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Showing content with the highest reputation on 06/06/2021 in all areas

  1. https://mattnight84.wordpress.com/2021/06/05/saturday/
    10 points
  2. I'm gonna love you till you hate me
    8 points
  3. I simply love this shot that my Dom took of us on his sofa last night, so credit to him.
    7 points
  4. Thank you all so much for the heartfelt sentiments, well wishes and love. ❤️ The team is working on a permanent memorial location, as well as a temporary one within the SL18B regions. We will hold a memorial service soon once we can project completion of the spaces a bit better coming through this weekend.
    7 points
  5. 6 points
  6. 6 points
  7. NOTE: This is for Firestorm viewers (not sure if SL viewer has this command line) I saw this discussed in the 'Those crazy neighbors' topic and thought I'd make a new thread so its easier to reference. Many were talking about rezzing a prim on the ground, sending it up over the 2000 meter limit then flying up, or you can click on the map and type in your height where you sent the prim to, to arrive faster. BUT there is a MUCH easier way to set up a platform to rez your skybox on. 1. Go to the center of your parcel. Fly up to the height you want over 2000 meters to set your platform up on. A quick way to get up to the height you want is to type in local: gth 2000 (type in any height you want) and you'll automatically be teleported to that height. You might want to be in fly mode first 😁 2. Now, type in local chat: rezplat 3. This will automatically rez a platform to the default size of 30x30. You can go into your Preferences > Chat > CmdLine and change the size to be rezzed on the scale bar from 0 - 100 I believe. Easypeasy, no more hassle to get a platform rezzed up in the sky. Your chairs can stay on the floor where they belong. 😉
    5 points
  8. Hello, Community of Second Life Second Life found new highs in 2020 between a worldwide pandemic taking grip, through the times of a tumultuous leadership change in the United States, and during movements of civil changes that will forever live in history books. Second Life provides many with the comfort of a normal that continues to exist for all of us, where many use it to escape real life pressures, stressors and day to day challenges. In Second Life we can be our ideal, our best, celebrate all that is good across the world together. Sadly we have also seen some people go, and they will never be forgotten as they touched us, gave us their best from their hearts, minds and souls - this thing called real life sometimes knocks on our door and makes a call. This is one of those calls. Ebbe Altberg started with Linden Lab as our CEO on February 5th, 2014. He took the helm of the company and immediately went to work on reinvigorating our spirit and culture. Ebbe brought a profound openness, and transparency in his operation which was key and that had many effects on all of us internally, and externally. Lindens were encouraged to be part of the vibrant community in Second Life, to participate in and to cherish it as part of our daily duties. Ebbe also worked internally on embracing all aspects of Second Life, learning about its many nuances to understand impacts of decisions we make; while being sensitive to those and utilizing all of our resources, which firstly included you, the community, and many of us who are deeply embedded in Second Life. Ebbe’s goals for Second Life included promoting Second Life as the world’s best virtual world, community and platform. He also sought new adventures in building next generation products. As I am here before you today, it is with profound sadness that I share with you Ebbe passed away yesterday evening restfully and surrounded by the love of his family. I commit to all of you to carry forward with our mission of making Second Life the biggest, best, most vibrant virtual world that there ever can be. Together, myself, Grumpity, and Brett, along with Oberwolf at the helm and the entire team, our mission is clear. To grow Second Life and to ensure the Residents in Second Life continue to be respected and happy. Rest in peace Ebbe, our fearless, kind, loving, gentle leader, and friend. Patch Linden and The Linden Lab Team
    5 points
  9. I think that's helped find the answer. In my AO hud there is a little option (shown at top of my screen grab) called FORCE SIT. I've turned that off, and I think (fingers crossed) that has solved it. (I guess the FORCE SIT option 'forced' the sitting animation to use the AO animation rather than the objects buikt in, and that caused the conflict). And as most objects I sit on seem to have built in sitting animations, then I can just turn FORCE SIT on again for ones that don't have animations built in. It may be in those instances, the animation of the AO will kick in anyway, if none exists within the object - I'll have to see) Anyway - so for for anyone using VISTA animations - it appears that it is FORCE SIT you need to toggle off. I can now enjoy the sunsetting in Bellissaria, without getting that 'sinking feeling' Thanks all
    4 points
  10. WHITE thank you to @Sylvia Tamalynfor letting me visit her cafe, "Mind your own Biscuits"
    3 points
  11. if it was me then I would redesign the UI with modes in mind. To make modes then this entails user customisable menus, toolbars, tool buttons, docking containers and wizard dialogs. when do this then both non-programmer users and linden designers can create UI task oriented views (modes) depending on what they are wanting to do. And out of this process does a general consensus arise around common tasks, while at the same time allowing individuals the ability to continue defining the UI as they prefer
    3 points
  12. You never know what you going to find when you walk through a door in SL.
    3 points
  13. If it's any help, the parcel centre should always have x and y coordinates that are whole multiples of 4.0.
    3 points
  14. Rowan was close -- LaGyo -- and the set is called Kaya.
    3 points
  15. La goya or something like that?
    3 points
  16. I spent a lot of time in Sansar during 2017-2018. During that time I had the pleasure of meeting and hanging out in a group with Ebbe during many of the Atlas Hopping events coordinated and filmed by Draxtor. What impressed me so much about Ebbe was just how much he was one of us. You never would have guessed he was the CEO of Linden Lab while we were just hanging out. He had an insatiable excitement for exploring the many experiences residents had created while getting to know all of us. But there was the other side of Ebbe where he donned that CEO cap. He had a firm grasp on the technical side of things and was able to talk with us in such a way that we really felt our suggestions and opinions mattered. This was the side of Ebbe I saw in Sansar on a few occasions, and the one I most often saw in Second Life. I'm so happy I got to know the more casual side of Ebbe as a fellow explorer in Sansar. It's taken me days to come to grips with his passing. He was just too young! My thoughts and prayers are with his family and all those at the Lab.
    3 points
  17. Nika has come up with a few nicknames for various areas, one of which was referring to the original Victorian area as Belli South and sometimes Vickiland. I can't recall any of the others at the moment. The only nicknames that LL used, to the best of my memory, were the Pickle and the Squishy Pickle. The Pickle is the island outlined in red in the below picture. Apparently LL called it the Pickle because they had heard someone say the original Bellisseria continent - what is shown in the picture -- looked like a dragon sitting in a boot eating a pickle. After the initial release, when the Houseboats sold out so fast, LL wanted to get lots more Houseboats out as quickly as they could. Someone suggested taking the pickle layout, gutting it and turning it into a bunch of sandbars for Houseboats -- and from that the Squishy Pickle name was born:
    3 points
  18. It took me some time to process his passing, it was a really heartbreaking news, and I really couldn't believe it when my friends told me what happened, even after I put out my condolences on Twitter it still felt surreal, he was just there like the other day and this all feels so sudden. Ebbe once said in an interview how much he values freedom of expression and that he's against banning Residents as much as he can, liking it to a death penalty, when pressed by the interviewer about aspects of moderation in Second Life. That to me along with many of the things he said and did for Second Life cemented his place in my mind as a great leader for LL / SL who helped many of us believe that there is a human aspect in everything. But only in his passing did it hit me how good of a man he was, rest in peacce Ebbe
    3 points
  19. pershap scan the whole landforum .. the region sections are also not very logicly named. ( if people really need the subtitle of a section to know where it's meant for the main name is wrong ..) And while working on that, make also a better seperation between General and Adult content. The constant advertising bumping en repost for escort clubs ( with open promotion for RL "action" )... doesn't belong in the general parts of the forum
    3 points
  20. Such sad news! Ebbe was an enthusiastic and engaging fellow. I met him in RL some years ago when he came to NYC for a tech fair. I had lunch with him, Peter Linden (who has moved on) and a few residents. I remember my main impression was that he was normal. Normal! That may seem funny, but we have had some rather eccentric leaders, who could get pretty wild, and while that is good in the early start-up stages, at some point the grown-up has to come along. His past jobs were at large, mature companies such as Microsoft and Yahoo and that seemed so reassuring for the next stage. Ebbe had a great deal of experience with companies and people and the sophisticated European manner than Americans lack. But he was low-key and nice. It's scary to think of the Lab without a CEO or a VP of Engineering. But there are very dedicated and experienced Lindens at the helm, Patch, Grumpity, Wendi and more. I hope they will get a good person in soon.
    3 points
  21. The gang getting dressed up for the Galactic Gathering 2021 Star Wars party tomorrow
    3 points
  22. Thanks for visiting and I'm glad you enjoyed it
    2 points
  23. It's as Rowan thought i did find it on Facebook this is the LM https://maps.secondlife.com/secondlife/Charmed Forest/123/131/1682
    2 points
  24. ehm.. "she" ... / me looks down.... nope nothing changed... in the building tool you can make a hollow shape in a prim .. click once and there's a small hole in the exact middle
    2 points
  25. I never knew one could turn sits OFF either if that is what Marianne is saying but then I never encountered this problem in my all of SL which spans off and on for over 15 years. The animations have priorities as Pixie was speaking about in her post above, so your AO has higher priorities than most sits in SL which are probably older sits. I make stuff for Dinkies with older animations and my Dinkie customers must use a level 3 priority AO or turn AO off to use the products. It's all in the priorities and it cannot be helped. You could get a lower level AO which is what I do for my Dinkies so I can use all the animations for stuffs I make without turning AO on/off. A level 3 priority AO is an older AO but for a Dinkie, it's best because Dinkies use a lot of the older, non-bento animations as Dinkies are NOT bento except tail. Your AO must have a very high priority.
    2 points
  26. RP and relationships are two complete different things ! If you try to mix them you must fail. RP is showtime ... you can act like you want to be. If it fit´s in the RP you are in, depends on the RP theme and the paticipating people. Relationships should be you. Your real you. It may need some time, but if you constant talk to new people at different occasions, you´ll find someday someone who is in your league. The bond will tie on it´s own then. There is no need to act in a special way for this. This is the good news. The bad news is ... sometimes it takes time. So don´t give up ... take your time and go on. You´ll suceed. It´s only a matter of time. Do you have a club or a venue you like ? Go there and become a regular. This way it´s almost impossible, not to make new friends.
    2 points
  27. the viewer ended up with a multitude of controls as it started out as a inworld building tool which morphed into a business tool and then to a social tool, as the user base ratios changed over the years if the viewer was to be decluttered then it needs to be rebuilt with 3 modes - Social, Business and Build. With Social being the default for new users
    2 points
  28. If someone asks me about Lidl or any other supermarket, I will tell what I think about it. Sure. I ain't gonna bother my family and friends advertising Lidl though. Same goes for SL. If someone wants my 2 cents about it, sure I will tell about SL. It even will be mostly positive. But nobody ever asks. And just as with the supermarkets, I ain't gonna bother my family and friends with advertising SL either.
    2 points
  29. I think a statue somewhere on grid would be fitting for him. wasn't expecting this when I got on
    2 points
  30. I ain't gonna run ads for them. I do my job, the Lindens theirs. And if it all ends, 18 years is a real good run for a game. But personally I think the duct tape will hold the things together for a few more years.
    2 points
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