Introduction to building
Second Life provides a set of tools to create clothing for avatars and basic 3D models in the Second Life world.
- Using the build tools
- Building tips
- Creating clothing and tattoos
- Uploading assets
- Textures overview
Advanced content creation
Once you have mastered basic content creation, you may wish to learn some more advanced techniques to give your creations some added detail or a life of their own.
- Sculpted primitives
- Alpha channels
- Scripting object behavior
- Animation guide
- Heads up displays (HUDs)
- How to move a build
"Mesh" is a term used to describe 3D objects designed outside Seconde Life with third-party software, then imported as a complete 3D model.
- Uploading a mesh model
- Calculating prim equivalent weight
- Best practices for creating efficient collision volumes
Selling your creations
Selling your creations in Second Life can be a popular and rewarding way to make Linden dollars (L$). Becoming a merchant is one way to share your creations with the world, and recover some of your upload fees in the process.