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  2. Growing up is tough and I never appreciated how simple the lack of any responsibility made it. Then suddenly its about responsibilities and others being dependant.......and it gets tougher! Maturity though can be avoided.....I do that quite well.
  3. Rain I like! I've seen a few here and there on Belli. That was my first time seeing thunder snow here though.
  4. Um... not gonna say a thing about what the Moles have wrought in the pics above 😛 But the rain .... I have one of Dysfunctionality's rain thingies in front of my HB where I put a water garden in... I have a froggy ambient & that plus the rain drops hitting the water & water plants makes me feel like I'm sitting in a covered spot watching the rain while I sip my tea- which is a happy place for me.
  5. Riviera Island is a lovely peaceful sim which has a central lake with a gazebo for anyone to use. I have owned Riviera Island since May 2013. It is my only sim and is nearly always full with long term residents. I will never raise my prices to account for the extra prims from LL as these prims were a gift for us all. We currently have 2 very nice small parcels of land available. Both of these parcels face the very pretty lake. To view the available parcels come to the Information and Sales area and you will see the advertising boards on the wall, Click the one for the parcel you want to look at and you will receive a notecard and LM's to the parcel, and one back to the information area and one to the rental meters which are behind the wall that these advertising boards are on. This is the slurl to the Information and Sales area. http://slurl.com/secondlife/Riviera Island/177/205/21/ The main rules in the covenant are: *No Ban Lines - security devices and setting privacy are ok *No refunds *Please try not to make water too deep or right next to your parcel boundary as it can cause problems for your neighbours, yourself and me when it needs lifting back to sand *If you are going to build in the sky please do it high enough so it cannot be seen from the ground Thank you:) This is our permanent Special Offer (applies to first rental payment only) Please contact Venetia Cazalet by IM if you have any questions. Thank you.
  6. Setting up your Second Life Camera All right then, now that we have a backdrop to shoot against, let's talk about camera setup. First things first though, to frame our shot-- Well, we need a subject, don't we? This can be a still life subject or a portrait, or anything you like. I'm going to simply nab Neph and pop her on a poseball! <Intermission for getting Neph dressed and dolled up> There - now I'll just have to get her to stop blinking, and we should be ready to begin. What we'll want to do now, is turn our attention to the Cameratools. Since I'll be doing a portrait, the first thing I'll have to decide on is my zoom, or 'View Angle'. You can tug the slider, some people will SWEAR by using the button shortcuts, but personally I like to have the Cameratools open whilst shooting anyway, for reasons that'll be made obvious soon. For a portrait, as I'll demonstrate here, I'll want to go with 0.350 rads - so I just pop that into the view angle. Here's how it looks with the default (1.048 rads) view: And this is with 0.350 rads: And yes, that's only by changing the camera zoom - both shots are taken with the same camera position! Now, let's frame our shot. I almost always use an aspect ratio of either 3:4 (portrait) or 4:3 (landscape), always dividable by 256 pixels (i.e. 768 x 1024 for a 3:4 shot in low resolution, or a 4608 x 6144 pixels for a full resolution shot). For this scene, I'll use a 3:4 format. So I open my camera, and put 768 x 1024 pixels into its size - make sure to unecheck 'Constrain proportions' first! ... I then change my mind about the rads and decide to just go for a -really- close close-up, and zoom to 0.200 rads. Why? Because I felt like it. Whenever I move the camera, I hit the Refresh button in my camera, and check the display to see how the framing looks. Looks good? Good. Looks meh? Try altering your angle. Can't get the angle to work? Try another angle! Now, a very important pair of buttons in the Cameratools, are these here little fellows: Those are for SAVING and LOADING your camera position. Once you've framed your shot, SAVE your camera position, so that you can re-load it later on. Down-eye = save, up-eye = load. Note that you can only save one position at a time, and if you hit the save button again, you immediately overwrite your previously saved position. Once you've framed your shot, there's just one more thing before taking the shot - let's light this pitch up! Lighting your Scene (using prims!) First things first, let's click the D (default) button on the View Angle in the Cameratools - navigating your scene and setting up your lights with that zoom can be outright obnoxious! Now, just as when we made the backdrop, we're going to need us some cubes. Press Ctrl + B to create yourself a cube - we're going to use 3 cubes for now, and do a 3-point lighting setup with these. Here's a sketch I nabbed off zhe Internets, displaying how a 3-point lighting is set up: Credits: www.reelmarketer.com The idea is to make sure that your subject is well lit, but that there are gradients of intensity from different directions. For this shoot, we're going to work with one spotlight/projector (the key light) and two point lights (back and fill). Let's start with the key light; rez a prim cube, and move it so that it is a short bit away from your subject (or rather, the part of the subject you intend to shoot!). I generally turn my cubes into white, blank, full bright cubes so that I can easily spot them when working in a dark scene! Now, in the Edit window, go to the Features tab of the prim. Here you'll find the tick box for turning the prim into a light source, as well as the texture selector in which you turn your light (point light by default) into a spotlight (you can use any texture - or even 'blank', but I have made a texture with a circle with a gradiant edge for this purpose, to get a soft, round spotlight). At this point you may notice that the light, well, there isn't any? At least if you rezzed this box on the floor. That's because the projector light projects its lighting on the Z axis of the prim - we'll have to rotate it, as well as position it. Also - you must have Advanced Lighting Model activated in your preferences' graphic settings for this to work (or even the option to make a projector to appear, I believe). Once we have flipped the prim on its side so that it projects its light horizontally, we change the reference of movement to 'Local', and drag it so that the blue arrow points away from the subject's face, and that the blue trace line is lined up with it. Now, we create two more prims for the back and fill lights - you can use projector lights, but be wary of how your shadows end up looking. For now, I'm going to use to simple point lights. From above, here's how it looks on my end at this point. Now we can shot, right? Well, not quite. We need to adjust our lights, and also decide what to do about the Windlight! I'm sure someone else will be happy to make a WL tutorial down the line - me, I don't use them much; instead, I'm going to go into my menu and find the Windlight called "Phototools- No Light" Much as the name suggests, this Windlight contains no light. It'll be pitch black. Good thing we put those lights up, huh? So, the scene is set, the picture is framed, now we get to the part where we tinker with our light's options to make the lighting look good. We'll want to reduce the intensity of our back and fill lights to begin with. Usually, the ratios are 100% for front light, 50% for fill light, and 20% for the back light. So let's begin by changing the intensities of the point lights to .5 and .2 respectively. As to not make the thread too heavy - again - I'm not going to show a before and after picture here; test it out for yourselves and trust me, it makes a big difference! Poor Neph with her pale skin looked positively ghostly with all that light flooding her from every direction! Now we can go back to our camera, load our camera position and set the zoom back to whatever we wanted to go with, and see how it looks in the camera preview. In my case, it feels as if the lighting is too 'sharp' - we haven't changed the falloff at all. As far as I've heard, 2.0 in falloff is how 'natural' light behaves, but I find it often makes the scene look, well, dull. I'll check my boxes and see what I end up with. Personally, I also like to add a slight tint of blue to my key light, usually a very, very light blue. If you want to replicate daylight, you can also use orange or yellow tones - or, you can make a light effect by using a sharp, saturated colour. At this state we just mull back and forth between the camera and the lights, adjusting back and forth until we're happy with how it looks - you can also save a lower resolution shot to your computer and open it in full-screen to have a closer look. When you're all happy with it, bump the size up as far as you can or want to go - and snap away! Here's a 1024 x 768 sample of what I took (yes, I changed my mind about the aspect ratio, and angle, once I had the scene lit up!): And here it is after trimming, re-touching, focus blurring and all that. Well, there it is. Enjoy!
  7. you can't get one by looking at the boats.. you have to be at your accountpage to see if there are available, if not , they won't show up . A empty boat doesn't mean it's not assigned to somebody. Perhaps they live in their skybox, or use it only as clothingroom...
  8. That corgi is indeed corgious. And you along with it. You really have a lovely avi! ❤️
  9. There is no voice yet I can hear everything and my system works in all other systems but not Firestorm WHY?
  10. I became a premium member today because I wanted a houseboat. Premium members are suppose to be able to get one. However, I have been looking and looking at all these empty houseboats but none are available. This seems deceiving to me. It's very difficult to get one of the newer homes!
  11. depends also a bit where you are.. Matty wouldn't be used as male name where i live but only for girls, could be somebody not getting out of that way of thinking.
  12. Today I'm wearing some old favourite items
  13. My avi wore the same thing all weekend, but I did buy the cute corgi that I first saw in Catrie's post. I have named him Carl the Corgi. Pronounced Coral, like Rick Grimes says it.
  14. So out exploring this morning, we came across a few....could they be red herrings? The first one we spotted was on the new large 3 mile or meter island. We noticed it on the world map and had to go in for a closer look. Where the moles leaving us clues or misleading us with more of their cleverness? This is what we saw: Upon closer inspection it turned out to be prim layouts for a possible waterway for a small river or stream. Darn, foiled again by those crafty moles. We were certain it was a clue to bigger things, like the cooling towers lower on the island. A bit disappointed we ventured off to explore the possible new layouts where the campers/trailers might be going in, but were distracted by another red herring on the map. Another mole clue?!? Upon closer inspection of the map we were left.....well ...totally baffled: What is this?!? ^ Needless to say, we were speechless and unwilling to speculate. We needed visual proof of what this might or might not be! Closer to the location, this appeared on the mini map: ???? So we stood before the location and this is what we discovered at ground level. Thunder snow!?!? Okay, yeah, there are some strange things that home owners put out. It still does not fully explain the strange red symbol appearing on the mini map and we decided to leave it for someone else to figure out what the one eyed willy might be.... or might not be.
  15. Today
  16. and there's a rental box 175 L$ weekly ... 70000/175 = 400 ... thats nearly 8 yrs rent... and you'll be able to run out when you want... 70k isn't returning ever in a lifetime.
  17. Parcel for sale Scurfield 6144 sq m 17995L http://maps.secondlife.com/secondlife/Scurfield/218/33/36 contact me if interested nc please I am not on line much these days
  18. From the user's standpoint, states with and without touch-related events may be convenient, but there are also efficiency concerns with having irrelevant event handlers open. It's common enough for a script to read a settings notecard at startup, for example, and once that's over there's a real benefit gained by switching to a state where dataserver events are no longer handled -- especially if there are other scripts in the same object that are still receiving dataserver events, which wake up every script in a state to handle dataserver events. Same with other event classes that may be only briefly relevant. State change can also be handy for closing any open listens all at once. But this llSetClickAction(8) is different inasmuch as it should only ever affect how the simple left mouse click should be processed; it isn't (and shouldn't be) enforced server-side to prevent choice of "Touch" from the right-click menu as a non-touch state will do. As such it represents distinct, potentially useful UI semantics.
  19. http://slpoweredbyomega.com/instructions/instructions-genus/ the instructions are there.
  20. Yes, same here, except I'm not curvy, and usually a redhead. I've even been mistaken for female whilst wearing Signature Gianni and a male head, with at least two days' of stubble on my face. So not only do they not read my profile, they don't read my name either, and they don't even look at my avatar that closely. Which is a bit disappointing, tbh. If I was asked to do that, and if I did (which I won't), they'd still be none the wiser. My RL speaking voice is even more ambiguous than my SL avatar.
  21. Elle Gentlemen's Club HIRING NOW!! ALL positions (Escorts/Voice/Webcam-Manager-Djs-Hosts). We are a adult themed quarter sim, that welcomes nudity, voice, and adult activity. We do events with Djs and hOsts at our pool area, we love party and to have fun! We are looking for YOU. Are you Beautiful, independent, smart, and drama free. Want to have fun and make some money? We are hiring now! The Elle CluB, one of SLs most established voice webcam escort clubs since 2009. What do you need to be an EllE CluB Girl ? EllE CluB Girls are Energetic, Enigmatic, Adorable and Unforgetable!They are Verified & Guaranteed!As a stylish, sophisticated, well-educated cam and voice girls, professionalism, discretion and confidentiality are of paramount importance.They will provide an unforgettable and exquisite experience, taking care of you with genuine attention and passion. Why we guarantee?because we have the proof that they are the BEST :)We provide the High Class Voice and Webcam Services! U wont be able to leave us;) SEVERE RISK OF BEAUTY INTOXICATION!! We hire females only (For dancers and escorts) Please visit the club and go to the entrance to get the application from the box or ask any member of our staff. Hope to see soon. http://maps.secondlife.com/secondlife/Ecstasy Trading/80/187/25 Elle CluB Management - Ellektra Edelmann Owner
  22. lol i hate those things too, but at least you get sómething from it.. (/me trashes all useless chairs from last pulls)
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