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Showing content with the highest reputation since 07/02/2019 in Blog Entries

  1. 198 points
    As concerns about the current coronavirus outbreak continue, we want to assure the community that we have taken steps to ensure that the Second Life operations stay steady while also helping our employees stay safe through this public health crisis. Our hearts and thoughts go out to those who have been affected by this unprecedented event. Second Life will continue to be available without interruption as we get through this tough time together. Due to our previous crisis contingency planning and the flexible nature of our distributed workforce, we are not expecting any changes to response times for support inquiries and payment processing. We know that Second Life serves a great purpose for our community as people seek ways to stay in touch with their friends and co-workers, as they grapple with new social distancing protocols, mandated remote work requirements, and other precautionary measures. With the closure of many universities and displaced conferences and events, Second Life also continues to be an option for disrupted organizations looking for new remote work, classroom or event solutions. To help, we recently implemented a reduction in pricing to a flat $99/month per region for qualified education and nonprofit organizations. We are seeing an increase in new registrations and returning residents during this outbreak. Please be kind and welcoming to those who may just need a friendly conversation to escape from this crazy world for a moment or more. If you have a friend or colleague who is looking for a safe place to socialize online during these tough times, we encourage you to help them discover how Second Life can enable them to feel less isolated by connecting them to your favorite communities or experiences. Like many companies across the globe, we’ve put into action new remote work policies for our employees to ensure that they can take care of themselves and their families while continuing to work from home. Prior to this incident, a large percentage of our company was already working from the “Moonlab” (that’s what we call remote employees’ locations), so we have been able to transition quickly and efficiently to a fully remote setup. For the past 17 years, Second Life has been a special place that brings people across the world together -- and we appreciate your trust and support as we get through this rough time together. Ebbe and all the Lindens From the Moonlab. 3.18.2020. Pictured: Some of the many Linden Lab employees at a recent meeting in Second Life.
  2. 103 points
    There’ve been quite a few rumors about changes at the Lab and their possible effects on Second Life and Tilia. The truth is that we have made a few operational and personnel changes to ensure that we continue to stay strong for the next decade and beyond. This means that we had to say goodbye to a few employees, but at the same time we also strengthened our team by bringing back some heavy hitters who will help make Second Life better than ever. So, Second Life is still here and still strong. We’re continuing to invest in its future and you’ll see the results of our commitment this year as we roll out a new mobile companion app, new Linden Home themes, performance and usability improvements, and a number of other new features and enhancements. The ability to change names will be available in the next few weeks, too. These changes reflect our commitment to making SL strong for many years to come. To infinity and beyond!
  3. 98 points
    As the end of the year approaches we’re working hard on improvements to Second Life, including your most-requested features such as Name Changes, enhancements of the Marketplace, Events, and Premium Membership. Here’s a rundown of what to expect, including some important fee changes which will soon take effect. THE RETURN OF LAST NAMES -- UPDATE & CONTEST We heard you loud and clear. Soon it will be possible to change the name of a Second Life account. This is one of our Residents’ most requested features and we’re working furiously to make it available by the end of January. Name Changes will be exclusively for Premium members at an additional fee. Changing one or both of your First and Last Name will be available as a single transaction. Last Names will be picked from a list, which you can help us curate. What’s a last name you would choose for yourself? We’ll soon hold a contest seeking your contributions to the pool of last name options. From all of the suggestions, we’ll pick five, and those five lucky Residents will be able to change their names completely free of charge! You will not need to be Premium to participate or to win. The contest will run December 16 through January 15th, and participation details will be announced shortly. MARKETPLACE CHANGES & FEE UPDATES Effective December 2, 2019, Marketplace Product Listing Enhancement fees will be reduced by 10%. Listing enhancements allow merchants to promote their items by displaying them as “Featured Items” on Marketplace pages. On December 2, 2019, commission rates on Marketplace sales will become 10% of the item price. This will be the first commission increase since the Marketplace debuted a decade ago. This new rate remains significantly lower than most digital content commissions across the industry. Apple and Google charge a 30% commission on sales in their app stores, as do many other popular virtual worlds, VR and gaming platforms, such as Oculus and Sinespace. This fee change helps offset our costs as we invest heavily in new Marketplace features and improvements, which remains the Internet’s largest user-created virtual world Marketplace with more than 5 million items. Over the past year we’ve added a store owner’s ability to designate other Residents as Store Managers, who can help merchants run their businesses. Recently we have taken steps to clean the Marketplace of outdated or inactive listings so that higher-quality listings are more visible to purchasers. We’ve also added long-requested features like customer-initiated redeliveries, a Revenue Distribution page, Wishlists, Favorite Sellers, and much more. More changes are coming in short order. The ability to filter limited quantity and demo items is just around the corner. A number of improvements for navigating shopping and order history for shoppers, and a way to prevent limited-quantity item redelivery for the Merchants. Mobile-friendly layouts are coming. Additionally, we’re working to improve the ability for Merchants to issue refunds. We’re also planning to give the Marketplace a facelift later in the year, and we’re looking into a way to develop a native vendor system that better connects inworld sales and tracking with Marketplace transactions. EVENTS FEES & CHANGES Improvements to the Events pages are in the works for 2020, too. You’ll soon see more functionality and a new look, such as the ability to set an alert on an event you want to attend, to follow your favorite event hosts, to share your event calendar with friends, and to see the latest event developments in a news feed. Here’s a peek at a concept design (subject to change): Pictured: Early concept for redesigned Events pages We’ve heard many complaints from our Residents about duplicated event listings and spam. To combat this problem, we’re introducing a nominal fee which will help discourage spamming and encourage higher-quality events from committed event hosts. Basic members will be charged L$50 to create an event listing while Premium members will pay L$10. On the heels of this change, we will introduce the ability for Premium members to schedule recurring events. PREMIUM PLUS Changes are underway for Premium Membership. In 2020, you’ll see a new membership level, Premium Plus. This new option will join our classic Premium tier as an additional choice for Residents who want to get even more value from their Second Life. We think that many Residents will appreciate the new benefits and features of Premium Plus. Speaking of Premium … some astute Residents have noticed a lot of Mole activity around the Belliseria continent. Could something be afoot? Speculations abound! We are happy to confirm... NEW LINDEN HOMES Yes, it’s true! A new Linden Homes theme is on the way. On the heels of our recent additions of new Traditional, Houseboat, and Camper themes, the final touches are being put on for the next theme. You’ll be able to get an exclusive first peek at the newest Linden Home offerings at the SL Christmas Expo, held Dec. 5-25 in Second Life. MORE TO COME IN 2020 We’ve got more in the works for 2020, too. Don’t forget that you can contribute your own feature requests for our team to review in JIRA. Simply login to create a new JIRA and select “Feature Request.” Did you know that most of the recent improvements to the Marketplace came from Feature Requests? Thanks for your continuing dedication and creative contributions to the Second Life community. We are so excited for everything that lies ahead!
  4. 84 points
    Today we’re rolling out a new logo for Second Life. Second Life has seen a surge of interest from people new to SL, longstanding residents, and groups and businesses seeking a uniquely interactive place for gatherings and special events. With this renewed attention we decided it was time to update a key part of how we tell the world what SL is all about. Second Life is still going strong, with a devoted and energetic resident community, and we want everyone to know that. The old logo has served us well but no longer projects our vision for SL as we move into this next decade. The new logo uses clearer, bolder type to communicate our optimism and confidence in what the future holds for SL. We retired the soft green color in favor of bright blue to reflect the boundless energy of our residents, who create amazing content and experiences. When it comes to what you can do with SL, the (blue) sky’s the limit! Second Life is a big product. In addition to the Viewer, there are hundreds of web pages, and the old logo is on all of them. We don’t want to distract our teams from the important projects our community knows we’re working hard on. So you will see a mix of new and old logos for a while as teams find time to make updates. We’re all excited to use the new logo and we hope you like it. -- The Second Life team
  5. 78 points
    Back by popular demand! After being gone for almost a decade, last names in Second Life are now available once again! THE HISTORY OF LAST NAMES So, what’s the big deal you say? Well, a bit of context might be helpful for newcomers and those who created an account at any time in the past decade or so. Back in the day, Second Life Residents were given the option at registration of selecting from a variety of pre-determined “last name” options. The use of shared “last names” helped build community among Residents who found instant kinship and bonding amidst these newfound virtual family ties shared with strangers of the same lineage. Similar to the commodity of dot-com domains, some “last names” held a special status in the community. Some were extremely rare and, in some cases, there were perceived attributes and reputations associated with certain last name offerings. To make sense of it all, there was even a dedicated website put together by a third party to track the history and availability status of last names (which tended to rotate in and out of circulation quite quickly). It all came to an end in 2010 when Linden Lab announced that “last names” would no longer be available amidst the roll-out of “display names,” which allow Residents the opportunity to use their real name, nickname, role-play name or social identity in Second Life. While display names do allow for a great deal of flexibility and freedom in expression, some Residents mourned the loss of the common shared “last name” options that helped people across the globe bond together across the metaverse. For those who are curious to learn even more about the sordid history of “last names,” there is an interesting thread that goes into more detail about “the very real panic over virtual surnames” on reddit. THE RETURN OF LAST NAMES Given the ongoing interest in “last names” among our community, we’ve reinstated “last names” effective today as a new option for Second Life Premium Members. If you have a Premium account, you will be able to visit https://secondlife.com/my/account to change your first, last or both names. In the true spirit of the original “last names” option last seen in 2010, participating Residents will once again be able to choose from a rotating list of available last names. Some names may only be available for a limited time, so if you see one you like then you might want to claim it quickly! Already changed your name and want to go back to one of your old names? You can do that too! After you have changed your name once, you will see a list of your previous names below the list of available last names. Please note that “display names” are still available at no charge to everyone. However, “last names” is a new optional feature just for Premium members and a separate $39.99 fee applies when you change any part of your account name. In order to ensure your name changes proceed smoothly, please make sure you are logged out of the viewer before changing your name. There may be a delay of 24-48 hours for your new name to show across all services in Second Life. We know that many of you may have further questions about how this all works and that’s why we’ve put together a dedicated FAQ to help explain things in even more depth. This is the list of current available last names (as of April 13th, 2020).
  6. 76 points
    Like many of you, we are feeling a combination of horror and outrage over the history of racism against Black lives. What we continue to witness is deeply disturbing and demanding of immediate social change. The killing of George Floyd seen on video around the world is only one in a long and unacceptable series of violent and racist attacks and discriminatory behavior directed against people of color. We stand in solidarity with Black Lives Matter, all victims of systemic oppression and violence, and with Black communities across the U.S., the globe, and the virtual world in condemning racism and any and all actions that promote division. Our mission at Second Life has always been to help build a better world, and in support of Black Lives Matter, we will be donating $10,000 each to three charities that are active in helping to fight oppression and injustice including the American Civil Liberties Union (ACLU), National Association for the Advancement of Colored People (NAACP) and the Southern Poverty Law Center (SPLC). How can you help? This weekend, you can participate in the Stand for Justice fundraising effort dedicated to raising funds for Black Lives Matter, Black Visions Collective, Campaign Zero, the National Police Accountability Project, and a Split Bail Fund benefiting 38+ bail funds nationwide. We also highly encourage you to sign petitions, text, call, or donate to show your support, acceptance, tolerance, inclusion, and equal opportunity for all. Now is the time for us to come together as a community and to stand up for what is right, just, and decent. We hope that you will stand with us in our fight for a better world and in recognition that Black Lives Matter today and every day. - The Linden Lab Team CREDITS: Photos: Hoseok Yun (top left), Prophet (top right), Janet Voxel (bottom left), and Nico Sorbet (bottom right)
  7. 58 points
    Hi Residents! This past Sunday wasn’t very fun. Second Life had issues for a bunch of hours. I want to explain what happened. The trouble started back on Thursday. We had some pretty bad problems talking to key services (packet loss) on one of our Internet links. It didn’t impact everything, but the stuff it hit was pretty important. It started for a few hours on Thursday, but just magically went away on its own. It’s never good when a problem just magically fixes itself because it’s pretty likely it’s gonna happen again. The same thing happened again on Friday, but once again it went away on its own before we were able to debug what actually happened. We were nervous going into the weekend, and sure enough, it bit us again on Sunday. We started having more Internet communication problems, but this time, it didn’t just go away. Now that we had it in a bad state we started to troubleshoot and figured out really fast that it wasn’t our equipment. Our stuff was (and still is) working just fine, but we were getting intermittent errors and delays on traffic that was routed through one of our providers. We quickly opened a ticket with the network provider and started engaging with them. That’s never a fun thing to do because these are times when we’re waiting on hold on the phone with a vendor while Second Life isn’t running as well as it usually does. After several hours trying to troubleshoot with the vendor, we decided to swing a bigger hammer and adjust our Internet routing. It took a few attempts, but we finally got it, and we were able to route around the problematic network. We’re still trying to troubleshoot with the vendor, but Second Life is back to normal again. While we were troubleshooting, I happened to look at the forums a few times and noticed people asking if it was related to the power outages we’re having here in California. As much as I want to say that it is, we have no reason to believe that's the case. The people on my team did get hit by them, however! One of our engineers was working in the dark in a house without power, with his laptop being powered by a long string of extension cords that ran to a generator outside. We are actively working on moving some services around to make us more resilient to incidents like what happened this weekend. It’s our top priority right now. We’re really sorry that this past Sunday wasn’t very fun. The weekend before Halloween is a really fun time to be Inworld, and it was a frustrating day all the way around. (I personally love the way our Residents really get into Halloween in a way that’s only possible in Second Life!) Knowing that it wasn't as awesome as it could have been makes me sad, and we’re working to make it better in the future. If you are having problems which you believe began during this outage, Support is ready to help. April Linden, Second Life Operations Manager
  8. 47 points
    Sharpen your quill! Get your wits about you! We are happy to declare the Last Names contest is officially open. What contest, you say? What name changes? We will make Name Changes available to Premium account holders in early 2020. It will be possible to change First Name, Last Name, or both. There will be a one-time fee per Name Change. Just like in the olden times, First Name will be freeform, Last Name will be from a list - and here is where this contest comes in: we want your help coming up with the first batch of Last Names! Send us your best ideas. BoatyMcBoatface* is not gonna suggest itself. Three submissions per entry. No reusing of old names. From all of the suggestions, we’ll pick five (5), and those five lucky Residents will be able to change their names completely free of charge (or designate another account for the name change)! You will not need to be Premium to participate or to win. The contest will run December 16 through January 15th, and participation details will be announced shortly. All previous last names can be searched through in this wiki. Enjoy the trip down memory lane! All the Rules, Terms and Conditions * but please don’t suggest it. We get it.
  9. 43 points
    The big day is here! The Environmental Enhancement Project has been released grid-wide. As of today the default viewer download and all regions on the grid fully support EEP! If you have not been following this exciting project, you can check out this wiki page and the community discussion. EEP offers: Environment objects that you can keep in your inventory and share with others Parcel-level control of environments Up to four different, independently controlled sky layers More options for customization New LSL functions rolling out as part of EEP allow scripts to interact with parcels’ environments: llGetSunDirection and llGetMoonDirection allow scripts to accurately track both the sun and the moon as they move through the sky. llGetEnvironment gives a script access to all the parameters that go into generating the parcel's environment. For example, flowers can change their color based on the ambient light color. An experience script can set up a distinct environment for each visitor to the experience, using llReplaceAgentEnvironment and llSetAgentEnvironment. Many thanks go to all the devoted Residents who have spent so much time and effort to help us test EEP and make it solid. Beta testing would not have been possible without those who participated in forums and at our inworld User Group Meetings. We’re excited to see the new environments you create, the experiences that feature dynamically changing environments, and the scripts that will read and react to the environment around them in real time. As ever, we welcome your comments and bug reports in Jira.
  10. 43 points
    Happy Monday, Everyone! Today we are happy to announce the release of a brand new feature for our viewer which has been in production for a very long time. We’re quite excited by the possibilities offered by the new Bakes On Mesh feature for our content creators, and judging by their engagement thus far, they are too! What is Bakes On Mesh? In short, Bakes On Mesh is a feature that allows you to apply a server baked texture to a mesh attachment, similar to the way that standard system avatars currently work. Using this feature, you’ll be able to apply several texture layers to customize skin, tattoos, clothing, etc on your mesh object as a single server baked texture without the need for multiple transparent layers. Major Features Any face of a mesh object can be textured using any of the server baked textures. The corresponding region of the system avatar is hidden if any attached mesh is using a baked texture. New texture bake channels have been introduced to give more control over how meshes get textured. A new “universal wearable” is now provided with support for the new texture channels. Benefits Avoid the need for appliers, leading to an easier customization workflow. Avoid the need for “onion” avatars, leading to fewer meshes and fewer textures at display time. Allow for customization of any mesh that’s set to use Bakes on Mesh by simply equipping the appropriate wearables, without needing to modify the mesh itself. You can read more about how Bakes On Mesh works, and the wide variety of possible uses, in our Knowledge Base article on the topic, or watch an early demo created after our original post! We are excited to put this new tool into your hands and see what you all come up with! You can download the Bakes on Mesh enabled viewer release and start checking out Bakes on Mesh now.
  11. 42 points
    Well, this is awkward... Due to the ongoing public health crisis, we’ve experienced an unprecedented surge in demand for new Second Life regions. While we are thrilled by the heightened interest, the increased demand has consumed our available inventory of full regions and homesteads (there are still many parcels available on existing regions, both on the mainland and from private estates). We are committed to maintaining (and improving) the stability and performance of Second Life. So while we are very gratified that we can be of help to people in these trying times, unfortunately, our current server systems cannot accommodate unlimited growth without adversely impacting that stability and performance. This means that region inventory in Second Life will be extremely limited and may not be readily available until early fall. WHY DID THIS HAPPEN? As we’ve discussed previously, Second Life is in the process of migrating from our existing dedicated servers to a cloud hosting service. That migration has already moved a number of the most important services and databases, but we are not quite ready to host simulators in the cloud. We have a crack team working on that and are making lots of progress, but there are significant changes needed to make sure that we can provide the performance, stability, and security required. When that process is complete we will have a nearly unlimited region capacity, but until then we are constrained by the size of our existing server fleet. While our migration project has been underway for some time, even our most optimistic business projections did not anticipate a surge of the magnitude we have seen in recent weeks for additional regions. While we planned for growth driven by improvements to Second Life and other factors, we didn't expect demand to be created by a global pandemic. As a result, we are in the unfortunate position of hitting the maximum capacity of our “old” servers until the “new” cloud servers are fully operational. WHEN WILL REGIONS BE AVAILABLE AGAIN? Regions may be intermittently available as existing regions are returned to us by their current owners. Due to the economic impact of the public health crisis, we do expect that some limited number of landholdings will be returned to the general inventory in the coming weeks. This means that there may be some regions available on-and-off, but it is more likely that normal region sales will not resume until our migration to the cloud is complete. While we do not have an exact date at this time, we anticipate it will be early fall. WHAT IMMEDIATE OPTIONS ARE AVAILABLE IN THE MEANTIME? So, what are your options if you are seeking land sooner? Owning land on the Mainland is an alternative. We can offer abandoned Mainland directly for sale with a range of various parcel sizes from 512sqm per parcel to an entire full region (minus infrastructure). You can learn more about purchasing abandoned Mainland in our Knowledge Base. Consider renting from an existing landholder. If you do not need an entire region, there are plenty of rental options available from established Second Life landholders right now. Learn more about how rentals work in our Knowledge Base. You can also explore Land Auctions in Second Life. Much like an auction on the popular auction-based shopping site eBay, Second Life Land Auctions allows individuals to place their bids on open inventory for available parcels across the virtual world. You can learn more about how the auctions process works in our Knowledge Base. There are also third-party sellers that offer both parcel and full land rentals and sales. For example, some of the better-known entities are listed on the Land & Estates category in the Destination Guide but you can also find many on the Forums or through the Land & Rentals tab in Second Life Search (on the web or in the Second Life Viewer). We’ll update the community as soon as we can when normal region sales resume, but in the meantime, we recommend any of the above alternatives until things get back to normal. Questions or comments? Please visit our related forum thread “Limited Availability of New Second Life Regions.”
  12. 37 points
    We’re excited to announce our very first live-streaming show - “Lab Gab” with Xiola and Strawberry Linden. We’ll be coming to you live on YouTube every two weeks or so, starting Wednesday, August 28th at 3 pm SLT/PT. You can join us for these live streams on our Official YouTube Channel here when we go live! (We’re working on bringing Lab Gab to more streaming platforms in the very near future - so stay tuned!) What’s Lab Gab? Well, it will be a variety show of sorts - we want to explore Second Life, answer your questions, talk to Residents from all over the world, and stream it through the internet and into your homes, phones, and wherever you get your quality entertainment. In our first show, we’ll be introducing ourselves, talking a little bit about what Lab Gab is, and interacting with you through YouTube live. In the future, we will invite special guests to come visit us on the set and talk about events and issues that impact the communities in Second Life. As long-time Residents and now Lindens, we can’t wait to get gabbing! Tune in at 3 pm SLT on Wednesday, August 28 for our launch and stay tuned to our social media and blog for updates about future shows.
  13. 32 points
    We at Linden Lab are dedicated to creating the future of virtual experiences via both our pioneering virtual world Second Life and new virtual multiverse Sansar. We also recently launched Tilia, which powers our virtual worlds’ commerce. As a company, we do things that no one else does and we aren't afraid to take on complex challenges that drive innovation and improvements on both our established and emerging virtual world platforms. That’s why we’re excited and proud to share with you the latest news about what we’re up to for both Second Life and Sansar. Today Sansar introduces new features including improved avatar editing, experience points and titles, and new core worlds. We also have first-of-their-kind partnerships with several established music and entertainment companies. Now with a rich backstory and new quests, Sansar has come a long way since it debuted in beta in 2017 and is worth a second look! As for Second Life, we continue to work hard on making substantial improvements and new additions to ensure that it stays fresh and relevant for many years to come. Here’s an update on what we’re working on: New Features & Enhancements Over the past year, we’ve shared our plans to add multiple new features and enhancements to Second Life. Our engineering and product operations teams are continuing to do the heavy work on making these and other improvements available as fast as possible. Animesh We’ve already delivered Animesh, which allows independent objects to use rigged mesh and animations. We’ve been having so much fun watching residents’ creations come to life! So far, the creator community has developed over 1,300 animated objects on the Marketplace. Bakes on Mesh Just last month, we released the official Bakes on Mesh-enabled Viewer, the last piece of the Bakes on Mesh project. To learn more about this cool new capability, watch the video below! Learn more about Bakes on Mesh in this community-created “How To” video from Novata. EEP We're also getting the Environmental Enhancement Project (EEP) Viewer into shape to promote to our default official Viewer. EEP is a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently. EEP We're also getting the Environmental Enhancement Project (EEP) Viewer into shape to promote to our default official Viewer. EEP is a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently. This video from Tao UminoB shows Second Life EEP skies deployed in the Miyazaki Region Migration to the Cloud We have been hard at work moving the services that bring you Second Life from our existing data center to cloud hosting. Our goal is to make almost all of it seem invisible to you; in general we won't announce that a service has been moved until it's been working in the cloud for a while. Some things already qualify, though: Your inventory data has been in the cloud for quite some time, and the maps website moved a little while ago. We have several more things that your viewer uses that are being tested internally now, so expect more updates in the next couple of months. We are very excited about the new product possibilities that cloud hosting will enable. More to come! There’s more in the works, too! Stay tuned for updates on when to expect the return of Last Names, availability of a new mobile app beta, changes to Premium options, improvements to Events, Search, the Destination Guide, and much more. New Linden Home Theme: Campers! Pictured: New camper-style Linden Homes. We continue to innovate and expand upon our Linden Homes offerings. Recently we debuted (and quickly sold out of) new Traditional and Houseboat styles...we’ve been making more to accommodate the incredible interest these generated, and now we’ve introduced the newest theme: CAMPERS! Clustered in central Bellisseria, the new Camper regions offer a secluded, rural environment, with more nature and parcel privacy than the previous themed locations. We’ve already seen amazing creativity in decorating and customizing these campers from our Residents. Like all Linden Homes, these are first-come, first-served, so keep checking for availability and act fast to claim yours if you see any available! New Growth & Community Initiatives Linden Lab also has several new initiatives aimed at growing awareness of Second Life through a combination of new ad campaigns, original video content programming and other growth-focused community efforts. Second Life Blogger Network Are you a Second Life blogger looking to expand your reach to a wider audience? You’ll want to consider joining the new Second Life Blogger Network (SLBN). This new initiative will promote high-quality independent blog content to the Second Life community. More details coming soon! Halloween & Community Events One of the most popular holidays in the Second Life community is Halloween - and this year we’ve got a bunch of tricks and treats that are sure to delight (or is it fright?) Second Lifers. Residents can expect a mix of new events, freebies and other spooky surprises throughout October - including a special haunted edition of the Swaginator! New Video Programming & Ad Campaigns Eagle-eyed Residents may have noticed a flurry of activity on our official YouTube channel and other social networks, which are now filled with dozens of new community-focused videos aimed at better showcasing the diversity and creativity of the Second Life community. More than 30 episodes of our weekly “Second Life Destinations” series have already debuted this year with many more to come! There’s also our ongoing “Made in Second Life” series, which goes deeper to discover the people behind the avatars including explorations on themes as varied as romance, gaming and education. Many episodes of “Made in Second Life” and “Second Life Destinations” are also trimmed down into 15- or 30-second ads. In addition, we’ve started the first of several new initiatives that involve live streaming programming about Second Life. First up is the recently announced bi-weekly talk show “Lab Gab.” (Don’t miss the next episode on Wed. at 3 p.m. SLT/Pacific). Finally, we’ve already started production on a new round of video tutorials aimed at new, intermediate and advanced Second Life Residents. Our own Strawberry Linden serves as your guide to topics such as “Getting Started,” “Shopping & Buying Linden Dollars,” and “Customizing your Avatar Shape.” Each video is also translated into multiple languages, too. Check out this playful clip to see if you can identify each language: We are so proud of how far we’ve come and we’re excited for the road ahead. As always, we appreciate all the amazing creativity found in both the Second Life and Sansar communities. Thank you for joining us on the journey! - The Linden Lab team
  14. 29 points
    We have been very pleased to see the response to the return of last names back in April. The response thus far has been mostly positive, with some residents opting to wait for names that feel more personal to them. Much as we did with the original legacy surnames, we plan to update and change the available last names regularly. That way, a good variety of first and last name combinations are available at any given moment. We are taking a number of factors into consideration on making the decision about when to change up the names, most importantly how popular, or unpopular, a name is. Today, we are announcing the retirement of some of the last names from the first round. Effective Thursday, June 25 the following names will no longer be available for purchase: Alpaca Covfefe Damballar Float Jazzhands Mainsail Nimble Piggins Plumday Yeetly All residents that have purchased name changes using these last names will retain ownership of the name, but no more additional purchases of these names will be available. If you wish to claim one of these last names for yourself, now is your last chance! Be sure to do so no later than Wednesday, June 24th, as the names will no longer be available for purchase. Simultaneously, ten new last name options will be made available for purchase. These new names will be announced upon release, so stay tuned!
  15. 27 points
    We’ve gotten quite a few questions lately about how we market Second Life to potential new residents. Insight into our current and future marketing strategies is important because it provides a glimpse into our efforts to help grow the Second Life population and economy as it enters its 17th year of operations. That’s why our current Marketing team has been working hard over the past year to sharpen our growth initiatives with more efficient and targeted campaigns that reach across many paid, organic and social channels. Keep reading to learn what we’re doing now and in the near future - we’ll be discussing our plans in even more detail this Friday on the live video stream of our weekly “Lab Gab” program (found on YouTube, Facebook, Mixer and Twitter). PAID/PERFORMANCE MARKETING On the paid/performance marketing front, we modernized our acquisition efforts last year by putting into place the use of new technologies that allow us to more precisely target new users across numerous themes, communities and genres. As part of this effort, we’ve identified a few dozen strategically-relevant, high-impact community segments and themes -- all of which now have new related display, search and video ad content served against specific matched keyword inquiries and sites. Some ads are also served across social media to those with social profiles that express an interest in some or all of our targeted themes. That means that you might see new sci-fi roleplaying ads appearing on some sci-fi fan sites, social media pages, or new romance ads on long-distance relationship forums - the list goes on… In many cases, Second Life ads are also set up as multivariate tests that help us determine which combination of images, text, and call-to-actions perform the strongest for click-through rates and retention. So, some ads may look identical except for one variation in text or imagery as we test and learn which combinations convert best. Among the themes with high traffic volume and interest among potential new residents are those that involve fashion and/or avatar customization, identity exploration, fun socialization and chat (“meet new friends,” etc.) and several specific roleplaying communities (with many campaigns going deep into specific areas such as maternity, fantasy, sci-fi and vampire themes). One consistently high-volume (but often polarizing) theme is “romance” as these ads tend to have high click-through rates that ultimately bring a large number of new people into Second Life. However, SL is so much more than a place where you might meet or hook up with a potential partner - so we aim to balance out the overall portfolio with a range of themes across the overall marketing mix. Striking the right balance with a combination of heart and science in our ad creatives is a key concern and goal. DISPLAY AD CAMPAIGN EXAMPLES While we have hundreds of ads in rotation at the moment, here are a few examples of some of our more recent ads that are performing particularly well for click-through and conversion rates across multiple languages: To be clear, we don’t want to limit our messaging just to those themes that get the most clicks - that doesn’t do justice to the true creativity and diversity of the Second Life community, culture, and overall experience. That’s why our overall ad strategy includes campaigns that aim to appeal to a more diverse mix of users (even if those themes have a lower volume of potential new users). In fact, some of the most successful retention rates we see come from campaigns with smaller and niche themes. Further, some communities tend to spend more L$ than others and/or login more often and for longer periods of time. Among the most promising new and forthcoming campaigns are those targeting themes that better explore issues of identity formation and creative freedom of expression. In particular, we are looking to expand our campaign efforts to further embrace the furry/anthro, tiny, creator and LGBTQ+ communities. If you think we’re missing the boat on any specific themes or communities and/or have a question about our segmentation content strategy, then please give us your feedback and we may address your comments in this Friday’s “Lab Gab.” VIDEO ADS One of the newer areas of focus in our marketing is the use of paid video advertising. We’re now in the process of developing dozens of new video ads to promote Second Life across YouTube, Twitter, Facebook and other outlets that support video advertising. You may have already noticed our recent “Second Life Destinations” video series, produced in partnership with Draxtor Despres. This web series, which is distributed across our social media channels, explores a different community or theme each week. While these longer fly-through videos are not intended to be ads, we do simultaneously create shorter ad edits from each episode. That means that each episode is accompanied by shorter fifteen- and thirty-second formats that are used for targeted paid advertisements to non-residents. Here’s a side-by-side comparison of how a longer video about surfing destinations was truncated into a fifteen-second ad edit: Original Social Video - "Second Life Destinations - Surfing Hot Spots" 15-Second Ad Edit - Catch a Wave in Second Life Here’s an example of how our “Love Made in Second Life” series was truncated into shorter ads, too: Original Social Video ("Love Made in SL" videos) - Romance 30-Second Ad Edit (Sourced from multiple videos) - Romance So far, we have dozens of these community-specific video ads in rotation with more added each month. Here are some examples of the more popular segment ads currently in rotation: Avatar Customization/Fashion Medieval Roleplaying Communities Online Hangout/Social Chat Art & Creation (French Language) Virtual Travel & Exploration (Japanese Language) These examples are just the tip of the iceberg. Among the dozens of other active video campaigns are those that focus on virtual pets (horses, cats, etc.), 3D art and exhibitions, cyberpunk, haunted attractions, adventure and exploration, SL Pride, motorcycle enthusiasts and skill gaming. There's even an ad that's all about Second Life hair! AD REACH With all of these new video, search and display ads, we are running MORE ads now than ever -- across more channels than ever. So, where then do these ads run? Some of these ads and the longer social media edits are found organically amidst Google and social media search results but also on the open web: display, social and video ads are appearing across many, many sites and networks. In some cases, we work with external ad or affiliate network partners to help us maximize our ad reach -- but we also now have better expertise in-house to manage and strategize our performance marketing efforts. In the next episode of “Lab Gab,” you’ll meet Darcy Linden, our Senior Marketing Manager who oversees our performance marketing efforts and strategy. Still...one of the most common bits of feedback we hear is “I never see ads for Second Life”...and that is somewhat by design as we don’t want to be inefficient with our precious ad dollars to serve acquisition-focused ads to our existing community. However, that doesn’t mean that we don’t want to reach out to you. In addition to ads aimed at non-Residents, we also have separate “retargeting” campaigns that include content specifically created to inform existing Residents about new events or experiences. For example, we might want existing users to check out a specific high-profile event or experience -- or maybe let them know about Premium memberships and discounts. While these efforts are still in their infancy, we expect to do much more retargeting in the coming year. All marketing efforts have to work hand-in-hand with our product teams to ensure that once we get a new Resident in the door, there is a positive experience once they arrive. There are many ongoing experiments underway (and improvements to be made) on that front that we’ll perhaps address in a different blog post. MESSAGING Einstein is alleged to have once stated, “Imagination will take you everywhere.” That's certainly true in Second Life and we intend to stick with the "Your World. Your Imagination" tagline that captures the many wonders and possibilities of SL. However, in today's world of programmatic advertising, segmented ad buys and keyword search advertising, our campaigns are often customized with messaging and images that are optimized to appeal to and elicit clicks from specific targeted audiences. These efforts can be highly cost-efficient and effective, but we also recognize the necessity of keeping the heart, soul and spirit of Second Life alive amidst the algorithms. This is one of our biggest challenges in the coming year. It isn't enough to be data-driven. We also want to do justice to the community with campaigns that accurately capture and convey the cultural and creative energies that charge our virtual world. To do this, we may need to think further "outside the box" with bolder experiments in messaging and design for future campaigns and acquisition channels. That may include more mainstream ad efforts that reach untapped audiences, including those found on cord-cutting platforms. We'd love your ideas as this is a conversation that is very much alive and active inside and outside the Lab. You can share your thoughts on our feedback submission form for this Friday’s “Lab Gab.” ORGANIC MARKETING, SOCIAL MEDIA & INFLUENCER MARKETING Of course, not everything we do in marketing involves paid campaigns. We recently brought aboard one of our top social influencers - Strawberry Singh - now Strawberry Linden to help with our social efforts - and she worked closely with our former community lead Xiola to help boost our social strategy. On our social channels, you may have noticed we’ve been quite active over the past year. In addition to our ongoing presence on Facebook, Twitter, Plurk, Tumblr, Pinterest, Flickr and YouTube, we’ve recently expanded to Instagram and we are testing out younger-skewing social channels TikTok and Byte. We look closely at what types of posts get the highest reach and engagement and a key lesson is that video posts consistently perform higher than other forms of content. That’s one of the reasons why we have prioritized the launch of new original video programming , such as the weekly “Second Life Destinations” videos that showcase a different location with a fly-through. We also launched the “Made in Second Life” mini-series that offers in-depth interviews with creators and communities (recent episodes showcased the aviation community, museum curators, artists and fashion creators). Interestingly, some of the most-viewed videos we’ve seen are those that explore the true stories of people who found love in SL. Last year, we also debuted live streaming programming across multiple channels including YouTube, Facebook, Twitter/Periscope and the new Mixer platform. Expect to see more “Lab Gab” episodes that include interviews with Linden executives and community creators, as well as many more spontaneous and scheduled live streams that showcase inworld locations and events. Additionally, one of the most visible contributions from Strawberry has been her work on the production of numerous new user tutorials - all of which are localized in eight languages with unique voice-overs in each language - a first for us. Here’s a teaser of how these tutorials sound in each language: PROMOTING COMMUNITY CONTENT We recognize that we have an abundance of amazing creative content from our community - so why not promote it? After all, who knows SL better than those who use it, love it and create content about it? That’s why we recently launched the Second Life Blogger Network (SLBN) to better call attention to high-quality community blog posts, videos, images and e-zines. Through the SLBN, we are now sharing a significant amount of community-created content distributed our social channels, official blog and the login page of the official SL Viewer. In addition to giving the community more reasons to log back in, this effort also aims to build better mutual web traffic as well as to establish improved search engine relevance and indexing for both Second Life and many community bloggers. We are also working closer and more directly with many community members to amplify some of their events and experiences, too. Now we can’t do this for every event or creator but we are looking at high-impact partnership opportunities that we think can help grow SL. For example, SL creator Astralia secured an official license from Sanrio that covers many well-known characters such as Hello Kitty - and we’ve collaborated directly with Astralia and Sanrio for some cross-promotion opportunities that introduce completely new audiences to SL. We’ll continue to look at additional high-profile strategic partnerships with creators and micro-influencers to help grow SL, too. While not new, there is also an ongoing opportunity for Second Life creators and venue owners to continue to promote your Second Life events or locations in the Destination Guide. Each week, we add over a dozen new entries to help drive traffic to new and exciting experiences in Second Life. This gives heightened visibility to participating venues on the official SL website, inworld search, external search engines and even the login page of the official Viewer. ...AND MUCH MORE TO COME IN 2020! We hope that this information helps to demystify some of the machinations and motivations of our marketing efforts -- but we also know that this just scratches the surface of what needs to be done to continue growing Second Life in the future. For example, our Marketing Analyst Maveric Linden is hard at work on several new email marketing initiatives, such as “Rez Day” notifications, a refresh of our new user emails, new community newsletters, and other useful announcements for those who opt-in. We’re also looking to do more to increase awareness of SL in both mainstream and specialized media outlets and blogs with several new “earned media” initiatives that help better connect reporters to compelling SL community stories and trends. So, what are we missing? Are there things that you think we can do better and/or what feedback do you have for the Marketing team as it ramps up its efforts for the rest of 2020? Share your thoughts and questions with us directly via this form - and we’ll do our best to respond on this Friday’s "Lab Gab"! Pictured (Left to Right): The Second Life Marketing team including Sr. Director of Marketing Brett Linden, Marketing Content Specialist Strawberry Linden and Sr. Digital Marketing Manager Darcy Linden. Not Pictured: Marketing Analyst Maveric Linden. Disclaimer: Pictured cats are not official members of the Marketing team.
  16. 22 points
    The SL17B Shop & Hop is almost here -- and this year it is bigger than ever! The event opens Friday, June 19 at 9 a.m. SLT with more merchants, more regions, and more free gifts than ever! This year, you’ll find a record-breaking 200 participating merchants across 10 regions. In addition to deep discounts and deals, there are also exclusive and completely new gifts available for free at many shops. There’s something for everyone this year -- you’ll find a broader range of items than in the past including home and garden, breedable pets, and many miscellaneous items and toys that range from fun to obscure. Whether you are into fashion or roleplaying, you’ll find items across a variety of themes including fantasy, cyberpunk, historic and more. We can’t wait until it formally opens to the public on Friday - but who wants to wait when you get early access! If you are ready to shop now, join the official Second Life Birthday group inworld and you’ll be granted access before the general public. Before you jump inworld, you can get a sneak peek at many of the items that will be available in the official Second Life Shop & Hop Flickr pool. Don’t forget to share photos of your haul and SL17B explorations in the Second Life Birthday Celebration Flickr group, too. To visit the SL17B Shop & Hop event - start at any one of the Regions - but be sure to visit them all to see everything that's available. A complete list of participating Merchants is below*! AURELIAN REGION STORE NAME STORE LOCATION .: Runic :. https://maps.secondlife.com/secondlife/Aurelian/99/23/53 [ keke ] https://maps.secondlife.com/secondlife/Aurelian/60/100/53 [Krescendo] https://maps.secondlife.com/secondlife/Aurelian/100/200/53 {Limerence} https://maps.secondlife.com/secondlife/Aurelian/23/159/53 #ADORED & VICE X #ADORED https://maps.secondlife.com/secondlife/Aurelian/88/164/53 Addams https://maps.secondlife.com/secondlife/Aurelian/165/93/53 Bauhaus https://maps.secondlife.com/secondlife/Aurelian/228/158/53 Birth https://maps.secondlife.com/secondlife/Aurelian/167/168/53 ChicChica https://maps.secondlife.com/secondlife/Aurelian/161/233/53 Dahlia https://maps.secondlife.com/secondlife/Aurelian/202/101/53 Fantavatar & Moonstruck https://maps.secondlife.com/secondlife/Aurelian/99/51/53 Foxy https://maps.secondlife.com/secondlife/Aurelian/197/158/53 Harshlands https://maps.secondlife.com/secondlife/Aurelian/158/26/53 Juna Artistic Tattoo https://maps.secondlife.com/secondlife/Aurelian/229/102/53 K&S https://maps.secondlife.com/secondlife/Aurelian/54/161/53 Lilith's Den https://maps.secondlife.com/secondlife/Aurelian/155/60/53 LOVE SUPERSTORE https://maps.secondlife.com/secondlife/Aurelian/99/228/53 MIWAS https://maps.secondlife.com/secondlife/Aurelian/158/203/53 pixicat https://maps.secondlife.com/secondlife/Aurelian/92/89/53 Spyralle https://maps.secondlife.com/secondlife/Aurelian/28/99/53 FROSTED REGION STORE NAME STORE LOCATION .EscalateD. https://maps.secondlife.com/secondlife/Frosted/99/51/53 {le fil cassé} https://maps.secondlife.com/secondlife/Frosted/165/93/53 Ashbourne & Co. Fine Jewellers https://maps.secondlife.com/secondlife/Frosted/100/200/53 Avi-Glam https://maps.secondlife.com/secondlife/Frosted/88/164/53 Blossom&Seeds https://maps.secondlife.com/secondlife/Frosted/54/161/53 Devinz Designz https://maps.secondlife.com/secondlife/Frosted/158/26/53 Dragon Magick Wares https://maps.secondlife.com/secondlife/Frosted/23/159/53 e.marie https://maps.secondlife.com/secondlife/Frosted/167/168/53 Enchante' https://maps.secondlife.com/secondlife/Frosted/99/228/53 Entice https://maps.secondlife.com/secondlife/Frosted/161/233/53 Eudora3D https://maps.secondlife.com/secondlife/Frosted/158/203/53 Faida https://maps.secondlife.com/secondlife/Frosted/60/100/53 Fallen Gods Inc. https://maps.secondlife.com/secondlife/Frosted/92/89/53 Fourth Wall https://maps.secondlife.com/secondlife/Frosted/202/101/53 Gabrielle Hamelin https://maps.secondlife.com/secondlife/Frosted/228/158/53 Infinite Furniture https://maps.secondlife.com/secondlife/Frosted/99/23/53 reBourne prefabs https://maps.secondlife.com/secondlife/Frosted/229/102/53 Stories&Co. https://maps.secondlife.com/secondlife/Frosted/197/158/53 unstable. https://maps.secondlife.com/secondlife/Frosted/28/99/53 VENGE https://maps.secondlife.com/secondlife/Frosted/155/60/53 GILDED REGION STORE NAME STORE LOCATION . Hanzel . https://maps.secondlife.com/secondlife/Gilded/100/200/53 [Sheba] https://maps.secondlife.com/secondlife/Gilded/54/161/53 adorsy https://maps.secondlife.com/secondlife/Gilded/88/164/53 alaskametro<3 https://maps.secondlife.com/secondlife/Gilded/158/26/53 Astara https://maps.secondlife.com/secondlife/Gilded/99/228/53 Baiastice https://maps.secondlife.com/secondlife/Gilded/99/51/53 Chop Zuey https://maps.secondlife.com/secondlife/Gilded/228/158/53 Dark Passions https://maps.secondlife.com/secondlife/Gilded/158/203/53 Dead Dollz https://maps.secondlife.com/secondlife/Gilded/92/89/53 Kunglers https://maps.secondlife.com/secondlife/Gilded/165/93/53 Mangula https://maps.secondlife.com/secondlife/Gilded/54/161/53 Mossu https://maps.secondlife.com/secondlife/Gilded/155/60/53 ND/MD https://maps.secondlife.com/secondlife/Gilded/99/23/53 Sweet Art & Lyrium https://maps.secondlife.com/secondlife/Gilded/202/101/53 Pink Cream Pie https://maps.secondlife.com/secondlife/Gilded/28/99/53 PULSE https://maps.secondlife.com/secondlife/Gilded/60/100/53 Silvan Moon Designs https://maps.secondlife.com/secondlife/Gilded/197/158/53 Stargazer https://maps.secondlife.com/secondlife/Gilded/229/102/53 Sweet Thing https://maps.secondlife.com/secondlife/Gilded/161/233/53 Valentina E. https://maps.secondlife.com/secondlife/Gilded/167/168/53 WINGSDG https://maps.secondlife.com/secondlife/Gilded/23/159/53 GLEAMING REGION STORE NAME STORE LOCATION :::boyberry::: https://maps.secondlife.com/secondlife/Gleaming/229/102/53 .::WoW Skins::. https://maps.secondlife.com/secondlife/Gleaming/100/200/53 [satus Inc] https://maps.secondlife.com/secondlife/Gleaming/54/161/53 Alantori https://maps.secondlife.com/secondlife/Gleaming/202/101/53 DaD - Virtual Living https://maps.secondlife.com/secondlife/Gleaming/161/233/53 etham https://maps.secondlife.com/secondlife/Gleaming/60/100/53 Lapointe & Bastchild https://maps.secondlife.com/secondlife/Gleaming/167/168/53 Myth https://maps.secondlife.com/secondlife/Gleaming/99/228/53 Petrichor/Plastik https://maps.secondlife.com/secondlife/Gleaming/88/164/53 REINVENT https://maps.secondlife.com/secondlife/Gleaming/165/93/53 RNK https://maps.secondlife.com/secondlife/Gleaming/99/51/53 ROZOREGALIA https://maps.secondlife.com/secondlife/Gleaming/92/89/53 Sahi Designs https://maps.secondlife.com/secondlife/Gleaming/28/99/53 Salt & Pepper https://maps.secondlife.com/secondlife/Gleaming/23/159/53 Simply Shelby https://maps.secondlife.com/secondlife/Gleaming/158/203/53 Sintiklia https://maps.secondlife.com/secondlife/Gleaming/228/158/53 Slink https://maps.secondlife.com/secondlife/Gleaming/197/158/53 Son!a-Edge https://maps.secondlife.com/secondlife/Gleaming/158/26/53 spectacledchic https://maps.secondlife.com/secondlife/Gleaming/99/23/53 Supernatural https://maps.secondlife.com/secondlife/Gleaming/155/60/53 GOLDEN REGION STORE NAME STORE LOCATION .Tardfish. https://maps.secondlife.com/secondlife/Golden/99/23/53 *Elite Equestrian* https://maps.secondlife.com/secondlife/Golden/100/200/53 *paper moon* https://maps.secondlife.com/secondlife/Golden/202/101/53 /studioDire/ https://maps.secondlife.com/secondlife/Golden/197/158/53 3rd Eye Perceptions https://maps.secondlife.com/secondlife/Golden/155/60/53 Digital Farm System (DFS) https://maps.secondlife.com/secondlife/Golden/161/233/53 FlyingArts https://maps.secondlife.com/secondlife/Golden/60/100/53 HILTED https://maps.secondlife.com/secondlife/Golden/167/168/53 Jinx https://maps.secondlife.com/secondlife/Golden/88/164/53 L'Etre&DOUX https://maps.secondlife.com/secondlife/Golden/28/99/53 Mini A Chuu https://maps.secondlife.com/secondlife/Golden/228/158/53 Moon Rabbit https://maps.secondlife.com/secondlife/Golden/99/228/53 Polenth's Mushporium https://maps.secondlife.com/secondlife/Golden/99/51/53 REVOUL https://maps.secondlife.com/secondlife/Golden/54/161/53 Rumah Kita https://maps.secondlife.com/secondlife/Golden/158/26/53 Schadenfreude https://maps.secondlife.com/secondlife/Golden/92/89/53 solares https://maps.secondlife.com/secondlife/Golden/158/203/53 spoiled https://maps.secondlife.com/secondlife/Golden/229/102/53 Wilds of Organica https://maps.secondlife.com/secondlife/Golden/23/159/53 WK - Wild Kajaera https://maps.secondlife.com/secondlife/Golden/165/93/53 HALCYON REGION STORE NAME STORE LOCATION {CdB} Casa de Bebe https://maps.secondlife.com/secondlife/Halcyon/100/200/53 A N E https://maps.secondlife.com/secondlife/Halcyon/92/89/53 ACORN https://maps.secondlife.com/secondlife/Halcyon/155/60/53 anxiety https://maps.secondlife.com/secondlife/Halcyon/161/233/53 Aphrodite Shop https://maps.secondlife.com/secondlife/Halcyon/54/161/53 Bella Moda & Zed for MEN https://maps.secondlife.com/secondlife/Halcyon/158/26/53 Blueberry https://maps.secondlife.com/secondlife/Halcyon/167/168/53 Bonbon https://maps.secondlife.com/secondlife/Halcyon/228/158/53 BONDI https://maps.secondlife.com/secondlife/Halcyon/28/99/53 Bowers House Designs https://maps.secondlife.com/secondlife/Halcyon/158/203/53 Glam Affair https://maps.secondlife.com/secondlife/Halcyon/165/93/53 Love https://maps.secondlife.com/secondlife/Halcyon/229/102/53 Luane's World https://maps.secondlife.com/secondlife/Halcyon/202/101/53 lunar https://maps.secondlife.com/secondlife/Halcyon/99/23/53 MALified https://maps.secondlife.com/secondlife/Halcyon/99/51/53 Mandilena Gestures https://maps.secondlife.com/secondlife/Halcyon/60/100/53 MUSU https://maps.secondlife.com/secondlife/Halcyon/197/158/53 PIXEL BOX DESIGN https://maps.secondlife.com/secondlife/Halcyon/23/159/53 Tableau Vivant https://maps.secondlife.com/secondlife/Halcyon/88/164/53 Tentacio https://maps.secondlife.com/secondlife/Halcyon/99/228/53 JUBILANT REGION STORE NAME STORE LOCATION . Infiniti . https://maps.secondlife.com/secondlife/Jubilant/155/60/53 [ Aleutia ] https://maps.secondlife.com/secondlife/Jubilant/28/99/53 [C8] https://maps.secondlife.com/secondlife/Jubilant/100/200/53 [CIRCA] Living https://maps.secondlife.com/secondlife/Jubilant/23/159/53 * SK * ( Sweet Kajira ) https://maps.secondlife.com/secondlife/Jubilant/99/23/53 ATTIC https://maps.secondlife.com/secondlife/Jubilant/99/228/53 Body Language Sweet Lovely Cute https://maps.secondlife.com/secondlife/Jubilant/165/93/53 Bumblebee https://maps.secondlife.com/secondlife/Jubilant/202/101/53 ChiC buildings https://maps.secondlife.com/secondlife/Jubilant/54/161/53 Crowded Room https://maps.secondlife.com/secondlife/Jubilant/158/203/53 FaceDesk Creative Creations https://maps.secondlife.com/secondlife/Jubilant/197/158/53 FOXCITY https://maps.secondlife.com/secondlife/Jubilant/167/168/53 Ingenue https://maps.secondlife.com/secondlife/Jubilant/229/102/53 Inner Demons https://maps.secondlife.com/secondlife/Jubilant/99/51/53 Laminak https://maps.secondlife.com/secondlife/Jubilant/60/100/53 Miss Chelsea https://maps.secondlife.com/secondlife/Jubilant/161/233/53 Paragon Dance Animations https://maps.secondlife.com/secondlife/Jubilant/88/164/53 SEmotion https://maps.secondlife.com/secondlife/Jubilant/92/89/53 TIS https://maps.secondlife.com/secondlife/Jubilant/228/158/53 VOZ https://maps.secondlife.com/secondlife/Jubilant/158/26/53 SNOWFLAKE REGION STORE NAME STORE LOCATION [sau]motorcycles https://maps.secondlife.com/secondlife/Snowflake/99/51/53 {ViSion} https://maps.secondlife.com/secondlife/Snowflake/158/203/53 A&D Clothing https://maps.secondlife.com/secondlife/Snowflake/28/99/53 AlaFolie https://maps.secondlife.com/secondlife/Snowflake/161/233/53 ALMA Makeup https://maps.secondlife.com/secondlife/Snowflake/23/159/53 CHEZ MOI FURNITURES https://maps.secondlife.com/secondlife/Snowflake/229/102/53 ChiMia https://maps.secondlife.com/secondlife/Snowflake/167/168/53 Fancy Decor https://maps.secondlife.com/secondlife/Snowflake/165/93/53 LYBRA https://maps.secondlife.com/secondlife/Snowflake/158/26/53 MINIMAL https://maps.secondlife.com/secondlife/Snowflake/54/161/53 Narcisse https://maps.secondlife.com/secondlife/Snowflake/202/101/53 Native Urban https://maps.secondlife.com/secondlife/Snowflake/155/60/53 NeverWish https://maps.secondlife.com/secondlife/Snowflake/99/228/53 OA-MEO https://maps.secondlife.com/secondlife/Snowflake/60/100/53 PinkRayne https://maps.secondlife.com/secondlife/Snowflake/100/200/53 Rainbow Sundae https://maps.secondlife.com/secondlife/Snowflake/228/158/53 Rebel Pill https://maps.secondlife.com/secondlife/Snowflake/197/158/53 Safira https://maps.secondlife.com/secondlife/Snowflake/99/23/53 Sway's https://maps.secondlife.com/secondlife/Snowflake/92/89/53 Trompe Loeil https://maps.secondlife.com/secondlife/Snowflake/88/164/53 SUGARPLUM REGION STORE NAME STORE LOCATION .peaches. https://maps.secondlife.com/secondlife/Sugarplum/28/99/53 [^.^Ayashi^.^] https://maps.secondlife.com/secondlife/Sugarplum/60/100/53 *Epic* https://maps.secondlife.com/secondlife/Sugarplum/99/228/53 1313 Mockingbird Lane https://maps.secondlife.com/secondlife/Sugarplum/23/159/53 Avanti https://maps.secondlife.com/secondlife/Sugarplum/23/159/53 Belle Epoque https://maps.secondlife.com/secondlife/Sugarplum/158/203/53 Candy Kitten https://maps.secondlife.com/secondlife/Sugarplum/228/158/53 Cube Republic https://maps.secondlife.com/secondlife/Sugarplum/165/93/53 Fantasy China https://maps.secondlife.com/secondlife/Sugarplum/99/51/53 GenesisLab https://maps.secondlife.com/secondlife/Sugarplum/229/102/53 Ghoul 喰種 https://maps.secondlife.com/secondlife/Sugarplum/202/101/53 Hayabusa Design https://maps.secondlife.com/secondlife/Sugarplum/167/168/53 Holli Pocket https://maps.secondlife.com/secondlife/Sugarplum/99/23/53 lassitude & ennui https://maps.secondlife.com/secondlife/Sugarplum/100/200/53 MADRAS https://maps.secondlife.com/secondlife/Sugarplum/92/89/53 Modulus https://maps.secondlife.com/secondlife/Sugarplum/155/60/53 Secrets of Gaia https://maps.secondlife.com/secondlife/Sugarplum/161/233/53 Stardust https://maps.secondlife.com/secondlife/Sugarplum/197/158/53 The Stringer Mausoleum https://maps.secondlife.com/secondlife/Sugarplum/158/26/53 What Next https://maps.secondlife.com/secondlife/Sugarplum/88/164/53 TINSELED REGION STORE NAME STORE LOCATION :UNA: https://maps.secondlife.com/secondlife/Tinseled/54/161/53 .:Tm:.Creation https://maps.secondlife.com/secondlife/Tinseled/100/200/53 ~Mythril~ https://maps.secondlife.com/secondlife/Tinseled/60/100/53 Ade https://maps.secondlife.com/secondlife/Tinseled/165/93/53 Astralia https://maps.secondlife.com/secondlife/Tinseled/167/168/53 Boudoir https://maps.secondlife.com/secondlife/Tinseled/88/164/53 CELESTE https://maps.secondlife.com/secondlife/Tinseled/158/26/53 Dope+Mercy https://maps.secondlife.com/secondlife/Tinseled/161/233/53 JUSTICE https://maps.secondlife.com/secondlife/Tinseled/228/158/53 keikumu https://maps.secondlife.com/secondlife/Tinseled/155/60/53 Lemon Chilliz https://maps.secondlife.com/secondlife/Tinseled/229/102/53 Petit Chat https://maps.secondlife.com/secondlife/Tinseled/23/159/53 Spargel & Shine Homes https://maps.secondlife.com/secondlife/Tinseled/99/228/53 Tachinni Clothing https://maps.secondlife.com/secondlife/Tinseled/99/51/53 Teegle https://maps.secondlife.com/secondlife/Tinseled/92/89/53 The Annex https://maps.secondlife.com/secondlife/Tinseled/158/203/53 Umi Surf and Snow https://maps.secondlife.com/secondlife/Tinseled/28/99/53 United Colors https://maps.secondlife.com/secondlife/Tinseled/197/158/53 Vanity Hair https://maps.secondlife.com/secondlife/Tinseled/99/23/53 VARONIS https://maps.secondlife.com/secondlife/Tinseled/202/101/53 *Merchant list is subject to change.
  17. 22 points
    Lab Gab is a live streaming show that showcases events, destinations, and different talents across Second Life. Join our host, Strawberry Linden, as she speaks with our beloved VP of Product Operations, Patch Linden, as well as some very hard-working Moles on his team: Squeaky Mole, Alotta Mole, Notta Mole, and Mischievious Mole. They will be discussing the upcoming Second Life 17th birthday celebrations, as well as Linden Homes! Do you have a question about SL17B or Linden Homes that you’d like Strawberry to ask them on your behalf? Fill out the Google Form and submit your question today, and it may be selected! Tune in on Friday, February 28th at 11am PT/SLT. Watch us live on YouTube, Facebook, Mixer, or Periscope!
  18. 21 points
    We’re excited to announce that production has started on “Made in Second Life,” a new original web series that will debut across our various social media channels later this year. This new series (made in partnership with Draxtor Despres) expands upon the concept of Second Life storytelling that was first introduced with “Love Made in Second Life,” an original limited-run production that showcased stories of Residents who fell in love and married after meeting in Second Life. Check out this sneak preview of the new “Made in Second Life” series below: In each episode, “Made in Second Life” aims to tell a different story about one of the many communities and creators found across our virtual world. You’ll soon see episodes that feature Second Life musicians, machinima makers, bloggers, fashionistas and much, much more. Next up in the series is “Fashion Made in Second Life”, debuting later this year. Logos courtesy of Marianne McCann Do you have an interesting story to share about your Second Life? We’re now casting for episodes including but not limited to the following themes: romance, fashion, music, moviemaking/machinima, roleplaying communities, game making, education, and blogging! We’re also continuing to look for cool and unique Destinations to spotlight for our ongoing “Second Life Destinations” video series. Contact madeinsl@draxtor.com and tell us your story. You might be featured in a future episode of “Made in Second Life.” If you have a destination that you’d like to be considered for “Second Life Destinations,” then reach out to us via this suggestion form. P.S. Even more original video productions are also on the way! You may have noticed that we have already started a refresh of our new user tutorials. Also, stay tuned for news about a new recurring Second Life-themed live streaming program that will debut later this month.
  19. 17 points
    As we announced last week, ten last names have officially been retired and are no longer available for purchase. Today, we are pleased to announce the names replacing them, available as an option for purchase now: Vortex Fluffpaw Sassypants Amethyst Bloodrose Aurelia Starlight Additionally, three names are being made available for purchase in honor of Second Life’s 17th Birthday theme: Wayfarer Rover Wanderer These three names will be retired in the next round of updates, so if you’re interested, be sure to grab them while they’re available! We will continue to make additional updates to the available last name pool, so if these options aren’t for you, stay tuned for future updates.
  20. 17 points
    Halloween is still a month away - but why wait to celebrate? In Second Life, the partying has already started as the entire month of October is filled with haunted events and other spooky surprises scattered across the grid. Halloween Swaginator Hunt The Halloween Swaginator Hunt is on! Four exclusive Halloween decorations have been scattered across the Bellisseria continent - can you find them all? To get started, look for the special haunted edition of the Swaginator gift-giving station to grab your free HUD. Here’s what to look for: Once you have the HUD, you can seek and find your free gifts through the month of October. New Premium Gift: Halloween Decorating Kit Are you a Premium member? If so, you won’t want to miss the newest Premium Gift that is now available at one of the many Premium Gift Collection kiosks in Second Life. The newest gift pack contains over a dozen Halloween decorations that you can use for interior and exterior use on your property (Linden Homes or otherwise). Contents include spider webs, hanging spiders and bats, a cauldron filled with Halloween candy, a pumpkin barrow, hay bales, chrysanthemums, uncarved pumpkins/gourds, spell books, potions, hanging string lights, an autumn wreath, “Happy Halloween” sign and “Trick or Treat” hanging sign. Creepy Crawl Tour Our annual Creepy Crawl Tour is back! Once again, Residents can dress up in their Halloween best to hang out and join us as we hop from venue to venue on Halloween (Oct. 31) from 10 a.m.-2 p.m. (Pacific). If you own a venue and want to host a stop on the crawl, then stay tuned for a separate announcement in the coming week on how you can participate. Halloween Haunted Tour Halloween Haunted Tour The bone-chilling Haunted Tour is back again - and this sixth installment offers some new twists! Hop in a coffin and enjoy the wild ride through the twisted mind of madness. Visit in Second Life The bone-chilling Halloween Haunted Tour is back again! Hop in a coffin and enjoy the wild ride through the twisted mind of madness. Some unwanted Glytches are still occupying the house - so if you’re a bit of a Glytch-buster, bring your Glytch capturing equipment and see how many you can capture! To begin your journey, head on over to Portal Park and look for the Halloween Haunted Tour sign to enter the portal...if you dare! Dozens of Haunted Houses & Other Spooky Spots to Explore Of course, the community has also created dozens of other haunted experiences and events that you’ll want to explore. The Haunted category in the Second Life Destination Guide is home to over two dozen spooky spots already - and it isn’t even Oct. 1 yet! Expect dozens more to explore in the coming weeks.
  21. 16 points
    While many localities are now in the process of carefully reopening certain businesses, many of us will likely be telecommuting for a few more months. Some companies are even giving their employees the option of permanently working from home if they prefer. Whether you’re itching to get back into your routine or pleased about not having to deal with You-Know-Who leaving dirty dishes in the break room (every workplace has one!), we wanted to present a way to add a little flair to your video chats. With an abundance of gorgeous regions to choose from, why not set a screenshot from Second Life as your Zoom virtual background? The Destination Guide has a photo for each entry, and you of course have the option of snapping a picture inworld. Impromptu video call making you panic about that laundry pile? Place yourself in an immaculate virtual living room. The category Photogenic Spots is a great place to start out, and the Art section has some immersive and surreal environments that are visually stunning. You could have a Mediterranean cliffside for your meeting at 2:00 and a disco dance floor for a hangout with friends at 5:00! With so many options, it’s impossible to choose just one. Just don’t turn yourself into a potato! (Photo by Elenna Dagostino)
  22. 16 points
    We’ve been getting a lot of questions lately about how Second Life can help organizations, events, and conferences continue to safely and efficiently operate during the coronavirus outbreak. Many individuals and organizations are being affected by this unprecedented public health crisis, and we recognize that Second Life can provide an important and valuable way for people to stay in touch with their friends and co-workers amidst new social distancing protocols, mandated remote work requirements, and other precautionary measures. New, Deeper Discount Rate for Education & Nonprofits One of the first things we’ve implemented to help is a reduction in pricing to a flat $99/month per region to qualified accredited nonprofit or educational institutions. Effective immediately, this limited-time price reduction is applicable to any new or added regions including renewals of existing regions. The time to take advantage of this new offer is limited, but for those education/nonprofits that qualify and take advantage of it then the newly-reduced US$99/month fee will remain in place after the offer expires as long as the organization invoicing remains current. Please contact business@lindenlab.com if you have more specific questions or would like to learn more about the discount. See our Terms & Conditions for more information.* How Can We Help? We’re also here to assist you if your organization is exploring options in Second Life for new remote solutions for conferences, events or classes. Our support team is standing by to answer questions about how to get quickly started with a new private or public meeting or event space in Second Life. How Can I Get Started? COMPANIES & EVENT ORGANIZERS Get background information on Second Life enterprise, remote meeting and education services on our new micro-site and related FAQ. Reach out to business@lindenlab.com to discuss pricing and we’ll help you walk through the process. Options range from do-it-yourself to turnkey virtual meeting space solutions. Some organizations may want to customize how their employees interact with Second Life via a customized and branded sign-up process that brings participants directly to the virtual world meeting location upon the first login. Contact us to learn about whether this and other customized options are right for your organization. If you are an eligible educational organization or nonprofit, you may qualify for a discount, too. Make sure to ask when you contact us! CONFERENCE, EVENT OR REMOTE WORK ATTENDEES If you are a first-timer in Second Life, you’ll want to start by creating a free Second Life account and downloading the Second Life Viewer. You’ll have the option to select an avatar that you wish to represent your digital identity. Participants can select from a variety of identities from human to non-human and a wide range of attire. Once you log in to Second Life, you may want to explore a bit to learn the basics of the virtual world. Check out our Support portal or our New User Tutorial videos for help. You may also want to explore a bit before attending your first virtual meeting or event. There are thousands of 3D locations in Second Life - browse the Destination Guide to get familiar with Second Life. When you are ready to attend your company meeting or event, click on the link provided by your employer to “teleport” and virtually visit the 3D meeting location. * Terms & Conditions: Any accredited educational institution or organization with a 501(c)(3) charitable non-profit tax status is eligible for a discount. Limited-time $99/month pricing (billed annually or quarterly) is available to qualified organizations who are purchasing new Regions or renewing their existing Regions. Discount is not retro-active or applicable to pre-paid Regions. See our Terms & Conditions for full details.
  23. 16 points
    Some of you know me as Soft Linden. I’m the information security manager at Linden Lab. A large number of you attended the Tilia Town Hall last week. Aside from the many questions you had about how Tilia affects Second Life L$ and monetary activity, privacy was a common concern. Grumpity asked if I would answer a few of the questions about Tilia privacy and security which surfaced in the town hall and in our forums. This has been a busy time for everybody who has worked on Tilia, but I’m glad I can take a few moments to share some information. Where did the Tilia team come from? And why should I trust Tilia with my personal information? The Tilia team is made up of people you previously knew as Linden Lab employees. We’re part of this team because we are passionate about privacy and security. Tilia includes employees who use Second Life alts in our free time. We know many of you as friends and creators in Second Life. So not only are our practices aimed at complying with an ever expanding list of U.S. regulations and laws, but we strive to go above and beyond. We want to protect the best interests of ourselves, our friends, and the countless Residents who support the world we love. We fully believe that Second Life wouldn’t be possible without working to earn your trust. For example, we don’t like the way many other companies resell customer information. Because we disagree with those practices, the information you store with Tilia is never provided to third parties for purposes such as marketing. We want you to feel confident that you can play, experiment, and explore in Second Life without outside strangers learning anything about you which you have not shared under your own initiative. We won’t even provide that information to the US government unless we are compelled to do so through a legal process such as a subpoena or a search warrant. But the privacy and security story goes much, much further. Does Tilia change how my information is secured? Yes! This project began years ago. Quite a bit of the work we do to improve Second Life is "behind the scenes" - things that users cannot directly interact with. Often it's not even possible for users to detect that something has changed. This is one such case. A few years ago, we looked at Second Life, and how information security has evolved in the time since Second Life was created. We asked ourselves how we could better protect our most sensitive customer information. Our engineers created a new “personal information vault” project. This vault uses modern algorithms to encrypt sensitive information in a way that would require both enormous computing power and an enormous amount of memory for an attacker to crack… if they could even get a copy of the encrypted data. These algorithms are specifically tuned to defeat expensive decryption acceleration hardware. And all of this new encryption is wrapped around the encryption we already used - encryption which was the industry standard at the time. These are entire new layers using encryption technologies which didn’t exist when Second Life was new. Even after all of these changes, the old protection remains in place at the bottom of that stack. Figuratively speaking, we locked the old vault inside a bigger, stronger vault. We chose an approach where we didn’t need to decrypt information in order to enhance your protection. There is another key part of this project: Our storage mechanisms for sensitive customer information are now isolated from Second Life. The information isn’t stored at the same physical location anymore, and hasn’t been for a while. But the difference is more than physical. Second Life’s servers do not have direct access to Tilia information that isn’t required for daily Second Life usage. Even developers who have worked at the company for a dozen years - developers who have full access to every last Second Life server - do not have access to the servers that store and protect the most sensitive information. A policy of least privilege means fewer opportunities for mistakes. Even within Tilia, key information is further segmented. This means that compromising one database inside of Tilia is insufficient to decrypt and correlate sensitive data without compromising a different service. We have deployed numerous commercial products which help monitor for access, abuse, or data copying attempts for data that is made available to Tillia employees. This means that even an attacker with all employee access credentials, access to employee multifactor authentication tokens, and all Tilia access permissions would still face some challenges in avoiding early detection. That was a lot to explain. But it is all important, because this is the technical foundation of Tilia. It’s a core piece of the Tilia story, and it is something we have worked on for years. Tilia was created in large part because we saw an opportunity to share these technologies with other businesses. These technologies are in place today for all of the information you entrust Tilia to handle. I am proud of what our engineers have accomplished. These same technologies are only in the planning stages at other companies and institutions. Many of the bigger businesses who already handle sensitive data like credit reports and medical records are working to complete similar projects. But we have it today. It sounds like a lot has changed at once. Aren’t large changes risky? Tilia was designed with security and privacy as its primary considerations. These considerations apply not only to what we create, but how we create it, and how we validate ongoing changes to what we create. For Tillia, we chose a newer security-focused programming language over Python and C++, the older languages which make up much of Second Life. It’s more difficult to make security errors in modern security-focused languages, but it’s not impossible. This is why we have created thousands of automated tests which exercise nearly every aspect of Tilia. Every change to Tilia triggers the execution of these tests, and the change is rejected if it causes nonconformant behavior. The Tillia team also pays a security testing company to attempt to hack Tilila and perform routine vulnerability assessments. Any Tilia service that is exposed to Second Life users is also exposed to outside security testers. These testers evaluate changes in a staging environment before they are ever presented to Second Life users. We enlisted outside specialists to review some of our key privacy and security practices and procedures. We then invited a team from Amazon Web Services to sit in our offices with us and review every aspect of our service deployment and hosting infrastructure. Every step we have taken has been cautious. When it comes to privacy and security, the Tilia engineering team believes that the tortoise wins the race. What does Tilia mean for Second Life privacy and security in the future? We have many plans for Tilia. Additional work is already under way. While we have already moved regulated information out of Second Life and into Tilia, we are actively migrating additional forms of information. Now that we have a new privacy and security foundation, we can extend the amount of information that enjoys this level of protection. If it pertains to your real life identity, we believe in leveraging Tilia protection wherever possible. Tilia will enable future Second Life projects as well. We designed Tilia to support additional business customers, so we are able to justify larger privacy and security projects to benefit new business customers and existing Second Life Residents alike. Aside from ensuring compliance with upcoming privacy and security regulations, our early goals are largely driven by Second Life. These goals include the option for users to select stronger authentication mechanisms, better mechanisms for our team to identify callers who request account help, and additional tools which support our fraud protection team. As to Second Life itself, by relieving the team of many of the heaviest privacy and security burdens, we believe we can help them be even more effective in developing the virtual world we all love. Stay tuned to see what we can do. Soft Linden
  24. 15 points
    We are deeply humbled by the response so far to the debut of the new Second Life Blogger Network (SLBN). Since our announcement of this new initiative yesterday, we’ve already had more than 100 bloggers opt-in! We’d like to extend a sincere “thank you” to all of the blogging community for the many years of coverage of Second Life culture, communities, creations, and, yes, even controversies. The Second Life blogging community is never dull, to be sure -- and it serves as a key information source for so many who seek to stay connected to so many aspects of our shared virtual society. SLBN aims simply to call more attention to the many fantastic bloggers that are out there so that more people discover their work. We do ask for a bit of patience during our launch week as we sort through and strategize how to both efficiently and fairly review the many blogs who have opted-in. In all honesty, we’re a bit overwhelmed by the number of bloggers who have responded in the first 24 hours! So, what’s next? We’re already reviewing posts across all bloggers who have opted-in to begin the process of selectively sharing a handful of posts weekly via many of our official Second Life channels including the new Community Newsfeed, social channels and (in the near future) the login page of our official Second Life Viewer. Since the launch, there have been a few questions from the community that we’d also like to address. Here are some of the most frequently asked questions we’ve received so far: If I opt-in, are you going to censor my blog or penalize me if I post something critical? Absolutely not! By opting in, bloggers do not cede any editorial control as they remain completely independent. We have no implied or actual say over what bloggers choose to publish -- and, to be clear, we’ll still consider posts from blogs that are often critical of Second Life. Specifically, we review individual posts when we consider what to feature - not your overall blog. It is true, however, that we do have content guidelines shared publicly so that we are transparent on our editorial criteria used in determining what specific posts we choose to promote on our own channels. One thing that we do want to clarify: we will not deliberately promote or support blogs that frequently post illegal, unauthorized or hateful content. We also want to clarify that we do not expect nor recommend that bloggers alter their editorial strategy with hopes of being featured. With the high volume of new posts published daily across all participating bloggers, we anticipate only a very few will be featured any given week. My blog features some adult content or nudity. Can I still apply? Yes! While we won’t feature posts that contain sexually explicit content or other types of ‘adult’ content, we’ll still consider your individual posts that are compliant with our content guidelines. Since featured blog posts may be seen on our general Secondlife.com website and/or some social channels, we aim to follow industry-standard content guidelines (such as those published by Google and Microsoft). We understand that one of the great things about Second Life is the abundance of self-expression and creativity across a breadth of topics and genres, including adult-oriented content. However, to stay in compliance with the aforementioned industry-standard content guidelines, we simply aren’t able to highlight explicit ‘adult’ content on our website or social channels. At our sole discretion, we may make exceptions to these policies in limited educational or scientific contexts. I’m unclear about what happens after I opt-in my blog. Do I need to do anything else? No! Once you have opted-in, you will automatically be added to our internal blog feed for ongoing consideration. You do not need to do anything else - and you can opt-out at any time if you change your mind. By opting into the SLBN, you are giving us permission to potentially promote and link to one of your individual blog posts including the use of a brief opening sentence or two from your blog and a single image. We will not reproduce your entire post! All SLBN content links outbound to your site for the full blog post. I opted-in but now I want to opt-out. How do I do that? The same Submission Form used to opt-in can also be used to opt-out. Just go to the form and select the opt-out notification. Why should I opt-in? What’s in it for me? We hope to give more exposure to the independent blogging community via some of our high-profile channels including our official blog and social media channels. While a featured presence might not send millions of new pageviews your way, it can’t hurt to get a bit more traffic and awareness to your site - particularly for those who might not have yet discovered it on their own. Your traffic boost might only be modest, but hopefully, you’ll get some new readers from the exposure. For those that follow industry “best practices” in search engine optimization (SEO), we think that independent bloggers will also benefit from getting another prominent inbound link to their site (which can help with their establishment of “relevancy” in the search engine ranking algorithms). For us, we benefit by giving new Residents, in particular, another way to get connected with the broader Second Life community as they quickly learn more context about Second Life communities and cultures (and clothing!). We also hope that existing Residents will stay logged in longer as they discover new events, fashions, and experiences from your blogs. What about Flickr and YouTube? Do my accounts and content qualify for inclusion in the SLBN? Yes! We recognize that many bloggers and vloggers publish videos and photos directly on YouTube and/or Flickr. Please use the Submission Form to submit your social account for consideration. I have a blog for my store or fashion line. Can I still submit my blog and will you consider my posts? Yes! We recognize that some of the best blog posts come from bloggers who also have their own stores or creations in Second Life. However, we aren’t likely to feature posts where “the editorial content is primarily promotional in nature and reads like a press release or ad for a particular merchant, creator, destination or event,” according to our Content Guidelines. What can I expect if my post is featured? Once you opt-in, we’ll begin monitoring your blog posts for potential inclusion in one or more of our official Second Life channels, including our new Community Newsfeed on Secondlife.com, one or more of our social media channels, and (eventually) a feed on our official Second Life Viewer login page. Please note that not all posts will always appear in all distribution channels. I am worried that my blog might not be compliant with the Terms & Conditions and/or Content Guidelines. Do I need to change anything to qualify? We are NOT asking anyone to change anything as part of this initiative. However, bloggers who opt-in must also agree to the Terms & Conditions. Remember that we are reviewing content on a blog post level, so some of your posts may qualify for consideration and some may not, but your blog can still qualify. Of particular note though, please be aware that for legal reasons the criteria does mention that Linden Lab trademarks or logos should not be included in the blog domain name for participating bloggers. Why is LL doing this when there are other similar initiatives driven by community members! Stay in your own lane! Fair enough. We acknowledge that over the years there have been many community groups and members who have provided blog feeds and similar initiatives. We see the SLBN as additional and complementary to those established initiatives. Our goal is to further highlight the incredible community content on our platform. We feel that this is a mutually beneficial program that helps show off Second Life and helps send some traffic to bloggers and their content, and we also appreciate and want to support those groups and community members who have been doing so already. One of our key goals with SLBN is simply to help introduce even more people in (and outside of) the Second Life community to the many different bloggers that are out there. How can I get in touch with you if I have more questions? Feel free to reach out to us at editor@lindenlab.com with further questions.
  25. 14 points
    Are you a Second Life blogger that is looking to expand your reach to a wider audience? If so, then you’ll want to consider opting in to join the new Second Life Blogger Network (SLBN). This new community initiative aims to promote high-quality, independent blog content to the Second Life community via high-visibility channels including the Second Life Community pages, social media channels and eventually the Official Second Life Viewer login page. Examples of the type of content we wish to promote include how-to tutorials, fashion makeovers and/or looks, community and event news and destination walk-throughs. The Second Life Blogger Network aims to drive traffic directly to your own blog via summaries of and links to curated posts selected from participating bloggers including the use of a brief text intro using the opening sentences of your post and usually one related image from the post. Readers will be directed to click through a link that directs them to your site to read the entire article or blog post. This is your opportunity to reach a wider audience for your own Second Life blog! Participation in this new promotional program is non-exclusive and free. We encourage bloggers to continue to also work with other community blogger networks (such as BVN*) and inworld groups for the promotion and distribution of their original editorial content. Interested? Here’s how to participate: Review the SLBN Terms & Conditions and Content Guidelines. This initiative does not aim to influence the editorial content of your independent blog, but we do have standards for the text and image content of those posts that we will promote. For example, images with nudity and/or copyright-violating content will not be considered for promotion. If you want to participate, fill out the submission form and consider adding the optional Second Life Blogger Network badge to your website. You can grab the badge and learn about guidelines for placement here. Once you have opted-in, you are eligible to participate! We will then watch your blog for consideration for potential inclusion in our curated Community News thread and social media channels. Linden Lab staffers will frequently review posts from participating bloggers. While not all of your new posts will be selected each day, we do aim to promote several entries during the week from the pool of participating bloggers. Want to opt-out and no longer participate? Simply let us know by selecting the opt-out notification on the submission form and we’ll stop monitoring your blog for our curated news thread. That’s it! Ready to get started? Check out the Community News blog to see examples of the types of independent blog content that we’re already promoting. We’re thrilled to already welcome bloggers Inara Pey (Modemworld.me), Sasy Scarborough (sasyscarborough.com) and Kess Crystal (theglamoursauce.com). Will you be next? We also spoke to Kess about her group, BVN and announced out Official SLBN on our live-streaming show Lab Gab with Xiola and Strawberry - you can catch the replay below. * Note: The Second Life Blogger Network is not officially affiliated with the Blogger & Vlogger Network (BVN) of Second Life, but we encourage our community to check them out at bvnsl.com!
  26. 14 points
    Today's Second Life pic of the day by Ara pays tribute to every person working in health care around the world in these difficult times. For a chance to have your image featured as the Second Life pic of the day, submit your work to the Official Second Life Flickr Group, but don't forget to read the rules! Connect with Second Life on Social Media: Instagram | Facebook | Twitter | YouTube | Flickr Account | Flickr Group | Pinterest | Tumblr | Plurk
  27. 14 points
    Microsoft is discontinuing support for Windows 7 on January 14th. This means that it will no longer get updates, including security patches. Therefore, running Windows 7 will become increasingly insecure as new vulnerabilities are discovered and not patched. Accordingly, Linden Lab is updating our system requirements to remove Windows 7 from the versions we support. This does not mean that Second Life will stop working on Windows 7 immediately; existing viewers, and possibly some new viewers, should run as well as they did before. However, we will not be testing any viewers on Windows 7, so it is likely that compatibility problems will develop and increase over time. In addition, we will not attempt to fix any problems which occur only on unsupported operating systems (if a bug is reported against an unsupported system, we usually try to reproduce it on one that is supported; if we can't, we don't investigate further or attempt to fix it). In order to keep your Second Life experience as reliable and secure as possible, we strongly recommend using only supported versions and keeping them updated with the latest vendor patches.
  28. 14 points
    Happy Tuesday, and Happy New Year! We’re writing today to remind everyone that we’ll be holding our monthly Web User Group meeting on Wednesday, Jan. 8th at 14:00 SLT in our usual meeting place, and also to highlight one of our favorite new features we shipped to the marketplace just yesterday. Specifically: Search filters for limited quantity items and demos! Both of these features have been requested for a very long time by our community and we’re just tickled pink for them to be the first marketplace updates we deliver in the new year. We believe these features should make the marketplace more responsive and efficient across the board, and make searching more enjoyable for all. We've also added individual gifts received pages (similar to order invoices), so that the purchase notification at the top of each product listing can link to these for easier redelivery, where available. Cheers, and we’ll see you at Web User Group on Wednesday to talk about the rest of our 2020 slate!
  29. 14 points
    Our new “Made in Second Life” series continues with the first installment focusing on virtual world education - “Learning Made in SL.” Each year, many students further their education through virtual classes and unique learning scenarios presented in numerous immersive environments within the Second Life virtual world. This edition puts the spotlight on Chant Newall Development Group, LLC (CNDG), which has utilized the Second Life platform for interactive offerings in biology, chemistry, economics and environmental science. CNDG works closely with Florida State University and the University of Central Florida on Virtual Learning Environments (VLEs) that include experiences that range from taking students inside of a human cell, using a forensic science application to solve a murder mystery, exploring Easter Island as it would have been some 500 years ago, and much more. William (Bill) Prensky, who is the CEO of CNDG, talks about the unique opportunities that VLEs afford students and educators alike, in the video below. P.S. Our “Made In Second Life” series will soon shift the spotlight to the world of fashion and design in Second Life! Stay tuned for several episodes of “Fashion Made in SL” -- coming soon to this blog and our social channels. Production Credits: Video produced by Draxtor Despres Logo designed by Marianne McCann
  30. 13 points
    (Pictured: Isle of Pandasia) The news can be a little scary as of late, and when you’re cooped up inside it’s easy to get stuck in a loop of not-so-positive thoughts. In fact, our brains are wired to remember negative experiences more easily than moments of kindness. However, it is absolutely possible to change your mental habits to make your day to day more fulfilling, and not just by watching videos of dog dancing competitions. Although there’s nothing wrong with that. An important step in this process is mindfulness. The act of being truly present and appreciating the moment has appeared in many belief systems, both religious and secular. No matter what school of thought guides you, we all have beating hearts that get tired from working overtime due to stress. Meditation has been proven to reduce anxiety and even improve your physical health. It’s important to take care of yourself, not just for your benefit, but also so you can be around the people important to you for as long as possible. If you’d like to take a moment to be still in nature or quietly contemplate, there are many soothing locations in Second Life for a virtual meditation session. We hope these places can help you feel free from worry. Chinook Rockies 3SL: A mountainous region dappled with lush patches of trees and waterfalls to help you take some deep breaths. Isle of Pandasia: This surreal cluster of small, mossy islands is a great place to admire birds, lily pads, and glittering rock bridges. You might even see a giant floating fish! Botanical: For the avatars with green thumbs, Botanical is a great place to take a peaceful walk surrounded by a variety of plants or get ideas to cultivate the garden of your virtual world dreams. Star Journey: If you’d like to take your “me time” with a side of cosmic splendor, this stunning collection of sky galleries is truly otherworldly. Saddles Art Gallery & Ballroom: Take a stroll through this enchanting garden adorned with artwork that is complemented by the sound of wind chimes and birdsong.
  31. 13 points
    (Photo by Patch Linden) Today is the kickoff for Second Pride, and as we all know, things are going to be a little different this year. In the wake of many canceled celebrations in the physical world, we hope to make this Pride Month extra special, because the dignity in representation is priceless. Pride celebrations have become more and more inclusive over the years, going from gay, lesbian, bisexual, and transgender representations to a broader spectrum of gender expression and orientations. The phrase “Silence is Complicity” has appeared on many banners over the last week, and that sentiment certainly rings true with us. In recognition of intersectionality and the importance of allyship, the organizers have declared that this year’s theme is “together.” We all face different challenges, but standing up for each other provides the strength to keep going. Come help us put the unity in community ❤️ There are so many awesome events scheduled to celebrate love and equality. In addition to Second Pride, be sure to visit several of the simultaneous Pride celebrations going on across the grid including London Pride, Burrow Pride Fest, Pride Festival SL, and SL Pride at Home. Check out our LGBTQ+ and Pride community pages to see even more featured regions.
  32. 13 points
    As part of our ongoing efforts to improve script performance, we recently made changes to how scripts are scheduled and events are delivered. Unfortunately, we found that those changes caused some widely-used scripts to break, which led to the grid rollback last Saturday. (We were apparently unlucky in how few of those scripts were on the Release Candidate regions the previous week). We have now made further improvements that should prevent most of those problems, but even with those fixes there will be some changes in the timing and order of how scripts are run. On the whole, those changes will improve performance, but there are some scripting best practices which you should be using. These will help you avoid being dependent on any particular ordering or timing of event delivery and script execution. One common cause of problems is communication between objects immediately after one creates the other. When an object rezzes another object inworld using llRezObject or llRezAtRoot, the two objects frequently want to communicate, such as through calls to llRegionSayTo or llGiveInventory. The parent object receives an object_rez() event when the new object has been created, but it is never safe to assume that scripts in the new object have had a chance to run when the object_rez event is delivered. This means that the new object may not have initialized its listen() event or called llAllowInventoryDrop, so any attempt to send it messages or inventory could fail. The parent object should not begin sending messages or giving inventory from the object_rez() event, or even rely on waiting some time after that event. Instead, the parent(rezzer) and the child(rezzee) should perform a handshake to confirm that both sides are ready for any transfer. The sequence for this process is: The parent registers a listen event using llListen on a channel. The parent calls llRezObject and passes that channel number to the new object in the start_param. The child creates a listen event using llListen in their on_rez handler on the channel passed as the start_param. The child performs any other setup required to be ready for whatever communication it will need with the parent. The child sends a “ready” message using llRegionSayTo() on the channel to the parent. The parent transfers inventory or sends setup commands via llRegionSayTo to the child. The parent sends a “done” message to the child and may now shut down the communications channel. The child receives the “done” message and may now teardown any setup it did to enable configuration (such as calling llAllowInventoryDrop(FALSE).) You can find sample code for both the parent and the child below. It's worth noting that this communication pattern has always been the best way to write your scripts. Even without the scheduler changes, the ordering of when scripts execute in the new object and when the object_rez event was delivered to the rezzer was not deterministic. It does seem to be true that making the scheduler faster has made this race condition somewhat less predictable, but making all scripts run with less scheduling overhead is worth the ordering being slightly less predictable, especially since it wasn't assured before anyway. We hope these new changes help everyone’s world run just a little smoother! To share your thoughts on this, please use this forum post. Rezzer.lsl //////////////////////// // Rezzer script. // Rez' an object from inventory, establishes a communication channel and // gives the rezzed object inventory. integer COM_CHANNEL=-17974594; // chat channel used to coordinate between rezzer and rezzee string REZZEE_NAME="Rezzee"; string CMD_REZZEE_READY = "REZZEE_READY"; string CMD_REZZER_DONE = "REZZER_DONE"; key rezzee_key; default { //... touch_start(integer count) { state configure_child; } //... } // rez and configure a child state configure_child { state_entry() { // where to rez vector position = llGetPos() + <0.0, 0.0, 1.0>; // establish rezzer's listen on the command channel llListen( COM_CHANNEL, "", "", "" ); // rez the object from inventory. Note that we are passing the // communication channel as the rez parameter. llRezObject(REZZEE_NAME, position, ZERO_VECTOR, ZERO_ROTATION, COM_CHANNEL); } object_rez(key id) { // the object has been rezzed in world. It may not have successfully // established its communication yet or done anything that it needs to // in order to be ready for config. Don't do anything till we get the signal rezzee_key = id; } listen(integer channel, string name, key id, string message) { if (message == CMD_REZZEE_READY) { // the rezzee has told us that they are ready to be configured. // we can sanity check id == rezzee_id, but in this trivial case that is // not necessary. integer count = llGetInventoryNumber(INVENTORY_NOTECARD); // give all note cards in our inventory to the rezzee (we could // do scripts, objects, or animations here too) while(count) { string name = llGetInventoryName(INVENTORY_NOTECARD, --count); llGiveInventory(id, name); } // And now tell the rezzee that we have finished giving it everything. llRegionSayTo(id, COM_CHANNEL, CMD_REZZER_DONE); // And we can leave configure child mode. state default; } } } __________________________________________________________________________________________________________________________________________ Rezzee.lsl // Rezzee integer com_channel = 0; key parent_key = NULL_KEY; string CMD_REZZEE_READY = "REZZEE_READY"; string CMD_REZZER_DONE = "REZZER_DONE"; default { //... on_rez(integer start_param) { com_channel = start_param; state configure; } //... } state configure { state_entry() { // Get the key of the object that rezzed us list details = llGetObjectDetails( llGetKey(), [ OBJECT_REZZER_KEY ] ); parent_key = llList2Key(details, 0); // establish our command channel and only listen to the object that rezzed us llListen(com_channel, "", parent_key, ""); // Our rezzer will be giving us inventory. llAllowInventoryDrop(TRUE); // finally tell our rezzer that we are ready llRegionSayTo( parent_key, com_channel, CMD_REZZEE_READY ); } listen( integer channel, string name, key id, string message ) { // in a more complex example you could check that the id and channel // match but for this example we can take it on faith. if (message == CMD_REZZER_DONE) { // the parent has told this script that it is done we can go back to // our normal state. state default; } } state_exit() { // turn off inventory drop. llAllowInventoryDrop(FALSE); // We don't need to clean up the listen since that will be done automatically // when we leave this state. } }
  33. 12 points
    Are you ready for this year’s SL17B Music Fest? Many of the top performers in Second Life have come together to perform live at this special two-day music event, held June 19-20 at the SL17B Live Stage. Here’s your chance to celebrate Second Life’s 17th Birthday while experiencing some fantastic talent that you won’t want to miss. Here is this year’s lineup… TIME June 19 June 20 9:00 AM Oblee (Obeloinkment Wrigglesworth) 10:00 AM F L Y (Flyqueen) 11:00 AM Patch Linden (Opening Ceremony) Sҽlι Bʅαƈƙɱorҽ (Illdoran Nightfire) 12:00 PM Mankind Tracer (Seth Regan) Shagpile Spyker 1:00 PM ll ƜIƝƬƐɌ ll Mimi Carpenter 2:00 PM Nina Setner Rogue Galaxy 3:00 PM Joaquin Gustav Effinjay (Jaycatt Nico & Frogg Marlow) 4:00 PM Marqs DeSade Melly Faith (MellyFaith Heartsong) 5:00 PM SaraMarie Philly Dude 6:00 PM Edward Kyomoon (Donn DeVore) Gabriel da Silva Namir (Gabryel Nyoki) 7:00 PM Agatha (Agatha Nowles) Skye Galaxy 8:00 PM Erin Frog & Satin Galli 9:00 PM rч αnnє (Oxoryanneoxo) In addition to Music Fest, SL17B will be packed with plenty of other events you won't want to miss! Check out our Birthday Events calendar below to stay up-to-date on SL17B highlights. We'll be adding more updates to this calendar in the next few days - so keep checking back! Do you use Google Calendar? If so, you can also add the Birthday Calendar directly to your own calendar by clicking here. In the next few days, we'll also debut a dedicated Destination Guide category with many event and exhibit highlights from SL17B. Look for it to appear later this week.
  34. 12 points
    As a follow up to Linden Lab’s statement in support of Black Lives Matter, this week’s “Second Life Destinations” video takes a closer look at some of the people, events and experiences bringing attention to Black lives in both the physical and virtual world. Featured in the video (in order of appearance) are Dondallia, founder of The Black Excellence Project Barb, co-organizer of Stand for Justice Aemeth (a.k.a. Cake), co-blogger at Juicybomb Jack, co-organizer of Stand for Justice As mentioned on the Stand for Justice website, there are several events and projects currently underway that are worth a visit, including the We Will Be Heard - Black Lives Awareness Event (scheduled for July 4-11), the ongoing art build Walls of Freedom and the aforementioned Stand for Justice event and The Black Excellence Project. There’s also the ongoing exhibits at the Virtual Black History Museum. CREDITS: Video Production: Draxtor Despres Stand for Justice - In Support of Black Lives Stand for Justice is a fundraising effort within the virtual world Second Life dedicated to raising funds for Black Lives Matter, Black Visions Collective, Campaign Zero, the National Police Accountability Project, and a Split Bail Fund benefitting 38+ bail funds nationwide. Visit in Second Life Walls of Freedom Walls of Freedom is based on the book of the same name portraying the first three years of the Egyptian revolution that began on January 25, 2011, told through striking images of art that transformed Egypt's walls into a visual testimony of bravery and resistance. This is an ongoing build where fiction meets nonfiction or is it where nonfiction meets fiction? This platform is all about art, politics, and religion! Visit in Second Life Virtual Black History Museum The Virtual Black History Museum invites everyone to explore the timeline of African-American history from the heartaches to the victories in a park-like and welcoming environment. Visit in Second Life
  35. 12 points
    Pictured: Machu Picchu At this point you may have organized your whole house, binged an entire series, or had a moment where you forgot what day it was. It’s no easy feat staring at the same walls everyday, but we’re chugging along. It’s totally natural to feel a little squirrely and bummed out that our 2020 travel plans might not work out the way we had hoped. We curated a list of real life locations that have been replicated in Second Life so you can adapt to a virtual vacation. Overpack all you want, there are no extra baggage fees to worry about! Machu Picchu: Get your steps in by climbing the labyrinthine Inca citadel in the mountains of Peru. Named one of the new 7 wonders of the world, the view from the top is incredible. You might even see a baby llama! Oahu Vacation Resort: One of the larger islands of Hawaii, Oahu is home to Honolulu, the state capital, numerous beautiful beaches, and Pearl Harbor. Fun shopping, scenic overlooks, and white sand await. Kowloon: Based on a portion of Kowloon Walled City, the intricately developed streets are lit by a characteristic neon glow. The concrete architecture and dark lighting give off a slight cyberpunk vibe. The Grand Canyon: Grab your visor, it’s gonna be a scorcher. Explore this vast natural marvel carved by the Colorado River millions of years ago. There are also fun activities like horseback riding and games. Stay hydrated. Temasek: Temasek boasts beautiful recreations of the mangroves that serve a pivotal role in the local ecology. This region also has educational posts with fun facts about Singapore’s culture and history. Eiffel Tower: Located in Paris, France, the Eiffel Tower has come to symbolize French culture and is the most visited paid monument in the world. The Avenue des Champs-Élysées is the perfect place for a romantic stroll. Guadalajara, Mexico: Enjoy the colorful atmosphere of one of Mexico’s most famous cities. It also has a region dedicated to the coastal city of Puerto Vallarta for an extra summery feel.
  36. 12 points
    Be among the first to experience live video streaming inside Second Life at an exclusive Adult Swim screening event, held this Friday, May 8 at 4 p.m. (SLT/Pacific)/7 p.m. (ET). Watch two classic episodes and two all-new unreleased episodes from the forthcoming second season of “The Shivering Truth” at this special event, to be held inworld at a new venue created exclusively for this screening. During the event, you can chat with fellow fans of the show and other special guests as you experience the show together for the first time in the virtual world. Free limited-edition virtual gifts and mementos will also be distributed during and after the show -- just look for the “Free Gifts” kiosk near the front entrance. The event also marks the first media partnership utilizing the new limited-release Second Life Viewer, which enables content creators and entertainment companies to broadcast live video events to virtual world audiences. In the future, you may see several new forms of entertainment including movie and TV premieres, live concerts, and artist/fan meet-and-greets. We're very excited to partner with Adult Swim for the debut of this new feature, which we plan to integrate into the main Second Life Viewer release in the coming weeks. HOW TO PARTICIPATE: Whether you are new to Second Life or a returning resident, you’ll need a special Viewer to see the Adult Swim live video stream in Second Life and participate in this event. Download the all-new limited-edition beta version of the Second Life Viewer in advance of the event to ensure that you are ready. Please note that other Viewers will not be compatible with the live stream during the screening event! On the day of the event, be sure to first login to Second Life and then use this link to teleport to the venue. The venue opens early at 3:30 p.m. (SLT/Pacific), so get there early as seating is extremely limited! Can’t get into the event? No problem! If you miss the first live streaming event, then try again for repeat showings hourly through 9 p.m. (SLT/Pacific). For more information about the event, visit this link. FIRST LOOK PREVIEW VIDEO Get a sneak peek at what the venue looks like in this exclusive “first look” fly-through of the screening area: We’ll see you at the show! “The Shivering Truth” Season 2 begins May 10 at midnight on Adult Swim.
  37. 12 points
    Can real people find true love in a virtual world? It is happening each and every day in Second Life and our limited-run “Love Made in Second Life” series explores how romance and long-distance relationships can thrive in the metaverse. Meet Suite and Danny Bourne, a Netherlands-based married couple that first met in Second Life over twelve years ago. It all started around 2007, when they first met on a virtual beach in Second Life. Danny, who sells prefab houses under his brand name reBourne in Second Life, was moving rocks along the shoreline. Suite was nearby relaxing on the beach before she noticed that her sunbed she was laying on was playfully lifted up high above the sand. “She was in the way, so I moved her,” jokes Danny. That flirtatious encounter led to conversation and a day of exploration as the two got to know each other better and they toured various parts of the virtual world together. They kept meeting each other on the same beach over subsequent days and weeks. While Danny initially expressed some concerns over the age difference between the two, they both continued to grow closer. “You can’t turn off attraction,” says Suite. Both eventually moved their virtual relationship to the physical world where they were married and now have a child. “There’s no way we would ever meet each other in real life,” says Suite. “It’s magic. That’s what I really love about Second Life. There’s no prejudice, no judgments.” It “feels like home,” adds Danny. VIDEO CREDITS: Production: Draxtor Despres Logo: Marianne McCann
  38. 12 points
    12.10.2019 UPDATE: Premium Prepay is now available for anyone whose billing date is up to 2 years out. To take advantage of this, you will need to 1) Change your membership type to Annual if it isn't already 2) Select the option to pay $89 and have your next billing date be current_date + 1 year 3) pay the cashier We're sorry that the limitations on Prepay had not been initially communicated. To make up for it, we've now removed the limitations. 12.06.2019 UPDATE: 1) If your membership is currently Monthly or Quarterly, you will first need to change it to Annual and click "Change Membership" (you will not be charged at this point). Then you can chose the Prepay option and confirm the $89 charge and pay that to extend your membership by another year. 2) If your membership was prepaid at the last promotion and the current review date is more than a year out, you will not currently see the promotional offer. However, since we didn't make this obvious from the start, we're going to extend this offer window to make it possible for our most loyal members to take advantage of the promotion. That change will go out next week and this thread will be updated, as well as this blog post. ****************************************************** Are you feeling sad that only new Premium signups can take advantage of the 10% off Annual Promo? It was making us sad too. Now you are able to take advantage of this promotion with an existing account with Premium Prepay. For the duration of the promotion (until January 2, 2020) Premium Members will find the option to prepay for an additional year at a discounted price under their account settings on Secondlife.com. If you are currently on a Quarterly or Monthly plan, you will need to change your plan to Annual to take advantage of this promo. If you’re also curious to find out more about Premium Plus, you will be able to upgrade from Premium once Premium Plus is available. Not a Premium Member yet? Save 10% Now! Now is the perfect time to upgrade and save 10% off your first year of a new annual Premium Membership subscription. New premium members get a one-time L$1000 sign-up bonus, a weekly L$ stipend, their own home, priority access to full events inworld, and exclusive gifts. Subscribers also have special access to Premium Sandboxes inworld, where you can build objects, unpack your purchased items, and meet other Premium members. Upgrade to Premium and start enjoying all the benefits now!
  39. 12 points
    7/10 Update - For those who can't join us for the inworld event, we will be providing a video and transcript soon after the live event. Want to learn more about Tilia, the wholly-owned subsidiary of Linden Lab? Second Life executives Grumpity Linden (Senior Director of Product) and Patch Linden (Senior Director of Product Operations) will be answering questions about Tilia from the community at a special “Tilia Town Hall” event held inworld this Friday, July 12 at 1 p.m. (SLT/Pacific). As announced on July 1, Tilia will soon be handling certain aspects of the Second Life service that will help us comply with U.S. laws and regulations via enhanced regulatory compliance protocols. We’ve been taking questions about Tilia in our official forum all week, so please join us as we continue to listen and respond. Tilia Town Hall Want to learn more about Tilia, the new subsidiary of Linden Lab?Here's your chance to learn more in this special Town Hall event, held July 12 at 1 p.m. (SLT/Pacific). Visit in Second Life
  40. 11 points
    Happy Earth Day! Today’s Second Life pic of the day by Kleio is a beautiful representation of glorious Mother Earth, in a virtual world! For a chance to have your image featured as the Second Life pic of the day, submit your work to the Official Second Life Flickr Group, but don't forget to read the rules! Connect with Second Life on Social Media: Instagram | Facebook | Twitter | YouTube | Flickr Account | Flickr Group | Pinterest | Tumblr | Plurk
  41. 11 points
    “Second Life Book Club” Debuts April 8 with Monthly Live Book Readings & Author Meetups As book publishers adjust to coronavirus-era restrictions, Linden Lab is launching the Second Life Book Club, a new “virtual world book tour” initiative that enables authors to have real-time book readings, engage in meet-and-greets with their fans and promote their publications in front of a live audience within the Internet’s largest user-created virtual world. The Second Life Book Club, which debuts April 8 at 10 a.m. (Pacific), will kick off with a multi-author panel that will discuss the new reality of writing and selling books in the age of COVID-19. The event will feature a live Q&A with best-selling authors Matt Ruff (“Lovecraft Country”), Ken Liu (“The Paper Menagerie and Other Stories”), SL Huang (the Cas Russell series) and CB Lee (the Sidekick Squad series). Upcoming shows will feature guests such as Tad Williams, Christopher Brown, Qiufan Chen, Kelly Robson, Chana Porter and Premee Mohamed. Pictured: Author Matt Ruff joins host Draxtor Despres at Second Life Book Club Island The Second Life Book Club is hosted by virtual world personality Draxtor Despres, who is also producing the series in partnership with Linden Lab. “When I first reached out to authors, some of them very high profile, I was surprised to get super enthusiastic feedback like: ‘Of course I will come on the show. Can I be a tentacle monster? Can I be a parrot? Can I fly?’,” says Despres. “It’s a dream come true for a book nerd like me!” Linden Lab CEO Ebbe Altberg adds, “Second Life offers a safe, fun retreat during a time of great anxiety, stress, and social isolation. Through the virtual world, people can stay connected and engage in friendly conversations and fun social activities such as visiting live music performances, virtual nightclubs and deejay events and now even book readings. Virtual world interactions offer a much deeper connection with other human beings than for example video conferencing: through the avatar and the shared space we feel as if we are fully present together.” Pictured: Author CB Lee at Second Life Book Club Island To participate in the SL Book Club events, attendees can head to Second Life Book Club Island. Anybody with a Second Life avatar can join this event, mingle with fellow book lovers and get up close and personal with internationally bestselling authors. If the region is at maximum attendance capacity, you can also participate by watching the event as it is streamed live across all official Second Life social channels. The Second Life Book Club is just one of many recurring events that might be of interest to literature lovers. Other popular community-run event venues can be found in the Discussions & Communities category in Second Life Destination Guide, including the Seanchai Library, Book Island and the Cape Serenity Library.
  42. 11 points
    Happy Monday! We’re writing today to remind everyone that we’ll be holding our monthly Web User Group meeting on Wednesday, Oct. 2nd at 14:00 SLT in our usual meeting place, and also to highlight for the community at large some of the things that our Web team has been working on for the last month, and wow, there sure is a lot to choose from! First, we need to acknowledge that a large portion of our time has been spent making on-going back-end changes that our Residents may never notice directly, but which will provide a much more secure and pleasant experience for all going forward. For example, we’ve already completed a full-scale migration of multiple web services away from our dedicated hardware colo and into the cloud. Others have been moved from third-party vendors to an in-house implementation. Still, others have been decoupled from their previous dependencies into stand-alone services. This is all part of our long term plan to move all of our services, from the web properties to the Second Life grid itself, providing us greater reliability, flexibility, and security across the board. We’ll let you try to guess which services have already been migrated - we’re betting you’ll never know the difference! Second, we’re extremely pleased to say that in the last month we’ve made significant progress in laying the foundations for the long-awaited Name Changes feature. All of our teams have been working hard on preparing the grid and all of our systems to accommodate account name changes, both first and last. We’re not quite ready to release all the details yet, but suffice to say that if you’ve ever wanted to change up your account name for whatever reason (and we know you have!) STAY TUNED. Finally, our continuing dedication to improving the Marketplace experience continues. Last month we were very excited to release the new Store Managers functionality. And this month, we’ve been refining that experience, as well as adding more new features for Merchants such as in-world messaging when an item is sold. But we haven’t forgotten the most important part of the Marketplace, the customers! For them, we’ve added a “Gifts Received” page with details about what the items are, who sold it, who bought it, any gift message, with much-requested options for self-service redelivery! All of this on top of our usual laundry list of bug fixes, quality of life improvements, security updates, and general troubleshooting. Whew! It’s been a heck of a September, and this post is only scratching the surface of what we’ve done and what we’re planning for October through the end of the year, so come on by the Web User Group meeting this Wednesday at 14:00 SLT to share your thoughts and to hear ours!
  43. 9 points
    Our annual multi-region inworld birthday shopping event is coming back this summer -- and we’ve just opened up the new application form for merchants who want to participate! The SL17B Shop & Hop event, to be held June 19 through July 12, is the official multi-region shopping event of the 17th annual Second Life birthday celebration (SL17B). This event brings together many of the top merchants across SL for exclusive items and discounts on some of the best creations in Second Life. Are you a merchant or creator that wants to participate? If so, then please fill out this form before Monday, June 1st, 2020. We will be filling in stores as we receive applications so please apply sooner rather than later. Some important details for participating merchants: The set-up for participating merchants will be held June 10-15 and all participating merchants are required to have at least a 20% discount on all items (including gachas). Merchants are strongly encouraged to provide a new and exclusive, for the duration of the event, non-group gift. Stores should not be entirely filled with gachas. Gacha resellers will not be permitted. Items need to be appropriate for a moderate audience. For more details, see the application form. LAST CALL FOR SL17B EXHIBITORS SL17B celebrations begin June 19, which is only one month away - so this is a “last call” for exhibitors who are interested in participating. In Second Life, you can explore the (virtual) world from the safety and comfort of your own home -- and that’s why we’ve selected “vacations and road trips” as this year’s SL17B theme. Whether you teleport directly or travel to your favorite SL destinations by plane, train, or automobile, we hope to see a wide variety of community exhibits and experiences that celebrate the spirit of Second Life escapism and travel. Interested exhibitors can apply now to participate in the festivities using our official exhibitor application form.
  44. 9 points
    These are strange times indeed: With the current public health crisis sweeping across the globe, many of us are finding it more difficult to go out and physically do the things that comfort us and bring us joy. Socializing. Shopping. Dancing. We can’t wait to get out and explore in the physical world again - but, fortunately, you can do these things virtually right now in Second Life. During this time of great anxiety, stress and social isolation, we’ve seen a spike in interest and activity in Second Life as people seek online outlets for comfort and social connections. Many are discovering for the first time how Second Life can bring people together for friendly conversations and fun social activities - such as live music performances, virtual nightclubs and deejay events and even book readings. That’s why we’re excited to introduce two new initiatives that will help bring people closer together in Second Life. SECOND LIFE BOOK CLUB TO DEBUT APRIL 8 As book publishers scramble to adjust to new social distancing protocols and other coronavirus-era restrictions, Second Life offers a safe, synchronous way for authors to hold real-time book readings, engage in meet-and-greets with their fans and promote their publications in an immersive person-to-person setting. We’re proud to partner with Draxtor Despres for the introduction of the Second Life Book Club, a new series of literary-minded events. Drax has lined up many established authors for a series of recurring in-world "virtual book tours" that will be kicked off in April with a multi-author panel that will discuss their thoughts on writing and selling books in the age of COVID-19. Scheduled for the kick-off event, which will happen on April 8 at 10 a.m. (SLT) in Second Life, are a slate of best-selling authors: Matt Ruff (“Lovecraft Country”), Ken Liu (“The Paper Menagerie”), SL Huang (“Zero Sum Game”) and CB Lee (the Sidekick Squad series). This premiere event will also feature a yet to be confirmed guest from the publishing end of the book business. Stay tuned for further announcements. Anybody with a Second Life avatar can join this event, ask questions, mingle with fellow book lovers and the authors. These events will also be streamed live across our social channels and will be promoted to both mainstream and specialized media. We also want to help promote and expand the audience for other inworld book events, too! If you have a literary event that you'd like us to be aware of, then reach out to us at editor@lindenlab.com. SHOWCASE STREAMS: SPOTLIGHTING SECOND LIFE MUSIC, ART & CULTURE We’re also pleased to introduce “Showcase Streams,” a new recurring series of live spontaneous videos that will aim to spotlight the many music, art and cultural events in Second Life. We think that there’s a lot of cool and creative energy in Second Life that deserves broader exposure. With “Showcase Streams,” we hope to bring great attention and audiences to some of these marquee experiences as we better educate the general public about the wide variety of creativity and events in our virtual world. This means that you’ll start to see more unscheduled live video streams of Second Life hot spots on our social media accounts including Facebook, Twitter/Periscope, Mixer...and, yes, YouTube. We’re working on Twitch, too! Pictured: Bryn Oh’s Hand exhibit in Second Life Examples of future “Showcase Streams” might include live video tours of popular shopping events such as the current Skin Fair, walk-throughs of art exhibitions such as the latest work by Bryn Oh, or a quick drop-in of a live music performance such as this weekend’s event from musician Mankind Tracer. Expect the unexpected! Pictured: Mankind Tracer gets ready for his upcoming Second Life performance Do you want to have your event or experience featured on a future “Showcase Stream”? Reach out to us at editor@lindenlab.com You may also want to make sure that you are listed in the Destination Guide using the official submission form, as we’ll be using this as a source for scouting out locations for some of our streams. COMING SOON: SL17B! Another opportunity to showcase the best of Second Life is to participate in our upcoming 17th annual Second Life birthday celebration (SL17B), held June 19-July 10. Applications are now open for exhibitors, musicians and performers. Full details of the event will be announced soon, but we’ve already revealed that this year’s theme is “vacations and road trips.”
  45. 9 points
    Lab Gab is a live streaming show that showcases events, destinations, and different talents across Second Life. Join our host, Strawberry Linden, as she speaks with the CEO of Linden Lab, Ebbe Linden, and the VP of Product, Grumpity Linden! They will be discussing the 2020 Roadmap including new features and improvements for Second Life! Do you have a question about the 2020 Roadmap that you’d like Strawberry to ask them on your behalf? Fill out the Google Form and submit your question today, and it may be selected! Tune in on Friday, February 21st at 11am PT/SLT. Watch us live on YouTube, Facebook, Mixer, or Periscope!
  46. 9 points
    Last year, we debuted “Love Made in Second Life” -- a limited-time series that explores the true stories of real people who met and found love inside the virtual world Second Life. A whole season of new episodes is already in production for this year -- and the first new edition of 2020 debuts just in time for Valentine’s Day! Meet Adam and Ruby - two Residents who met four years ago at the Sexy Brits club in Knightsbridge within the London Sim in Second Life. Strangely enough, it was a song request that brought them together! At the club, Ruby noticed that one of her favorite songs “Crucify My Love” by X-Japan had been requested -- so she had to find out who was behind it. “I had to know!” she says. When told it was Adam, she was surprised as she had assumed that his avatar was just a bot. So, she reached out to him in chat. “I thought it wasn’t really a person because he was dancing in the same corner all the time,” says Ruby. “I absolutely thought he was a bot!... I never would have started talking to him if it wasn’t for that song.” Pictured: Ruby and Adam dancing to music in Second Life. “It all started with a message and soon we became good friends and we both started chatting, spending every-time longer and longer together,” she says. “We reached a point we would be talking both in video chat on Skype and Second Life all day long. Six months later, Christmas was approaching and I traveled from my country, Spain, to the UK just to spend our first Christmas together. We really did click together and what was supposed to be just two weeks, never finished.” Adds Adam: “When I met [her] it was like a gift from God...she is perfect!”. Pictured: Adam and Ruby What happened next? As we’ve seen with some previous couples featured in our series, there was a decision to take a leap of faith to find love. “I left everything - literally, everything behind, and moved to his house. Years have passed and we're going strong, looking forward to doing new stuff together.” With all these love stories, should Second Life be considered a dating app? “It is not a dating app,” says Ruby. However, she does think that SL offers a unique way for people to meet that goes deeper than many popular apps. “With avatars, we jump over the social expectations and social constructs that allow you to be yourself.” CREDITS: Video production courtesy of Draxtor Despres Logo courtesy of Marianne McCann
  47. 9 points
    Image taken at Lost Lagoon. Each week, the Second Life Destination Guide editorial team reviews dozens of locations and events worth exploring. With all those beautiful destinations to check out, we thought we’d highlight a few of the entries that stood out to the editorial team. So in no particular order, here are a few locations on the Destination Guide that we’d recommend checking out this weekend: Burrow Coffee Co. - Also featured in our Destinations video this week. Burrow Coffee Co. Cozy, eclectic, and unique coffee shop/cafe featuring live music, DJs, poetry readings, games, great conversation, and more. A wonderful spot for photographers to snap photos as well! Come grab a cup of coffee and make yourselves at home! Visit in Second Life Lost Lagoon Welcome to the Lost Lagoon, an isolated paradise in the South Seas. This beautiful jewel of destination is a great place to explore, get in touch with nature, relax and cuddle. Everyone is welcome to find their piece of paradise at the Lost Lagoon. Visit in Second Life Northern Shore Welcome to the snowy Northern Shore, a region inspired by the Swedish coast with its many archipelagos and traditional houses. Put on some warm clothes and bring your skates to take a tour around the frozen islands, grab your camera to capture the serene and scenic view. After you are done exploring the many islands, do not forget to warm up with a cup of hot beverage at the local café. Visit in Second Life Dreamers & Co Dreamers & Co. is a friendly and mindful community in Second Life. Loving and appreciating art, culture, and music - they share and collaborate in harmony. Visit, follow the teleports, and join the adventure! Visit in Second Life Hapuna Surf Beach If you're looking for a beach where you can have the best time, come to Hapuna Surf Beach! Here you will find surf-able waves, jet skies, helicopters, gliding, volleyball, water slides, and much more! If you just want to chill by the beach, you'll find many bars, loungers, beach towels, and lots of options to cuddle watching the beautiful Second Life sunset. Visit in Second Life Crystal Line Romantic Ballroom Crystal Line is a beautiful romantic ballroom waiting for a couple to come spend some quality time here. It's open 24 hours, and once you land, don't forget to turn on the music and enjoy dancing together. The dress code is formal and the venue is across the street, in front of the train station. Visit in Second Life Got a spot that you’d like listed in the Destination Guide? Make sure to drop us a note at editor@lindenlab.com or submit your spot via web form. Connect with Second Life at the following links: Community | Instagram | Facebook | Twitter | YouTube | Flickr Account | Flickr Group | Pinterest | Tumblr | Plurk
  48. 9 points
    UPDATE: We will be live streaming the snowball fights in part on our YT and FB pages: https://www.youtube.com/secondlife/live Tis the season to let it go and get into some icy fun at the Winter Wonderland Snowball Fight Arena for some snow-slinging fun times! Get your warm clothes and throwing arms ready - it’s time for a Lindens and Residents snowball fight! This Snowball Showdown means you're free to pelt your fellow Second Life Residents and Lindens with a bevy of sparkling snowballs- launched fresh from the snow-arsenal available at the arena. The battles (yes, you read that right - there are two!) commence this Friday, December 20th from 10 am to 11 am SLT and 2 pm to 3 pm SLT). Spots are limited, so be sure to get there early to grab your snow launching weaponry from the vendors around the arena. Mark your calendars, assemble your dream squad, and be there!
  49. 9 points
    Pic by Elsa Antiel Some may argue that the winter holidays are the most wonderful time of the year, but in Second Life, we know how to celebrate year-round. Halloween is easily among the most popular holidays amongst the SL community, and we are so ready to have some screaming good times as the Creepy Crawl is back in all its creepiest and crawliest glory. We are looking for venues to host us as we hop from spooky spot to spooky spot for some conversation, dancing, and fun. What is the Creepy Crawl? Like a bar or pub crawl, but instead of walking from one watering hole to the next. We will teleport en masse from spot to spot and monster mash to our little avatar hearts’ delight - on Halloween! This year’s Creepy Crawl will happen on Halloween (Thursday, October 31st) from 10 am - 2 pm (SLT/PT). If you’d like to host a stop along the Creepy Crawl, own a spot that will be decked out for the holiday, and don’t mind if a parade of Residents and Lindens come through, then you might be just what the witch doctor ordered. We’re looking for spots that have entertainment (we like to dance around in our costumes!), are appropriate for general and moderate audiences, and can handle a crowd. Here’s how to submit your venue for consideration: Make sure your place is listed in the Destination Guide - here’s how to submit. Hop over to this form and fill it out before October 25th - we’ll start selecting the venues after that! Keep an eye out for an email and/or notecard after the 25th to let you know if your venue was selected. We’re excited to visit as many Halloween spots a possible - and can’t wait to have some thrillingly good times.
  50. 9 points
    Crazy about cats? This week’s Destinations video spotlights the many feline friends found across Second Life. Featured in the clip are the loveable KittyCatS, which have been popular in Second Life for over eight years! Other popular cat communities and creations in Second Life include Zooby’s, A.I. Friends, AEON e-Cats, and WK Wild Kajaera. There’s even a dedicated Cats Museum that you won’t want to miss! Cats Museum A place for those who love cats. Un lugar para los que aman los gatos. Visit in Second Life To discover these and other virtual pets in Second Life, check out the Pets & Animals category in the Destination Guide.
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