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  2. ‼️ ‼️ Attention Everybody, MARK YOUR CALENDARS ‼️‼️ Coming up this weekend is a very special event hosted at The Monarchy SL!! ❤️ #PurpleHaze girls are bringing to you ... Beach Bunnies @ The Monarchy! In light of the recent Easter holiday and the approaching summer season! Date: Saturday, April 27, 2019 Time: 2-4PM SLT! It will be Open Access! There will be an Easter Egg Thong Hunt, Monarchy Elite Pampering and of course your usual out of this world sexiness you can find only with The Monarchy girls! Let's make this event poppin'!! 😆😘😘
  3. You're right, and I do agree with you. They are high LI, but in that same vein I've seen a lot of furnishings people have rezzed that are far higher and far less... aesthetically pleasing shall we say. Some people don't care about making the most of their prim allowance, and some like us count every single prim spent. But personally I would like the option to have one or two trees or the like that will help tie my land in to the surrounding area. It's just personal preference. I'm not sure about this one. Is it an actual movie theater that streams media direct or are we talking an animated texture stand-in? I'm not anything close to an expert when it comes to scripts, but I'm sure when you stream actual media (for instance, a movie on YouTube), then the stream starts at the point someone arrives. So for instance, you're watching a stream, and you teleport a friend in to join you. Your movie will continue and theirs starts at the point they arrive, so you aren't actually watching it together unless you are both watching it together from the start, something like that. Maybe @Rolig Loon could correct me on that; she's far more knowledgeable than I. 😊
  4. parsing what there is about the estate on the LL blog. It would seem that you don't have to have a Linden-built home on your parcel. The post says only that what you do build has to be keep presentable and in-theme some people are already doing this, like one person I saw had no houseboat. Just a yatch which they have furnished as a home. This may have been triggered by the mailbox rezzer not working for them, so they went with their own yatch
  5. I have just finished what may be the first complete mermaid swim around Belliseria. It's a long, tiring swim, but you get a wonderful perspective on the continent. The seafloor is mostly bare, but with a few surprises along the way. I saw plenty of boat traffic and an occasional seaplane, and an occasional person resting on a deck. Mostly, it was just a unique chance to explore solo and enjoy the new home of Linden Homes. AND to do it before any other mermaids can claim to be first.
  6. LOL. So I abandoned it twice for no good reason at all?! LOL. Feeling mighty blonde now!
  7. You can change the home type from the mailbox...
  8. I actually just got a traditional one. Had to abandon it, as it was just an inferior shed (so unlike many of the other homes I saw there). So, I kept tryng, and 5 minutes later, a new tradional home opened up. Lo and behold, it was the same inferior one! (Guess the next owner decided to abandon it immediately too). So, I guess this has become a pointless endeavor: the ones that open up now are just no good (which is why ppl leave them). ☹️
  9. Informational notecards on the wall here at the Machinima Open Studio Project : http://maps.secondlife.com/secondlife/LEA6/107/56/1003 Have fun. Feel free to film. That's what the sim is here for. Lots of software that you can use. Much is free. There may be suggestions here (hope so). Try what you can and see which works best for you. No giant LEADER that I know of.
  10. I was about to say this but wasn't sure if it was browser dependent. Having that name pre-filled from a failed attempt is a sure sign you are on your way!
  11. Yes, I realized this myself: once you filled in the name, the field stays filled, even across a refresh.
  12. For the future -- just type a couple of gibberish characters into the field - you can change the name via the Land tab later.
  13. An item is either collectible or it isn't. What you're describing (partially) is Artificial Scarcity - not the same thing at all. To you this equates to or creates a level of collectibility. To someone else, it may not. Example(s): Some collect stamps. Some collect coins. Some may even collect bridge tokens or similar. Some even collect shot glasses. Some will collect foreign currency (if they travel). Yes, some things that people collect are rare/scarce ... But not always. Don't conflate the two.
  14. I did not know this! Thank you, I learned something new today! 😁👍
  15. BEE REAL ESTATE  SINCE 2007 PRIVATE PARCELS FOR RENT - FULL PERMISSIONS (ABILITIES) - NO RULES - NO COVENANT *** 4096m - 1406 prims - L$899/w Golden Sands at Storgosia 8192m - 2812 prims - L$1,799/w Golden Sands at Storgosia *** 16384m - 5625 prims - L$3,599/w FOR RESERVATIONS TELEPORT TO MY OFFICE TO SUBSCRIBE 
  16. I'd say that this indicates more that a creator misjudged how popular specific items would be and/or their gacha machines make getting the rares way too hard.
  17. Oh, FFS, I was sooo close just now! A boathouse position opened up, I chose a name, then next, and then.. We're Sorry... The theme and house selection you have chosen is temporarily sold out. Please select another combination and then try again. Secondlife.com | My Account
  18. Today
  19. Si Una Vez... Blog: https://dluvsl.wordpress.com Flickr: https://www.flickr.com/gp/123953741@N05/0P5636
  20. Overwhelmed is not necessarily a negative. Basically they were blown away at the positive responses (likely didn't expect so many of us to be singing their praises over these houses). and while they knew they were going to be super popular, I think they were a bit surprised at just how fast they went -- thinking it would take a few more days than it did for all of them to get taken. Patch specifically said that predicting demand is not the issue (because they did know they were going to be popular). The issue is the time it takes in getting lots and lots of parcels created. See this post:
  21. Yes it will be in the mailbox. They said it was suppose to be early this week, but that has passed so no idea when it will be released.
  22. I'll take your word for it, as I'm not a resident there. Still, makes you wonder what made the houses derezz then. I do quite a bit of scripting myself. I'm nothing special, really, but I know enough to know that setting a texture on a face somewhere doesn't normally make your house derezz. Could be the 'style' box is in communication with the mailbox too? (To sync stuff, who knows). Anyway, it would appear the matter is solved. Which means, that by the time I land one of these new homes, all style issues will likely be gone.
  23. Here's the fun part. It "could" be any number of things. Most sims aren't carbon copies of one another and use different objects all scripted by different people with different abilities in LSL coding. Comparing any one sim to another really is an apples to oranges comparison considering that they are completely different. The only way you could really compare reasonably without just it being a wild guess would be to have two completely identical sims. If they aren't identical there's no telling what's actually causing issues without looking and quantifying it. Think of it this way. You want to benchmark some desktop computers. You have the same OS on both machines but one machine is loaded with spyware and viruses and the other one is a blank install of the OS. Which do you think is going to perform better? While spyware and viruses is a pretty extreme case it's not really too far from the truth with some of the poorly written LSL I have helped friends remove from their sims. Remember. It's a user created world. Some of us are idiots. I certainly am at times slinging out thousands of poorly scripted items that's tanked my performance. I learned a lot from being an idiot though and have nice smooth running lag free sim's now just by taking the time to understand "what" I am rezzing and how to diagnose issues when I create them for myself.
  24. Someone, earlier this year, mentioned seeing a bug with fast temporary rezzing, as when a weapon shoots something. Anyone remember that? Today, someone with a sim that has bow hunting asked me why their sim was running slow. I took a look. With 6-8 avatars in the sim, everything looked fine. Plenty of spare time. Low physics load. 98-100% of scripts running. But bow hunting wasn't working right. I tried a bow at a target range. Only about one in three arrows appeared on screen. But they all hit the targets and registered as hits. So the arrows were being created and shot sim-side. That part works fine. The viewer, though, apparently wasn't being told to display them. Strange. All the arrows use the same textures and geometry, so we know all the necessary assets had reached the viewer. This is apparently a new problem. A few months ago, it didn't happen, I was told. And I agree. I practiced with that bow about six months ago and every arrow showed up.
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