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  1. Overview of groups Basic concepts: roles, titles, and abilities Open and closed groups Group visibility in your profile Joining a group Being invited to join a group Finding and joining an open group Inviting someone to join a group To invite one person nearby inworld To invite multiple people Controlling group titles Changing your active group and title Changing your role's title Group communication Group IMs Group voice calls Overview of groups Groups provide a way for you to socialize, share interests, and collaborate with others on projects. With a Basic membership you can belong to as many as 42 groups at one time. Plus members can join up to 50 groups, while Premium accounts may belong to as many as 70 groups, and Premium Plus members can belong to a whopping 140 groups. Regardless of how many groups you belong to, you may have only one active group at a time. Your active group determines the title displayed by default above your avatar name inworld, as well as certain inworld functions like scripted objects or land parcel settings being able to tell that you belong to a certain group. Note: If you choose to downgrade to a different account membership, you can keep your existing number of active group memberships. However, if you wish to join any new groups and currently belong to more than your new membership level allows, you will have to leave some of your active groups in order to join a new one. Group members: Can participate in group text chat and voice chat sessions with others in the group. See Group communication. Receive group notices to others in the group; certain members have the right to send notices, if they have the required ability. See Working with group notices. Can get group dividends and pay group liabilities. Any Linden dollars paid to the group are paid out evenly to all group members each day. See Group dividends and liabilities. Can jointly own land, with each member making a contribution to help pay for the land's cost. See Group-owned land. Can jointly own objects deeded to the group. Access to land parcels may be restricted by group membership. Also, scripted objects may be usable only by members of specific groups. This article provides an introduction to groups primarily for group members. For more on groups, and for information for group owners and managers, see Creating, managing, moderating, and disbanding groups. Basic concepts: roles, titles, and abilities Each group has a set of roles that can be assigned to members. Each role has an associated title and set of abilities that determine what members in that role can do. One person can have multiple roles in a group. By default, all groups start with three roles: Owners: Group owners have full control over their group, and have access to all group abilities. This role can't be deleted, edited, or hidden. The person who creates the group is initially the owner. Default title is "Owner." Officers: Officers have more abilities than regular members, such as the ability to invite others to the group or eject members. Default title is "Officer." Everyone: All members in the group have this role that defines baseline abilities. Default title is "Member." Note: The ability to change roles, titles, role visibility, and abilities is itself an ability. The group owner always has this and all other abilities. Titles The title of your role in your currently active group is shown by default above your display name inworld. For information on how to change your group title, see Controlling group titles. Abilities The abilities of your roles determine what you can do in a group. There is a wide range of abilities available. The owner role always has all abilities. Abilities are provided to control group membership, roles, parcel management and object management. For more information, see Managing abilities. Active group Although you may belong to many groups, you have only one active group at any one time. Your currently active group determines, for example, the title displayed above your name tag. See Changing your active group and title for more information. Open and closed groups There are two basic types of groups:, Open groups are available for anyone to join if they wish. Closed groups require an invitation from an existing group officer to join. Either type of group may have a Linden dollar cost to join. Group visibility in your profile By default, others can see the groups to which you belong in your profile. To hide a group so that it does not appear in your profile: Choose Communicate > Groups or right-click on yourself and choose My Groups. Click the group you want to hide Click Group Profile. Deselect Show in my profile. Click Save. Joining a group There are two ways to join a group: A group member can invite you. This is the only way you can join a closed group. You can join an open group on your own initiative. Being invited to join a group You must be invited to join a closed group; you may also be invited to join an open group or you can join on your own. When you are invited to join a group, a notification appears in your Viewer. If you wish to join, click Accept. If not, click Decline. Tip: If you do not know the Resident who sent you the group invitation or want to learn more about the group before accepting, click the Info button to see the group's profile. Finding and joining an open group To search for a group to join: Click Search. The Second Life Search window opens. Select Groups from the dropdown menu next to the Search button Next to Maturity, check or uncheck the boxes to filter your results as desired. Important: You must be at least 18 years old to view Adult-rated search results. See Age-restricted content for more information. Enter your search criteria and click the Search button. Browse through the search results. When you find a group that interests you, click the link for details. Click More Info to bring up the People window, which displays the group's profile information and indicates the enrollment fee (if any) in L$. To join, click JOIN NOW! A message appears asking you to confirm that you wish to join. Click Yes. Inviting someone to join a group Note: To be able to invite others to join a group, you must have a role with the Invite People to this Group ability. Depending on your role, you may not have this ability. To invite one person nearby inworld To invite someone to a group to which you belong: Right-click their avatar and choose Invite to Group. The GROUPS window opens, displaying all the groups to which you have permission to invite people. Select the desired group Click OK. The person will get a group invitation. To invite multiple people To invite several people into your group at once: Choose Communicate > Groups or right-click yourself and choose My Groups... Click the desired group. Click Group Profile. Click the Roles tab. Click Invite. If you don't have the required ability, the button will be disabled. Click Open Resident Chooser Select a person one of these ways: • In the Search tab, type in the text field, then click Go. Click on the desired person and click Select. • In the Friends tab, choose a friend, then click Select. • In the Near Me tab, click on a person then click Select. Repeat for each person you want to invite, then click Close. Click Send Invitations. Controlling group titles By default, you see others' group titles above their display names inworld. To turn off the display of others' group titles, Choose Me > Preferences. Click the General tab. Under Name tags, deselect Group titles. Click OK. Changing your active group and title The title associated with your role in your active group appears to others above your display name. Whenever you join a group, that group automatically becomes active. Your active group can also affect certain permissions inworld, such as the ability to create objects on group-owned land. To change your active group: Choose Communicate > Groups or right-click on your avatar and choose My Groups. Right-click on the name of the group you wish to make active. Click Activate. The group name changes to bold to indicate that it is active. Changing your role's title Each role in a group has an associated title. If you have more than one role in the same group, you can switch your active title within the group: Choose Communicate > Groups or right-click on your avatar and choose My Groups. Click the name of your active group. Click Group Profile. In the General tab, choose the desired title from the My title dropdown list. Click Save. Group communication As a member of a group, you can converse with other group members, both using text chat and voice chat. The ability "moderator" provides special capabilities to control group voice and text chat conversations. For more information, see Group moderation. Group IMs To start a group IM session with all group members currently inworld: Choose Communicate > Groups or right-click yourself and choose My Groups... Double-click the desired group. The conversations window opens. Type text that will appear to all group members. For more information, see Group IM sessions. Group voice calls When you start a group voice chat call, you will be disconnected from local voice chat. That is, you will no longer hear voice from people nearby and they will not hear you. Those in a group voice call can hear each other regardless of their location inworld. To start a group voice call, follow the above steps then click Call Group. Or to start a group call directly: Choose Communicate > Groups or right-click yourself and choose My Groups... Right-click the name of the group and choose Call. For more information, see Group voice chat.
  2. Creating a group Prerequisites Process Opening the group profile Inviting others to your group Working with group notices Sending a group notice Opting out of group notices Viewing group notice archive Controlling group visibility Removing a group from Second Life search Revealing members' roles Managing roles and abilities Creating new roles Managing abilities Group moderation Moderating text chat Moderating voice chat Group dividends and liabilities Leaving a group Ejecting members from a group Disbanding groups This article explains how to create and manage groups and focuses on tasks that group owners, officers, and moderators would typically perform. Before reading this article, be sure to read Joining and participating in groups for a general introduction to groups. Creating a group Prerequisites Anyone can create a group in Second Life, but remember: It costs Linden dollars to create a group, determined by the founder's membership type: Basic, Plus, and Premium members: L$100 Premium Plus members: L$10 Any group that has less than two members for 48 hours is automatically disbanded. When you create a group, you automatically become the group's owner. That is, you will be assigned the Owners role. The Resident who initially created a group is also sometimes referred to as its Founder, and the founder's name will always be visible on a Group's information page, even if they leave the group in the future. Note Coded systems within Second Life treat all members with the Owners role the same, meaning that any Owner may change settings within the group, eject members, etc. However, Linden Lab may choose to give certain administrative privileges related to special requests solely to a group's Founder, as the Founder is the only permanent and visible owner that is always associated with a group. Group creation process To create a group: Choose Communicate > Groups or right-click on your avatar and choose My Groups. Click the + button then choose New Group... Enter the name of the group. The name must be at least four and less than 36 characters long. Every group name must be unique in Second Life; you won't be allowed to create a group that has the same name as an existing group. Please see the list of standard ASCII symbols for available characters (eg. a-z, 0-9, and punctuation like ~@#%*) Optionally, create a group insignia (image) by clicking on the image thumbnail and then choosing a texture from your inventory. Optionally, write a brief description of the group. To make the group open (anyone can join without an invitation) select Anyone can join. If you don't select this, then only those invited will be able to join. If you want the group to have a cost to join, select Cost to join and choose a number of L$. Select the group's maturity rating. Click Create Group and confirm your choice when prompted. After you create a group, one of the first things you will want to do is to set up roles and abilities. See Creating new roles for more information. Important Once you create a group, you cannot change its name. So be certain of the name you choose, since you won't be able to rename it! Opening the group profile To view the profile of a group and modify it (if you have the required abilities): Choose Communicate > Groups or right-click on your avatar and choose My Groups. The People window opens to the Groups tab. Select the desired group. Mouse over the group name and click the View profile button. The group profile window opens. The group profile window has four sections, described in the following table. Section Settings you can view and edit What you can do (if you have required ability) General Group description Member list Whether group is open or closed Cost to join Group maturity rating Whether group is shown in search results Change your role Roles List of members, their roles, and abilities List of roles and associated abilities List of abilities and which roles have each ability Invite new members Notices View notice archive and open attachments Send notices Land/Assets View land holdings Change your land contribution Inviting others to your group To invite someone to a group to which you belong: Right-click their avatar and choose Invite to Group. The Groups window opens, displaying all the groups to which you have permission to invite people. Select the desired group Click OK. The person immediately sees a group invitation. You can also invite multiple people at one time. See Inviting someone to join a group for more information. Note Your group must have at least two members within 48 hours or else it will be automatically disbanded! Working with group notices Group notices are text messages that group members can send to everyone in a group. All members see the notice immediately if they are inworld; otherwise, they see it when they next log in. All members also get an email with the notice text. Group notices can also have attached objects. Sending a group notice If you have the Send Notices ability, you can send group notices to all the members of a group. To send a group notice: Open the group profile. Click Notices to display the Notices section. Click + New Notice. Enter the subject and message text for the notice. The combined length of a subject and notice must be 510 characters or less. Additional characters may be truncated from the end of the final notice. Optional: To attach an object to the notice, click the Inventory button and drag it to the dark grey box. You must have copy and transfer permissions on the object. Click Send. Important You cannot delete a group notice once you have sent it. Opting out of group notices To stop receiving notices from a group: Open the group profile. In the General section, deselect Receive group notices. You will no longer receive group notices nor get the associated emails. Viewing group notice archive To view the group notice archive: Open the group profile. Click Notices to display the Notices section. You will see a list of all the group notices sent in the last 14 days, up to a maximum of 200 per day. Click on a notice to see its text; if there is an attached object, click Open Attachment to take a copy of it into your inventory. Controlling group visibility Note To change these aspects of a group, you need to be the group's owner or have the appropriate abilities in the Roles and Group Identity categories. Removing a group from Second Life search By default a group will appear in Second Life search results. To remove it from search results: Open the group profile. In the General section deselect Show In Search to remove the group from Second Life search. Click Save. Revealing members' roles A group's public profile always shows the group owner. By default, it also shows members that have the Officers role and any other roles for which you have selected to reveal members. Group members will generally always be able to see the list of members and their roles. For performance reasons, some very large groups may not load a full membership list for anyone but owners, officers, or those with specific moderator powers. To reveal members of a given role in a groups' public profile: Open the group profile. Click Roles to display the Roles section. Click the Roles tab. Select the desired Role Name from the list. Select Reveal members to show members with the selected role in the group profile. Deselect Reveal members to not show members with the role in the group profile. Click Save. Managing roles and abilities Roles determine the abilities group members have and thus what they can do in a group. Additionally, each group role has a corresponding title. Each group can have up to ten roles, including the default roles owner, officer, and everyone. For a basic introduction to roles, titles and abilities, see Joining and participating in groups. Creating new roles To create a new role, you must have the Create new Roles ability. To create a new group role: Open the group profile. Click Roles to display the Roles section. Click the Roles tab Click New Role. Enter: • Role Name for the new role. • Role Title for the role. If you have this role in your active group, the title appears inworld above your avatar name. • Description of the role. Select abilities for the new role under Allowed Abilities. Note Group members with the ability to create new roles can only assign abilities they have within their own active role. Managing abilities Abilities define a role's level of control over group matters such as land, Linden dollars, membership, titles, and so on. To see a complete list of group abilities and their descriptions: Open the group profile. Click Roles to display the Roles section. Click the Abilities tab. You will see a list of all abilities. Click on an ability to see a description and a list of roles in the group that have that ability. Note When Create Objects is set only to Group in the About Land Options tab, it is necessary to wear the group title from the same group the land is set or deeded to in order to rez objects. Group moderation The Moderate Group Chat ability gives you special capabilities over a group's text and voice conversations. A person in a role with this ability is called a moderator. By default, a group's owner and officers have this ability; the ability may also be granted to other members as desired. The moderator can selectively mute the voice and disable text chat from participants in a group chat session. The moderator: Sees special controls for these actions in the Group chat window. Is labelled as a Moderator in the list of participants. Moderation abilities are only available in group chat sessions, not local chat nor any other kind of conversation. Moderating text chat In a group IM session, regardless of whether or not a voice call is in progress, a moderator can disable text chat for individual participants. To do this, if you are a moderator, click on the person's name in the list of participants and deselect Allow text chat for that person. To re-enable text chat, conversely, select Allow text chat. When a moderator disable text chat for someone, that person will not be able to type anything into the text chat field for that group IM session. Moderating voice chat A moderator can mute voice chat for individual speakers in a group voice call. To do this, if you are a moderator, click the speaker's name in the list of participants and deselect Allow voice chat. Others in the group chat session will no longer hear that person and their voice dot changes into a "disabled" symbol. A moderator's action overrides everyone else's personal mute settings for that person. For example, even if a third participant did not choose to mute that particular person, he won't hear that person once the moderator disallows the person's voice. Default voice chat setting The moderator can set the whether new participants in a group voice call have voice enabled or not using the dropdown list at the top Group Call window. Initially the setting is Voices on by default: as new participants join the call, they can speak. Also, everyone's voice who has been disabled will be allowed to speak again, though their voices may be selectively disabled subsequently by the moderator. If a moderator sets the default to Voices off by default, then everyone's voices in the call are disabled all at once, and voices will be disabled for all new participants as they join the voice conversation too! This is useful since certain speakers can then be allowed to use voice chat and "have the floor" of the conversation. Even as other participants join the session late with their microphones open, they will not be able to disturb the conversation. At any time, a moderator can switch between Voices on by default or Voices off by default. Important If the moderator quits the group call, but keeps the setting Voices off by default, it will remain that way until every participant leaves and the session is completely closed. Therefore, the moderator should generally set the session back to Voices on by default before leaving the session. Group dividends and liabilities A group may receive income, for example if it sells an object deeded to the group or rents out group-owned land. Such income is referred to as a group dividend. Group dividends are distributed equally among all group members who have the Pay group liabilities and receive group dividends ability associated with their role. Likewise, all group liabilities are also spread evenly among group members with this ability. If no one else in the group has this ability, then group liabilities and dividends are paid to the group's owner. If there are no enabled accounts in the group that have the Pay group liabilities and receive group dividends ability, then liabilities and dividends are spread evenly between group members. The following video tutorial explains group liabilities. Leaving a group To leave a group: Go to Communicate > Groups or right-click on your avatar and choose My Groups. Right-click on the group's name and select Leave. You will be prompted to confirm the action. Click OK to confirm that you want to leave the group. Leaving a group: Removes any land contribution you have given a group (to pay for group-owned land). Removes your ability to edit, change, or sell land held by the group. Makes you ineligible for any pending group dividends. After you've left a group, no trace remains on the group's membership list. Group notices that mention your name are not edited automatically, and continue to exist for the usual timespan. Note If you're the last owner of a group, you are not allowed to leave it without appointing another person to the role of group owner first. Ejecting members from a group If you have a role with the Eject Members from this Group ability, then you can remove people from a group. Exception: you can't remove a group owner. To eject someone from a group: Open the group profile. Click Roles to display the Roles section. Click the MEMBERS tab Select the group member you want to remove. Click Eject. ⚠️ Warning: If you make someone an owner of a group, you won't be able to kick them out of it later. Be careful to whom you assign that role. Disbanding groups While there's no explicit mechanism for simply deleting a group while it has members, you can disband a group in which you are an owner by ejecting all the other members and making sure nobody new can join the group. After 48 hours with a membership of one or zero, a group is disbanded automatically. If your group has not disbanded after 7 days despite there being only one member/owner in the group, please contact our customer support team for assistance with disbanding your group. Note Once you disband a group, you cannot recreate it. You can create a new group, but the new group cannot use the exact same name as the dissolved group.
  3. Jeremy Linden

    Group-owned land

    How to tell if land is owned by a group Deeding land to a group Estates and Private Regions Buying land for a group Excess group land Restricting access to group land Managing objects on group-owned land About auto return Reclaiming group land Removing your existing land contribution Group-owned land facilitates collaboration between group members, making it easy to work together on builds and other projects. How to tell if land is owned by a group To find out if land is deeded to a group: Right-click the land and choose About Land. Click the GENERAL tab If it says next to Owner you see (Group Owned), then the land is deeded to a group. Deeding land to a group Group-owned land is held collectively by a group, not by any one group member. For the group to own land, its members must submit land contributions, donations that members make from their own personal land tier allowance. The group can own a total amount of land whose area equals 110% or less of the sum of all group contributions. Tip: The Land Use Fees calculator shows your current fees and has the option to calculate your estimated fees for square meters owned or donated to group. To give land to a group but continue to pay for it yourself: Right-click the land and choose About Land. In the GENERAL tab, click Set and select the desired group. Select Allow Deed To Group, then Owner Makes Contribution With Deed. Click Deed. Note: To deed land to a group, you need the ability to deed and buy land for the group. Furthermore, the region needs to have Allow Land Resell set in the Region/Estate window. Estates and Private Regions Provided that it is not an Openspace region, you can deed land on an estate if you are the region owner or if the covenant on the estate allows you to resell your parcel. This process is handled slightly differently than on the mainland. A few things to consider: It is best if the group you select does not own any land on the mainland. Estate land and mainland are handled differently, and groups that own both often run into complications. Your group may for example lose certain features (such as traffic reporting) that are calculated differently for estates and mainland. The estate owner is the only person responsible for paying Linden Lab for land on an estate; mainland rules for land use fees (tiers, group land contributions, etc) do not apply. Accordingly, do not select Owner Makes Contribution With Deed, as the estate land requires no tier contribution. The land management system considers deeding a change of ownership, so you cannot deed land to a group if the Allow Land Resell checkbox is unchecked in the Region tab of the Region/Estate window. To deed estate land to a group: Select World > Place Profile > About Land to open the About Land window. Select the group you want to deed to. As always, you must have the ability to deed land to this group. Select the Allow Deed to Group checkbox. Click the Deed button. Important: Do not select the Owner Makes Contribution With Deed option. Note: Group members do not gain access to the estate tools. Group land on an estate can be reclaimed by the estate owner at any time. Buying land for a group When shopping for land, you can buy a parcel for your active group. This puts the parcel directly under the group's ownership without first belonging to you. Before purchasing, confirm that your group's land allocation is equal to or higher than the size of the parcel, and that your active group is the group for which you wish to buy the parcel. Follow these steps to buy land for a group: Right click the ground on the parcel, then choose About Land. Click the Buy For Group button in the ABOUT LAND window. Confirm your purchase on the BUY LAND window, then click Purchase. Important: When you use the About Land > Buy for Group option and the objects on the land are included in the sale, any transferable objects are automatically deeded to group. Excess group land If at any time a group owns more land than they have land contributions for, Linden Lab contacts the founder of the group. Groups members must contribute more land tier credits to the group or release land within 72 hours, or the group risks losing some of their land. Restricting access to group land If a parcel of land is owned by (or set to) a group, the landowner (who may also be the group owner) or another group member with the right abilities can restrict access to allow group members only. This is useful for private events. Here's how: Choose World > Place Profile > About Land. Click the GENERAL tab. Verify that the desired group is shown next to Group. If not click Set, choose the right group, and click OK. Click the ACCESS tab. Deselect Allow Public Access. Select Allow Group Access. Region-wide maturity ratings take precedence over land parcel group access within a region. This means that you can't visit group-owned land in a region that exceeds your maximum maturity rating. If you are at least 18 years old, make sure to set your preferences to access adult content. For more information, see Age-restricted content and Age restriction parcel and estate management features. Tip: If your group is buying land on an Adult region, check beforehand that all of the intended group members will be able to access it. Group income and liabilities Group members share all income and expenses of group-owned land, IF they have the Pay group liabilities and receive group dividends ability. Like Linden dollars (L$) paid to a group, parcel directory fees are divided evenly among all group members with the ability Pay group liabilities and receive group dividends associated with their group role. If nobody in the group has this ability, the fees are paid by the group owner, who always has all abilities. If group-owned land is sold, the proceeds are distributed evenly the next day to everyone in the group who has the ability Pay group liabilities and receive group dividends associated with their group role. If nobody in the group has this ability, the L$ go to the group owner, who always has all abilities. If you own land that you've deeded to a group and subsequently abandoned, the land is returned to Governor Linden and is lost to the group. After abandoning your land, you still need to adjust the amount of land you've donated to the group in order to be billed accurately. Land tier donated to a group is always considered active, whether or not it's currently being used to hold land; in other words, land tier donated to a group always counts toward your own peak usage, and you are responsible for paying the associated fees. If you are owner of a group and plan to disband it, withdraw all donations to avoid unexpected tier charges during the shutdown waiting period. Managing objects on group-owned land Group-owned land provides great flexibility for multiple users to collaborate on builds. However, a poorly organized group-owned parcel can make it difficult to remove other Residents' objects from your land without accidentally removing your own. There are three categories of objects on group-owned land, as listed in the OBJECTS tab of About Land window (accessed by selecting World > Place Profile > About Land). Owned by parcel owner These are objects that have been deeded to the group. Tip: Deeding to the group is an excellent choice for any object that is going to be a permanent fixture of the land, but group-deeded objects cannot pay Linden Dollars to other Residents, and group-deeded objects that accept L$ (like donation boxes) divide the L$ evenly among all eligible group members. To deed an object to the group: Right-click the object and select Edit. Under the General tab, click the Edit Wrench to choose a group. Select the Share checkbox and click Deed. Set to group These are objects owned by group members and set to the group. To set an object to the group: Right-click the object and select Edit. Under the General tab, click the Edit Wrench. Select a group. The object is set to this group. Owned by others These are objects owned by people who are not in the group, as well as objects owned by group members, that are not deeded or set to the group. This distinction is very important; anything you build that isn't set to the right group gets placed in this category. About auto return If all the objects on your group land are either deeded or set to the group, any third-party objects appear in the Owned by others category, where they can be returned through the About Land window or through auto return. You can set auto return in the OBJECTS tab of the About Land window; it's the field labeled Auto return other Residents' objects (minutes, 0 for off). Auto return returns all objects categorized as Owned by others (in order of most recent to oldest) before any objects belonging to the group, which helps your group prevent malicious users from trying to attack your build by bringing in their own objects. When you enter a number of minutes, auto return is set instantly and retroactively, so entering 15 (for example) immediately causes any objects marked as Owned by others that have been left for more than 15 minutes to return to their owners. See also Managing land. Reclaiming group land If you wish to reclaim land you have donated to a group, you must complete both of the following steps. Remember that your land contribution to the group (in square meters, not parcels) counts against your total land usage, and does not automatically decrease if you reclaim a parcel of land from the group. Failure to remove group land contributions before reclaiming a parcel for your personal use can result in an increase in land tier fees if your total land usage in group contributions and owned parcels exceeds the next land tier. Remove your existing land contribution Do this to avoid an unnecessary increase of land tier. Go to Communicate > My Groups. Select the group the land is deeded to from the MY GROUPS tab of the People window. Click the Group Profile button. Select Land/Assets. Set Your contribution to "0" sq meters. Click Save. Sell the land to yourself for L$1 Important: Be sure to specify that you want to sell the land only to yourself, or someone else may buy it. Follow these steps: Right-click the land and select About Land. Click the OBJECTS tab and set Auto return other Residents' objects to "0". Warning: Failure to turn off auto return may result in the return of all objects on the land! On the GENERAL tab, click the Sell Land button. Enter L$1 under Set a price. Under Sell the land to, choose Specific person from the dropdown menu and click Select. Enter your name in the search field of the CHOOSE RESIDENT window and click Go. Select your name and click OK. Under Sell the objects with the land? option, choose No, keep ownership of objects. Click the Set Land For Sale button. Right-click the land and select Buy Land. Click the Purchase button. If desired, deed the land to a new group.
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