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  1. 148 points
    Howdy everyone! While I'd love to give more notice than this, it is looking like we will have another batch of Houseboats ready for release within the next 24 hours. This is as much of a forewarning I can provide, because of the complexity behind the work that is going into these releases. Each release requires the coordination of several teams, and having all of the resources line up to hit the "go button" is pretty organic. As soon as we are able to do so, I will post another update here!
  2. 125 points
    Well that was fast! In less than 48 hours, our new Traditional Homes and Houseboats on the new Bellisseria continent have been claimed. We're really pleased and overwhelmed at the positive response to the new models and at the rapid speed with which they were acquired. Welcome to the neighborhood: we’re glad to have you here! For those of you who weren’t able to get in, don’t worry: you’re not out of luck. More Houseboats will be coming in the very near future, followed by additional Traditional homes and newer themes that we hope you’re also going to love. The LDPW and Moles are hard at work crafting the themes and the rest of the continent for your enjoyment, so get ready for new styles and new neighbors over the course of the year. Stay tuned to this post: we’ll be updating the status of home availability and other pertinent information as we go forward, so you’ll be able to jump in and get your new home. Current Inventory Status (15 May 2019 @ 10:27am SLT ) Traditional Homes: Out of Stock Houseboats: Out of Stock
  3. 83 points
    I am pleased to announce the addition of another 709 houseboats to the Bellisseria continent today! The Houseboats are available to select as we release them via the Linden Homes Land selection page, and access to the continent addition is open. We will have a set of region restarts to go through, so please bear with us as that happens if you enter the regions right away. We know they will go very quickly, but as time goes on we will get more out, and hopefully faster. Our next focus will be to bring more Traditional Homes plus more Houseboats in another smaller launch while working in parallel to a larger launch and an exciting new theme. As usual, stay tuned here for more updates!
  4. 54 points
    Many Residents have noted that in the last few weeks we have had an increase in disconnects during a teleport. These occur when an avatar attempts to teleport to a new Region (or cross a Region boundary, which is handled similarly internally) and the teleport or Region crossing takes longer than usual. Instead of arriving at the expected destination, the viewer disconnects with a message like: Darn. You have been logged out of Second Life. You have been disconnected from the region you were in. We do not currently believe that this is specific to any viewer, and it can affect any pair of Regions (it seems to be a timing-sensitive failure in the hand-off between one simulator and the next). There is no known workaround - please continue logging back in to get where you were going in the meantime. We are very much aware of the problem, and have a crack team trying to track it down and correct it. They’re putting in long hours and exploring all the possibilities. Quite unfortunately, this problem dodged our usual monitors of the behavior of simulators in the Release Channels, and as a result we're also enhancing those monitors to prevent similar problems getting past us in the future. We're sorry about this - we empathize with how disruptive it has been.
  5. 52 points
    It’s time to add a bit of Linden-approved security to your new homes! In the interest of creating a more welcoming community experience while still allowing for personal security, we’ve released the official Linden Homes Security System to your Content Creation Packs in all new Linden Homes. It is accessible through your House Controller in front of your property. This new system will enable you to keep your property private while not infringing on navigation of the Bellisseria continent at large. Your new Linden Homes Security System can be wall-mounted upon placement. When activated, it will scan your parcel as much as 400m above and below the control unit for unauthorized visitors. If any unwanted guests are found, they will be provided with a warning to vacate the area, followed by an ejection if they do not leave within the specified amount of time (minimum of 15 seconds). You can adjust your systems range and warning time greater than 15 seconds; you can also customize your system to ignore members of your group or specific people you have added to its whitelist. We’ve chosen a minimum of 15 seconds and a maximum height of 400m to allow for those just passing through (either on the ground or in the air close to your home) to not be immediately booted off-course (while those who linger will get removed). Ejecting rather than send-to-home also allows first-time offenders to get the hint and continue on their travels. For proper use, you must place the Linden Homes Security System either in your Linden Home or in your skybox at or above 2000m high. The system will not function between 100m and 2000m above sea level, to allow for clear airspace and to prevent low-hanging skyboxes. Instructions for operating your Linden Homes Security System can be found in the notecard provided with the unit, and a shortened version of the instructions can be found by clicking on the unit’s System Help (?) button. Privacy and fostering an open, welcoming community can’t always exist simultaneously, but we believe this new security system will allow for the best of both worlds. In addition to this system, you can use your home’s Control Panel to control who may enter your home and use its redecorate functions. You may also use the Options tab in World >> About Land to determine who is allowed to rez objects on your parcel and whether people outside the parcel can see and hear what you are doing. The use of ban lines overall is disabled, but you can still ban individuals from your parcel by utilizing your parcel ban list. We feel as a compromise, at the present you may only use other security systems that conform to the same Linden Homes Security System standards (warning time no shorter than 15 seconds, no greater detection range than 400m in height; must only work within the boundaries of your parcel, and eject instead of teleport-to-home). If we incur too many issues with non-conforming security systems, we will update the policy to prohibit the use of all non-Linden provided security systems in the new Linden Homes regions. We also have some additional features planned for the security system to provide the best home experience for you in the future, so stay tuned for more information on what’s to come with our next version.
  6. 51 points
    UPDATE: Currently, new Linden Homes are sold out - but more are on the way. Please stay tuned to our blog and to this forum thread for updates. New Linden Homes Have Arrived! One of the many benefits of becoming a Premium Second Life member is access to an automatic waiver of the monthly land fees for a Linden Home or 1024m² tier allotment for use towards a parcel on the Mainland. A pretty incredible perk, but it was time to make it even perkier. Let’s be honest - those Linden Homes from 2010 were long overdue for some updates and improvements. It was clear a fresh coat of paint and some new landscaping were just not going to make the amount of curb appeal we were shooting for. In fact, it was time to return to the drawing board and start a better-built Linden Home experience, from the ground up - literally. The first of several planned Linden Home updates launches today - with the introduction of New Linden Homes - exclusive to Premium members. Your new home may be in the mountains, along the shore, or in a rolling landscape of low hills and river valleys, but you’ll also be part of a large community experience, with navigable waterways, a network of roads, and community areas to socialize and have fun. There are two new themed styles in this release - Traditional and Houseboats - and some are twice as big as previous Linden Home offerings. Traditional Our new Traditional suburban homes are available in several single or two-story options and are located within a convenient distance from a communal park area where you can join your friends for picnics, sports, or family activities. Houseboats For something a bit less conventional, try one of the many new Houseboat theme options with large rooms and a high ceiling and skylights. There’s also a deck area outside for you to relax or entertain friends and family under the blue skies and over the even bluer waters! Existing Premium Member with Linden Homes Out with the old, and in with the new! If you’re already a Premium Member, you qualify to switch to a new Linden Home in one of our new styles including Traditional Homes and Houseboats. Old Linden Homes will be phased out over time, but there’s no rush. If you’re not ready to make the big move, that’s okay. Many of these new home options are twice the size of previous offerings, and even more new Linden Homes are coming later this year. Once you’ve seen the improvements and additions, you’re going to want to claim your new place to call home as soon as possible. How to Get Started Moving into a new place may seem a bit overwhelming, but we’ve got you covered. Everything you need to know about the new Linden Homes is available on the New Linden Homes wiki. There is a walk-through on how to claim your new Home if you’re new or returning to Premium Membership, or if you’re an existing Premium member and ready to make the switch. All the details on what makes these new homes better than ever, and the how-tos to get you into your new place are all there. Are you ready for your new life on the Bellisseria continent? Now may be the perfect time to upgrade to Premium! Your new home is waiting for you!
  7. 50 points
    We want to thank everyone for the kind words they have expressed in the last 24 hours since Linden Homes has launched its first phase of homes. We are delighted so many of you are enjoying the homes, the decor, and especially the feel of community. As part of fostering that community feel, we are going to address two changes that are occurring over the next week or so (and explain our reasoning). The first is that at 6am SLT on Wed April 17th, we are going to uncheck the box on the Linden Homes estate that allows parcel owners access restrictions to be more restrictive than the estate. Meaning: no ban lines. It's our belief that with a sense of community being a main goal of Linden Homes, ban lines send the wrong message. Parcel owners can still ban troublesome individuals by name on their parcel but they will not be able to put their land in virtual lock down by restricting access to group only. The second goes hand in hand with parcel access, and that is security devices. We want to allow Residents to fly, walk, drive, sail and explore freely across Bellisseria without compromising Residents privacy and security on their own parcels. To that end we are allowing the use of security orbs. However, since many orbs can be set in ways that preclude even the most innocent of straying across a parcel boundary or being sent home even though you are 500m in the sky we are forced to come up with a compromise. You may use your personal security orbs or devices in Linden Homes for now, but early next week: we are going to provide you with an approved device via the Linden Homes Content Packs. It will work just as aggressively in protecting your homes from unwanted intrusion, but still reasonably allow Residents to explore without fear of being ejected or teleported home without warning. Once those are added to the Linden Homes Content Packs, the use of other scripted security devices will not be allowed and this will be noted in an update to the Linden Homes covenant. So, to recap: - Ban lines will go away for Linden Homes starting 6am SLT on Wed April 17th - Linden-supplied security orbs will be distributed via the Linden Homes Content Creation Packs early next week - Personal security orbs/devices will be allowed from the above date until approved security orbs are distributed (and not after) We’re thrilled you’re enjoying Linden Homes and we’re excited for everything else to come!
  8. 47 points
    I can answer this. The main focus of Linden Homes is the homes themselves. One of the main features is that the home does not count against your parcel prim count. That cost is absorbed by the main parcel. We have to reserve enough Land Impact on that parcel to accommodate the maximum possible LI of all the homes rezzed. The remainder we use for all the decor items in the region. All the roads, streetlights, community areas, trees, bushes, docks, hedges... everything resides on that parcel. Adding a parcel that shares LI with the main parcel residents can rez on adds an element of risk in not having enough land impact to support the house rezzing system. Adding a rezzing zone to Linden Homes is not as simple or cut and dry as it is on the mainland. Everything has to be carefully balanced. That is why most of the rezzing zones are in regions with no resident houses in them or ones we are still in the process of making. Also, the goal is to have as many homes as possible in close proximity to one another without people feeling that they are packed in tightly together as much as we can. Our focus is on a continent of homes with some enjoyable infrastructure rather than a public space with a few homes here and there. We could go crazy adding even more community content around every corner with parks and boat launches and forests and airports and... and... and... Believe me, we LOVE making stuff like that. But the question is, how many homes would we have to delete in order to do that everywhere? How many people are we willing to leave out in the cold waiting for a home so we can have those cool things we have fun making? That's a careful balance as well. In some areas it makes perfect sense. Let's make the coastline look natural. Let's have some mountains through here and some rivers through there. Let's use that LI for more trees and plants between the houses or a community space. Let's not make everything cookie cutter and instead have each region be unique with it's own identity. And let's focus on having as many homes as we can while keeping all those elements that make the continent itself uniquely special. It takes longer to do it that way. It takes a lot of work to do it that way too. And hopefully we'll get faster as we go along and it will evolve in certain ways as well. But doesn't that usually end in a better result?
  9. 42 points
    Can we Puhhh-lease briefly discuss what an AMAZING job the moles did on the new Linden Homes terraforming. Wow! Nice job!
  10. 41 points
    Happy Thursday everyone! We hope everyone had a great Halloween and had their fill of tricks and treats. We’re excited to have more marketplace updates to share with everyone - like a pumpkin full of the best candy, it brings you a good mix of fixes and features. We’ve added three new Categories to Marketplace: Gachas Anthropomorphic Animated Objects We’ve also added “Anime” to the list of Marketplace communities. Marketplace order confirmation mail should include a product link and seller data. So it will from now on. "Items per page" kept resetting to 12 in wishlists. Annoying! Any search field will now display an x on the right side once the user has started typing. This will allow you to quickly remove/delete all text in the field instead of having to backspace out the information. Merchants can no longer review their own listings. Obviously, yours are the best. Store favorites used to say "Sold by [current user]" instead of the store owner. That’s silly! Merchant dashboard Report pages were missing the store banner Updates to search for more precise results Fixed searching within "manage listings" Marketplace review helpfulness rating buttons were broken, but we unbroke them. We will now notify a marketplace shop owner if items have their rating changed Marketplace profile - some incorrect truncation of Policies box content was going on, so we put a stop to it You could not preview listing with no price, but now - you can. Buying item for users not in the marketplace would throw an error, but that’s fixed. New Marketplace wishlist didn’t work in other languages than English. Wishlist Joy to the world! Added a helpful popup for the keywords field, which describes Boolean search functionality, so more people can discover it. Additionally, we’ve started cleaning up some older listings. Only merchants who have not logged in in five years were affected, and only those items which have not sold within two years. If you find that your listings have unlisted, please file a Jira and we’ll look into it presently. Thank you all for making Second Life great! We look forward to hearing from you.
  11. 40 points
    It feels like we just packed away all that crystal magic from our 15th anniversary celebration, but our sweet sixteen is just around the corner! This summer, we’re throwing a huge celebration to commemorate 16 years with this incredible community and we wanted to fill you in on just a few of the details. Sixteen years ago, on June 23rd, 2003, Second Life launched to the public. Though it feels like just yesterday and a lifetime ago at the same time, this year we couldn’t pass up the opportunity to go retro and embrace the “Sweet Sixteen” theme for our big party. Sock hops, bowling alleys, and late nights at the diner were a quintessential part of many teenagers lives back in the 1950s, but the 1950s were also a time of political and social change. The world was shocked by the iconic ‘Elvis pelvis,’ and poodle and pencil skirts changed the fashion world forever. Rebellion became the titillating pastime among all that soda shoppe sweetness. It was an era that - like Second Life - rocked and rolled! So, this summer we’re throwing a 1950s themed SL16B with a TON of fun events and happenings. Here is a brief rundown of just a few. Save the Date The dates of this year’s celebration will be June 20th, 2019 through - July 8th, 2019. SL16B Applications for volunteers, performers and exhibitors will be opening soon - so stay tuned to our blog for more updates as these applications become available. SL16B Shopping Event We’re bringing back our multi-region inworld shopping event, complete with gifts and great deals from many Merchants from all over the Grid. If you are a Merchant and you’re interested in submitting an application to participate, please visit and complete this form. The cut-off for submissions will be June 1st, 2019, so be sure to apply sooner rather than later. The shopping event will take place for the duration of the celebrations - June 20th, 2019 through - July 8th, 2019 SL16B Music Faire The 1950s were an exciting time for music - and we have such an incredible live music community in Second Life, we’re going to carry on the spirit of Music Fest with a new event called Music Faire - and will be announcing application for the audition showcase and more very soon. SL16B Gifts and Parties There really ain’t no party like a Second Life party - and there will be some parties within the party that you won’t want to miss. Come As You Were Party (dust off those oldbies and round up those Ruths) and a modern twist on the dance party are just a few of the opportunities you’ll have to come out and shake your virtual tail feathers. There will be costume prizes - so start planning those looks. Dates will be announced as we get closer to the celebration. Last year we introduced the Swaginator at SL15B - and we’re bringing it back again this year with some updates and changes based on feedback. You’ll hear more about this as we get closer - but Swaginator gifts will be easier to get than ever! See You There We’re very excited to hit another incredible milestone this year and can’t wait to shake, rattle, and roll with all our Residents this summer. It’s going to be the ginchiest!
  12. 39 points
    Did you think you were going somewhere?
  13. 38 points
    (if anyone wants to try this exercise themselves, rez a 4m square block with .5m cubes representing houses and snap all the pieces to a .0625m grid) The main parcel has to support the LI of the houses and parcels do not touch. So the maximum number of parcels you can have is 36. Here is a picture of that that looks like: Pretty exciting, isn't it? With this you will not have LI for any sort of roads or trees and no real space for them either... or any beaches, lagoons, mountains, views or anything really. The houses will just be an endless grid of parcels. It won't be worth exploring so it probably doesn't really need roads or paths anyway. BUT since there isn't a way to add any sort of variety and you have to make hundreds of them overnight they can all be clones of the same template. All the regions will be the same... flat with no content other than the houses. But everyone who could possible have one can have one right away. How many people do you think that would be though? Do you think they'd like it? Would they fill all 60,000 parcels? Or would they be empty wastelands of little empty houses all crammed next to each other with only an handful actually occupied in each region because they look at it and go "eww..."? Or... you take away about a third of those parcels. Here is what that looks like: Now you can vary it up a bit. Use that LI for some decoration content. Maybe even put the parcels in different configurations. But now you have to make even MORE regions. Now if you only have 10 or 12 or even 20 templates... even if you randomize them once you get a few hundred of them stitched together it becomes pretty obvious they are just clones. Not much of anything special about that. Not really a place to play and explore since they are basically all the same. It'll still be a big grid of regions that are all homogeneous. However, you could clone the snot out of them and make enough for all 60,000 potential premium residents. But again, do you think all 60,000 potential residents would actually want one or would the reaction be pretty much the same (namely "ewww...")? Probably. Or... we accept the idea that mass cloning of Linden Homes is a major factor in ruining their appeal to most. It makes them just a place to park some bots or wall yourself in because there is nothing outside of your window worth looking at anyway or going out your door to experience. Now that means creating these regions is much more time consuming because you have to make them individually and they can't possibly all be ready at once. But it does mean they will be much more desirable and valued once they are. And a large part of that value is in the fact they aren't just handed out to everyone like cheap earbuds on a flight to Albuquerque. So which sounds like a better plan... 1700 regions of parcels that probably nobody will really want and will probably just claim because they can and never do much of anything with it. 2500 regions with parcels not many people will actually enjoy any more than the old Linden Homes and again, will probably just claim one because they can. Or a few hundred regions (to start) with parcels people a LOT of people absolutely love and are banging on the doors to get into... with plans to have it grow and evolve as it grows. With so much interest to the point people are actually forming a cohesive community around them that includes people who don't even have a home there yet. The operative word there being yet. We're making home baked small batch cookies from scratch that a great number of people are telling us they think are simply to die for. We're making more and we're gonna keep making more as long as people keep wanting them. We could make enough for everyone at once, but we'd essentially be handing cookies out from a big bag of Chips Ahoy! And is that what anyone really wants if they think about it?
  14. 37 points
    As 2018 comes to a close, it’s time to look back at some of the key accomplishments and new feature highlights that helped to make it one of the best years ever for the Second Life community. Celebrating 15 Years. Here’s to 15 More! Second Life recently turned 15 and, to mark the occasion, the community held a jam-packed SL15B celebration across several crystal-themed sims. In addition, Linden Lab organized several birthday events including MusicFest and an ambitious Shopping Event. Relive the highlights in the SL15B Flickr feed. So… is anyone ready for SL16B yet? Lower Costs & More Land? That’s Crazy Talk! What a way to start the year! Early in 2018, we announced a 10 percent reduction in Mainland costs and doubled the Mainland allotment for Premium members. Then, in July we continued to reduce costs by lowering monthly maintenance fees on Private Estates by up to 15% with one-time land setup fees reduced by as much as 41%. As a result, land is now more affordable than ever! Performance & New Features As part of our commitment to improving Second Life, we announced plans for 15 enhancements and features on our product road-map. Many of these improvements are already in place or are close to completion, while work continues to perfect additional enhancements and features for 2019. We’ve started making significant improvements to Marketplace including the introduction of many long-requested features, such as wishlists and tracking your favorite sellers (with a feed of their most recent items). We also added more categories to the Marketplace: Animated Objects, Gachas, Anthropomorphic, and a dedicated anime community, too. Estate Owners also saw improvements to the Land Manager page including web-based region restarts. There is also an Estate Access Management Release Candidate Viewer, which simplifies many Estate Management tasks, including ban list improvements. It will be making its way to the default release soon. Speaking of land … there is the overhaul for Auctions with several key improvements and a serious facelift - and we’ll soon add the ability for Residents to create Auctions to sell the land that they own. In November, we unveiled the long-anticipated debut of Animesh, which allows independent objects to use rigged mesh and animations. We’re already starting to see some creative ways to take advantage of Animesh. This new “dancing Santa” from Blow Up is an Animesh companion, which can follow you around and even dance with you as you celebrate the holidays in Second Life. Or for you. Santa is cool with whatever. A few Creators have already put out quite a number of cool early creations. Check out the Animated Objects category on the Second Life Marketplace to see what’s available. We are always striving to help our Residents achieve an immersive experience. The Environment Enhancement Project (EEP), is a series of new customizations in the environment rendering system (also known as Windlight). Soon, you will be able to create and share even more advanced environment settings including up to four different sky layers which can be set independently. Check out this preview video that shows early testing on the Second Life Beta grid from Resident Silas Merlin: Testing also continues for Bakes on Mesh, a new feature that allows system avatar baked textures to be shown on mesh attachments. We’re hoping this will help us all ditch some of those avatar onion layers in the new year. New Experiences & Activities Fans of Linden Realms new and old saw not one, but two updates in 2018. A limited-time and dramatic update Linden Realms: The Wrath of Ruth soon gave way to its full-featured successor Linden Realms: The Search for Magellan. We also introduced the new Swaginator with two ambitious seek-and-find events. As part of our SL15B event, we created 15 limited-edition gifts for a Birthday Gift Grab grid-wide hunt that extended over a whopping 15 weeks! More recently, we held the Winter Swaginator Hunt which included five hidden gifts created exclusively for holiday hunters. There were also numerous exclusive shopping and community events, which are always a blast! Look out for the traditional Snowball Fight. 2018 In Numbers As the year comes to a close, we’ve rounded up some interesting statistics to share insight into how the Second Life community is spending its time and money. One thing is clear: Second Lifers were a busy bunch in 2018. You spent an estimated 336 million hours inworld in the past year alone! And there are 50 million+ chat messages daily. Our daily concurrency rates remain stable, too. Take a look at this chart, which shows the overall traffic trends on logged in Second Life users over the past two years. Pictured: Second Life concurrency rates from early 2017 to late 2018. This active population helped keep the Second Life economy healthy in 2018. Approximately $65 million was paid out to Residents in the past year for a variety of items and services. On the Marketplace, there are currently over 5 million virtual goods for sale. Since we lowered prices on the Mainland and maintenance fees on Private Estates, we’ve seen some growth in the overall land market as well. For example, we saw increases across the board in land ownership - more Region owners, more parcel owners, more group-owned land, more Regions on the Grid. As many owners traded up from Openspaces and Homesteads to full Regions to take full advantage of the lower pricing, we saw growth in overall SQM owned by Residents. So, what was popular with the Second Life community in 2018? Here are some interesting insights into General and Mature-rated places and items: TOP MARKETPLACE CATEGORIES 2018 (by Web Traffic) 1. Apparel (General) 2. Women's Apparel 3. Avatar Accessories 4. Home & Garden 5. Complete Avatars 6. Avatar Components 7. Avatar Appearance 8. Animations 9. Buildings & Other Structures 10. Men's Apparel TOP DESTINATION GUIDE CATEGORIES (by Web Traffic) 1. Games 2. Editor's Picks 3. Recently Added 4. Premium Gifts 5. Photogenic Spots 6. Shopping Events 7. Adventure & Fantasy 8. Featured Events 9. Freebie Spots 10. Role-playing Communities 2019...Here We Come! In true Linden tradition, we didn’t get through everything we wanted to do in 2018 … but we certainly feel proud of the developments already out and we’re excited for the things to come. Stay tuned for even more improvements, including progress on our migration to the cloud, Linden Home updates, Gridwide experiences, and the much-anticipated ability to change your name! Thank you from the entire Linden Lab staff for your continued creativity and contributions to the Second Life community. We cherish the opportunity to help this unique and amazing world flourish year to year, and we can’t wait to see what adventures await in 2019! We wish everyone happy holidays and a wonderful New Year!
  15. 36 points
    Hi Residents! We had one of the longest periods of downtime in recent memory this week (roughly four hours!), and I want to explain what happened. This week we were doing much needed maintenance on the network that powers Second Life. The core routers that connect our data center to the Internet were nearing their end-of-life, and needed to be upgraded to make our cloud migration more robust. Replacing the core routers on a production system that’s in very active use is really tricky to get right. We were determined to do it correctly, so we spent over a month planning all of the things we were going to do, and in what order, including full rollback plans at each step. We even hired a very experienced network consultant to work with us to make sure we had a really good plan in place, all with the goal of interrupting Second Life as little as we could while improving it. This past Monday was the big day. A few of our engineers (including our network consultant) and myself (the team manager) arrived in the data center, ready to go. We were going to be the eyes, ears, and hands on the ground for a different group of engineers that worked remotely to carefully follow the plan we’d laid out. It was my job to communicate what was happening at every step along the way to my fellow Lindens back at the Lab, and also to Residents via the status blog. I did this to allow the engineering team to focus on the task at hand. Everything started out great. We got the first new core router in place and taking traffic without any impact at all to the grid. When we started working on the second core router, however, it all went wrong. As part of the process of shifting traffic over to the second router, one of our engineers moved a cable to its new home. We knew that there’d be a few seconds of impact, and we were expecting that, but it was quickly clear that something somewhere didn’t work right. There was a moment of sheer horror in the data center when we realized that all traffic out of Second Life had stopped flowing, and we didn’t know why. After the shock had worn off we quickly decided to roll back the step that failed, but it was too late. Everyone that was logged into Second Life at the time had been logged out all at once. Concurrency across the grid fell almost instantly to zero. We decided to disable logins grid-wide and restore network connectivity to Second Life as quickly as we could. At this point we had a quick meeting with the various stakeholders, and agreed that since we were down already, the right thing to do was to press on and figure out what happened so that we could avoid it happening again. We got a hold of a few other folks to communicate with Residents via the status blog, social media, and forums, and I kept up with the internal communication within the Lab while the engineers debugged the issue. This is why logins were disabled for several hours. We were determined to figure out what had happened and fix the issue, because we very much did not want it to happen again. We’ve engineered our network in a way that any piece can fail without any loss of connectivity, so we needed to dig into this failure to understand exactly what happened. After almost four very intense hours of debugging, the team figured out what went wrong, worked around it, and finished up the migration to the new network gear. We reopened logins, monitored the grid as Residents returned, and went home in the middle of the night completely wiped out. We’ve spent the rest of this week working with the manufacturer of our network gear to correct the problem, and doing lots of testing. We’ve been able to replicate the conditions that led to the network outage, and tested our equipment to make sure it won’t happen again. (Even they were perplexed at first! It was a very tricky issue.) As of the middle of the week we’ve been able to do a full set of tests including deliberately disconnecting and shutting down a router without impact to the grid at all. Second Life is a really complex distributed system, and it never fails to surprise me. This week was certainly no exception. I also want to answer a question that’s been asked several times on the forums and other places this week. That question is “why didn’t LL tell us exactly when this maintenance was going to happen?” As I’ve had to blog about several other times in the past, the sad reality is that there are people out there who would use that information with ill intent. For example, we’re usually really good at handling DDoSes, but it requires our full capacity being online to do it. A DDoS hitting at the same time our network maintenance was in progress would have made the downtime much longer than it already was. We always want what’s best for Second Life. We love SL, too. We have to make careful decisions, even if it comes at the expense of being vague at times. I wish this wasn’t the case, but sadly, it very much is. We’re really sorry about this week’s downtime. We did everything we possibly could have to try to avoid it, and yet it still happened. I feel terrible about that. The week was pretty awful, but does have a great silver lining. Second Life is now up and running with new core routers that are much more powerful than anything we’ve had before, and we’ve had a chance to do a lot of failure testing. It’s been a rough week, but the grid is in better shape as a result. Thanks for your patience as we recovered from this unexpected event. It’s been really encouraging to see the support some folks have been giving us since the outage. Thank you, you’ve really helped cheer a lot of us up. ❤️ Until the next time, April Linden Second Life Operations Manager
  16. 36 points
    Dogbone Island Municipal Airstrip is now open. http://maps.secondlife.com/secondlife/Coral Waters/105/147/22
  17. 36 points
    Here are the locations we've added rezzing zone parcels: Boat Rezzing Zones (Basically, look for a lighthouse ) : http://maps.secondlife.com/secondlife/Plafil Waters/14/138/21 http://maps.secondlife.com/secondlife/Baxby Gulf/253/64/21 http://maps.secondlife.com/secondlife/Norse Auk/149/110/21 http://maps.secondlife.com/secondlife/Springhurst Gulf/202/170/21 http://maps.secondlife.com/secondlife/Calm Waves/151/129/21 http://maps.secondlife.com/secondlife/Echo Cove/201/231/21 http://maps.secondlife.com/secondlife/Washburn/89/227/21 http://maps.secondlife.com/secondlife/SSPE88/33/49/22 Car rezzing zones (Sections of road you can rez a car on): http://maps.secondlife.com/secondlife/SSPE79/211/113/29 http://maps.secondlife.com/secondlife/SSPE43/208/7/36 http://maps.secondlife.com/secondlife/SSPE94/82/86/27 http://maps.secondlife.com/secondlife/SSPE184/132/142/22 http://maps.secondlife.com/secondlife/SSPE69/229/156/23 http://maps.secondlife.com/secondlife/SSPE133/206/13/34 http://maps.secondlife.com/secondlife/SSPE180/197/54/31 http://maps.secondlife.com/secondlife/SSPE74/162/232/31 http://maps.secondlife.com/secondlife/SSPE228/18/112/29 http://maps.secondlife.com/secondlife/SSPE259/17/122/24 http://maps.secondlife.com/secondlife/SSPE194/104/19/25 http://maps.secondlife.com/secondlife/SSPE146/82/246/33 http://maps.secondlife.com/secondlife/SSPE115/10/59/47 http://maps.secondlife.com/secondlife/SSPE83/121/121/47 http://maps.secondlife.com/secondlife/SSPE68/89/208/43 http://maps.secondlife.com/secondlife/SSPE62/6/70/39 Edit: For those of you wondering why they are where they are and not in every region, it has to do with Land Impact. We have to be extra careful to reserve enough Land Impact on the main parcel to support the LI of everyone's houses. So we placed most of these rezzing areas in regions with no resident homes in them for now.
  18. 35 points
  19. 35 points
    “What Do Women Want?” (Kim Addonizio, 2000) I want a red dress. I want it flimsy and cheap, I want it too tight, I want to wear it until someone tears it off me. I want it sleeveless and backless, this dress, so no one has to guess what’s underneath. I want to walk down the street past Thrifty’s and the hardware store with all those keys glittering in the window, past Mr. and Mrs. Wong selling day-old donuts in their café, past the Guerra brothers slinging pigs from the truck and onto the dolly, hoisting the slick snouts over their shoulders. I want to walk like I’m the only woman on earth and I can have my pick. I want that red dress bad. I want it to confirm your worst fears about me, to show you how little I care about you or anything except what I want. When I find it, I’ll pull that garment from its hanger like I’m choosing a body to carry me into this world, through the birth-cries and the love-cries too, and I’ll wear it like bones, like skin, it’ll be the goddamned dress they bury me in. https://www.poetryfoundation.org/poems/42520/what-do-women-want
  20. 35 points
    Hello everyone This is my first time posting in the forum, but I've been a member of SL since 2010. However, I took a loooong break - from around beginning of 2012 to around mid last year. I came back because I was always left nostalgic about my experiences in SL. When I came back, there was a steep learning curve. But I let myself sign up for a premium account, and had myself one of the original Linden homes in the Radium region. I liked it.... but it was too stuffy, too prim restrictive. So when I saw the Linden Homes preview on the Destinations tab, I looked around and got really excited. When I heard they were released (by perusing the forum here), I jumped on claiming one. And after two weeks of moving bits and pieces and adding and subtracting stuff, I'm ready to share some photos Sorry for all the photos on my first post, but I was too excited and would have included more, but I'll leave it for now (or until I do a major change)
  21. 35 points
    In theme with posting updates about Linden Homes progress, we have a systems update for you: We’ve fixed the issue of Residents with the surname “.resident” not being able to be added to the whitelist and controls, as well as the control panel’s difficulties in retaining the owner whitelist settings when changing homes. This will improve your ease of management for who can access your property. Additionally, we have implemented the ability for parcel owners to reset their house controller scripts (the mailbox or life ring for rezzing a different house) should a Resident encounter an issue generating the house selection menu. If you do not receive a house selection menu when you click your House Controller, simply click on and hold the Controller for at least two seconds to reset the scripts. This should correct for most issues of this nature. If the problem persists after attempting this, please contact support. The updated models of the Linden Homes control panels and house controllers have been installed into Traditional Homes and Houseboats across the Bellisseria continent.
  22. 35 points
    Just a slight chance on some mild rain they said...
  23. 34 points
    Inspired by @Skell Dagger & @Saravendi (...and Vermeer )
  24. 33 points
  25. 33 points
    I spent all day decorating my new houseboat! I chose to turn my houseboat into a public barcade/party boat, which I named The Drowned Mouse! Here you'll find lots and lots of games, a great pool deck with floaties and cuddles, a fire pit, a bumper boat rezzer so you can go zooming around the atoll, and a riding horse rezzer so you can do all of your beach horseback riding! Located just a short walk down the beach from the Squishy Pickle! Come and check it out http://maps.secondlife.com/secondlife/Navigation/157/33/21
  26. 33 points
    Breathe the words in your mouth...
  27. 33 points
    Syd wanted some attention (by way of my wallet)
  28. 33 points
    Messing around in a digital darkroom...
  29. 33 points
    EVIL THINGS lurk behind closed doors at the Metropolis! (Yes, I'm back there again.)
  30. 33 points
    Well I'll be damned if I'm missing out on all the bunny fun
  31. 33 points
  32. 33 points
    Just hanging around the house with my best friends, Chillin.
  33. 33 points
    Just in time for Valentines’ Day! Second Life is proud to announce the debut of “Love Made in SL,” a new limited-run mini-series showcasing the many real stories of romance in the virtual lives of the Second Life community. Love Made in SL logo created by Marianne McCann with permission from Linden Lab Over the next few months, we’ll unveil a series of short video profiles that tell the many stories of couples discovering love in Second Life. As you’ll see in our first episode, these virtual connections can also extend successfully into long-term relationships in the physical world. Meet Teal and Wolf, a charming couple that met 10 years ago in Second Life within the “Tiny” community of RaglanShire. After several years of a long-distance relationship, Teal recently decided to move from the US to the UK to be with Wolf and they are getting married this week! Pictured: Wolf and Teal, a soon-to-be-married couple that met in Second Life. “I think virtual worlds have that ability to allow people to just see whether their souls match up,” says Wolf. Watch the full video below, or on our Official YouTube Channel here. Catch future episodes of “Love Made in SL” on Second Life’s official Facebook page or YouTube channel. “Love Made in SL” is produced for Second Life by virtual journalist Draxtor Despres. If you’d like to be considered for a future edition, please contact Draxtor inworld.
  34. 33 points
    The long wait is over: Project Animesh has been released Grid Wide! As of today the default viewer download and all regions on the grid support Animesh. Animesh, first announced a year ago (!), allows independent objects to use rigged mesh and animations, just as you see today with mesh avatars. This means that you can now have wild animals, pets, vehicles, hair, zombies …. The possibilities are in your hands! We’ve created a Wiki which outlines how you can begin playing with Animesh. If you are a Premium Account, you will be able to attach two Animesh attachments instead of one. Note: You will need to be on an Animesh Enabled Viewer to see Animesh objects work correctly; if you are using a third party viewer they can let you know when support will be available. A huge “Thank you!” goes out to those Second Life Residents who participated in our year-long Beta, both in the forums and at our inworld User Group Meetings . We’re can’t wait to see what you will create and share with the rest of the community using these new capabilities. To help everyone find new animesh content, we’ve added a category on the Marketplace for it: Animated Objects We look forward to your comments and bug reports in Jira. Examples courtesy of Silas Merlin
  35. 32 points
    Today at beach. A little sand between your toes takes away your woes 🌞
  36. 32 points
  37. 32 points
  38. 32 points
    Got some new friends today This one was drawing his dream girl
  39. 32 points
    Some photos from my Windlass houseboat. I wasn't sure I was going to like decorating a houseboat, but I am in love with it now!
  40. 32 points
    My first time posting on the forums and I figured why not.
  41. 32 points
    Rewrite the pages that I'm turning... Credits Vendetta for Hipster Men's Event, plus a new Bento head release from Lelutka. Skin applier: Vendetta - Charles* (Lelutka) Mesh head: Lelutka - Guy (Bento) Hair: Exile - Drive Fast* Jacket: Not So Bad - Gabriel Suit Blazer (Slink, Geralt, Gianni, Jake, TMP, Aes, Lg, Fitmesh) Eye appliers: Az Design - Mandala Brown (Catwa, Lelutka) Brow appliers: Alaskametro - On Fleek Brows (Catwa, Lelutka, Omega, system) *review copy
  42. 32 points
    Never. Ever. Tick. Off. Cupid. Happy Valentine's Day everyone!
  43. 32 points
  44. 32 points
  45. 32 points
  46. 31 points
  47. 31 points
    Staying with the Red Dress thing, this outfit came up during my wardrobe review. The change of dress from PVC, and Genus Classic, and brunette hair shifts how I look way up the respectability spectrum...….. Almost snooty
  48. 31 points
    finally got a Genus head, now that you can take the demos out of the store. which also meant I "needed" to buy new skin, makeup,piercings and hair. lol
  49. 31 points
    Added a tuk tuk to the sim, love the poses with it
  50. 31 points
    Do whatever makes you happy, And screw everything else if you ask me. 'Cause life is short and we only got one shot, So let's go balls-out, give it everything we got. Don't let those losers take your magic, baby, yeah. #genderfluid
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