to help with this, we have the “inSL” program). This policy has prohibited showing portions of the SL join flow, and that’s what triggered the recent takedown request. We’re revisiting that portion of our policy now. The support of the SL community is incredibly valuable. Resident-created videos, blogs, and other social media not only enrich our existing community, but also help it to grow by showing off incredible SL content to the outside world, helping new users to get started, and more. While we still need policies in place to protect our trademarks, we will apply them as permissively as we can with the goal of encouraging and supporting our community. Many years ago, the illustrious SL legal team made news by sending an “un-cease and desist” notice to a parody blog - rather than asking for a takedown, it offered encouragement to the creator. In that same spirit, we would like to offer our encouragement to Strawberry Singh and other Residents helping to evangelize the virtual world on YouTube and other social media. We appreciate your enthusiasm for SL, we are grateful for your support, and we ask you to please proceed and persist.
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