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64 bit


southpaw Trizomu
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There are no Lindens here to answer your question.  We're all SL residents like you.  Comparing SL to WoW doesn't make much sense, though.  WoW and most games that you can play on line are static.  Professional designers create all of the graphics.  They're loaded on your computer and you just run around in them, unable to change the environment yourself.  It's easy to make a fast, responsive system under conditions like that.

Second Life, on the other hand, is not a game.  It's a user created world, changing constantly as the thousands of users -- mostly amateur designers -- think of new things to build and add to their personal space.  That makes SL a much more dynamic environment but a much slower one -- slower because the servers keep having to send updated information to your viewer all the time instead of just doing it once, and because all of the amateur designers aren't very good at making efficient graphics.  That's the trade-off we live with, and it's not likely to be much different if we ever go to a 64-bit platform.

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Sorry, this is a question that LL would have to answer as it is about the developement of the actual software.   LL rarely talks about things in development until they are near the release point.  The people that answer questions here are residents not Lindens.  We have access only to information that is available to all residents.

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