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  2. SL content needs to be modifiable in almost all cases. However, I do understand the horror some go through when seeing something they created re-textured poorly, because my name is on it! Hey, I didn't do that!. Case in point, once a partner and myself created the most lovely of houses with our own specially created wood texture. I chanced upon this house out in the wild and the new owner had textured it into brown, shiny plastic!! It looked horrible, I mean even in a Walt Disney caricatured setup it would be colorful plastic! But there it sat, high on a hill, with my name on it. I was working in the area at the time and so had to see it going and coming, and we began forming strange names for the re-textured house just to cope, like "hell house on the hill". LOL
  3. Well I am meaning the initial contact before the habitual user/addict has seen that they may have a problem. Once they do and see the need for help rather than simply relying on their own willpower, they can commence to look about for the best place to get that help.
  4. Getting money out easier isn't going to entice creators to Opensim. There is still the "godmode" issue. Kitely does a very good job WITHIN Kitely but even on that Marketplace if you choose to export there is a fair chance that your items will be passes around (much like full perm in SL). I was on a couple of grids that had ways to process credit from within the grid and they worked fine. Kitely transfers out profits automatically to Paypal each week if you have had enough sales. In the best of all possible worlds if there WAS an issue in SL a bunch of good creators could move over to Kitely where there is almost (or no) overhead and we could have a very similar grid to play on. But I can't see that happening because getting enough creators over there to attract folks that want to have vast low cost regions is really difficult. For a time in 2013 and 2014 Opensim was really "hot" and there was a lot going on and sales were good. But I still don't see that exodus again unless something really major happens. There needs to be more shoppers to entice creators and more good creators to entice shoppers LOL.
  5. True enough and I've heard it said and experienced to a degree that every bottom has a trap door for someone to fall further down if they are resistant to change.
  6. More can sometimes be accomplished by a trusted friend or associate that has had the problem and can relate, then a Professional. It is a trust issue. Professionals are in it for the money or it can seem that way vs a friend who who doesn't have anything to gain from it. Friends who have gone through the issue themselves or understand it well can be just as helpful, agreed. But all professionals aren't in it 'just for the money' -- many have a strong desire to help and even experienced difficulties in functioning themselves (it's what made them choose the profession). However, I would never place total faith in either (friend or professional). One needs to examine carefully the help they receive from anyone, and if it's not beneficial best to move on.
  7. As a matter of fact, a broken, no mod item is more likely to be stolen. I have a mesh head in my inventory from a very prominent creator that has buggy materials on it. I contacted the creator, who said "We've moved on from that version, updates are in the new version." which was not a free update. It would be extremely easy for me, if I were so inclined, to turn it into a full perm head and fix it myself. Unfortunately I only like to push the rules, not break them.
  8. True that, but at least we were all being our true selves.
  9. THIS IS A 4096 LOT, IT HAS A PREBUILT PLATFORM READY TO PUT A HOUSE ON, YOU CAN KEEP IT OR RETURN UP TO YOU. 20K LINDENS. http://maps.secondlife.com/secondlife/Catocala/61/166/23
  10. Just to clarify, we are not here to diagnose or treat anyone's addictions or psychological issues. I think the reason we need to make clear distinctions and use words that others understand to mean what we think they mean is to facilitate a productive discussion. Otherwise we risk turning any interesting topic into a quagmire of derails and insults. Agreed, but both you and Love began this discussion with a number of insults about me, pertaining to previous discussions we've had on this topic. It might help for you to follow your own advice.
  11. More can sometimes be accomplished by a trusted friend or associate that has had the problem and can relate, then a Professional. It is a trust issue. Professionals are in it for the money or it can seem that way vs a friend who who doesn't have anything to gain from it.
  12. Part of me wants to point out that there aren't enough mirrors in the world for some people, but otoh I've long ago realized that some people/things in these lives are more here for the purpose of demonstration anyways.
  13. Just to clarify, we are not here to diagnose or treat anyone's addictions or psychological issues. I think the reason we need to make clear distinctions and use words that others understand to mean what we think they mean is to facilitate a productive discussion. Otherwise we risk turning any interesting topic into a quagmire of derails and insults.
  14. No it doesn't. It only prevents the end user from fixing it if it does break. Nothing you do with permissions can stop me from stealing or reverse engineering your product if I really want to (other than scripts, which has been covered already). That can be done no matter what permissions are on it. The other three are simply anti-consumer, so we're still at "no good reason for it".
  15. I've read various articles through the years that question whether a chemical dependency is an actual dependence on a particular chemical but how it triggers the release of dopamine, serotonin and other natural mood enhancers and inhibitors within the body. The problem comes when these chemical triggers do that time after time the body stops triggering them naturally and in some cases never has been able to trigger them sufficiently strong enough for the addict to get the effect they are looking for. That may well be the reason why any drug has to be taken in increasing dosages to achieve the same effect.
  16. Interesting article on why we need to stop calling everyone 'addicted': https://www.nirandfar.com/stop-calling-everyone-addicted/
  17. Until someone sees it for themselves, it matters little anyway. A trusted friend might put the idea in one's head that too much time is being spent on an activity and that perhaps friends and family are starting to suffer from neglect alongside other negatives, but until the addict sees the reality of it themself and seeks out help, little benefit will result. I'm speaking to treatment in a professional sense though.
  18. Until someone sees it for themselves, it matters little anyway. A trusted friend might put the idea in one's head that too much time is being spent on an activity and that perhaps friends and family are starting to suffer from neglect alongside other negatives, but until the addict sees the reality of it themself and seeks out help, little benefit will result.
  19. I don't think we actually need to draw a sharp line between what is an alcoholic vs. someone who's alcohol dependent here. The discussion was on whether Second Life is addictive for some people, not on whether people in SL are or were alcoholics. Video games are thought to be addictive through much the same neurochemical mechanism that gambling is addictive. It's not through a chemical dependence on alcohol or nicotine, but through a reaction to dopamine. Dopamine dependency is easier to overcome than a classic drug dependency because it's a neurochemical that the brain creates and regulates naturally. Substitution for other activities that create dopamine, such as physical exercise can help with the neurochemical aspect. There are also personal psychological factors to addictive behaviors, however, which might be better addressed through therapy than through a game forum. For myself, I think SL gives me a virtual environment that feels safe, free and pleasant vs. a physical world that doesn't always feel safe, free or pleasant. SL lets people express themselves freely. It lets people interact with other people easily, and also lets them avoid interacting with people easily should they wish to do so. I think much as eating junk food can feel good and be addictive, so can SL, but this doesn't necessarily mean that people who enjoy junk food or SL are addicts in the same way as one might have a drug or alcohol addiction. Playing in SL might also be a coping mechanism for some people, but this doesn't necessarily imply that this is a maladaptive coping mechanism for them. p.s. I guess it's OT from the rest of my post above, but part of why I quoted those 2 posts was that the idea of functional alcoholics reminded me of a junior high teacher who was rumored to be an alcoholic. The students said his coffee cup had alcohol in it. There is also behavior and an appearance some alcoholics have, that makes people think they might be alcoholics, so that even if they are functional, their social position might be inhibited. People can be dependent on and misusing other drugs as well - Aderol, for instance - without it hurting their ability to be socially functional.
  20. True that, but if we don't make a distinction on the nature of that gorging or the seriousness of it we aren't able to treat it accurately.
  21. Hmmm...you seem to have trouble with any source I cite except the Kathlen Onyx source. In any case, since you seem to have trouble with citing WebMD as a source (fair enough, some do) would this information be more to your liking regarding high-functioning addicts? https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3883816/
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